Wasteland 3
Page 5 of 19 Goto page Previous  1, 2, 3, 4, 5, 6 ... 17, 18, 19  Next
Interinactive
VIP Member



Posts: 29459

PostPosted: Fri, 4th Nov 2016 03:08    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:20; edited 1 time in total
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 4th Nov 2016 07:14    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
no9999




Posts: 3437
Location: Behind you...
PostPosted: Fri, 4th Nov 2016 14:15    Post subject:
Back to top
lolozaur




Posts: 26310

PostPosted: Thu, 24th Nov 2016 23:33    Post subject:
Back to top
ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 7th Feb 2017 01:22    Post subject:
The game's Vision
(some sort of official recap)
+
Quote:
It is time to give you all another status update on Wasteland 3! As we mentioned previously, we are deep in our pre-production phase. We have a set of core team members working to build out the vision for the game. In the coming months we have a set timeline to ensure our future team members will roll onto the project smoothly. Lead Designer George Ziets and the content team are hard at work hammering down the overall storyline, as well as working on area design and coming up with all kinds of quirky characters and companions to populate Colorado.

Beyond area and system designs, a key goal for our pre-production period is to get working prototypes for our internal use. These are focused on major gameplay elements, such as combat, missions, exploration, skill use, and so on. A lot of those designs are heavily rooted in Wasteland 2, which gives us a firm basis in the kind of rich reactivity and systemic depth we want. Our prototype work will focus on answering larger questions about new gameplay elements, such as vehicles, multiplayer, and ice and cold. We showed some of this prototyping work in our crowdfunding campaign, but for pre-production it is essential to create prototypes that explore the riskiest gameplay elements, and this will be our focus in coming months.

Since we now have a good idea of the basics, our humble team has been growing. The art lead on Torment, Charlie Bloomer, has begun work on Wasteland 3, and will be concepting and prototyping scenes to figure out how we can maximize the aesthetic of our unique, wintery setting. Dan Jenkins and Chris Wiedel, engineers who worked on Wasteland 2 and Torment, have started exploring Wasteland 3's programming needs, such as integrating useful code from Wasteland 2 and Torment, as well as investigating our requirements to get multiplayer off the ground.



https://www.fig.co/campaigns/wasteland-3?update=255#updates
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 23rd Mar 2017 22:24    Post subject:
Quote:
Wasteland 2 and Torment both came out great," he said. "The Mage's Tale's got a great buzz. The Bard's Tale 4 looks spectacular. Wasteland 3 is building on Wasteland 2. It seems like a good time to drop the mic.

"I love this industry, but I've been at this since 1981. I've been at it with Ken and Roberta Williams [Sierra co-founders], Trip Hawkins [EA founder], the guys from Brøderbund - I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."


http://www.eurogamer.net/articles/2017-03-23-inxile-boss-brian-fargo-plans-to-retire-after-wasteland-3-ships
Back to top
lolozaur




Posts: 26310

PostPosted: Sun, 4th Jun 2017 08:43    Post subject:
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 13th Oct 2017 23:28    Post subject:
Building the Everest: Level Design & Setting the Stage

https://www.fig.co/campaigns/wasteland-3?update=531#updates


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th Apr 2018 06:10    Post subject:

https://www.fig.co/campaigns/wasteland-3/updates/657


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 11th Jun 2018 19:56    Post subject:
Quote:


#Wasteland turns 30! We're celebrating with a new bundle, a new remaster, and a first glimpse at #Wasteland 3! Check it out!

Wasteland - 30th Anniversary Edition remaster (due early 2019)

https://twitter.com/Inxile_Ent/status/1006229308615032832


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Kanint




Posts: 2356

PostPosted: Thu, 21st Jun 2018 01:57    Post subject:
I received an email related to the campaign, gave a key for UnderRail and a track from the game by Mark Morgan.
I remember getting an UnderRail key from a crowdsourced project before, don't remember if it was this one and this is a repeat of the same key, or if its a completely new one.
Back to top
briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 21st Jun 2018 15:51    Post subject:
I got a key for Stasis but I think I already own the game.
Back to top
Yuri




Posts: 11000

PostPosted: Thu, 21st Jun 2018 16:56    Post subject:
Kanint wrote:
I received an email related to the campaign, gave a key for UnderRail and a track from the game by Mark Morgan.
I remember getting an UnderRail key from a crowdsourced project before, don't remember if it was this one and this is a repeat of the same key, or if its a completely new one.


briangw wrote:
I got a key for Stasis but I think I already own the game.


You two should exchange the keys!



1 and 2 are still amazing.
Back to top
briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 21st Jun 2018 20:47    Post subject:
I already have UnderRail lol
Back to top
Mercostol




Posts: 132

PostPosted: Fri, 22nd Jun 2018 10:15    Post subject:
got a key for STASIS as well, already had the game.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 14th May 2019 18:09    Post subject:
Quote:
It’s been a while since our last update, and that’s because we’ve been hard at work on Wasteland 3, and getting a lot of the core pieces of the game in-place. As we’ve said before, the game is effectively playable from start to finish—but there’s still a megaton of work left to go. Sure, you can complete quests and navigate most of the areas, but this is the most time-intensive stretch of the project. We have the bones—the skeleton is there—but it’s filling it with all the sinew, cartilage, and guts that really make the Wasteland experience what it is. Things are really shaping up, but the most critical work is just getting started. We’ve been hiring and growing the company, as well as putting a lot of the new Microsoft development resources to good use, and that’s going to help us be able to make Wasteland 3 even bigger and better.

We’ll have development updates to share during E3, so look forward to our next update with more specifics then.

To restate it again: we’re committed to our backer promises, and you can expect the Steam and GOG versions of the game on launch day. No store exclusivity.


https://www.fig.co/campaigns/wasteland-3/updates/914

No Sweeney in sight...for now Cool Face
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 14th May 2019 18:16    Post subject:
great to to see the game is progressing well


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
PickupArtist




Posts: 9915

PostPosted: Tue, 14th May 2019 18:30    Post subject:
Wasteland - 30th Anniversary Edition remaster (due early 2019)

what happened to this ?

this whole fig stuff just annoyed me and lost track. havent also kickstarted anymore since they left Sad even though i have a 100% receival of kickstarted games rating , lucky
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 15th May 2019 12:57    Post subject:
SO in the latest news: no store exclusivity. This seems to be the newest marketing thing...
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 15th May 2019 13:18    Post subject:
blackdochia wrote:
SO in the latest news: no store exclusivity. This seems to be the newest marketing thing...


I guess marketing is finally working in our favor. Very Happy
Back to top
locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 15th May 2019 13:37    Post subject:
Gimme gimme gimme. W2 was great, but maybe a tad too long Smile
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 15th May 2019 14:34    Post subject:
Well...inXile self-published all their games, so there was no publisher to grab some money from Epic. And with the MS money behind them, now they can do whatever they wish.

On the other hand, Obsidian's The Outer Worlds was made for Take Two's Private Division Label and Take Two seem fond to get as much money as they can from Epic (after all, Borderlands 3 may be made by Gearbox, but the publisher is...Take Two/2K)
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 9th Jun 2019 22:43    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 9th Jun 2019 22:57    Post subject:
Rather shitty trailer.


Back to top
Mister_s




Posts: 19863

PostPosted: Sun, 9th Jun 2019 23:02    Post subject:
Morphineus wrote:
Rather shitty trailer.
Back to top
Bendi




Posts: 3397

PostPosted: Sun, 9th Jun 2019 23:02    Post subject:
I liked it.


sin317 wrote:

typical jew comment
Back to top
PickupArtist




Posts: 9915

PostPosted: Sun, 9th Jun 2019 23:37    Post subject:
horrendous gfx and character trailer , holy crap
Back to top
briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 10th Jun 2019 01:21    Post subject:
thanks God it's only a pre-alpha "everything's not set in stone" trailer! Rolling Eyes
Back to top
vurt




Posts: 13843
Location: Sweden
PostPosted: Mon, 10th Jun 2019 01:30    Post subject:
Graphics is usually not tweaked too much this late though, it's set for release later this year so what's left is probably balancing and bug fixes, some tweaks here and there for graphics perhaps but it's not gonna change too much.

I think the graphics are ok but far from great, it depends on what you compare to, in comparison to Rimworld its amazing, in comparison to most "AAA" games its very mediocre.
Back to top
snakedtx




Posts: 372

PostPosted: Mon, 10th Jun 2019 01:43    Post subject:
What happend after watching this new trailer? Did wasteland 3 just died or what? Comparing this to Wasteland 2 is like I cannot even understand??
Back to top
Page 5 of 19 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6 ... 17, 18, 19  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group