Close to the Sun is due out for PlayStation 4, Xbox One, and PC in Q1 2019
Story
Close to the Sun is a horror game that takes place at the end of 19th century on a mysterious ship complex created by Nikola Tesla for the sake of knowledge.
In this alternative version of history, his scientific breakthroughs have already had a major impact on the world.
You’re Rose, a young journalist looking for your sister and, as you approach this enormous and glorious complex for the first time, you quickly realize that something there has definitely gone wrong …
Key Features
First-person horror adventure where surviving is everything.
Problem-solving in order to progress the story: just what happened on board Tesla’s ship?
Danger aplenty as Rose pieces together just what happened, having no real means to defend herself.
Teamwork with an ally who helps Rose navigate her way through the ship’s artistic halls.
Nerve inducing exploration – defenseless and weaponless, the keys to Rose’s survival are running, hiding, and quick thinking.
Close to the Sun is a horror game that takes place at the end of 19th century on a mysterious ship complex created by Nikola Tesla for the sake of knowledge.
In this alternative version of history, his scientific breakthroughs have already had a major impact on the world.
You’re Rose, a young journalist looking for your sister and, as you approach this enormous and glorious complex for the first time, you quickly realize that something there has gone wrong …
Wired Productions are today delighted to announce the highly anticipated indie darling Close to the Sun, will come exclusively to the EPIC Games Store on PC.
So highly anticipated that it's the first and last time I hear of it.
Close to the Sun will launch exclusively first to PC via the Epic Games Store on May 2 for $29.99 / €29.99, publisher Wired Productions and developer Storm in a Teacup announced. The PlayStation 4 and Xbox One versions will follow later in 2019.
I see missed opportunities here but, hey, it's their design. Hopefully the story and aesthetics are enough to keep the player engaged and motivated to 'explore'.
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