Stalker: Legacy of Times [Cryengine mod, NR]
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lolozaur




Posts: 26310

PostPosted: Mon, 14th Oct 2019 12:07    Post subject: Stalker: Legacy of Times [Cryengine mod, NR]
Stalker: Legacy of Times is an attempt to create a STALKER-inspired game on CryEngine 2. Over the past decade, many other teams wanted to transfer the S.T.A.L.K.E.R game to the CryEngine engine, but none of them have made a full release. Many people still don't believe that this is feasible. We want to convince them the opposite once and for all. Since the beginning of development in 2016, our goal is to make a high-quality full-fledged mod based on STALKER universe.

Short story:
In the mod, the player will have to try on the role of a military engineer who stole a flash card with secret data from the bunker, and then as a result of the chase, he ended up in the territories of the third quadrant of the Chernobyl's Zone of Alienation. Now he needs to find support among the stalker factions and get acquainted with the realities of the Zone, find out what data is hidden on the card and whether he is connected with the Zone. Apply his knowledge and skills to get to the bottom of things or perish in anomalies or from the claws of a mutant, trying to survive.

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Features of the mod:
• Explore the territories to the northeast of the Chernobyl station near the borders of Belarus.
• An open world of about 4 square kilometers, including underground facilities with their own secrets.
• Continuous storyline with a wide variety of side quests.
• Implemented systems of trading, weapon modification, and equipment creation.
• New anomalies, new artifacts, a revised and improved artifact search system.
• New mutants, as well as reworked old ones.
• Random encounters, solving the puzzles and participating in legendary events.
• Custom lore, built on top of the original S.T.A.L.K.E.R. trilogy

Already implemented:
• Searching for artifacts using the detector.
• Charging the detector from the outlet.
• Bolts.
• Anomalies.
• Some mutants (bloodsucker, zombies, poltergeist).
• NPC behavior in the camp.
• Sleep in designated areas.
• Gas mask for toxic areas.
• Dialogues (will further be reworked ).
• Test inventory (text version).
• Consumables (first-aid kit, canned food, bandage, vodka, anti-rad).
• Radiation.
• Hunger.
• Bleeding.

In the plans:
• A complete RPG system (inventory, loot, trading, dialog, etc.).
• Craft of the equipment that will allow you to explore previously inaccessible places.
• Artifacts with positive and negative effects.
• Interactive areas with which you can interact using a variety of items (for example, to break the boards with a crowbar).
• English localization.



https://www.moddb.com/mods/stalker-legacy-of-times
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Mon, 14th Oct 2019 12:53    Post subject:
Well... Not sure about this one but why not..?


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 14th Oct 2019 14:40    Post subject:
Wtf, no online?! After all, judging by the survivarium and stalker online derpelopers, that's where to focus your stalker game Laughing
Let's hope for the best with this one.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ClifftonBeach




Posts: 138

PostPosted: Wed, 16th Oct 2019 06:19    Post subject:
stalker mod in cryengine is just about in meme territory. Admittedly they acknowledge it, but my money is on this being another one that comes up short of actually being something. Does look pretty nice
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vurt




Posts: 13816
Location: Sweden
PostPosted: Wed, 16th Oct 2019 07:55    Post subject:
Stalker is a cool universe and all but it always strikes me as a bit odd when someone just decides to steal someone's idea and make a game themselves with that property. doesn't usually work out in the end. i mean this is no small "mod" this is an entire game that will take years to develop. maybe they've been given permission from whoever owns the IP?
Personally i'd do something of my own that i could be proud to call my own idea.
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PickupArtist




Posts: 9904

PostPosted: Wed, 16th Oct 2019 15:23    Post subject:
the problem is if they remake the old maps we pretty much know by heart by now, all that work will be in vain as people are bored of them by now Sad
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