Jehanne Rousseau, president of Spiders studio, said it will take about 30 hours to complete the upcoming work of the Parisian team, if someone wants to finish only the main storyline, or 45 hours if the player tries to complete all the side tasks.
In the title there will be four main endings, determined by the choices made throughout the game and the levels of relationship that we will be able to establish between the main character and their party members. Interestingly, as Rousseau said, the individual endings of the story will not necessarily have to be seen in the same way by all players. Some will consider the ending to be positive, while others consider it to be quite the opposite.
So I'm getting a strong "poor man's DA Inquisition" from that trailer. But with pirates.
I find it interesting that their choice for the "mark" makes female characters look like they have a beard. No giant with a 18" cock for you to ride though by the looks Ixi. Unless you can bang one of those treemen things.
I hope its not inquisition, that game was very unappealing on most levels: visual design of literally everything, combat, writing style, general bullshit "inquisition" theme(what a weak idea compared to Wardens).
Here i at least like the style of what i see and i know what combat to expect from spiders. And i honestly enjoyed combat in technomancer more than in inquisition or even witcher 3
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Movement animation looks a bit weird in combat, like we're sliding. Shooting the long gun also looks weird and disconneted with the hit feedback (the gun jerks up in a weird way). Other than that looks good
Yeah, well... AA... It can still be a quality RPG and probably will be better than most AAA "RPGs". ELEX suffered from a lot of the same problems, but it was a very enjoyable RPG.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
So it's like Zelda where it, for some dumb reason, pauses (critical hits / deaths?), i really hate that. Really wish games would stop using it, it just looks like the game struggles with FPS.. The first time i saw it in a game i thought it was a performance problem (probably Zelda).
So it's like Zelda where it, for some dumb reason, pauses (critical hits / deaths?), i really hate that. Really wish games would stop using it, it just looks like the game struggles with FPS.. The first time i saw it in a game i thought it was a performance problem (probably Zelda).
Maybe it's some weird camera shake implementation. Hopefuly it can be turned off. Anyway, can't wait for my review key. Should be arriving this week
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