Huh, it actually all came back around. The current THQ Nordic is however a much better publisher than JoWood ever was so I'm hoping this means something good will happen to PB out of this.
I hope so as well their writing and world building is top notch they just need a few better designers (or a higher budget) for gfx,animation and game mechanics (combat) and they could compete, CDPR started out janky as well. PB just never had the same chances since they where almost always just scraping by.
Huh, it actually all came back around. The current THQ Nordic is however a much better publisher than JoWood ever was so I'm hoping this means something good will happen to PB out of this.
I hope so as well their writing and world building is top notch they just need a few better designers (or a higher budget) for gfx,animation and game mechanics (combat) and they could compete, CDPR started out janky as well. PB just never had the same chances since they where almost always just scraping by.
The mechanics are as they are by design. There wasnever any actual issue with Gothic 1,2 and Elex's combat. They're time based combat systems where you have to time your swings accordingly. the combat flows and works when people actually learn it.
But then you have mentally disabled people like Angry Joe who made some video on Risen where he advertised his mental disability to the whole world, but he thought the system was broken because he kept spaming the attacks like any derpy console game taught him and the game wouldnt respond. The majority of the people think so too.
They did hack n slash with Risen. Elex is a return to form for them. I quite like it, how they did it differently in this age.
Let's hope all this means good things for a hypothetical future Elex 2 (or a Gothic 4, the real one ). After Risen 2 and 3 I had nearly lost all the hopes of seeing a proper trademark PB title again, but Elex genuinely surprised me. The new Piranhas managed to capture the essence of the classics and translated it into a new post..dinorobofuturyptic world where the exploration, combat and quests' structure felt rewarding again. The actual interactions, characters/lore were interesting as well. The game still had ye ol' janky feeling due to the so-so production values and the map itself was a bit too big/ambitious for its own good, but to me those weren't necessarily negatives. Hell, it was my goty 2017 alongside Arkane's Prey
Mister_s wrote:
I wonder how much of the team that worked on Gothic 1 and 2 still works at PB.
Not much, these days they're basically a different studio from the one that we knew from the golden era.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Elex's combat. They're time based combat systems where you have to time your swings accordingly. the combat flows and works when people actually learn it.
Conceptually the system is fine, but it clearly requires much more polish and time invested,
there are lots of things to be improved with animations, feedback, overall feeling. I actually felt G2 combat was less clunky than Elex, that just felt janky as hell. I did like getting rekt by a giant chicken like in the old times though, so all the power and cash to them to improve the same design.
ELEX was decent i guess, but no Gothic 2. I didn't care to finish it.
If they at least could get the atmosphere 100% right, then i wouldn't mind rather generic gameplay / combat. This was certainly no STALKER or Gothic in terms of atmosphere.
This new Darksiders game is called Darksiders Genesis, will feature an isometric viewpoint, and its first screenshots have surfaced.
Darksiders Genesis will be an action/adventure that tears its way through hordes of demons, angels, and everything in-between on its way to Hell and back with guns blazing and swords swinging. Genesis aims to give players their first look at the world of Darksiders before the events of the original game, as well as introduces the horseman STRIFE.
??????????
A game that will be announced soon, players can already get their hands on it at gamescom!
Additionally, three new games will be shown behind closed doors only, one of them being a world exclusive announcement which will be revealed during the gamescom Opening Night live stream on Monday!
Volition is confirmed to be working on a new Saints Row game. It is "the first full entry in the much loved series since the studio released Saints Row IV in 2013", according to THQ Nordic's earnings release.
Will be interesting to see how they go with the series after Agents of Mayhem, wasn't the most fun title I've played but I don't do much co-op but it had fun bits although overall I still prefer Saints Row 2 (PC port's fucked yo!) though the sequels and spin-offs weren't terrible.
As some of the posters in that topic say a new Red Faction wouldn't be bad either but oh well Saints Row 5 it is.
Just saw the Gunfire one, guess THQ Nordic's plan of acquiring studios at a lower price and focus on re-releasing and somewhat lower production costs is still working and a few of the higher profile games like Spellforce 3 also got released and I suppose Darksiders 3 fits here even if it cost them less than the other titles in this series but that spending on marketing and lengthy development time is what almost tanked THQ to begin with.
Not all of the releases have been stellar and some of the ports had issues for quite some time likely owing to tight release schedules or outsourcing for cheap and a combination of both but THQ Nordic and related studios in this little group are doing really well far as I can tell at least planning for a longer strategy and some err 50 - 70 titles by now and numerous franchises and also publishing agreements and other deals.
Some problems but financially I don't think they have any problems and are still growing.
EDIT: And a acquisition of Goodbye Kansas Game Invest too in addition to Milestone and Gunfire Games.
THQ Nordic AB has acquired Goodbye Kansas Game Invest AB (“GKGI”) through its wholly owned subsidiary THQ Nordic Lager 1 AB. The favourable purchase price of SEK 42.4m on a cash and debt free basis is notably below the capital invested by GKGI in its platform and the portfolio companies. Through the acquisition THQ Nordic strengthens its platform for minority investments in promising development studios.
Quote:
The acquisition includes a portfolio of minority investments in five early-stage development studios; Palindrome Interactive, Fall Damage, Neon Giant, Kavalri and Framebunker as well as royalty rights to THQ Nordic’s upcoming game Biomutant. GKGI’s previous investments in IGDB, Bearded Dragons and Goodbye Kansas VR will be retained in Goodbye Kansas AB.
“Goodbye Kansas Game Invest is led by a skilled team with strong insights and experience in developing and growing gaming companies. Besides continuing to support the current portfolio, the transaction provides a great platform for strategic investments in early-stage companies as well as in established teams starting their own development studios”, says Lars Wingefors, Group-CEO THQ Nordic AB.
GKGI was founded in 2016 as an investment company focusing purely on gaming companies under the umbrella of Goodbye Kansas AB. GKGI is managed by a senior team of four gaming executives with a collective industry experience of +45 years that have a broad network and extensive knowledge in the Nordic gaming ecosystem.
GKGI’s investment strategy entails making minority investments in early-stage Nordic gaming companies and supporting their growth journey. The current investment portfolio encompasses an attractive selection of development studios with promising potential.
“The Nordic countries have positioned themselves among the most successful gaming communities in the world and we strongly believe in their continued potential. We are looking forward to partner up with THQ Nordic who share our passion for the gaming industry.”, says Per-Arne Lundberg, CEO Goodbye Kansas Game Invest.
“Goodbye Kansas AB has made a strategic decision to divest Goodbye Kansas Game Invest AB in order to focus on our core business within Studio and Infinite Entertainment. I am satisfied that the new home to Game Invest is THQ Nordic, a company we know well and who we are confident will develop Game Invest further”, says Peter Levin, CEO and founder of Goodbye Kansas AB.
A lot of those posters thought they had buried that company for good after their whining and forcing them to apologise. Also, this just shows you should never apologise to the outrage mob.
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