Oculus Rift
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KillerCrocker




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PostPosted: Sun, 19th May 2019 20:52    Post subject:
Anyone pulled the trigger on Quest or S ?


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Grale
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PostPosted: Sun, 19th May 2019 21:05    Post subject:
Yeah I have the S pre ordered from Amazon. Sold my Rift that i bought on release last month. Got a good price for my 3 year old rift + controllers with 3 sensors.

Made the jump for the increase in resolution. Main use for simulators so any tracking issues behind your back won't be an issue for me.

I have an IPD of around 60-61 so i'll see how that works out with the S.

Worse case i'll return it, get a Quest for watching porn and wait and see what the Index turns out like Smile


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couleur
[Moderator] Janitor



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PostPosted: Sun, 19th May 2019 21:53    Post subject:
I got the Samsung Odyssey+ and I must say it is pretty awesome especially with the controls. The visuals are great and there is practically no screendoor effect though, obviously there is no sharpness in the distance.

It doesnt fit my face good enough so I added a makeshift band to keep it on my head without having too much weight on my nose or forehead. The sweetspot is kind of small, but the way its configured now its good. It took some time to fickle around, but it sits.

I dont have much to compare it too except the DK2 and therefor it is a huge upgrade to me. The controllers work fine for me, but I expect the Index controllers to be superior. Still having them work real-time in VR is really awesome.

I played a few games and something like beatsaber is much stupid fun. Google Earth is amazing aswell. I also played Skyrim VR. Its kind of impressive, but moving around in the world while standing still in my room makes me quite uncomfortable, not to say sick, so I couldnt play for more than the intro dungeon. Doom VFR seems to work quite well too, but I was already at my limit, when I played that.

Bottom line: For Gaming: its cool to have but I cannot see myself gaming for hours on this. Atm. it seems more like casual games like beatsaber, where you only play a few rounds would be better suited for me. There is lots of potential there. Maybe Valve will contribute to expand the developer circle.

One of the reasons I got it was for watching movies but for that it still isnt good enough, imo. It works, but its missing just a bit more resolution to be really good.

Since the index doesnt have more resolution I guess, we still have to wait a few years until GPUs and Screens catch up. But we're on our way, I guess.

The index will be superior all around experience, I guess, but the whole package is just too expensive for me.

The O+ cost me $480(430€), and atm can be resold for 450€ easily here in Europe. I'll keep it though.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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KillerCrocker




Posts: 20501

PostPosted: Mon, 20th May 2019 16:39    Post subject:
So I've ordered the Rift S... since I've had every pc oculus there was so far and I just couldn't resist. That said - I've noticed that it REQUIRES usb3 connection. Previous rift worked on usb2 but this one probably needs 3.0... my etron ports are incompatible (says oculus tool) and my pciex2 slots are obstructed by gpu and macho...
I do have rtx 2070 with it's funky usb C port though. I wonder if C to usb 3 adapter will work.
edit: I do have a little bit of room above gpu... maybe I could fit some usb3 controller in there. Any cheap 1 or 2 port recommendation ?


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KillerCrocker




Posts: 20501

PostPosted: Wed, 22nd May 2019 23:37    Post subject:
OK had a few hours of play with the rift S.
The resolution and lcd panel is a big improvement over cv1.
The comfort is also better and fov seems higher with screen at close setting
The tracking if perfectly fine. Seems about the same as cv1 but no cameras which is impressive.
The pass-through mode is pretty amazing. You can see everything with rift cameras in totally weird 3d and also have screen placed around Your room and on Your desk. Like I can sit at my desk and see it but my monitor is replaced by huge screen... which i am just doing. The issue is that this can only work for 5 minutes... for whatever reason 5 minutes of passhthgough dashboard is max setting.
The headband speakers suck but the sound serviceable. it lacks bass and volume but have good positioning.

Really like it so far. It is a quality improvement


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Tungsten




Posts: 2020

PostPosted: Thu, 23rd May 2019 17:20    Post subject:
what do you guys recommend i do with my cv1? I want to get the S
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Grale
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PostPosted: Thu, 23rd May 2019 18:25    Post subject:
Tungsten wrote:
what do you guys recommend i do with my cv1? I want to get the S


Sell it 2 months ago like i did while they were no longer unavailable to buy and get a good price Very Happy

Seriously though, it depends. As KillerCrocker wrote above i can agree with everything he said. Its a great improvement over the CV1 for me.

I haven't had a chance to test many games yet, but those that i did look great.

Elite dangerous is especially good, all text is perfectly readable, blacks on the LCD are a non issue. I always had crap blacks on the CV1 unless i used the spud hack. The left screen had a brighter green mura. Honestly the LCD may not display blacks as well as the OLED, but it's so uniform and clean it blows the CV1 away.

I'm going test some sims out tonight. But overall it's much better than i expected reading the negative comments. I'm surprised how good the resolution and clarity bump is. Definitely not Rift 2 but a good upgrade for a reasonable price imo.


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Foobyte




Posts: 472
Location: Germany
PostPosted: Fri, 24th May 2019 14:46    Post subject:
I have a laptop with mDP and HDMI (2.0). Can I hook up the Rift S to the mDP and my 4k TV to the HDMI at the same time or will I have some sort of scaling issues on the TV? What do I do, set the TV as primary and the Rift just does the VR or how do I go about having the TV set up as the "monitor" for all other people watching?

Maybe it's easy as cake once I try it tomorrow but I was just wondering if anyone has any insights on this. I just want to be prepared. Smile

Do I suffer from any sorts of performance degration if I use additional monitors/tv's to display the image instead of just running the Rift stand alone?


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Tumitishdu




Posts: 1021

PostPosted: Sat, 25th May 2019 21:57    Post subject:
I'm really happy that more people are jumping to VR. I wanted to upgrade to the S but I think I will wait for Index since I got CV1 and OG VIVE (With DAS).
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KillerCrocker




Posts: 20501

PostPosted: Sun, 26th May 2019 00:40    Post subject:
I am enjoying the Rift S. It's more comfy, not as sweaty, the resolution is better. The tracking can be jittery but it's good overall. It's a fantastic device.
But the software is fucking terrible. the osvr process takes a lot of cpu power and memory. it takes long time to starts, freezes and the headset takes longer than cv1 to respond to putting it on. And it's even worse in combination with steamvr. It (and steamvr to some degree) feel like a broken software that makes the pc more slugish. Kinda makes me regret not going for the quest... but the S lcd quality and pc graphics + mods is worth it.
I've made a round up of all good games and there is not many. Guess I will finish all this stuff and be done with it


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 26th May 2019 02:53    Post subject:
Jittery tracking could be environmental in nature perhaps? I hear hit and miss reports on the tracking, but then inside-out is never going to be as good as the opposite - not without far better cameras, laser measurements, and much better software.

I am wishing I had a spare grand for the Index.. it is definitely a top contender.


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Foobyte




Posts: 472
Location: Germany
PostPosted: Sun, 26th May 2019 05:48    Post subject:
KillerCrocker wrote:
I am enjoying the Rift S. It's more comfy, not as sweaty, the resolution is better. The tracking can be jittery but it's good overall. It's a fantastic device.
But the software is fucking terrible. the osvr process takes a lot of cpu power and memory. it takes long time to starts, freezes and the headset takes longer than cv1 to respond to putting it on. And it's even worse in combination with steamvr. It (and steamvr to some degree) feel like a broken software that makes the pc more slugish. Kinda makes me regret not going for the quest... but the S lcd quality and pc graphics + mods is worth it.
I've made a round up of all good games and there is not many. Guess I will finish all this stuff and be done with it


I've had the Rift S for a day now. Been evaluating it throughout the entire day. Aside of having developed an customer experience for a client back on the original Oculus, this is the first time I'm actually using a VR headset with content.
That being said, I went with the Rift S because I have a good laptop to drive it. And I figured that's the way to go in order to enjoy content outside of the Oculus Store, ie, PC content as well.

My main issue is the cable and thus the restriction of freedom. Also, anytime my kid wants to play I have to relocate my laptop to the TV and hook everything up.

Long story short, I decided to ask for a refund on the Rift S and move on to the Oculus Quest 128GB. As far as content is concerned, the VR still feels gimicky in a way that I'll be more than satisfied with the Oculus Store content and for the oddball here or there on PC I can get by without VR like in all the previous years. (Or try to sideload/stream from PC)

Overall I'm satisfied with the Rift S, though the Quest will be a better fit for me and also much easier on the "setup" for when my kids want to play.


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vurt




Posts: 13815
Location: Sweden
PostPosted: Sun, 26th May 2019 15:44    Post subject:
Quest seems worthless, like a console with some very few games and nothing that even sticks out, just the gimmick games which you get tired of in the first 2 weeks.

I'm gonna get either the Primax 5K or Index, both having far superior FOV, especially Primax which has 200 (almost twice of Rift S). If S had at least 130 FOV i'd get it.. i'm done with the binocular VR experience, it feels very last gen imo, it's the no1 thing the last generation needed to better at (i had the two previous rifts + PS4 VR).
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 26th May 2019 16:24    Post subject:
vurt wrote:
(i had the two previous rifts + PS4 VR).


Two previous? You mean 3 right? Dk1/Dk2/CV1... (cos I guess you did not include S and Quest)


shitloads of new stuff in my pc. Cant keep track of it all.
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vurt




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Location: Sweden
PostPosted: Sun, 26th May 2019 18:13    Post subject:
No, i only had the two previous. Dk2 and CV1.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 26th May 2019 18:18    Post subject:
vurt wrote:
No, i only had the two previous. Dk2 and CV1.


Ahh..so its more of a "I had two of the precious rifts" Smile

Fair enough.


shitloads of new stuff in my pc. Cant keep track of it all.
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Breezer_




Posts: 10795
Location: Finland
PostPosted: Sun, 26th May 2019 18:44    Post subject:
vurt wrote:
Quest seems worthless, like a console with some very few games and nothing that even sticks out, just the gimmick games which you get tired of in the first 2 weeks.

I'm gonna get either the Primax 5K or Index, both having far superior FOV, especially Primax which has 200 (almost twice of Rift S). If S had at least 130 FOV i'd get it.. i'm done with the binocular VR experience, it feels very last gen imo, it's the no1 thing the last generation needed to better at (i had the two previous rifts + PS4 VR).


Pimax 5K are amazing, have them, resolution is so much better than any other toy headsets.
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vurt




Posts: 13815
Location: Sweden
PostPosted: Sun, 26th May 2019 18:49    Post subject:
yeah, it's mostly the FOV i'm after but i don't mind having better resolution, especially for some games it's really important.

Primax 5K + the controllers for Index is most likely the best you can get right now..

I'm unsure about comfort when it comes to the Primax.. i'm betting the Index is a bit better there, it's also less demanding due to lower FOV and resolution, so i'm not sure what i will get yet. 200 vertical FOV must be pretty amazing though.
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davidmi58




Posts: 43

PostPosted: Mon, 27th May 2019 03:32    Post subject:
vurt wrote:
yeah, it's mostly the FOV i'm after but i don't mind having better resolution, especially for some games it's really important.

Primax 5K + the controllers for Index is most likely the best you can get right now..

I'm unsure about comfort when it comes to the Primax.. i'm betting the Index is a bit better there, it's also less demanding due to lower FOV and resolution, so i'm not sure what i will get yet. 200 vertical FOV must be pretty amazing though.


I also have Pimax 5K+. Can confirm that FOV and resolution are miles better than CV1 (have it as well. ) However, comfort is not as good as CV1. (Maybe when they release the deluxe headband it will be but not currently.) It is not terrible but CV1 is outstanding for comfort.
Also, with Pimax, be prepared for a beta type experience. They are improving the software regularly but it requires a lot more fiddling around compared to the plug and play experience that I imagine Index to be. Certainly more than my CV1.
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vurt




Posts: 13815
Location: Sweden
PostPosted: Mon, 27th May 2019 21:05    Post subject:
yeah as someone who didn't really think CV1 was that comfortable (not terrible, not great either) i might get the Index.. comfort is important after all.
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Frant
King's Bounty



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PostPosted: Mon, 27th May 2019 22:34    Post subject:
I wonder when haptic feedback becomes available for consumer/enthusiast VR. Gloves with miniature sensors and small small "cells" that create resistance would be cool.


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Tumitishdu




Posts: 1021

PostPosted: Tue, 28th May 2019 00:44    Post subject:
Ok screw it I'm selling my rift and upgrading to the S. Only have to pay 150$ in between.
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Foobyte




Posts: 472
Location: Germany
PostPosted: Tue, 28th May 2019 14:19    Post subject:
My Quest 128GB arrived today, I've only had the lunch break to do a quick setup and 1 run of Beat saber demo. I'm really enjoying this much more than the Rift S. Being able to just take it to work and have my coworkers give it a try is something I could never do with the Rift S.

The graphics are very good for an all-in-one device. The system is front heavy though, but I guess you just can't have everything (yet) but we are getting there.

If there is a PCVR game I really want to play it seems as ALVR provides a pretty smooth streaming experience. I have yet to try that out but so far I'm satisfied with all the benefits the Quest offers over the wired experience. Obviously everything has its pro's and con's but I don't regret my decision... I'm happy with my purchase! Smile


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 17th Sep 2019 12:39    Post subject:
How much can I expect for my Oculus Rift with 3 sensors? I'd also like to upgrade to the Rift S as I'm going to also upgrade my computer to something more potent as my poor 970 really struggles with VR titles Smile


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 17th Sep 2019 13:34    Post subject:
Between £200 and £250 it seems, looking at eBay completed sales recently. That's for 3 sensors, xbox controller and fully boxed.


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 17th Sep 2019 14:21    Post subject:
Sold mine (Rift + 2 sensors + Touch controllers) last week for 200€ to a friend.

I would have put it for 250€ on the internet.


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PumpAction
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PostPosted: Tue, 17th Sep 2019 22:31    Post subject:
If I sell it for 250, is it worth to pay 200 extra for the Rift S? :/


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KillerCrocker




Posts: 20501

PostPosted: Tue, 17th Sep 2019 23:48    Post subject:
PumpAction wrote:
If I sell it for 250, is it worth to pay 200 extra for the Rift S? :/

I've had both and Rift S is hands down better experience. Whole room is playable due to inside tracking and it just works. LCD screens look much more vibrant and pixel gaps are not as visible. Glare effect is almost gone (god rays) and black levels are still good. Comfort is also better. Controllers are a bit worse though... maybe a bit smaller.
I've had one after another but then also compared CV1 to S next to another (since my friend still has old rift).
The lcd screen is surprisingly the best thing about S. The inside, problemless tracking and the 3d view from cameras without taking it off is great too.
I've sold it anyway since the cable is even more apparent now that You can walk around whole room. I've had every rift model and I always find myself toying with it for a bit and selling since I've tried all apps in 1 or 2 weeks.
And the oculus software was a fucking mess the week S released. Crashing, very heavy, not changing sound. I've heard it's patched now.
I am still kinda interested to get quest though... I could just hide it in the closet and take it out to play half-life once in a year or something Crying or Very sad


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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Lopin18




Posts: 3359
Location: US
PostPosted: Tue, 17th Sep 2019 23:55    Post subject:
Consider the IPD being fixed, i seem to be around 71mm. When i first put the Rift S on, i immediately noticed something wrong, since i am a high IPD user, it makes the outer parts of my vision inside the rift look blurry, maybe due to the lenses not being centered on my eyes. Software adjustment didnt do shit.

Sincerely i was about to return it, but the damn inside out tracking is so convenient and the clarity is VERY APPRECIATED. That alone made me stay with it, i sacrificed feeling a bit weird looking around for the ease of use and clarity.

Playing Onwards i noticed the downsides of inside-out, no matter what, aiming down the sight will give you jittery tracking, they have an option to solve this, but i hate it. Still, i can play everything else without worries or downsides, just FPS ADS taking a hit on the experience.

Now im used to it, having a little blurry outside sight sucks, but its ok, i enjoy it and i wouldnt go back to CV1
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flipp




Posts: 1972

PostPosted: Wed, 18th Sep 2019 07:15    Post subject:
PumpAction wrote:
If I sell it for 250, is it worth to pay 200 extra for the Rift S? :/


I don't regret it.
I wear glasses and it's way easier to put on.
Clarity and tracking was already mentioned and this is big plus for me too. Had a 2 sensor setup and it would sometimes break tracking while trying to quickly attack someone in my back or when aiming down. This is gone now (you need enough light in your room though).

I don't like the new controllers. They look and feel cheap and if you already thought the sound of the cv1 was bad, be ready to puke even more. Def. look into this, because this is a dealbreaker for some.
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