Most reviewers with lower hours probably are just talking about the main game. Seems like most rush the playthrough to get to the end due to deadlines.
Most reviewers with lower hours probably are just talking about the main game. Seems like most rush the playthrough to get to the end due to deadlines.
I see no need for every game to be open world with filler fetch quests, especially that Outer Worlds seems to have a lot of replayability, since it looks like there are no objectively "better" choices.
Most reviewers with lower hours probably are just talking about the main game. Seems like most rush the playthrough to get to the end due to deadlines.
Don't forget the difficulty they play on.
Hopefully they called it gamejourno difficulty
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I see no need for every game to be open world with filler fetch quests, especially that Outer Worlds seems to have a lot of replayability, since it looks like there are no objectively "better" choices.
Yea quality over quantity. Games are getting longer and longer but not exactly better and better. Rather the opposite.
The Assassin's Creed games are longer than ever. But i still prefer good old AC2.
Gotta use your players' time wiseley.
But they are all desperately trying to fill the gigantic gameworlds they are creating.
I see no need for every game to be open world with filler fetch quests, especially that Outer Worlds seems to have a lot of replayability, since it looks like there are no objectively "better" choices.
Yea quality over quantity. Games are getting longer and longer but not exactly better and better. Rather the opposite.
The Assassin's Creed games are longer than ever. But i still prefer good old AC2.
Gotta use your players' time wiseley.
But they are all desperately trying to fill the gigantic gameworlds they are creating.
Amen. I already felt The Witcher 3 was too long and that was very good quality. I'm VERY much in favour of shorter stories with an over-reaching arch that is easier to track (Elder Scrolls Online does this pretty well). It means you can finish the game in several periods of time. My big problem with all these "big" games, is that I drop them half-way through and because the storylines and so on are all tangled, I can't pick it back up again.
Even with a relatively simple game as Borderlands 2, I spent half an hour reading Wikipedia entries to get back up to speed because I continue a character I had made two years ago. I wish games would add some feature that gives a brief of what happened before. Baldur's Gate did that 20 years ago but games today can't be bothered it seems.
Wondering wihich difficulty to start. Supernova seems cool but I hate the fact we can only fast travel to the ship. Seems like completely unnecessary chore
Any idea if the saves of the game pass version will be compatible with epic/isodemo version?
Of course. MSstore UWP versions use different executables, but the rest is largely the same. And no one said Outer Worlds is UWP anyway, since Microsoft dropped that requirement recently.
Wow, the Xbox Game Pass is a bargain - €4 for so many games including Outer Worlds? And first month is only €1 ... well it will a cheap way to play some new games over Christmas.
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