Divinity Original Sin II
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bart5986




Posts: 661

PostPosted: Wed, 19th Jun 2019 01:40    Post subject:
AmpegV4 wrote:
- debatable, lots of times find and resolve quest, then 3 hours later you find something else and realise you messed the quest up.


I think to some degree this how the game is meant to work, although things could be explained better.

vurt wrote:
I find it to be a really hard game on the normal difficulty.. everything seems to have way more HP than you expect in the beginning of a game (Fort Joy). But it's quite fun and I love the environmental art.


I found Tactician mode too easy! Although I've played the first game.
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vurt




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Location: Sweden
PostPosted: Wed, 19th Jun 2019 02:01    Post subject:
yeah things are often veeeeery vague in this game. maybe i don't keep enough attention to stuff.

i decided to read up a little about fort joy and supposedly that cat that follows you is a person that you can rescue and use (as a follower of sort, i think).

In my case the cat was already dead though.. After a few hours i noticed the cat was gone, found it dead in the fort (guards had killed it because they are superstitious - maybe its explained somewhere but i never read it or even saw the cat getting killed). would have been cool to see who that was, but i didn't want to go back to a super early save.
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AmpegV4




Posts: 6248

PostPosted: Wed, 19th Jun 2019 04:31    Post subject:
bart5986 wrote:
AmpegV4 wrote:
- debatable, lots of times find and resolve quest, then 3 hours later you find something else and realise you messed the quest up.


I think to some degree this how the game is meant to work, although things could be explained better.

vurt wrote:
I find it to be a really hard game on the normal difficulty.. everything seems to have way more HP than you expect in the beginning of a game (Fort Joy). But it's quite fun and I love the environmental art.


I found Tactician mode too easy! Although I've played the first game.


Yeah thats why i put debatable, but it sucks when your not given a choice or hint that there is something else you can do.

The like the difficulty balance, there are some skill and build combination that pretty much break the game. Its a single player game though, that stuff is fun, not like an obsidian game.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Wed, 19th Jun 2019 07:15    Post subject:
So two of my characters died in combat, i resurrected them (after leaving them for a while to buy scrolls).

Now they move as a separate team, the two follow each other, but not my main character. I've tried talking to them, there's no option to make them come with me.

What's this? A bug or have i managed to find some type of feature that i'm unaware of..

If it's a bug i guess i should tell them to leave my party and then i'll just let them join again.
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riptide77




Posts: 2114

PostPosted: Wed, 19th Jun 2019 07:17    Post subject:
vurt wrote:
So two of my characters died in combat, i resurrected them (after leaving them for a while to buy scrolls).

Now they move as a separate team, the two follow each other, but not my main character. I've tried talking to them, there's no option to make them come with me.

What's this? A bug or have i managed to find some type of feature that i'm unaware of..

If it's a bug i guess i guess i should tell them to leave my party and then i'll just let them join again.


Try clicking on their portraits, holding them and moving them closer to your controlled characters' portraits. I think a chain visually links them together when they are attached.


-=the wandering pillow stuffer=-
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vurt




Posts: 13464
Location: Sweden
PostPosted: Wed, 19th Jun 2019 07:21    Post subject:
riptide77 wrote:

Try clicking on their portraits, holding them and moving them closer to your controlled characters' portraits. I think a chain visually links them together when they are attached.


aha, thanks. cool feature, could be useful sometimes.
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riptide77




Posts: 2114

PostPosted: Wed, 19th Jun 2019 07:24    Post subject:
You can separate them by doing the opposite of what I described. I used it sometimes for positioning.


-=the wandering pillow stuffer=-
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bart5986




Posts: 661

PostPosted: Wed, 19th Jun 2019 08:45    Post subject:
vurt wrote:
riptide77 wrote:

Try clicking on their portraits, holding them and moving them closer to your controlled characters' portraits. I think a chain visually links them together when they are attached.


aha, thanks. cool feature, could be useful sometimes.


Having your characters moving in separately is a huge part of battle strategy.
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The_Zeel




Posts: 14922

PostPosted: Wed, 19th Jun 2019 09:25    Post subject:
Yea that's one of the fun parts of the system, 2 characters are stuck in turn based combat while other 2 can roam around in real-time.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Wed, 19th Jun 2019 14:34    Post subject:
glad i discovered it, easy to miss unless you read some guide. Maybe a tooltip pops ups eventually, but haven't seen one after 15'ish hours.

anyways, the game is surprisingly good, I like the combat and world building so far. BG 3 will be ace..
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 19th Jun 2019 16:36    Post subject:
You can also use your party to plan to steal from merchants. Talk with one and steal with another. It works quite well and very useful when you run out of gold.

Towards the end of act 1, when you see the respec portal, just steal everything from everyone. You will also get teleportation pyramids making it even easier to steal -> sell without running into auto conversation with NPC. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Wed, 19th Jun 2019 17:53    Post subject:
IamAWESOME wrote:
You can also use your party to plan to steal from merchants. Talk with one and steal with another. It works quite well and very useful when you run out of gold.

Towards the end of act 1, when you see the respec portal, just steal everything from everyone. You will also get teleportation pyramids making it even easier to steal -> sell without running into auto conversation with NPC. Very Happy


Haha, yes it was stealing i was thinking about, good to know Smile
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vurt




Posts: 13464
Location: Sweden
PostPosted: Thu, 20th Jun 2019 21:52    Post subject:
How different is this to D:OS 1? Is the combat pretty much the same or is it far better here?
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Sin317
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Location: Geneva
PostPosted: Thu, 20th Jun 2019 22:41    Post subject:
That's like a bait question, isn't it?

Combat in D:OS1 was bad in your opinion?
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Vulgarr




Posts: 1273

PostPosted: Thu, 20th Jun 2019 23:19    Post subject:
I'm 140 hours in and still in The Nameless Isles. How do people finish in like 70 hours?
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Stormwolf




Posts: 23026
Location: Norway
PostPosted: Fri, 21st Jun 2019 00:08    Post subject:
Vulgarr wrote:
I'm 140 hours in and still in The Nameless Isles. How do people finish in like 70 hours?


Do you think it's normal to spend 140 hours in more or less any single player game? You sure can, but it's usually nothing but procrastination and simply doing a lot of useless stuff.
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AmpegV4




Posts: 6248

PostPosted: Fri, 21st Jun 2019 00:50    Post subject:
He's just saying the game is too long, i kinda agree. I just clocked the first game over 5 years and multiple installations. I got to the second map in DOS2 after like 35-40 hours, I like the humour but there's only so many joke side-quests i can handle. If you want to exceed my interest past 20-30 hours you need a compelling story.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Fri, 21st Jun 2019 00:54    Post subject:
Sin317 wrote:
That's like a bait question, isn't it?

Combat in D:OS1 was bad in your opinion?


No, i've never played D:OS 1. I backed it and everything haha, just never got around playing it. I remember starting it up to check it out a little when it was released, but something else was probably more interesting at the time (doing music or whatnot). So yeah i've tested if for 10 mins, not enough to know how the combat is.

I've heard many complaining about the humor, hmm, there's not so much so far (20h)? It's stupid though how you turn into a big rock when you sneak, why not just a normal sneaking animation.. so i guess that's part of their humor, or perhaps its laziness.. way easier to just put a giant rock over the character than doing a special type of animation for all races.
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bart5986




Posts: 661

PostPosted: Fri, 21st Jun 2019 01:52    Post subject:
vurt wrote:
I've heard many complaining about the humor, hmm, there's not so much so far (20h)? It's stupid though how you turn into a big rock when you sneak, why not just a normal sneaking animation.. so i guess that's part of their humor, or perhaps its laziness.. way easier to just put a giant rock over the character than doing a special type of animation for all races.


Seriously?

I love how it turns into a rock or whatever depending on the terrain.

I think you are being way to critical for no reason.


Honestly I think Divinity 1 was a lot better for music and combat. I think they tried too hard to balance the unfair tricks and spell combos you could use and made everything a little too cookie cutter in Divinity 2.

The addition of armor/magic armor is a nice idea, but their implementation often means that magic/ranged characters have a huge advantage.


Last edited by bart5986 on Fri, 21st Jun 2019 01:55; edited 2 times in total
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 21st Jun 2019 01:52    Post subject:
The game is long. If you do everything it offers, you can easily end up spending 100-150 hours. At times it can feel slog due to quests and writing where you almost lose interest in what's going on, or at least I lost interest in writing. The combat pretty much carried it for me. The presentation is neat.

The writing is still a weak part of the game. The characters too to some extent. The inventory still sucks. But overall the game is still a lot better than the first game. The music is kind of same in both the games though.

The combat in the first game didn't like stupid armour. The physical & magical armour feels tedious after a while but thanks to mods you can replace it.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Fri, 21st Jun 2019 03:43    Post subject:
bart5986 wrote:

Seriously?

I love how it turns into a rock or whatever depending on the terrain.

I think you are being way to critical for no reason.


Honestly I think Divinity 1 was a lot better for music and combat. I think they tried too hard to balance the unfair tricks and spell combos you could use and made everything a little too cookie cutter in Divinity 2.

The addition of armor/magic armor is a nice idea, but their implementation often means that magic/ranged characters have a huge advantage.


It's hardly game breaking, i just think it looks lame, a giant rock walking around inside isnt my idea of something blending in with the environment. I might check out the first one after this, but since its so long i bet it might be too draining to play D:OS1 after this..
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AmpegV4




Posts: 6248

PostPosted: Fri, 21st Jun 2019 09:25    Post subject:
The first game is on par with the second imo, their world building is really unusual. On one hand its very whimsical, there's a little steampunk, fantasy.. then you have suprisingly odd creative stuff like, tapestry of time, source, soulforging, parallel worlds and the void.

There are some really interesting ideas in there but it just doesn't feel cohesive at all. Im excited for BG3 but i do hope they come at it from a different perspective.

- turnbased vs. realtime will be very divisive, sadly they will lose customers with a full turn based approach despite imo it being the right way to go.
- they need to absolutely nail the writing/story, hopefully wizards of the coast Can help ensure success there.
- party size will be contentious i play dos and bg games with max 2 party members, dont think it would scale bryond 4 chars well.
- fuck off procedural items.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Fri, 21st Jun 2019 09:31    Post subject:
It overall feels very Ultima i have to say, the tone of it, but the writing is inferior..

I'd love to see TB battles for BG3, this is something Larian does well and they can perfect it even more for BG3. Proper roleplaying is turn based Wink
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Nodrim




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Location: Romania
PostPosted: Fri, 21st Jun 2019 10:07    Post subject:
vurt wrote:
Proper roleplaying is turn based Wink


Yet, the best RPGs are not. Laughing
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vurt




Posts: 13464
Location: Sweden
PostPosted: Fri, 21st Jun 2019 10:14    Post subject:
For me its a mix, i still love the Fallout 2 for example and D:OS 2 is so far great! Wasteland 2 was good too. But it's also more common for RPG's to be real time than TB, at least for the bigger western titles, and i do tend to enjoy e.g the Bethesda titles (pre FO76 and FO4 - which i haven't really played yet).
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Sin317
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PostPosted: Fri, 21st Jun 2019 10:32    Post subject:
Calling FO4 or FO76 "Roleplaying" is probably a stretch, lol.
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Nodrim




Posts: 9340
Location: Romania
PostPosted: Fri, 21st Jun 2019 11:15    Post subject:
Bethesda's RPGs. Laughing
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Aquma




Posts: 2805

PostPosted: Fri, 21st Jun 2019 12:25    Post subject:
I think there's one thing that somewhat absolves D:OS2's writing - the fact that they actually managed to write a coherent storyline for a co-op campaign, with multiple pre-generated characters that have their own place in the story. Not every one of them adds something interesting to the game, but some do, and they're quite fun to role-play as when you play with a couple of friends (game is really great that way, BTW).

The story itself is quite mediocre. The game is a bit darker, not nearly as silly as the first one, but still not quite serious. Some quests go a bit too far, IMO - but, once again - these parts of content are quite fut to experience with friends. You take it all differently while playing cooperatively and the humour is more important then.

The combat is something of a mixed bag. It's generally solid, but changes made to the armour / cc mechanics often mean it turns into more of a tank-and-spank, since in many encounters you can't really control people until you damage them quite heavily - at which point controlling loses appeal anyway. The system also negatively impacts the freedom of building a character - for example, being the only magical damage dealer in a team is a no-go on anything beyond normal (and can be problematic even on that difficulty).

Other than that, it's a very similiar game. Just a bigger / better Divinity: Original Sin.
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vurt




Posts: 13464
Location: Sweden
PostPosted: Fri, 21st Jun 2019 14:00    Post subject:
Sin317 wrote:
Calling FO4 or FO76 "Roleplaying" is probably a stretch, lol.


yeah, that's one of the reasons why i've not played them.. didn't particularly like Skyrim either, my favorite of theirs is Morrowind, FO3 and Oblivion and the earlier elder scrolls, but wouldnt play them today.. FO4 i'm gonna give a shot eventually, i don't mind games that aren't hardcore RPG's once in a while.
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Sin317
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PostPosted: Fri, 21st Jun 2019 14:14    Post subject:
I would call them "Action Adventures" maybe Smile
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