Jedi: Fallen Order (by Respawn)
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madmax17




Posts: 19542
Location: Croatia
PostPosted: Fri, 18th Oct 2019 15:57    Post subject:
It's like Demon's Souls.. only easier Laughing
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Fri, 18th Oct 2019 16:01    Post subject:
Meh.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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garus
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Posts: 34197

PostPosted: Fri, 18th Oct 2019 16:21    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Fri, 18th Oct 2019 16:38    Post subject:
Yea that was my impression as well...

At some points it reminds me of the last Prince of Persia game...


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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Fri, 18th Oct 2019 18:45    Post subject:
That jump and run part from the first video Laughing
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madmax17




Posts: 19542
Location: Croatia
PostPosted: Fri, 18th Oct 2019 18:59    Post subject:
Dat robot on his back, looks like a horny monkey.
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StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Fri, 18th Oct 2019 19:12    Post subject:
the movement looks too floaty, it may be responsive but idk it looks off


I can see your soul at the edges of your eyes..
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Fri, 18th Oct 2019 19:16    Post subject:
StEFaN7 wrote:
the movement looks too floaty, it may be responsive but idk it looks off
Fucking entitled kids, mane... I'm expecting at least 10 more pages of the same bs complaints before the game releases.

Devil Troll


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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StEFaN7




Posts: 5909
Location: them swamps
PostPosted: Fri, 18th Oct 2019 19:27    Post subject:
i dont think anyone said anything about floaty movement at this point, i dont have other complaints for this game until now, my opinion even back on reveal was the opposite lol

but now that i see the wall running it looks floaty, like the feet dont touch the wall or it looks too easy, like the character dosent have any weight, like that gears 1-3 vs 4-5 comparison, also looks off when in combat but probably because you can break animation, respawn is known for having one of the best movement in games so my guess in game it will feel better


I can see your soul at the edges of your eyes..
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Fri, 18th Oct 2019 21:27    Post subject:
Since I'm on the dry and nothing to play, gonna get my pirate hat and yarr this.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Fri, 18th Oct 2019 21:37    Post subject:
I'll play cause i'm gay!

(for SJWar SJWars)
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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 18th Oct 2019 22:38    Post subject:
vurt wrote:
I'll play cause i'm gay!

(for SJWar SJWars)


SSJW - Social Star Justice Wars Shocked
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TheZor
VIP Member



Posts: 5991

PostPosted: Fri, 18th Oct 2019 22:52    Post subject:
Indeed, feels like Dark Souls on training wheels meets a very bare-bones Prince of Persia (so much wallrun..), with an hint of Uncharted/modern Tomb Raider-like zomg cinematic QTE experience to top it off.. Seems pretty linear as well.
TFU was derp all along, but it had the merit of having grandiose force powers to make up for its consoleness, at least it went full retard - not that it was enough to make me finish the first TFU game. I just can't conceive hitting all kind of enemies multiple times with increasingly big HP bars with my lightsaber like it's a wooden stick, it just feels so damn stupid to me.

..I doubt I'll even bother pirating this tbh Very Happy We won't be getting any other Jedi Knight game ever again Razz
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Prandur




Posts: 2685

PostPosted: Fri, 18th Oct 2019 23:09    Post subject:
Sorry if I missed this, but did they confirm how much of DS mechanics will be in the game? I'm in particular interested in
1) No quicksaves (if you die you respawn at a certain safe place), and
2) Real risk (if you die and fail some additional test such as a corpse run, you can lose some resources).
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AKofC




Posts: 4359

PostPosted: Fri, 18th Oct 2019 23:17    Post subject:
lightsaber set to light tickle mode

also is that droid made out of vibranium? why does running the lightsaber through its chest not cut it in half?


Gustave the Steel
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Fri, 18th Oct 2019 23:35    Post subject:
A streamlined adventure: it's a Star Wars game for "everyone".

https://www.pcgamer.com/star-wars-is-for-everyone-how-fallen-order-adds-difficulty-options-to-dark-souls-inspired-combat/


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Prandur




Posts: 2685

PostPosted: Sat, 19th Oct 2019 00:17    Post subject:
Difficulty options are good news. If there was only a single difficulty in this game, I can guarantee that it would be too easy for the vast majority of people on this forum.
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Sat, 19th Oct 2019 00:32    Post subject:
Will this be playable with origin premier? I doubt it but still wanted to ask.

nvm, found the answer: https://answers.ea.com/t5/Origin-Access/Star-Wars-Jedi-origin-access/m-p/8318309/highlight/true#M10352


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Janz




Posts: 14000

PostPosted: Sat, 19th Oct 2019 00:36    Post subject:
basicly every ea title is part of premier
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Sat, 19th Oct 2019 04:14    Post subject:
Higher difficulty settings here will probably just make enemies spongier rather than smarter, though it's always good to have options. Thing is, with most modern cinederpmatic action games sadly even a heavy dose of customization can't really get rid of the stink coming from the various automatizations and simplistic designs - and this one doesn't look like it's going to be different (it's a Star Wars title engineered to appeal to the nuDisney generation after all). Here's hoping it will have at least some redeeming qualities, although expectations are even lower than thala-sirens' tits.
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Vryder




Posts: 846

PostPosted: Sat, 19th Oct 2019 05:38    Post subject:
Excerpt from that PC Gamer article:
Quote:
"We really leaned into creating these four difficulty modes, from Story Mode to Jedi Grandmaster, and they're very different experiences," Magers said. "But also, we're gamers at heart. Respawn is gameplay driven. We wanted an experience that the Star Wars fan that grew up playing all these different games can enjoy. The difficulty modes are the biggest way that we lean into that. We wanted it to still feel like a lightsaber, no matter what difficulty mode you're playing. So one of our core tenants of the difficulty tuning was not changing the number of hit points enemies have based on difficulty. On Grandmaster, you can still kill a Stormtrooper in one hit. What we're tuning is the enemy aggression. We're tuning the size of the parry window, the difficulty of these abilities to pull off. There's a really rewarding mastery loop in those higher difficulties."

So enemies apparently won't be spongier on higher difficulties.
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madmax17




Posts: 19542
Location: Croatia
PostPosted: Sat, 19th Oct 2019 12:15    Post subject:


Very linear game, looks more like Tomb Raider.
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Sat, 19th Oct 2019 12:31    Post subject:
This 'linearity' will allow / encourage a more CINEMATIC experience.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 19th Oct 2019 13:01    Post subject:
I seriously prefer storytelling linearity in a single-player game, then open world OCD nonsense.
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lolozaur




Posts: 26310

PostPosted: Sat, 19th Oct 2019 13:14    Post subject:
meh, im replaying kotor now
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Frant
King's Bounty



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PostPosted: Sat, 19th Oct 2019 13:21    Post subject:
This looks like pure console trash a la The Force Unleashed. Bleh.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 19th Oct 2019 15:13    Post subject:
I only want to know this.

Why can a Stormtrooper on ANY difficulty level withstand multiple sabre strikes... yet die instantly from a laser bolt deflected back at them?

Why does the sabre clip through the floor with no sparks, scorch marks or any indication it is the blade of immense concentrated energy, and not a torch?

Meh. Console tripe written without a care in the world for the source material, only to shovel in as many Star Wars-y 'stuff' in order to sell a generic action game. Replace everything with Tomb Raider, or Uncharted graphics (Nate with a sword), and it would be identical.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 19th Oct 2019 19:18    Post subject:
Frant wrote:
This looks like pure console trash a la The Force Unleashed. Bleh.


Hey now, TFU2 was awesome!
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madmax17




Posts: 19542
Location: Croatia
PostPosted: Sat, 19th Oct 2019 20:02    Post subject:
Kaltern wrote:
I only want to know this.

Why can a Stormtrooper on ANY difficulty level withstand multiple sabre strikes... yet die instantly from a laser bolt deflected back at them?

Because of *karma power +4000* Laughing trying to kill a Jedi is a great crime, punishment is death.
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garus
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Posts: 34197

PostPosted: Sun, 20th Oct 2019 11:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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