Stellaris (Grand Strategy, Paradox)
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PickupArtist




Posts: 9940

PostPosted: Tue, 14th May 2019 16:37    Post subject:
meh still no 75% discount on their dlcs ... greedy bastards Smile
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 28th May 2019 18:42    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 4th Jun 2019 18:27    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 6th Nov 2019 12:29    Post subject:
new stuff announced at PDXCon

https://store.steampowered.com/app/1140001/Stellaris_Federations/
Quote:
The supreme art of war is to subdue the enemy without fighting. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without firing a shot.


Features include:

  • Expanded Federations: With expanded diplomacy capabilities, players can build up the internal cohesion of their Federations and unlock powerful rewards for all members. Whether you join a Trade League, Martial Alliance, or Hegemony, membership can be extremely advantageous.
  • Galactic Community: Unite the space empires with a galactic senate that can vote on a wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Members can also sanction those who defy the community, and enact a single galactic focus. Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers.
  • Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origins. By choosing an Origin, players can flesh out their empire’s background and alter its starting conditions. Whether it’s Void Dwellers who have abandoned their homeworld to live in perpetual orbit, or a society that worships and protects a powerful Tree of Life, you can lay the groundwork wisely for the seeds of your empire.
  • New constructions: Construct glorious new projects for your empire like the Juggernaut, a massive mobile starbase that provides a moveable repair base even in enemy territory, or the Mega Shipyard, a new megastructure that can churn out fleets with incredible speed. Offering both tactical advantages and a good dose of shock and/or awe, these are sure to be an asset to any space empire.



https://store.steampowered.com/app/1140000/Stellaris_Lithoids_Species_Pack/
Quote:
The Lithoids Species Pack features a selection of new rock-based species portraits and ship models for players who take nothing for granite and are looking to unearth a more grounded civilization. Lithoids are a bigger and boulder species type made entirely of sapient rock who eat minerals for sustenance, are long-lived, and can colonize in almost any environment.

Players can look forward to trying out the entirely new Lithoid play style that focuses on mineral production, relentless colonization of even the most marginal worlds, and refusing to cede an inch of your empire - for sedimental value.

The Lithoids Species Pack includes:

  • Unique Mechanics for Lithoid Empires
  • 15 New Portraits of Lithoids and 1 of a Lithoid robot
  • New Mineral-based Ship Models
  • New voice pack


[MEDIA=steamstore]1140000[/MEDIA]


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 15th Apr 2021 06:59    Post subject:
Coming out today.



- New espionage system, built on the archaeology system for better storytelling.
- Can be elected as "custodian", the main galactic leader against the end-game crisis.
- You can enact "emergency powers" as the custodian, and if you go far enough, you can even transform the galactic community into a galactic empire, a la Star Wars.
- If you lose grip on the Empire, member states can rise up in rebellion and try to restore the democratic Community.
- Oh, yeah, you can also become the end-game crisis.

There are also a couple new free features, like a reworked first-contact mechanic, and balancing revamps.
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scaramonga




Posts: 9800

PostPosted: Thu, 15th Apr 2021 07:29    Post subject:
Never could get into this game.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Apr 2021 10:53    Post subject:
the game is amazing


Lutzifer wrote:
and yes, mine is only average
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Reg67




Posts: 5432

PostPosted: Thu, 15th Apr 2021 18:26    Post subject:
Stellaris.Nemesis-CODEX

 Spoiler:
 
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lametta




Posts: 2617

PostPosted: Thu, 14th Mar 2024 18:12    Post subject:
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Fugen




Posts: 2266

PostPosted: Tue, 18th Mar 2025 16:46    Post subject:
Stellaris_Grand_Archive_v3.14.15926-Razor1911

Full game with latest updates and DLC.


chill out man, life is beautifull...
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