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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 28th May 2019 18:55 Post subject: |
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-oopsy
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
Last edited by 3E74 on Wed, 2nd Feb 2022 16:20; edited 1 time in total
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Frant
King's Bounty
Posts: 24655
Location: Your Mom
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Posted: Tue, 28th May 2019 20:05 Post subject: |
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DOF looks meh, perhaps because you're sharpening the DOF-blur.
What kind of performance impact does that list of shaders get you?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 28th May 2019 20:15 Post subject: |
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..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
Last edited by 3E74 on Wed, 2nd Feb 2022 16:21; edited 1 time in total
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Posted: Tue, 28th May 2019 20:19 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:25; edited 1 time in total
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 8th Jun 2019 04:50 Post subject: |
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4.3.0 and the updated RT shader seem to do alot more in VtMB now, rivaling mxao but not appearing in as much odd places. WIll see if I can get some comparison shots made tommorow
RTX ON
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Posted: Sat, 8th Jun 2019 08:58 Post subject: |
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It looks overdone in screenshots and behaves badly in motion. The whole point of rt and global illumination is the ability of light sources not visible to camera to be reflected and cast light/shadow.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Wed, 11th Sep 2019 13:22 Post subject: |
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What is the Clarity shader doing exactly? It is rather subtle but makes everything look better, I'm using it for most games now.
Performance impact is pretty high so it must be a rather complex algo
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Posted: Wed, 11th Sep 2019 13:50 Post subject: |
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Shocktrooper wrote: | What is the Clarity shader doing exactly? It is rather subtle but makes everything look better, I'm using it for almost every game now.
Performance impact is pretty high so it must be a rather complex algo |
According to Marty McFly: Clarity is a local contrast filter, makes the screen look like these HDR photos.
Source looks rather complex: https://github.com/crosire/reshade-shaders/blob/master/Shaders/Clarity.fx so yeah no wonder it's pretty demanding.
Maybe someone else can elaborate about the technical details, the only thing i get from this is it applies a mask and blends it to the final image for the effect.
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Posted: Wed, 11th Sep 2019 14:06 Post subject: |
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In-game it looks like it does some kind of tonemapping to bring out more details and applies a light sharpening filter on top.
Last edited by Shocktrooper on Wed, 11th Sep 2019 20:04; edited 3 times in total
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Posted: Wed, 11th Sep 2019 14:22 Post subject: |
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Shocktrooper wrote: | In-game it looks like it does some kind of tonemapping to bring out more details and applies a light sharpening filter on top. |
That's the mask and yes there is a luma sharpening pass in the shader from what i can see.
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Posted: Wed, 11th Sep 2019 20:04 Post subject: |
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Posted: Sun, 13th Oct 2019 20:34 Post subject: |
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sfx.thelazy.net down for good? it was down a couple of days ago too
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3E74
Posts: 2559
Location: feels wrong
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Posted: Sun, 13th Oct 2019 20:40 Post subject: |
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sfx.thelazy.net being down for around 4 weeks as far as i know..
Im not shure whats happening there, if its down for good or just an vacation so to speak^^
I could try to contact him via Guru3d, that is if i still remember his name there.. But i did write a few words with him back then...

..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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3E74
Posts: 2559
Location: feels wrong
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Posted: Sun, 13th Oct 2019 22:03 Post subject: |
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ahh, Thanks for the INFO...
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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Posted: Mon, 14th Oct 2019 02:58 Post subject: |
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How good is the experimental dx12 support? I'm currently trying to run Rise of the Tomb Raider Dx12 mode with Reshade 4.3, it loads up the Reshade UI but then it fails to compile the shaders (d3dcompile: invalid flags specified)
I wonder if it simply doesn't work or if I forgot to change a setting or edit a file.
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 14th Oct 2019 03:27 Post subject: |
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hmmmmm.
it should work. even with depth buffer..
Quote: |
Yeahhh ! Super good news :cheer: Oddly enough, on my rig, depth buffer works perfectly for Shadow Of the Tomb Raider.
I removed the checkbox for enabling the "Copy depth before clearing mode", so can you check this line in the Reshade.ini:
[DX12_BUFFER_DETECTION]
DepthBufferRetrievalMode=0
This parameter must be set to 0 in order for the depth buffer detection to work (it is a WIP version, so everything is not already in place).
That was it. It works now.
dx12 games.
DX12 Games Tested with AMD RX 580 working
1. Strange Brigade DX12 mode. Depth Working
2. Deus Ex: Mankind Divided DX12. Depth Working
3. Warhammer: Vermintide 2 DX12. Depth Working
4. RE 2 remake DX12. Depth Working
5. Shadow of the TombRaider DX12. Depth Working |
Did you try an modified DLL?
--> https://mega.nz/#!6gRGmQrQ!s4wWH1iFGubrICvF8m-glPT8mo-nGvKsQgEYMs8IsoQ
Quote: | Here is a new dll for depth buffer detection with directX12:
d3d12_64bits .zip
Should work now in Metro Exodus and Shadow Of The Tomb Raider (and maybe other games)  |
taken from here:
https://reshade.me/forum/general-discussion/4083-depth-buffer-detection-modification?start=940
If that does not help, you might look trough the postings from "thalixte", he does the modified dx12, etc DLL for depth buffer..
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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Posted: Mon, 14th Oct 2019 10:17 Post subject: |
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Thanks. With the modified dll it's working!
This game performs much better in DX12, I thought usually it's the other way around.
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3E74
Posts: 2559
Location: feels wrong
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Posted: Sun, 3rd Nov 2019 03:09 Post subject: |
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ReShade 4.4.0 Released...
ChangeLOG:
Quote: |
Added EXPERIMENTAL support for Vulkan
To use, install with setup tool as usual, but run the game via the batch file it generates:
<game name>_with_reshade.bat
Added D3D12/Vulkan depth buffer detection (based on work by thalixte)
Added lots of improvements to D3D9/10/11 depth buffer detection
Added option to enable/disable aspect ratio heuristics in depth buffer detection
Added support for saving before and after screenshots of the same frame (thanks to Naomi)
Added support for "__FILE__" and "__LINE__" preprocessor macros
Added "BUFFER_COLOR_DEPTH" definition which contains the color bit depth of the frame buffer (e.g. 8 or 10)
Added "ui_spacing" annotation for spacing before variable widgets in UI
uniform int value1;
uniform int value2 < ui_spacing = 2; >; // 2 spaces away from value1 widget
uniform int value3 < ui_spacing = 5; >; // 5 spaces away from value2 widget
Added "ui_category_closed" annotation to change default open state of variable categories
uniform int value4 < ui_category = "Something"; ui_category_closed = true; >;
Added buttons to edit effect file and show generated code to technique context menu
Added buttons to show diassembled functions to technique context menu
Added screenshot support for 10-bit backbuffer formats
Added "VertexCount" pass state to change number of vertices to draw from default of 3
pass MyPass
{
VertexCount = 6;
VertexShader = SomeVertexShaderWhichCreates2Triangles;
...
}
Added Solarized Dark/Light editor styles
Added button to skip tutorial on first start
Added version information to "About" page in UI
Added highest optimization level flag to HLSL compilation
Added timeout to update check to avoid stalling startup because of a broken internet connection
Added error message when texture could not be initialized to UI
Added option to always use main depth buffer as source in OpenGL
Added fullscreen preview for textures on statistics page
Added support for filtering to preset selector in UI
Added shortcut keys for switching forwards and backwards between presets (thanks to antagonicus)
Pressing one of those keys performs a smooth transition to the next/preview preset file
Added caching for INI files to speed up config/preset loads/saves
Added option to disable line info generation for shaders:
[GENERAL]
NoDebugInfo=1
Updated setup tool to .NET framework 4.8
Improved D3D11 performance by removing global locks (now uses a "ID3D11CommandList" hook for state tracking instead)
Improved D3D12 performance by reusing a single command list
Improve responsiveness of slider adjustment buttons
Redesigned statistics page in UI
Renamed "Direct3D 10+" button in setup tool to "Direct3D 10/11/12"
Changed default of "ClearRenderTargets" pass state to "false"
Changed UI toggle key to not open/close UI when editing text
Changed preset INI check to look for "Techniques" key instead of "TechniqueSorting"
This fixes compatibility with certain older presets
Changed preprocessor definition name input box in UI to filter out spaces
Changed "ReShade.ini" lookup to first check application directory before falling back to DLL directory
Changed GUI to be usable while effects are being loaded
Changed text editor to be read-only when viewing generated code rather than editing a file
Changed vendor and device ID display to print "Unknown" if the IDs are not known
Changed keyboard shortcut widget to display "Click to set key shortcut" if none is set
Changed default number of reserved OpenGL texture names to 512 to fix artifacts in some old games
Fixed D3D12 synchronization
Fixed crash in D3D12 if reloading a single effect due to resources being deleted that were still in use
Fixed texture upload failing in OpenGL if a pixel unpack buffer is set
Fixed spelling mistake in tutorial text
Fixed UI artifacts in D3D9/12 and OpenGL
Fixed application hash (aka the "__APPLICATION__" definition) not working correctly
Fixed freezing when doing a reload while effects are already loading
Fixed stutters during effect file loading because of too many threads
Fixed GLSL code generation for struct fields with underscores in their names
Fixed postfix operators being translated to wrong HLSL/GLSL code
Fixed runtime error when evaluating a preprocessor macro with less arguments than it actually takes
Fixed crash when effect file contains preprocessor constructs that use the macro name in the definition
Fixed infinite loop constructs in ReShade FX getting translated to wrong code
Fixed floating point division/modulo by zero on constants not returning the expected results
Fixed possible redefinition error when shader contains local variable names beginning with an underscore
Fixed log not containing preprocessor errors
Fixed unnecessary texture view creation in OpenGL for textures without sRGB format
Fixed crash if two effects use same texture name but one as reference and one as normal texture
Fixed parsed strings sometimes containing data from previous tokens
Fixed text editor line number being overlayed by line highlight box
Fixed missing resource state transition for custom imgui textures in D3D12
Fixed compiled effect not listing technique if they reference a function with a compile error
Fixed wrong runtime recreation failure error message in log even though it succeeded
Fixed texture binding in "glFramebufferTextureLayer" hooks (thanks to Boulotaur2024)
Fixed potential infinite recursion in D3D device "QueryInterface" implementation
Fixed crash in UWP games
Fixed "Could not create SSL/TLS secure channel" error when downloading shaders in setup tool
Fixed background opacity of API selection in setup tool on Windows 7
Removed support for saving settings with screenshot (now can only save preset)
Removed support for compressed texture formats (they never actually worked, so officially removing them now)
Removed recommendation text from effect selection dialog in setup tool (since loading is fast now)
Disabled hooking of D3D software devices (fixes artifacts in games that use Direct2D)
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https://reshade.me/
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
Last edited by 3E74 on Sun, 3rd Nov 2019 08:33; edited 1 time in total
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NFOAC
Posts: 6015
Location: India
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Posted: Sun, 3rd Nov 2019 05:13 Post subject: |
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I saw Geforce has some Reshade support now ?
Adds support for ReShade filters within GeForce Experience
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3E74
Posts: 2559
Location: feels wrong
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Posted: Mon, 4th Nov 2019 08:45 Post subject: |
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jup..
Full INFO:
Spoiler: | Quote: |
ReShade support in GeForce Experience
GeForce gamers can now tap into hundreds of ReShade effects and apply them in their games using Freestyle or Ansel.
Note that NVIDIA restricts certain Reshade filters on competitive games:
Freestyle Support: The original 14 filters included in the Game Ready Driver are supported for all games. The officially supported ReShade filters are available on non-competitive games, but only a subset are available on competitive games. Custom ReShade filters are available on non-competitive games, but not available on competitive games.
Ansel Support: With developer integrated Ansel titles in which the game is paused, users are able to use all ReShade filters. For non-developer integrated Ansel titles, we offer support for over 30 filters.
ReShade support requires a Game Ready Driver (441.08 or greater) & GeForce Experience (3.20.1.57 or greater). This feature is first available as an experimental feature.
Adding ReShade effects
To add ReShade support for your Freestyle and Ansel title, extract the selected ReShade filters into the folder titled Program Files\NVIDIA Corporation\Ansel. Depending if you have a DCH driver, you may have to create this folder yourself.
Next, activate either the Ansel (Alt-F2) or FreeStyle (Alt-F3) overlay. Here, you can apply ReShade effects from the drop down "Filters" menu and tune to your liking. Some effects focus on subtle image quality improvements and minor tweaks, while others radically modify your gaming experience. Try NVIDIA's new submissions to ReShade Github repository, Neon Retro (for games which exposes depth information) as well as Posterize!
Game support
Below is the list of 650+ supported games for Freestyle & Ansel.
300 Ying Xiong
7 Days to Die
7fan All Heroes
A Plague Tale: Innocence
A Way Out
Ace Combat: Assault Horizon
ACE COMBATTM 7: SKIES UNKNOWN
Adventure Island Online/MapleStory
Age of Empires II HD
Age of Wonders: Planetfall
Agents of Mayhem
AION - Advanced Graphics Engine
Albion Online
Aliens: Colonial Marines
Amazing Cultivation Simulator (了不起的修仙模拟器)
American Truck Simulator
Ancestors : The Humankind Odyssey
Anno 1800
Anthem
Apex Legends
ArcheAge
ARK: Survival Evolved
Arma 3
ARMA II: Operation Arrowhead
Armored Warfare
Artifact
Ascendant One
Ashes of the Singularity: Escalation
Assassin's Creed
Assassin's Creed II
Assassin's Creed III
Assassin's Creed IV Black Flag
Assassin's Creed Liberation
Assassin's Creed Odyssey
Assassin's Creed: Brotherhood
Assassin's Creed: Origins
Assassin's Creed: Revelations
Assassin's Creed: Rogue
Assassin's Creed: Syndicate
Assassin's Creed: Unity
Assetto Corsa
Assetto Corsa Competizione
ASTRONEER
Atlas Reactor
ATOM RPG
Attack on Titan 2
Audition
Azera
Bard's Tale IV
Batman: Arkham City
Batman: Arkham Knight
Batman: Arkham Origins
Battleborn
Battlefield 1
Battlefield 3
Battlefield 4
Battlefield V
Battlefield: Bad Company 2
Battlefield: Hardline
Battlefleet Gothic: Armada 2
Battlerite
Battlerite Royale
BattleTech
Battlezone
Beyond: Two Souls
Bioshock Infinite
Black Desert
Black Gold
Blade and Soul
Blair Witch
Bless
Blood of Steel / Tie Jia Xiong Bing 铁甲雄兵
Bloodstained: Ritual of the Night
Borderlands 2
Borderlands 3
Borderlands: The Pre-Sequel
Brawlhalla
Breathedge
Bu Bai Chuan Shuo
Cabal 2
Call of Cthulhu
Call of Duty 4: Modern Warfare
Call of Duty Modern Warfare 2
Call of Duty Online
Call of Duty: Advanced Warfare
Call of Duty: Black Ops 2
Call of Duty: Black Ops 4
Call of Duty: Black Ops III
Call of Duty: Ghosts
Call of Duty: Infinite Warfare
Call of Duty: Modern Warfare 2019
Call of Duty: Modern Warfare 2019
Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare Remastered
Call of Duty: WWII
Call of Juarez: Gunslinger
Catherine Classic
Children of Morta
Chinese Parents (中国式家长)
Chuan Qi Yong Heng
Cities: Skylines
Civilization Online
Claybook
Closers
Code Vein
Company of Heroes
Company of Heroes 2
Conan Exiles
Conqueror's Blade
Control
Counter-Strike 1.6
Counter-Strike Nexon: Zombies
Counter-Strike Online (反恐精英Online)
Counter-Strike Online 2
Counter-Strike: Global Offensive
Counter-Strike: Source
Crackdown 3: Campaign
Crackdown 3: Wrecking Zone
CrossFire: Rival Factions
Crossout
Crowfall
Crusader Kings II
Crysis 2
Crysis 3
Cube World
Cuphead
Cyphers
Da Tang Wu Shuang
Da Zhan Shen
Dangerous Driving
Dangerous Golf
Dao Feng Tie Ji
Dark and Light
Dark Souls II
Dark Souls III
DARK SOULS: REMASTERED
Darkest Dungeon
Darksiders 3
Dauntless
Dawn of Man
Daylight
DayZ
Dead by Daylight
Dead Cells
Dead Island: Riptide
Dead or Alive 5: Last Round
DEAD OR ALIVE Xtreme Venus Vacation
Dead Rising 3 Apocalypse Edition
Dead Rising 4
Dead Space 3
Deep Rock Galactic
Demon Seals
Depth
Descenders
Detroit: Become Human
Deus Ex Human Revolution
Deus Ex: Mankind Divided
Devil May Cry 4 Special Edition
Devil May Cry 5
Devil's Third Online
Diablo III
Dirt 3
Dirt 4
DiRT Rally
DiRT Rally 2
Dirt Showdown
Dirty Bomb
Dishonored
Dishonored 2
DISSIDIA FINAL FANTASY NT
Divinity: Original Sin
Divinity: Original Sin 2
Divinity: Original Sin 2 - Definitive Edition
Divinity: Original Sin Enhance Edition
DmC: Devil May Cry
Don't Starve
DOOM Vulkan
DOTA 2
Dota Underlords
Dou Zhan Shen (鬥戰神)
Downward Spiral
Dragon Age: Inquisition
Dragon Ball Xenoverse
Dragon Cliff
Dragon Nest (龍之谷)
Dragon Quest X Online
Dragon Quest XI
Dragon's Dogma: Dark Arisen
Dragon's Prophet
Dreadnought
Dream Three Kingdoms
Dream Three Kingdoms 2
DRG Initiative
Dropzone
Dungeon and Fighter
Dungeon Striker
Dying Light
Dying Light Bad Blood
Dynasty Warriors 8: Empires
Dynasty Warriors 8: Xtreme Legends
eFootball PES 2020
Elex
Elite Dangerous
ELOA
Elsword
Enter the Gungeon
EOS
Escape From Tarkov
Euro Truck Simulator 2
Europa Universalis IV
EVE: Valkyrie – Warzone
Evolve
Extopia
F1 2012
F1 2013
F1 2014
F1 2015
F1 2016
F1 2017
F1 2018
F1 2019
Fable III
Factorio
Faith of Danschant
Fallout 3
Fallout 4
Fallout 76
Fallout New Vegas
Fantasy Westward Journey
Far Cry 3
Far Cry 3: Blood Dragon
Far Cry 4
Far Cry 5
Far Cry New Dawn
Far Cry Primal
Farming Simulator 17
Farming Simulator 19
Farming Simulator 2015
Fate/EXTELLA Link
FIFA 12
FIFA 13
FIFA 14
FIFA 15
FIFA 16
FIFA 17
FIFA 18
FIFA 19
FIFA 20
FIFA Online 3
FIFA Online 4
Figureheads
FINAL FANTASY XII: The Zodiac Age Remastered
FINAL FANTASY XIV: A Realm Reborn
FINAL FANTASY XV: Windows Edition
Firefall
Firewatch
Football Manager 2013
Football Manager 2014
Football Manager 2015
Football Manager 2016
Football Manager 2017
Football Manager 2018
Football Manager 2019
For Honor
Fractured Lands
Freestyle
Freestyle 2
Freestyle Football
Friday the 13th: The Game
Frostpunk
Gang Beasts
Garry's Mod
Gauntlet (2014)
Gears 5
Generation Zero
Genesis Alpha One
Gloomhaven
Grand Theft Auto IV (incl. "Episodes from Liberty City")
Grand Theft Auto V
Grand Theft Auto: San Andreas
Graveyard Keeper
GRID (2019)
GRID 2
GRID: Autosport
Grim Dawn
GRIP
GTFO
Gu Jian Qi Tan
Gu Jian Qi Tan 2 (古劍奇譚二)
Gu Jian Qi Tan Online (古剑奇谭网络版)
Guild Wars 2
Gundam Online
GWENT
H1Z1
Hai Zhan Shi Jie
Half-Life
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Halo 5: Forge
Halo: The Master Chief Collection
Hawken
Hearthstone: Heroes of Warcraft
Hearts of Iron IV
Heavy Rain
Hellblade:Senua's Sacrifice
Helldivers
Heroes and Generals
Heroes of Newerth
Heroes of the Storm
Heroes Three Kingdoms (英雄三國)
Hitman
Hitman 2
Hitman Absolution
Hollow Knight
Homefront: The Revolution
Homeworld Remastered
Hot Lava
Huang Jin Dao
Human: Fall Flat
Hunt: Showdown
Icarus
Idle Champions of the Forgotten Realms
Immortal: Unchained
Imperator: Rome
Infinite Crisis
Injustice 2
Injustice: Gods Among Us
Insurgency
Insurgency Sandstorm
Into the Breach
Invisible Inc
Islands of Nyne: Battle Royale
Ji Feng Zhi Ren
Jurassic World Evolution
Just Cause 2
Just Cause 3
Just Cause 4
Just Survive
Justice (Ni Shui Han)
JX Online 3 (劍俠情緣3)
Kenshi
Kerbal Space Program
Killing Floor 2
Killing Floor: Incursion
King of Wushu
Kingdom Come: Deliverance
Kingdom Under Fire 2
Knives Out / Huang Ye Xing Dong
Knives out plus
Kritika
KurtzPel
Laplace
LawBreakers
League of Legends
Left 4 Dead 2
Lego The Incredibles
Life Is Strange 2
Lineage
Lineage II
LORD of VERMILION ARENA
Lords of the Fallen
Lost Ark
LOST EMBER
Lost Planet 3
Lu Ding Ji (鹿鼎記)
Mabinogi
Mabinogi Heroes
Mad Max
Madden NFL19
Madden NFL20
Mafia III
Magicka 2
MapleStory 2
Mass Effect 3
Mass Effect: Andromeda
Master of Orion
Max Payne 3
Mechwarrior Online
Medal of Honor: Warfighter
Meng Ta Fang
Meta Gear Survive
Metal Gear Rising: Revengeance
Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: The Phantom Pain
Metro 2033
Metro 2033 Redux
Metro: Exodus
Metro: Last Light
Metro: Last Light Redux
Middle-Earth: Shadow of Mordor
Middle-earth: Shadow of War
Minecraft
Mirror's Edge™ Catalyst
Monster Hunter Online
Monster Hunter World
Moonlight Blade
MORDHAU
Mortal Kombat 11
Mortal Kombat Komplete Edition
Mortal Kombat X
Mount & Blade
Mount and Blade II Bannerlord
Mount and Blade: Warband
Mount and Blade: With Fire and Sword
MU Legend
Mu Online
Mutant Year Zero: Road to Eden
My Time At Portia
Naruto Shippuden Ultimate Ninja Storm 4
NASCAR '14
NBA 20
NBA 2K Online
NBA 2K13
NBA 2K14
NBA 2K15
NBA 2K16
NBA 2K17
NBA 2K18
NBA 2K19
NBA2K Online 2
Need for Speed
Need for Speed Online
Need for Speed: Hot Pursuit
Need for Speed: Most Wanted (2012)
Need for Speed: Payback
Need for Speed: Rivals
Need for Speed: Shift
Need for Speed(TM) Edge
Nex Machina
Ni no Kuni II: Revenant Kingdom
NieR: Automata
Nioh: Complete Edition
No Man's Sky
Nosgoth
Obduction®
Observation
OCTOPATH TRAVELER
One Piece Pirate Warriors 3
Onimusha: Warlords
ONINAKI
Orcs Must Die! 2
Outpost Zero
Outward
OverKill's The Walking Dead
Overwatch
Oxygen Not Included
Paladins®
Past Cure
Path Of Exile
Path of Exile
Pathfinder: Kingmaker
Payday 2
Phantasy Star Online 2
Phantom Doctrine
Pillars of Eternity
Pillars of Eternity II: Deadfire
PixArk
Planetside 2
Planetside Arena
Plants vs Zombies Garden Warfare 3
Plants vs Zombies: Garden Warfare
PLAYERUNKNOWN'S BATTLEGROUNDS
Point Blank
Portal 2
Prey (2017)
Prison Architect
Pro Evolution Soccer 2013
Pro Evolution Soccer 2014
Pro Evolution Soccer 2015
Pro Evolution Soccer 2016
Pro Evolution Soccer 2017
Pro Evolution Soccer 2018
Pro Evolution Soccer 2019
Project Cars
Project Cars 2
Project Nova
Pyre
Qian Nv You Hun (倩女幽魂)
Qiang Shen Ji
QQ Dance
QQ Dance 2 (QQ炫舞2)
QQ San Guo
QQ Sonic
QQ Speed
Quake 2 RTX Remaster
Quantum Break
Rage 2
Ragnarok Online
Railway Empire
Realm Royale
Remember Me
Remnant: From the Ashes
Resident Evil 2 / Biohazard 2
Resident Evil 6
Resident Evil 7: Biohazard
Resident Evil HD
Resident Evil: Revelations
Rez Infinite
Rift
RimWorld
Ring of Elysium
Ripcoil
Rise of the Tomb Raider
Rising Storm Game of the Year Edition
Risk of Rain 2
Robocraft
Rocket League
Romance of the Three Kingdoms XIII
Rust
Saints Row IV
Saints Row: The Third
Satisfactory
SCP: Secret Laboratory
SCUM
Sebastien Loeb Rally EVO
SEKIRO: SHADOWS DIE TWICE
Shadow of the Tomb Raider
Shadow Warrior 2
Shadowverse
Shank
Shank 2
Shift 2: Unleashed
Sid Meier's Civilization V
Sid Meier's Civilization VI
Sid Meier's Civilization: Beyond Earth
Silver Chains
Sins of a Solar Empire: Rebellion
Skyforge
Slay the Spire
Sleeping Dogs
Smite
Sniper Elite 3
Sniper Elite 4
Sniper: Ghost Warrior 2
Sonic Forces
Soul Calibur VI
SoulWorker
South Park: The Fractured but Whole
South Park™: The Stick of Truth™
Space Engineers
Spacelords
Splitgate: Arena Warfare
Spyro Reignited Trilogy
Squad
Star Control Origins
Star Trek (2013)
Star Trek Online
Star Wars Battlefront II
Star Wars Battlefront II
Star Wars the Old Republic
Star Wars: Battlefront (2015)
Starbound
Starcraft II
Stardew Valley
Starpoint Gemini Warlords
Stay in the Light
Steel Division 2
Steep
Stellaris
Strange Brigade
Street Fighter V
Subnautica
Subnautica: Below Zero
Sudden Attack
Sudden Attack 2
Super Inefficient Golf
Surviving Mars
Switchblade
Tale of Wuxia
Tale of Wuxia Prequel
Team Fortress 2
Team Sonic Racing
Tekken 7
TERA
Terminator 2 Judgement Day
Terraria
The Binding of Isaac: Rebirth
The Bureau: XCOM Declassified
The Crew
The Crew 2
The Dark Pictures Anthology: Man of Medan
The Elder Scrolls IV: Oblivion
The Elder Scrolls Online
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Special Edition
The Elder Scrolls: Legends
The Evil Within 2
The Forest
The Invisible Guardian
The Isle
The Outer Worlds
The Park
The Scroll Of Taiwu (太吾绘卷)
The Secret World
The Sims 3
The Sims 4
The Sims Medieval
The Sinking City
The Surge
The Surge 2
The Swordsmen X (武侠乂)
The Unspoken
The Vanishing of Ethan Carter Redux
The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
The Witness
They Are Billions
Thief
This War of Mine
Thronebreaker: The Witcher Tales
Tian Long Ba Bu
Tian Yu
Tiger Knight
Titanfall
Titanfall 2
Tom Clancy's Ghost Recon Breakpoint
Tom Clancy's Ghost Recon Phantoms
Tom Clancy's Rainbow Six Siege
Tom Clancy's Splinter Cell Blacklist
Tom Clancy's The Division
Tom Clancy's The Division II
Tomb Raider (2013)
Torchlight II
Total War: Attila
Total War: Rome II
Total War: Shogun 2
Total War: WARHAMMER II
Total War™: WARHAMMER®
Transference
Transformers Online (变形金刚)
Tree of Savior
Trials Rising
Trine 3: The Artifacts of Power
Trine 4 : The Nightmare Prince
Tropico 6
Trove
UBOAT
Unturned
Vampyr
VBS 3
War Thunder
War Thunder
Warframe
Wargame: Airland Battle
Warhammer 40000: Dawn of War III
Warhammer: Chaosbane
Warhammer: End Times - Vermintide
Warhammer: Vermintide 2
Warriors Orochi 4
Wasteland 2
Wasteland 2: Director's Cut
Watch_Dogs
Watch_Dogs 2
Wildstar
Will To Live Online
Windborne
Wolfenstein II: The New Colossus
Wolfenstein: Youngblood
World Of Tanks
World of Tanks: Blitz
World of Warcraft
World of Warplanes
World of Warships
World War 3
World War Z
X4: Foundations
XCOM 2
XCOM: Enemy Unknown
Xi Chu Ba Wang
Xian Xia Shi Jie / 仙侠世界 Xian Xia Shi Jie
Xiao Ao Jiang Hu (笑傲江湖OL)
Xuan Yuan Jian Wai Zhuan: Qiong Zhi Fei
Xun Xian
Yakuza 0
Yakuza Kiwami
YAKUZA KIWAMI 2
Yu Long Zai Tian (御龙在天)
Yu-Gi-Oh! Duel Links
ZhengTu 2
Zhengtu Online
Zhu Xian 3
Zui Hou Yi Pao / Final Fire
Non-competitive titles
These titles supports all 14 effects included in Game Ready Driver, 70+ officially supported ReShade effects, as well as any custom ReShade effect.
A Plague Tale: Innocence
American Truck Simulator
Assassin's Creed
Assassin's Creed II
Assassin's Creed III
Assassin's Creed IV Black Flag
Assassin's Creed Liberation
Assassin's Creed Odyssey
Assassin's Creed: Brotherhood
Assassin's Creed: Origins
Assassin's Creed: Revelations
Assassin's Creed: Rogue
Assassin's Creed: Syndicate
Assassin's Creed: Unity
Batman: Arkham City
Batman: Arkham Knight
Batman: Arkham Origins
Beyond: Two Souls
Bioshock Infinite
Cities: Skylines
Claybook
Control
Cuphead
DARK SOULS: REMASTERED
Darkest Dungeon
Detroit: Become Human
Diablo III
DiRT Rally 2
Dishonored
Dishonored 2
Don't Starve
Dragon Age: Inquisition
Dragon Ball Xenoverse
Enter the Gungeon
Euro Truck Simulator 2
Europa Universalis IV
Factorio
Fallout 3
Fallout 4
Fallout New Vegas
Far Cry 3
Far Cry 4
Far Cry 5
Farming Simulator 17
Farming Simulator 19
Farming Simulator 2015
Fate/EXTELLA Link
FIFA 12
FIFA 13
FIFA 14
FIFA 15
FIFA 16
FIFA 17
FIFA 18
FIFA 19
FIFA 20
FIFA Online 3
FIFA Online 4
FINAL FANTASY XII: The Zodiac Age Remastered
FINAL FANTASY XV: Windows Edition
Firewatch
Football Manager 2013
Football Manager 2014
Football Manager 2015
Football Manager 2016
Football Manager 2017
Football Manager 2018
Football Manager 2019
Freestyle
Freestyle 2
Frostpunk
Gang Beasts
Garry's Mod
Gloomhaven
Graveyard Keeper
GWENT
Half-Life 2: Episode One
Half-Life 2: Episode Two
Hearthstone: Heroes of Warcraft
Hellblade:Senua's Sacrifice
Hitman
Imperator: Rome
Jurassic World Evolution
Kenshi
Kerbal Space Program
Life Is Strange 2
Mad Max
Madden NFL20
Master of Orion
Metro 2033
Metro: Exodus
Metro: Last Light
Minecraft
Mirror's Edge™ Catalyst
Mortal Kombat 11
Mortal Kombat X
My Time At Portia
NBA 20
NBA 2K13
NBA 2K18
NBA 2K19
Nioh: Complete Edition
Obduction®
Portal 2
Pro Evolution Soccer 2013
Pro Evolution Soccer 2014
Pro Evolution Soccer 2015
Pro Evolution Soccer 2016
Pro Evolution Soccer 2017
Pro Evolution Soccer 2018
Pyre
Railway Empire
Remnant: From the Ashes
Resident Evil 2 / Biohazard 2
Resident Evil 6
Resident Evil 7: Biohazard
Rise of the Tomb Raider
Risk of Rain 2
Saints Row IV
Saints Row: The Third
Satisfactory
SEKIRO: SHADOWS DIE TWICE
Shadow of the Tomb Raider
Shadowverse
Sid Meier's Civilization V
Sid Meier's Civilization VI
Sid Meier's Civilization: Beyond Earth
Sins of a Solar Empire: Rebellion
Slay the Spire
Space Engineers
Starbound
Stardew Valley
Strange Brigade
Subnautica
Subnautica: Below Zero
Terraria
The Binding of Isaac: Rebirth
The Elder Scrolls IV: Oblivion
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim Special Edition
The Elder Scrolls: Legends
The Evil Within 2
The Sims 3
The Sims 4
The Sims Medieval
The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
The Witness
This War of Mine
Tomb Raider (2013)
Total War: Attila
Total War: Rome II
Total War: Shogun 2
Total War: WARHAMMER II
Total War™: WARHAMMER®
Tropico 6
Vampyr
Wolfenstein II: The New Colossus
Wolfenstein: Youngblood |
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..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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JBeckman
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spajdr
Posts: 1842
Location: Czechia
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Posted: Sun, 15th Dec 2019 11:22 Post subject: |
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Changelog
4.5.0:
Rework depth buffer detection code for all APIs again (They are now more similar, including more options for OpenGL)
Switched to using SPIR-V for shaders in OpenGL 4.6 for better performance (this needs recent drivers to work correctly)
Added UI widgets for preprocessor definitions to variable list
Added compiler error when passing a r-value to an out parameter of a function
Added compiler error when pass is missing shader functions
Added shader signature verification to effect compiler
Added support for assignment chains to ReShade FX (e.g. "a = b = c = 0;")
Added adjustment buttons to combo box widget and label to radio button list
Added option to show only specific color components in texture preview
Added context menu to technique list to edit included files in addition to the main source file
Added support for texture pooling via "pooled" annotation
texture MyTex1 < pooled = true; > { Width = 100; Height = 100; Format = RGBA8; };
texture MyTex2 < pooled = true; > { Width = 100; Height = 100; Format = RGBA8; };
ReShade will now attempt to re-use the same memory for textures with the same dimensions and format if the pooled annotation is set. This works across effect files too.
Added "ui_text" annotation for uniform variables to display custom text above the variable widget (see screenshot above)
uniform float test < ui_text = "This is text that will be rendered above the widget in the variable list"; >;
Added support for GPU timings in Vulkan
Added environment variable to override path ReShade should load the next DLL from
You can now set "RESHADE_MODULE_PATH_OVERRIDE" to a directory for ReShade to load the next DLL, so you can chain ReShade with other injectors
Added OpenGL version information to log
Improved compiler error recovery for parsing errors in function parameter list and annotations
Improved Vulkan command buffer management (which improves performance)
Improved multi-threading of effect loading
Changed setup tool to install global Vulkan layer while it is open (fixes issues with RDR2)
Changed setup tool to use .NET framework 4.5 again for backwards compatibility
Changed texture preview to be hidden when effects are disabled
Changed COM reference counting behavior to better match COM requirements
Change default preset path to executable directory for Vulkan compatibility
Fixed memory leak in Vulkan (which worsened every frame)
Fixed depth buffer detection in Vulkan
Fixed setup tool not updating search paths to absolute paths in Vulkan
Fixed HLSL compiler error for variables that are named "Technique" or "Pass"
Fixed effect compile error with "discard" statement as last statement in a function with a return value
Fixed effect compiler error in pass definition not causing effect compile to fail
Fixed effect compiler error when multiple casts are chained in an expression
Fixed annotation assignments not supporting literal expressions (you can now write stuff like "< ui_min = 1 + 2; >")
Fixed effect compiler sometimes reporting duplicated syntax errors
Fixed crash in effect compiler when encountering an undeclared identifier in a shader pass state
Fixed empty preprocessor macros not being evaluated correctly
Fixed GLSL code generation for matrix indexing
Fixed GLSL code generation for vertex shaders with a return semantic
Fixed GLSL code generation for some component-wise operations
Fixed GLSL code generation for entry points with underscores in the name
Fixed GLSL code generation for boolean values in index expressions
Fixed GLSL code generation for arithmetic with matrices that are not floating point
Fixed D3D10/11 depth stencil view creation failing in some games (e.g. ArmA 3)
Fixed OpenGL depth texture creation failing for games using format "GL_DEPTH_COMPONENT" (e.g. Mugen 1.1)
Fixed OpenGL states not being restored during texture upload, which caused texture artifacts in some games
Fixed crash if "wglMakeCurrent" was called on an OpenGL context that was not hooked
Fixed access to textures in vertex shaders in D3D9 (limited to 4 bindings though)
Fixed "UseAspectRatioHeuristics" option not being stored in config file in D3D9
Fixed wrong color write mask when there is more than one render target in D3D9
Fixed Vulkan performance mode using wrong values
Fixed current depth stencil inheritance in D3D12 buffer detection
Fixed shared textures being deleted prematurely if a single effect is unloaded
Fixed preset switching always falling back to DLL directory for next preset
Fixed position of slider buttons
Fixed slider buttons being able to change value outside valid range due to floating-point precision errors
Fixed splash bar no longer appearing on reload after reloading a single effect
Fixed scaling up the font size causing cropping some buttons and the display of textures on the statistics page
Removed format filtering from depth buffer detection
Removed tutorial skip button for all but the first tutorial step
https://reshade.me/
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JBeckman
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Location: Sweden
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Posted: Mon, 13th Jan 2020 07:39 Post subject: |
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4.5.1
4.5.2
and 4.5.3
https://reshade.me/forum/releases/6048-4-5?limitstart=0
Should fix up and possibly end current 4.5.x updates to ReShade.
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4.5.1:
Added "Ctrl + F" search support to code editor
Added "bufready_depth" source for bool uniform variables to check if depth buffer is available
Added error when going over the active effect limit of 50 in Vulkan
Added "Reset to default" context menu entry for preprocessor definitions
Added support for uniform matrix variables to UI and presets
Added list of effect files that failed to compile to "Home" page
Added automatic reset of preprocessor definitions if shader fails to compile after changing one
Added UAC shield and button to cover global Vulkan layer check box in setup tool when not running with elevated privileges
Changed "Reset all to default" button to also reset preprocessor defines
Changed Vulkan layer installation location to HKLM instead of HKCU if the global option is selected
Improved SPIR-V code generation for performance mode in Vulkan
Fixed D3D9 render state block setup using invalid states (fixes artifacts in Sims 4)
Fixed missing buffers in OpenGL depth buffer detection
Fixed OpenGL depth buffer override
Fixed cropped OpenGL depth buffers (in emulators, like CEMU)
Fixed missing buffers in D3D9 depth buffer detection when "Copy before clear operations" is active (e.g. Mass Effect 2)
Fixed keys getting stuck in down state (e.g. when Alt + Tabing):
ReShade will now automatically reset the key state when it has not been updated for more than 5 seconds
Fixed UI corruption with lots of text on the screen
Fixed cursor position if render window was not visible during creation
Fixed floating-point display precision for sliders
Fixed constant folding for matrix index expressions
Fixed setup crash if Vulkan layer installation was not successful
Removed debug logging code from D3D9 that was left in by accident
4.5.2
Added "Ctrl + H" replace support to code editor
Added option to save screenshot with user interface visible
Fixed hooking in Alan Wake
Fixed inverted shaders and artifacts in OpenGL games (happens because of a driver bug, so had to disable use of SPIR-V there again)
Fixed missing OpenGL depth buffer copy in Dolphin
Fixed current OpenGL context getting lost when a different one is deleted but not current (WineD3D now works with ReShade)
Fixed OpenGL depth buffer detection for when pixel format does not contain depth
Fixed multiple ReShade instances in the same process interfering with each other by forcing a single instance
ReShade will now exit immediately if another instance was found in the same process already.
Fixed crash when pressing "Shift + Tab" in code editor with an empty line selected
Fixed crash when searching backwards in code editor with the cursor at the end of a line
Fixed uniform offset calculation for matrices in SPIR-V code generation
4.5.3
Redesigned setup tool and added support for multiple shader repositories to download from
Added better error description for type conversion errors
Fixed "Print Screen" button status being reset every frame
Fixed Vulkan swapchain image view creation for sRGB/non-sRGB formats
Fixed Vulkan API version not being upgraded to required 1.1 in applications that use 1.0
Fixed namespace resolving for function calls and structure names
Fixed GLSL code generation for constant arrays
Fixed line number for errors in generated GLSL code
Fixed missing array size in generated HLSL/GLSL code for uniform variables
Fixed hangs during shader compilation with specific applications on some drivers because of driver optimizations
Fixed negative percentage values during effect downloading in setup tool
Fixed error message not showing up when screenshot creation failed
Fixed "toggle" annotation on techniques not having any effect anymore
Fixed user being able to disable techniques that are set to always be enabled via "enabled" annotation
Improved code generation for variable initializers for better compile times
Improved readability of generated code for simple vector swizzles
Removed cursor from UI screenshots
Removed unused "SPV_GOOGLE_hlsl_functionality1" extension from generated SPIR-V code
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For some of the updates and changes a few of the shaders have also been updated for anyone using effects taking advantage of these improvements like shared texture resources and more.
https://github.com/crosire/reshade-shaders
Recently this also extends to ReShade.fxh itself the main or controller shader "core" file so that's a good reason to update the shader files too.
https://github.com/crosire/reshade-shaders/commit/23526fdd380edae25019a0c1e6de9521672bd42e#diff-4233593bf560b9ef18a496b4f26c9314
Or just sorting it through via date and grabbing the newer stuff for any shaders used.
https://github.com/crosire/reshade-shaders/tree/master/Shaders
And while they aren't quite up to date with the 4.5.3 changes it still has support for some of the "legacy" settings (For now.) so there's no need to manually edit shader files just yet and I do like to add in adaptive sharpening.
https://github.com/Fubaxiusz/fubax-shaders/tree/master/Shaders
FilmicAnamorphSharpen.fx is part of ReShade's shader repository but that's a older version, FilmicSharpen.fx is what I like using though which is the same but not dependent on depth though with this available distance and more control over sharpening avoids issues with uniform sharpening on on everything and over sharpening to some degree.
(I do find the default 60% too strong but then it's quite variable and personal how much one wants to dial this up as well even with 10% I do notice the occasional haloing and graininess or "whiteness" and other artifacts from over sharpening and others well 100% and still complaining about it looking blurry. )
And smart sharpening.
https://github.com/BlueSkyDefender/Depth3D
https://github.com/BlueSkyDefender/Depth3D/tree/master/Shaders/Alternative%20Shaders/Image%20Enhancement
Demanding comparably with other shader effects, extensive options and very good results when set up though.
Incorporates modified versions of AMD's CAS and more which gives very extensive customization even if it makes setting it up a bit more complicated and if not being careful it can very easily be one of the second most demanding effects added trough ReShade just shy of expensive depth of field or ambient occlusion (IE MXAO.) type effects.
(Also does depth buffer support same as the above shader which can be toggled on or off as supported and improves things but again it does require some tuning to get the best out of this.)
About it, there's other shaders and stuff but the base preset I use is fairly simple.
ReShade.fxh and ReShade_UI.fxh
Second file here bridges compatibility somewhat for older ReShade 3.x builds and 4.x before 4.5 but changes to 4.5 will see some of that deprecated eventually and requiring a higher ReShade .dll version anyway though for now many shaders do require both of these FXH files.
SMAA
Basic shader post-process AA, bit less "blurry" or "soft" than FXAA and a bit more costly but once configured for being a over the scene ("post process") after effect ("post" ) it cleans up aliasing well although it should not be combined with in-game TAA as this can cause jitter and in newer games with tons of aliasing including types of aliasing this shader is starting to meet it's match and it's not able to do too much.
(Geometry, shader, specular, gamma, material and transparency aliasing and such though it does a good job even with modern games and changes to rendering for being comparably inexpensive.)
Deband
Causes a bit of blur but slightly offsets color banding via dithering and grain (Which can also be slightly noticeable.) though short of the game (And display hardware!) supporting full out deep color or 10-bit or higher well this is a good way to at least slightly reduce banding but not without some trade off.
Smart or Adaptive sharpen
Mostly depends on cost and performance and how demanding the game itself is already but yeah essentially just slightly sharpens the image from effects such as ReShade itself and some shaders or the game just having blurriness of it's own like the many cheap (Performance wise mainly.) temporal anti aliasing methods in custom game engines these days or even quality modes (IE UE4) which can still be blurry even with higher performance impact from the quality presets and a good reduction in aliasing. (Generally not used by the game itself outside of ini tweaking.)
Noise and other artifacts happens at higher values but it's down to user preference and tolerance though it can never really be as good as proper integrated in-game sharpening well if it's implemented well.
(Post-process so UI elements and everything else is affected, depth support can mitigate skybox sharpening and bright surfaces and more but only partially plus it adds to the effects overall performance cost.)
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JBeckman
VIP Member
Posts: 35009
Location: Sweden
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Posted: Sat, 8th Feb 2020 17:35 Post subject: |
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4.5.4 is out.
Quote: |
4.5.4
Added error message when saving the current preset failed
Added warning message when access to depth buffers is disabled because of network activity
Added option to move FPS counter to a different corner of the screen
Added error log messages for Vulkan pipeline creation and memory allocation failures
Added compiler error when encountering sRGB read/write on a texture which does not use RGBA8 format
Added device and driver information to UI in Vulkan
Improved performance by avoiding unnecessary stencil clear operations
Reduced memory footprint for stencil operations in OpenGL
Changed setup tool to automatically copy a ReShade.ini dropped next to the tool into the game directory during installation
Changed caption of main button in setup tool to make user interaction more obvious
Replaced setup tool configuration file with a common "ReShade Setup.ini"
Fixed Vulkan support on AMD GPUs
Fixed crash in DOOM when using Vulkan
Fixed crash on exit when Vulkan application fails to properly clean up resources
Fixed Vulkan queue submission synchronization
Fixed small memory leak in Vulkan
Fixed flipped channels in HDR Vulkan screenshots
Fixed ReShade attempting to hook Vulkan devices that are created without the swapchain extension
Fixed Vulkan dispatch table initialization for command buffers in release mode
Fixed setup tool crash when all effects are unchecked
Fixed "SV_VertexID" values in D3D9 when "VertexCount" pass state is greater than 3
Fixed D3D10/11 depth buffer detection in Guild Wars 2
Fixed render targets in D3D10/11 having undefined contents on first use
Fixed rendering to more than two render targets in D3D12
Fixed input in games that handle input in a child window to the main render window (e.g. Supreme Commander)
Fixed code editor undo history getting lost after saving and reloading a file
Fixed opening the same file in code editor after closing it causing nothing to happen
Fixed global preprocessor definition popup showing cut off sometimes
Fixed SPIR-V code generation for function calls with sampler arguments
Fixed SPIR-V code generation for "tex2Dsize" intrinsic overload without mipmap level parameter
Fixed SPIR-V code generation for array uniforms
Fixed effect parser hanging when encountering an error inside a namespace
Fixed effect preprocesor handing when encountering a single-character recursive macro
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ixigia
[Moderator] Consigliere
Posts: 65093
Location: Italy
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JBeckman
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ixigia
[Moderator] Consigliere
Posts: 65093
Location: Italy
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Posted: Mon, 25th May 2020 16:55 Post subject: |
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Hehe indeed, full compatibility with the advanced shaders is rare and rather tricky. More often than not they cause visible artifacts, halos, or interfere with HUDs/menus and inventory screens, without mentioning the performance impact which can be massive. Another problem is the fact that the effects obviously don't care about materials and treat everything equally leading to some awkward results 
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JBeckman
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