Rebel Galaxy Outlaw
Page 3 of 7 Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 3rd Aug 2019 10:13    Post subject:
Some streams https://www.twitch.tv/directory/game/Rebel%20Galaxy%20Outlaw

From a dev in chat

Quote:
It's DRM-free. you can install it and wipe the EG store if you want, then just add it to steam. Very Happy
Back to top
friketje




Posts: 2125

PostPosted: Sat, 3rd Aug 2019 11:06    Post subject:
I fear the game is nothing more then a procedurally generated grind fest.
Back to top
0wen




Posts: 3566

PostPosted: Sat, 3rd Aug 2019 13:23    Post subject:
no9999 wrote:
Some streams https://www.twitch.tv/directory/game/Rebel%20Galaxy%20Outlaw

From a dev in chat

Quote:
It's DRM-free. you can install it and wipe the EG store if you want, then just add it to steam. Very Happy


This is the simple reason I will download it and then buy it once it arrives on Steam in a year or whatever their exclusive deal is set for. I am all for the Devs cashing in on that guaranteed Epic money as I am sure it will help start their next project but for me, they just won't see my money till it is on Steam.

I do kind of wish I was a Twitch streamer though as they seem to give out keys to almost anyone as I saw a streamer with 500 followers playing it earlier with only like 5 people watching so it seems they are not really targeting those bigger streamers as they would probably have to end up paying them to play it.
Back to top
jermore




Posts: 1088

PostPosted: Sat, 3rd Aug 2019 14:11    Post subject:
0wen wrote:
no9999 wrote:
Some streams https://www.twitch.tv/directory/game/Rebel%20Galaxy%20Outlaw

From a dev in chat

Quote:
It's DRM-free. you can install it and wipe the EG store if you want, then just add it to steam. Very Happy


This is the simple reason I will download it and then buy it once it arrives on Steam in a year or whatever their exclusive deal is set for. I am all for the Devs cashing in on that guaranteed Epic money as I am sure it will help start their next project but for me, they just won't see my money till it is on Steam.

I do kind of wish I was a Twitch streamer though as they seem to give out keys to almost anyone as I saw a streamer with 500 followers playing it earlier with only like 5 people watching so it seems they are not really targeting those bigger streamers as they would probably have to end up paying them to play it.
well look on the bright side, you don't have to beta test the game and the game will probably be better by the time we get it Laughing

i honestly don't know anything about this game.. i don't know if it will match up to the combat in elite dangerous or even xwing/freespace, but i really like the look of the cockpits. 99% nostalgia? too bad they slapped it on the epic shit, but i'll still play it on day 1, denuvo notwithstanding.
Back to top
GreatPlayer




Posts: 222

PostPosted: Sat, 3rd Aug 2019 16:05    Post subject:
jermore wrote:


i honestly don't know anything about this game.. i don't know if it will match up to the combat in elite dangerous or even xwing/freespace, but i really like the look of the cockpits. 99% nostalgia? too bad they slapped it on the epic shit, but i'll still play it on day 1, denuvo notwithstanding.


The game is practically an updated version of Wing Commander Privateer
Back to top
DCB




Posts: 5410

PostPosted: Sat, 3rd Aug 2019 17:43    Post subject:
0wen wrote:
they seem to give out keys to almost anyone

I think they figure that even if they get a handful of sales out of it, it's a win for them. And it's probably the sort of game that really works for streaming, given that so much of it is procedural, but also because it's a tough type of game to sell to those that don't know the genre in a 60 second trailer.

jermore wrote:
denuvo notwithstanding.

There's no DRM.
Back to top
mangaKat




Posts: 288

PostPosted: Sat, 3rd Aug 2019 18:02    Post subject:
GreatPlayer wrote:
jermore wrote:


i honestly don't know anything about this game.. i don't know if it will match up to the combat in elite dangerous or even xwing/freespace, but i really like the look of the cockpits. 99% nostalgia? too bad they slapped it on the epic shit, but i'll still play it on day 1, denuvo notwithstanding.


The game is practically an updated version of Wing Commander Privateer


That'll do for me Tommy.
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Sat, 3rd Aug 2019 18:26    Post subject:
Looks pretty good, to be honest !


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 7th Aug 2019 12:47    Post subject:


Lutzifer wrote:
and yes, mine is only average
Back to top
inz




Posts: 11914

PostPosted: Wed, 7th Aug 2019 22:55    Post subject:
^ Definitely giving it the ol' five-finger discount try, loved Freelancer back in the day and if this is even half as good (and it sure looks to be far better than that) it'll be good times.
Back to top
Immunity




Posts: 5628

PostPosted: Wed, 7th Aug 2019 23:01    Post subject:
inz wrote:
^ Definitely giving it the ol' five-finger discount try, loved Freelancer back in the day and if this is even half as good (and it sure looks to be far better than that) it'll be good times.


My biggest problem with the original (apart from the fact that space combat was like naval ships), was the poor ship selection / upgrade paths. Honestly, that doesn't seem to have been remedied very much in this one - with only 9 ships total. Freelancer was definitely bigger in scale and immersion factor than Rebel Galaxy - but I'm still looking forward to playing it (yarrr style of course).


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
jermore




Posts: 1088

PostPosted: Thu, 8th Aug 2019 06:01    Post subject:
9 ships may be fuck all, but they all have unique cockpits and what not. i imagine they also have unique sound and upgrades too. whether the unique ships will make up for the loss in variety i have no idea, although the idea of having less variety for more unique ships really leans better toward simulator games rather than arcade ones.
Back to top
DCB




Posts: 5410

PostPosted: Thu, 8th Aug 2019 06:16    Post subject:
The difference this time is they will apparently be supporting modding ships in, so that should help (especially for those of you waiting 12 months for a Steam version).
Back to top
locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 8th Aug 2019 07:27    Post subject:
I'm just worred about mouse+kb control scheme Sad
Back to top
jermore




Posts: 1088

PostPosted: Thu, 8th Aug 2019 07:36    Post subject:
DCB wrote:
The difference this time is they will apparently be supporting modding ships in, so that should help (especially for those of you waiting 12 months for a Steam version).
nice, provided the game gets a bit of traction we'll likely see some nice shit added. did they mention anything beyond modded ships?
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 8th Aug 2019 09:59    Post subject:
i'm hyped
it really reminds me of:



Lutzifer wrote:
and yes, mine is only average
Back to top
no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 8th Aug 2019 10:37    Post subject:
I loved the first game
Back to top
DCB




Posts: 5410

PostPosted: Thu, 8th Aug 2019 14:32    Post subject:
jermore wrote:
nice, provided the game gets a bit of traction we'll likely see some nice shit added. did they mention anything beyond modded ships?

Nothing specific that I can recall. It was a few months back now in one of the live streams the dev (Travis?) did. I recall him mentioning something about providing model exporters for 3DS Max and the like, so I would think that would also open up the possibility of stations, planets, characters, etc. but I don't really know for sure. And presumably textures and sound effects must also be on the table. But what accesses there is to other stuff like scripting, maps, etc. I don't know.

How popular the game turns out to be probably dictates what will be possible, since if enough people are interested then the community will make their own tools, regardless of official support.
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 8th Aug 2019 15:13    Post subject:
is there any information about DRM?

when can we expect demo version?


Lutzifer wrote:
and yes, mine is only average
Back to top
inz




Posts: 11914

PostPosted: Thu, 8th Aug 2019 15:21    Post subject:
StrEagle wrote:
is there any information about DRM?

when can we expect demo version?


https://www.reddit.com/r/RebelGalaxy/comments/a3y0yy/rebel_galaxy_outlaw_is_on_epic_games_store/ebdbatc/

If that still holds true, right after release. Very Happy
Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 8th Aug 2019 16:10    Post subject:
straight to business then Mobster with a Fag


Lutzifer wrote:
and yes, mine is only average
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 8th Aug 2019 17:31    Post subject:
Wasn't this also one of those exclusive cunts?


Back to top
StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 9th Aug 2019 00:26    Post subject:
what part of DEMO VERSION didn't you understand? Laughing


Lutzifer wrote:
and yes, mine is only average
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 9th Aug 2019 00:43    Post subject:
StrEagle wrote:
what part of DEMO VERSION didn't you understand? Laughing


Why would you assume I was talking about your demo?


Back to top
ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Fri, 9th Aug 2019 02:33    Post subject:
Immunity wrote:
inz wrote:
^ Definitely giving it the ol' five-finger discount try, loved Freelancer back in the day and if this is even half as good (and it sure looks to be far better than that) it'll be good times.


My biggest problem with the original (apart from the fact that space combat was like naval ships), was the poor ship selection / upgrade paths. Honestly, that doesn't seem to have been remedied very much in this one - with only 9 ships total. Freelancer was definitely bigger in scale and immersion factor than Rebel Galaxy - but I'm still looking forward to playing it (yarrr style of course).

Likewise, another problem that the first one had in my opinion was repetition. It's difficult to avoid the rinse 'n repeat effect in the long run, but I do hope the new one can bring more variety/surprises that don't give that grindy sensation anymore. Everything else looks promising (as long as the pew-pew ain't excessively derpy Razz).
Back to top
jermore




Posts: 1088

PostPosted: Fri, 9th Aug 2019 06:15    Post subject:
ixigia wrote:
Likewise, another problem that the first one had in my opinion was repetition. It's difficult to avoid the rinse 'n repeat effect in the long run, but I do hope the new one can bring more variety/surprises that don't give that grindy sensation anymore. Everything else looks promising (as long as the pew-pew ain't excessively derpy Razz).

i think its kind of hard to say at this point because i'm getting mixed feels from reviewers.

at one point they are saying the game is hard, but at the same time i've only seen footage of the player melting ships by holding down the fire button Laughing
if the combat feels repetitive the game could turn out really boring, but most people seem to think the game is kinda fun. Confused

although i have a tolerance for elite dangerous, i didn't get all that far in rebel galaxy for similar reasons. lack of depth + repetition are not a good combination.
Back to top
DCB




Posts: 5410

PostPosted: Fri, 9th Aug 2019 07:14    Post subject:
If you watch that intro version I posted on the previous page, you can see the difficulty options. The higher difficulties strip out the bonuses and aids if you want the super hardcore old school experience. Although of course I'm not sure how much that really helps with longevity. It's essentially an open world game, and it has all the same problems as any of those. If you are looking for a tight linear narrative campaign, this is not it. Still, it's probably good for a few hours of cruising around, blowing shit up until you get bored.
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Fri, 9th Aug 2019 12:53    Post subject:
Yeah, think it's typically the kind of game you fire up for 2-3 hours gaming sessions at the very most..


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Back to top
no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 10th Aug 2019 13:31    Post subject:
TheZor wrote:
Yeah, think it's typically the kind of game you fire up for 2-3 hours gaming sessions at the very most..


I finished the first game in two/three sessions of over 8hrs i think, but i did mention i loved the first game lol Very Happy

*edit just checked 32hrs playing time on steam
Back to top
TheZor
VIP Member



Posts: 5991

PostPosted: Sat, 10th Aug 2019 13:41    Post subject:
no9999 wrote:
TheZor wrote:
Yeah, think it's typically the kind of game you fire up for 2-3 hours gaming sessions at the very most..


I finished the first game in two/three sessions of over 8hrs i think, but i did mention i loved the first game lol Very Happy

*edit just checked 32hrs playing time on steam


Sounds good then Very Happy Thanks for the feedback !
Back to top
Page 3 of 7 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group