It is time to give you all another status update on Wasteland 3! As we mentioned previously, we are deep in our pre-production phase. We have a set of core team members working to build out the vision for the game. In the coming months we have a set timeline to ensure our future team members will roll onto the project smoothly. Lead Designer George Ziets and the content team are hard at work hammering down the overall storyline, as well as working on area design and coming up with all kinds of quirky characters and companions to populate Colorado.
Beyond area and system designs, a key goal for our pre-production period is to get working prototypes for our internal use. These are focused on major gameplay elements, such as combat, missions, exploration, skill use, and so on. A lot of those designs are heavily rooted in Wasteland 2, which gives us a firm basis in the kind of rich reactivity and systemic depth we want. Our prototype work will focus on answering larger questions about new gameplay elements, such as vehicles, multiplayer, and ice and cold. We showed some of this prototyping work in our crowdfunding campaign, but for pre-production it is essential to create prototypes that explore the riskiest gameplay elements, and this will be our focus in coming months.
Since we now have a good idea of the basics, our humble team has been growing. The art lead on Torment, Charlie Bloomer, has begun work on Wasteland 3, and will be concepting and prototyping scenes to figure out how we can maximize the aesthetic of our unique, wintery setting. Dan Jenkins and Chris Wiedel, engineers who worked on Wasteland 2 and Torment, have started exploring Wasteland 3's programming needs, such as integrating useful code from Wasteland 2 and Torment, as well as investigating our requirements to get multiplayer off the ground.
Wasteland 2 and Torment both came out great," he said. "The Mage's Tale's got a great buzz. The Bard's Tale 4 looks spectacular. Wasteland 3 is building on Wasteland 2. It seems like a good time to drop the mic.
"I love this industry, but I've been at this since 1981. I've been at it with Ken and Roberta Williams [Sierra co-founders], Trip Hawkins [EA founder], the guys from Brøderbund - I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
I received an email related to the campaign, gave a key for UnderRail and a track from the game by Mark Morgan.
I remember getting an UnderRail key from a crowdsourced project before, don't remember if it was this one and this is a repeat of the same key, or if its a completely new one.
I received an email related to the campaign, gave a key for UnderRail and a track from the game by Mark Morgan.
I remember getting an UnderRail key from a crowdsourced project before, don't remember if it was this one and this is a repeat of the same key, or if its a completely new one.
briangw wrote:
I got a key for Stasis but I think I already own the game.
It’s been a while since our last update, and that’s because we’ve been hard at work on Wasteland 3, and getting a lot of the core pieces of the game in-place. As we’ve said before, the game is effectively playable from start to finish—but there’s still a megaton of work left to go. Sure, you can complete quests and navigate most of the areas, but this is the most time-intensive stretch of the project. We have the bones—the skeleton is there—but it’s filling it with all the sinew, cartilage, and guts that really make the Wasteland experience what it is. Things are really shaping up, but the most critical work is just getting started. We’ve been hiring and growing the company, as well as putting a lot of the new Microsoft development resources to good use, and that’s going to help us be able to make Wasteland 3 even bigger and better.
We’ll have development updates to share during E3, so look forward to our next update with more specifics then.
To restate it again: we’re committed to our backer promises, and you can expect the Steam and GOG versions of the game on launch day. No store exclusivity.
Wasteland - 30th Anniversary Edition remaster (due early 2019)
what happened to this ?
this whole fig stuff just annoyed me and lost track. havent also kickstarted anymore since they left even though i have a 100% receival of kickstarted games rating , lucky
Well...inXile self-published all their games, so there was no publisher to grab some money from Epic. And with the MS money behind them, now they can do whatever they wish.
On the other hand, Obsidian's The Outer Worlds was made for Take Two's Private Division Label and Take Two seem fond to get as much money as they can from Epic (after all, Borderlands 3 may be made by Gearbox, but the publisher is...Take Two/2K)
Graphics is usually not tweaked too much this late though, it's set for release later this year so what's left is probably balancing and bug fixes, some tweaks here and there for graphics perhaps but it's not gonna change too much.
I think the graphics are ok but far from great, it depends on what you compare to, in comparison to Rimworld its amazing, in comparison to most "AAA" games its very mediocre.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum