Borderlands 3
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Sin317
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PostPosted: Fri, 27th Sep 2019 11:26    Post subject:
This is the must-have link for completionists:

https://mapgenie.io/borderlands-3
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Fri, 27th Sep 2019 18:37    Post subject:
Quote:
A hot fix is automatically applied at the Main Menu when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent – they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen for a minute.

The hotfix will be live at or before 3pm PT today, September 27th.

This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!

Weapon Hotfixes

Sniper Rifles

Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.

Critical Damage increased by 20%
Fire Rate increased by 15%
Time to Aim Down Sights (ADS) reduced by 15%
Time to Equip reduced by 20%
Pistols

Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.

Increased damage on all TEDIORE Pistols by 15%
Increased damage on all DAHL Pistols by 15%
Increased damage on all Children of the Vault Pistols by 20%
Reduced damage on Jakobs Pistols by 15%
Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer

Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.

All Maliwan Weapon Damage increased by 25%
All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer

Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.

All Atlas Weapon Damage increased by 25%

Miscellaneous Adjustments

The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.

Jakobs Assault Rifles Damage increased by 20%
DAHL SMG Damage increased by 10%
Vladof Heavy Weapon Damage increased by 25%
E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.

King’s and Queen’s Call Fire Rate reduced by 50%
Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward

Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.

Attacks of Graveward now scale based on level
Reduced overall health by 20%
Increased resistances to Elemental Damage
Elemental Chance Resistance increased by 70%
Elemental Resistances increased by 30%
Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes

Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
Vault Hunters should no longer scream when affected by a DoT while shields are active.
Vending Machines will now be restocked with higher quality “Items of the Day”.
Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments

Zane

Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.

Digi-Clone Damage Increased by 38%
Drone Damage increased by 50%
Cryo Bullets damage penalty removed
Drone Rocket damage increased by 50%
Almighty Ordnance Rockets damage increased by 75%
Amara

Guardian Angel health restoration reduced from 100% to 50%
Glamour damage penalty reduced from -30% to -10%
FL4K

Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.

Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%


https://forums.gearboxsoftware.com/t/borderlands-3-hot-fixes-9-27-2019/3675684
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Dtheater78




Posts: 41

PostPosted: Fri, 27th Sep 2019 19:07    Post subject:
I just wonder the Update. Cos i didnt see any download for game to patch and its still 1.01. Or was that too somekind of hotfix ?
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0wen




Posts: 3566

PostPosted: Fri, 27th Sep 2019 21:23    Post subject:
Dtheater78 wrote:
I just wonder the Update. Cos i didnt see any download for game to patch and its still 1.01. Or was that too somekind of hotfix ?


It was a real patch for me, it was around 350 megs or so as the Epic Launcher started it up it yesterday when I first ran the launcher after the patch was released. Maybe if you are bypassing the Epic Launcher to start the game you will not get the patch.
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Fri, 27th Sep 2019 21:23    Post subject:
I think it's the number at the end that changes.
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Fri, 27th Sep 2019 21:24    Post subject:
0wen wrote:
Dtheater78 wrote:
I just wonder the Update. Cos i didnt see any download for game to patch and its still 1.01. Or was that too somekind of hotfix ?


It was a real patch for me, it was around 350 megs or so as the Epic Launcher started it up it yesterday when I first ran the launcher after the patch was released. Maybe if you are bypassing the Epic Launcher to start the game you will not get the patch.


That made me go lol Smile
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0wen




Posts: 3566

PostPosted: Sat, 28th Sep 2019 02:05    Post subject:
Sin317 wrote:
0wen wrote:
Dtheater78 wrote:
I just wonder the Update. Cos i didnt see any download for game to patch and its still 1.01. Or was that too somekind of hotfix ?


It was a real patch for me, it was around 350 megs or so as the Epic Launcher started it up it yesterday when I first ran the launcher after the patch was released. Maybe if you are bypassing the Epic Launcher to start the game you will not get the patch.


That made me go lol Smile


Well it is sad that in this day and age that you have to distinguish real patches you can see downloading versus how they are doing these hotfixes.
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Sin317
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Posts: 24321
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PostPosted: Sat, 28th Sep 2019 08:52    Post subject:
The lol part is, that you imply there was a way to start the game without its protection. You know, like a cracked version would do Wink
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sat, 28th Sep 2019 09:17    Post subject:
0wen wrote:
Dtheater78 wrote:
I just wonder the Update. Cos i didnt see any download for game to patch and its still 1.01. Or was that too somekind of hotfix ?


It was a real patch for me, it was around 350 megs or so as the Epic Launcher started it up it yesterday when I first ran the launcher after the patch was released. Maybe if you are bypassing the Epic Launcher to start the game you will not get the patch.

Actually you can now. There is a downloader in rin already so you can download/update owned games without having to install their shitty malware.


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Sin317
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PostPosted: Sat, 28th Sep 2019 10:18    Post subject:
But how do you start the game without the EGS? Wouldn't that kind of made it "cracked"?
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DaLexy




Posts: 3043
Location: Germany
PostPosted: Sat, 28th Sep 2019 10:37    Post subject:
You forget that it has Denuvo with their nice license system.


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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sat, 28th Sep 2019 10:43    Post subject:
Sin317 wrote:
But how do you start the game without the EGS? Wouldn't that kind of made it "cracked"?

I'm working on a way to do that as well (if you own the game that is of course). Epic SDK source code is public. IMO it shouldn't be so hard to come up with something to skip launcher.


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Amadeus




Posts: 2359
Location: Yes
PostPosted: Sat, 28th Sep 2019 10:53    Post subject:
Go to your Borderlands 3 savefolder ( %USERPROFILE%\Documents\My Games\Borderlands 3\Saved\SaveGames )

The folder in there will have a long hash as it's name, that's your epicuserid, you will need to copy that id later to replace the variable in the following program parameters

Create a .bat and insert the following code and replace X:\Borderlands3 with your gamepath

Code:
"X:\Borderlands3\OakGame\Binaries\Win64\Borderlands3.exe" OakGame -AUTH_LOGIN=unused -AUTH_PASSWORD=unused -AUTH_TYPE=exchangecode -epicusername="ANY_NICK_YOU_WANT" -epicuserid=YOUR_EPIC_USER_ID -epiclocale=en-US


The only things you need/want to change are the epicusername, the epicuserid and the epiclocale

The epicusername can actually be anything you want and will display ingame as such

the same goes for the epiclocale as it will set the language of the game

Save the .bat file and launch it.


Alternatively you can just add the game to Steam and use the same parameters without the game directory as launch options


The game will now launch without EGS - though you will need to have launched the game at least once through EGS as this does not bypass the Denuvo protection.

If the game launches with an error "Sorry, something went wrong, for solutions please visit: <CODEFUSION URL>" then you entered the wrong epicuserid or your Denuvo verification through EGS was not successful

You will need to start the game once through EGS again before doing this method and be sure to use the epicuserid associated with the account Denuvo was verified with


The most important for last, this will disable all online functionality!

But you can let your friends download and start the game through your account, then use this method to start the game offline and all play together in LAN with something like Radmin VPN


Yes I came up with this method, I'm amazing and have a huge peen, feel free to share.
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sat, 28th Sep 2019 11:07    Post subject:
Well i have the feeling that if you're able to provide the proper token for -AUTH_PASSWORD one it will generate license for denuvo too. They actually store it in registry unlike other platforms where its stored somewhere in the hdd.
https://dev.epicgames.com/docs/services/INT/Interfaces/Auth/index.html


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Amadeus




Posts: 2359
Location: Yes
PostPosted: Sat, 28th Sep 2019 11:14    Post subject:
demde wrote:
Well i have the feeling that if you're able to provide the proper token for -AUTH_PASSWORD one it will generate license for denuvo too. They actually store it in registry unlike other platforms where its stored somewhere in the hdd.
https://dev.epicgames.com/docs/services/INT/Interfaces/Auth/index.html


Maybe, i tried to give my friends as little data as possible required to play through LAN.

You can just extract the token from the command line parameters if you launch the game legitimately through EGS

Have not found a way to not have the game launch in offline mode though

Though from experience you would just kick each other out of the game when launching it, as happens when two people play through EGS simultaneously

Edit: Didn't work with the auth_password token if Denuvo hadn't been verified yet


Last edited by Amadeus on Sat, 28th Sep 2019 15:06; edited 3 times in total
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Sat, 28th Sep 2019 11:29    Post subject:
I just launch the game and then close EGS Smile And yes, that makes a measurable difference.
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polyluxx




Posts: 356
Location: l.e.
PostPosted: Sat, 28th Sep 2019 12:31    Post subject:
@Amadeus wow, simple end effective, thanks for sharing. This proves that you can get ,sometimes, infos and help on the hump!
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scaramonga




Posts: 9800

PostPosted: Sun, 29th Sep 2019 00:42    Post subject:
polyluxx wrote:
@Amadeus wow, simple end effective, thanks for sharing. This proves that you can get ,sometimes, infos and help on the hump!


Wink
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jackasshole




Posts: 1433

PostPosted: Mon, 30th Sep 2019 13:33    Post subject:
Have any of these patches fixed the issue of the game not loading when using dx12?!?
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0wen




Posts: 3566

PostPosted: Mon, 30th Sep 2019 15:28    Post subject:
jackasshole wrote:
Have any of these patches fixed the issue of the game not loading when using dx12?!?


The Direct X 12 start up seems really slow compared to DX 11, that is probably why they still say 12 is a beta selection for the game. I was watching a streamer that was doing the Lilith Red Chest farm to give the viewers Echocast legendary items and when he crashed and had to restart it took like 5 minutes for the game to start due to him running in DX 12 but he said overall he felt once in game the performance was better on DX 12 other then the long start up wait. Still this game has so many performance issues it seems they really rushed to get it released and they cannot even patch fast enough to fix a lot of the major issues which a lot of other companies probably would have had a big Day 1 patch ready to go.
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PickupArtist




Posts: 9941

PostPosted: Mon, 30th Sep 2019 15:30    Post subject:
dx12 will be so amazing for game devs microsoft shouted from all the rooftops , so amazing the devs dont give a rats ass and release it in beta even stating on their sites to not use it trololol

ud think microsoft would tell them to fuck off and remove it completely untill its finished as it doesnt fit their brand standards, but fuck no , nobody gives a shit about their brands or has any standards anymore
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VonMisk




Posts: 9478
Location: Hatredland
PostPosted: Mon, 30th Sep 2019 15:51    Post subject:
Somehow if I close ECS the game CTD after few hours of gameplay. It wasn't an issue before the hotfixes.


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PredOborG




Posts: 1940
Location: BG
PostPosted: Mon, 30th Sep 2019 16:01    Post subject:
PickupArtist wrote:
dx12 will be so amazing for game devs microsoft shouted from all the rooftops , so amazing the devs dont give a rats ass and release it in beta even stating on their sites to not use it trololol

ud think microsoft would tell them to fuck off and remove it completely untill its finished as it doesnt fit their brand standards, but fuck no , nobody gives a shit about their brands or has any standards anymore


They don't even use DX12 on their own games. Microsoft Flight Simulator 2020 will be DX11 Laughing Tho they plan to update it with DX12 "some day".
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gemiko




Posts: 464
Location: Proland
PostPosted: Tue, 1st Oct 2019 20:13    Post subject:
Do we need to be online for this new event - increased drop rate ?
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PickupArtist




Posts: 9941

PostPosted: Tue, 1st Oct 2019 20:17    Post subject:
unless u saw a patching process, most likely yes, i think i remember having to be logged into shift for certain things in previous bl for some seasonal drops?
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zellar




Posts: 1553

PostPosted: Tue, 1st Oct 2019 23:11    Post subject:
NEXT TO FALL!!!


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madmax17




Posts: 19770
Location: Croatia
PostPosted: Tue, 1st Oct 2019 23:32    Post subject:
zellar wrote:
NEXT TO FALL!!!
Around Christmas time Embarassed
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 2nd Oct 2019 00:26    Post subject:
better if they patch the performance issues first


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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Wed, 2nd Oct 2019 06:31    Post subject:
I've shelved this, for now, waiting for the first Story DLC. Once you beat the game and got to 50, there isn't much to do really. There is no real endgame, yet. And I just can't watch all those cringe-worthy cutscenes again, lol.
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JackQ
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Posts: 14207
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PostPosted: Wed, 2nd Oct 2019 07:37    Post subject:
Hopefully rls soon.


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Your personal opinions != the rest of the forum
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