BLOOD Remastered
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KillerCrocker




Posts: 20488

PostPosted: Thu, 9th May 2019 22:37    Post subject:
yay !


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 10th May 2019 09:02    Post subject:
I received a -50% coupon on Steam for this if you own original Blood

sweet Very Happy


Lutzifer wrote:
and yes, mine is only average
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Thorwulf




Posts: 593

PostPosted: Fri, 10th May 2019 09:04    Post subject:
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 10th May 2019 10:33    Post subject:
Good, I hope Night Dive will eventually manage to get NOLF.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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kumkss




Posts: 4826
Location: Chile
PostPosted: Fri, 10th May 2019 15:36    Post subject:
Vomit
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M4trix




Posts: 9043

PostPosted: Fri, 10th May 2019 17:57    Post subject:
Men, I have spent so many nights with this game back then. I want my youth back ! Crying or Very sad
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Fri, 10th May 2019 21:16    Post subject:
M4trix wrote:
Men, I have spent so many nights with this game back then. I want my youth back ! Crying or Very sad


Eh I look better now than when I was a teenager but those reflexes are MIA. Razz

These types of games though those I want back and less GAAS all over the game industry.
Guess that's impossible though, sales expectations are in the millions now and long term sales also have to hold up plus the whole social and political bla bla that is everywhere nowadays.
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M4trix




Posts: 9043

PostPosted: Fri, 10th May 2019 21:32    Post subject:
Teenager ? Ermm...cough...1997....when the game came out I was...30. Shifty Fellar Razz
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Fri, 10th May 2019 21:56    Post subject:
Yeah I played it a few years later, back in 1997 I would have been 11 ha ha.

Hmm that means Blood landed in-between Quake and Unreal. Must have been quite rough for the game in-between the transition to full 3D games.

With Half-Life 1 a bit after that I think it was.

Far as gaming goes though the downside to being a late 80's embryo is how I never saw the beginning of the gaming boom and the insanity of the 1970's and 1980's from arcade to home systems to only a few home systems after the crash.
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flipp




Posts: 1972

PostPosted: Sat, 11th May 2019 15:19    Post subject:
I forgot how hard this game is Very Happy
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KillerCrocker




Posts: 20488

PostPosted: Sat, 11th May 2019 15:34    Post subject:
Something wrong with the remaster... it stutters at constant intervals.
Aside from that, there seems to be no way to disable mouse Y look. I always play those games with only X mouselook


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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MDarkbladeM




Posts: 159

PostPosted: Sat, 11th May 2019 15:38    Post subject:
I could only fix the random stutters by changing the renderer from DirectX11 to Vulkan.
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Janz




Posts: 13997

PostPosted: Sat, 11th May 2019 17:57    Post subject:
M4trix wrote:
Teenager ? Ermm...cough...1997....when the game came out I was...30. Shifty Fellar Razz



but that would mean by now you should be already dead! old fag

i always prefered the other usual titles from that period over blood 1 (played the second title though). will look into the remaster to see if i can like it
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Ampee




Posts: 1986

PostPosted: Sat, 11th May 2019 18:02    Post subject:
JBeckman wrote:
Yeah I played it a few years later, back in 1997 I would have been 11 ha ha.

Hmm that means Blood landed in-between Quake and Unreal. Must have been quite rough for the game in-between the transition to full 3D games.

With Half-Life 1 a bit after that I think it was.

Far as gaming goes though the downside to being a late 80's embryo is how I never saw the beginning of the gaming boom and the insanity of the 1970's and 1980's from arcade to home systems to only a few home systems after the crash.


I was lucky, got to play them on the day they were released.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 12th May 2019 01:46    Post subject:
kumkss wrote:
Vomit


DELET THIS
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AmpegV4




Posts: 6248

PostPosted: Sun, 12th May 2019 02:14    Post subject:
Played the first 2 episodes, the level design is so so good > bah how did fps evolve into dogshit? HL2, STALKER maybe FEAR the were last couple of good fps games. Everything now is close to on-rails shooter with 1 pathway, shittyu cutscenes and insanely OP player abilities, then there is the fucking terrible AI..

Look at Rage 2, you could stand there in front of 25 guys being shot doing nothing and not die, then press a button superhero explosions yay!!! Rolling Eyes
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ixigia
[Moderator] Consigliere



Posts: 64941
Location: Italy
PostPosted: Sun, 12th May 2019 03:18    Post subject:
Yeah, I thought I'd check the remaster only for a few minutes, then hours later I was still setting folks on fire and kicking rolling heads with a grin on my face. They're gonna need a bucket and a mop when I'm done with you!

90s classic first-person shooters are always such a blast to play (and replay), and Blood is definitely no exception. Razz Rock-solid level design, timeless pixel art with quality splattery effects, a ton of genuine challenge and good old zero cinehandholding. This new version feels great/smooth, mouse controls are responsive and the additional ambient occlusion adds more depth as well.
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Mikey5449
Superdad



Posts: 3388

PostPosted: Sun, 12th May 2019 14:46    Post subject:
Does it happen to support ultra wide resolutions? Might have to grab this if it does. I loved this game back in the day hehe.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 12th May 2019 14:54    Post subject:
Mikey5449 wrote:
Does it happen to support ultra wide resolutions? Might have to grab this if it does. I loved this game back in the day hehe.


Yes.

https://pcgamingwiki.com/wiki/Blood:_Fresh_Supply#Video_settings


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Il_Padrino




Posts: 7405
Location: Greece by the North Sea
PostPosted: Sun, 12th May 2019 14:56    Post subject:
I played this when I was 16, so in 1997. Played it almost exclusively with a trainer, because it was very hard but also so fun.
"I hate mimes" -> a quote I use frequently to this day Laughing
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MishkiN




Posts: 735

PostPosted: Sun, 12th May 2019 16:06    Post subject:
I was playing this morning and thought to myself that it wasn't much of a remaster. Only when I saw consolitis'post did I realise a ton of options were missing. I've since re-downloaded the correct version. Only then can you truly associate how good the remaster actually is.
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M4trix




Posts: 9043

PostPosted: Sun, 12th May 2019 22:06    Post subject:
PAAAX MARAMAAAAX !
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 12th May 2019 22:29    Post subject:
I don't think the term remaster fits well, it's a port of the game to mdoern systems. They didn't have access to the source code so it's basically a reimplementation with help from disassembly efforts. Like BloodGDX.

The difference is that BloodGDX is based on the Build (more accurately eduke32, some oldass version of it) engine and its Polymost renderer. This has advantages in terms of accuracy but also technical disadvantages and limitations. BloodGDX's frame pacing is terrible but otherwise it's a great port, very faithful. It also has some RoR bugs unless the last couple of updates magically fixed them and I missed it. These are hard things to fix.

I will reserve judgement on Blood FS but I pirated it, played 15 minutes and decided it was well worth the 8+something euros it costs on Steam. So I bought it. It is cheap as fuck and I hope it gets updated. Most of the problems I noticed are easily fixable, like sounds playing at the wrong volume, doors not auto-closing, not getting blown up when the last dynamite stick burns in your hands etc.
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KillerCrocker




Posts: 20488

PostPosted: Sun, 12th May 2019 23:25    Post subject:
I knew something was wrong... (btw best channel for old school shooters)


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 13th May 2019 02:48    Post subject:
With their beta patch from today that video is outdated already

https://steamcommunity.com/app/1010750/discussions/0/1649918058737843575/

I suggest buying the game, unless you plan on playing custom content like Death Wish That may take a while to work correctly.

Good honest video, Civvie is a cool guy. And gmanlives is a retard.
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M4trix




Posts: 9043

PostPosted: Mon, 13th May 2019 02:55    Post subject:
Quote:
Armour is no longer affected by friendly fire


Do we have friends in this game ? Scratch Head
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AmpegV4




Posts: 6248

PostPosted: Mon, 13th May 2019 04:10    Post subject:
as far a s i remember the whole can be played co op like all build engine games, co op fps used to be standard feature and fun.
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red_avatar




Posts: 4567

PostPosted: Mon, 13th May 2019 20:33    Post subject:
I always felt Blood was the weakest of the "holy trinity" with Duke Nukem 3D being the best and Shadow Warrior being second best.

I actually picked up Blood a week or two ago, using BuildGDX and still had a lot of fun but I still keep it in spot three because
a) the balance of the game is all over the place - some maps are easy as hell, some have areas where it's impossible not to take damage and require lots of quicksaving
b) some of the enemies are terrible: the hands, spiders, the gargoyles (that take ages to land), the ghosts that you can only hit when they turn opaque, ...
c) the maps are hit & miss and some keys and stuff are a bit too well hidden
d) the game is rather on the brown/grey side
e) I know these old FPS don't have decent stories but Blood just throws together some episodes and doesn't even bother pretending

That said, I like a lot of the "house" maps and the weapons are pretty cool with dual shot modes. It's a fun blast albeit in short bursts. With Duke Nukem 3D, on the other hand, I could finish an entire episode in one sitting.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 13th May 2019 21:50    Post subject:
Some thoughts on these

a) The balance is a bit weird but you periodically get health, especially if you explore and fiddle with all the stuff. You are supposed to flunctuate in health a lot, this isn't Doom. Its balance is miles better than Shadow Warrior's clusterfuck of difficulty spikes IMO. I play it on Lightly boiled.

b) Gargoyle behaviour is definitely annoying sometimes but I love the hands. And the ghosts just require a specific method to blast them away with the shotgun, it's easy if you don't panic. Two dual shots.

c) Most maps are awesome but you can't expect all of the maps of the 6 episodes to be great. It's true that in some maps progression is difficult for a newcomer if they miss a weird little switch or something ... but that's the exception to the rule.

d) It has the same atmosphere throughout with a consistent art style. Definitely less diverse than Duke Nukem 3D.

e) The good maps are their own little adventure. Going into a haunted mansion, exploring some cabins and the nearby lake (wink wink horror references), cultist laboratories, bombed cities, the awesome moving train, a psych ward, ancient ruins, ice caves exploration ... the overall story is about exploring the cultist-infested locations and defeating one by one the bosses shown attacking in the intro video. The Gargoyle, the Spider, the Cerberus. And then there's the final boss of course.
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JBeckman
VIP Member



Posts: 34544
Location: Sweden
PostPosted: Wed, 15th May 2019 08:25    Post subject:
From 1.8.6 beta to 1.8.8 and patch #1 is out. Smile
https://steamcommunity.com/games/1010750/announcements/detail/1620645290559247391

Quote:

Hello Everybody,

We have been working hard over the last week or so, listening to your feedback and comments and, today we are happy to release our first patch for Blood: Fresh Supply!

Steam users don't need to do anything to receive the update. You will receive the update automatically through Steam.

Below is a list of the following fixes and alterations:

Fix video crash when switching from OpenGL to other renderers,
Fluidsynth now loads MIDI internally, resolving some instances of user crashes depending on the user's directory name,
Fix CD audio music not being present when reloading a level,
Fix MP monster settings not being respected,
Change "Show Player Weapons" to "Show Player Weapons Overhead",
Fix armour being affected by friendly fire if friendly fire was switched off,
Remove the three extra recoil SFX for Cultists,
Tesla blast projectile now renders as flat - adding custom definition entry for making it always pitch towards the viewer,
Bug fix with TNT/Spray can disappearing when exploding in hands while on the last ammo,
Removing the run glitch feature,
Fixed incorrect negative shade for candles, causing the sprite effect to appear brighter,
Removed the pre-fire animation for tesla weapon,
Removed the morphing animation for gargoyle statues,
Stone gargoyle now uses the correct recoil SFX,
Lightly Broiled is now always the default selected menu item when entering the difficulty menu,
Akimbo Napalm weapon now plays the correct firing animation as seen in DOS version 1.21 (was using the old 1.0 one),
Fix taunting when killing enemies with TNT not working,
Stop players using power ups when dead,
Disallow Quickloading if no saves are available to load,
Fix a bug that caused a crash at the start of Death Wish E2M1,
Autorun state is now saved between sessions,
Fix the FoV slider being uncapped when using the arrow keys or controller,
Key sprites now default to full shade values,
Importing updated extra voxels,
Major revision to virtual vram system and shaders. Height is now only padded for wall textures now. Fixes tiling issues with non power of 2 texture widths,
Padded textures and normal textures are now treated as separate virtual vram entries. Fixes issue with the monolith logo in the save game menu being distorted while in E3M2,
Concussion damage is now scaled against tick scale, making gibbing to occur more easily,
Changed jump height for getting out of water back to the original height. This broke E2M2,
Shade value for walls with back wall swap flag is now accounted for,
Proper shade and palette values are now inherited from sprite to voxels (they now appear correct in DWE3M1),
Texture UV mapping fixed for E1M1, E1M2, E1M3, E3M2, E1M8,
Fix a bug that would allow loading in multiplayer,
Fix issue when moving between menus if the current selected menu entry is too high or low,
Players are now always respawned with 100 health, regardless of what the level start has,
Spraycan and HellHound missiles now deal correct damage type and burn time,
Tesla weapon now fires one extra projectile at the end of its firing animation,
All TNT/Prox/Remote/dynamite explosions now play the correct sprite if not colliding with the floor first,
Fix players being able to cheat to acquire the E3M1 no-civilians-killed achievement,
Add support for private and friend lobbies,
Add missing Cerberus electrocution state,
Jumping boots now negate all pummel (includes fall) damage,
Make sure zombies are changed into dead actors on death, restores knockback force in the DOS version,
Add load screen messages when loading fails; allow loading from specific older versions. If, in this case, you want to load saves from the previous Fresh Supply version please type `developer 1` in console, load, save over your old save, then type `developer 0` in console.
Fixing timing of burn damage,
Enemies now correctly avoid water,
Fixing DWE2M1 bug with player start spawns,
Duplicate addon paths are now checked for,
Key 7 is now defined,
Remove a specific voxel on E2M2,
Scale voxels at the same ratio as sprites,
Show extra info in lobby list,
Pressing use now performs a standard hitscan operation. This resolves some issues in DWE1M9.


We hope you enjoy the update!

Keep Spillin'
Daniel G
Nightdive Studios Production Team

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