The Outer Worlds (Obsidian)
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Mister_s




Posts: 19863

PostPosted: Sun, 27th Oct 2019 12:00    Post subject:
Kaltern wrote:
I'll be honest, this feels like a great game (the narrative is, on the whole, excellent), wrapped up in dumb - specially re-designed for consoles. The simplified graphics, the obvious lack of proper PC support, the very simple gunplay - and the ridiculous anims for 'special moves'... all feels like the publisher thought 'hmm, this won't appeal to 16yr olds as much as we think.. better add some stuff that us people in suits think young people will want.

You described it perfectly sir. The design decisions are completely and utterly by the book, mass appeal is the major term here. Good and fun game, but could've been much much more. That can probably be said about all modern Obsidian games though.
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Nodrim




Posts: 9624
Location: Romania
PostPosted: Sun, 27th Oct 2019 12:21    Post subject:
Money is a factor as well. Obsidian was always on the brink, so probably the studio had to cut some corners every time. I'm quite curious how things will turn out under Microsoft's regime.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 27th Oct 2019 12:29    Post subject:
How's the enemy variety ? Everytime I take a look on twitch I see one guy shooting manticores. Small manticores, big manticores, medium manticores. ffs.


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JBeckman
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Posts: 35031
Location: Sweden
PostPosted: Sun, 27th Oct 2019 12:37    Post subject:
Nodrim wrote:
DCB wrote:
Nodrim wrote:
She's like a teenage lesbian girl

Isn't she supposed to be an asexual lesbian or some shit? Which is why the Codex's panties are in a twist over it.


I'm not so keen on these complex labels. I guess she is asexual or something along those lines. I don't see this as a problem. The way she is written, her facial animations and the voicing make her adorable. Very Happy


Need to progress a bit further and see what the game throws in terms of companions, companion banter and quests.

Codex info made it seem like the dialogue and choices were very poorly constructed forcing the player into specific branches for how this would then be developing with limited player input for whatever you end up with but then it's Codex I suppose and I have played most of the recent Bioware games other than Anthem and well one could also see how things changed for other studios like Bethesda from Fallout 3 to Fallout 4 and basically one-liners and emotes being the way people converse in the future.

Then again mass appeal and what's popular and the whole old broken butchered medieval English and a couple of small novels worth of text for even getting to the point isn't inherently better either plus budget, voice acting (Budget for localizations as well.) and scripting, design and narrative branches and all the work for every little choice and consequence that might be.


However for the moment I'm stuck on the UN Reliable because I should apparently have shot the Spacer First corporate security staff as the game will crash on exiting the ship and getting into conversation on some ridiculous landing fee.
(Woman I am just stealing the ship for personal purposes if some plot driven bastard hadn't nicked the conveniently pocket portable power source.)


...Spacers Choice perhaps.
(Spacers die first from what it's leaning towards if nothing else. Razz )


EDIT: Now that EA's looking to bring stuff back to Steam maybe it's time for a forced playthrough of Inquisition again, with some mods for the Time-Wasting War Table of what the shit was this gameplay design idea.
(Not quite to the state where I need a forced playthrough of Andromeda though, begone from earth losers we'll just chance it on the Reaper situation but without you to mess it up even worse!)


Last edited by JBeckman on Sun, 27th Oct 2019 12:42; edited 3 times in total
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Sun, 27th Oct 2019 12:39    Post subject:
Mister_s wrote:
... mass appeal is the major term here. Good and fun game, but could've been much much more. That can probably be said about all modern Obsidian games though.


Um... no.

Pillars of Eternity II begs to differ.

I think the lack of success of PoE II was a big (read 'massive') disappointment for the studio. One can see how much soul has been put into that game (I am still playing it, enjoying it and also understand why it did not have an appeal to the masses). And to see the game (almost) fail is a major letdown for the team at Obsidian. Now "why" is has failed is a different discussion here. But it's clear they took now a very MUCH safer route with this Outer Worlds game.

Coming from PoE II to this... is... at least from an aesthetic point of view, like exiting a museum and entering a circus. And if you're a person that's passionate about art and serious subjects, that circus might not be the perfect place to entertain yourself...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 27th Oct 2019 12:41    Post subject:
JBeckman wrote:
I should apparently have shot the Spacer First corporate security staff as the game will crash on exiting the ship and getting into conversation on some ridiculous landing fee.


Hmm, I didn't and could get through it. However, I have put my points in speech though, so I just lied about being an inspector when I left the ship. Could be the difference.


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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Sun, 27th Oct 2019 12:44    Post subject:
It's been pretty unstable in general here, part of it is due to the aging hardware no doubt although it's the only game so far that's given me a repeatedly hard time although it looks like other players are also running into random crashes so not entirely a isolated case either but I'm thinking I'm going to wait for at least one patch and then redo a new character and just see how it goes, more quick saving and manual saving this time too so I don't get stuck with a very troubling AI for this ship.
(Now where's the uninstall for this junk, surely I can pick up a better one somewhere on this planet.)
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Nodrim




Posts: 9624
Location: Romania
PostPosted: Sun, 27th Oct 2019 12:45    Post subject:
blackeyedboy wrote:
Mister_s wrote:
... mass appeal is the major term here. Good and fun game, but could've been much much more. That can probably be said about all modern Obsidian games though.


Um... no.

Pillars of Eternity II begs to differ.

I think the lack of success of PoE II was a big (read 'massive') disappointment for the studio. One can see how much soul has been put into that game (I am still playing it, enjoying it and also understand why it did not have an appeal to the masses). And to see the game (almost) fail is a major letdown for the team at Obsidian. Now "why" is has failed is a different discussion here. But it's clear they took now a very MUCH safer route with this Outer Worlds game.

Coming from PoE II to this... is... at least from an aesthetic point of view, like exiting a museum and entering a circus. And if you're a person that's passionate about art and serious subjects, that circus might not be the perfect place to entertain yourself...


I think it's worth noting that this game is made by a different team and with the money received from a subsidiary of 2K.
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Sun, 27th Oct 2019 12:47    Post subject:
It's the same company.

And the response / feed-back, money, success or failure will be directed towards the same name: Obsidian.

The game bears the 'Obsidian' brand.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Mister_s




Posts: 19863

PostPosted: Sun, 27th Oct 2019 13:33    Post subject:
blackeyedboy wrote:
Mister_s wrote:
... mass appealis the major term here. Good and fun game, but could've been much much more. That can probably be said about all modern Obsidian games though.


Um... no.

Pillars of Eternity II begs to differ.

I think the lack of success of PoE II was a big (read 'massive') disappointment for the studio. One can see how much soul has been put into that game (I am still playing it, enjoying it and also understand why it did not have an appeal to the masses). And to see the game (almost) fail is a major letdown for the team at Obsidian. Now "why" is has failed is a different discussion here. But it's clear they took now a very MUCH safer route with this Outer Worlds game.

Coming from PoE II to this... is... at least from an aesthetic point of view, like exiting a museum and entering a circus. And if you're a person that's passionate about art and serious subjects, that circus might not be the perfect place to entertain yourself...
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Sauronich




Posts: 2062

PostPosted: Sun, 27th Oct 2019 13:37    Post subject:
Finished Edgewater and... I'm not seeing what all the praise is about? Never expected I'd be saying this about a supposed F:NV spiritual successor from Obsidian.

At first I was thinking "yes, the combat is pretty bad, and the AI is brain-dead, but Obsidian's writing and world-building should save the day, right?". Well, it's been a huge disappointment in that regard.

The world feels bland, empty and lifeless, the buildings/enemies/loot are all the same, the writing so far is competent but nothing to write home about, and the humor is mostly slight variations of the same "corporations bad, m'kay" theme.

I mean, I've played like 15 minutes of Disco Elysium (waiting for the ultrawide patch), but those 15 minutes were more interesting than the entirety of the first planet in TOW.


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Mister_s




Posts: 19863

PostPosted: Sun, 27th Oct 2019 13:48    Post subject:
Edgewater is kind of a tutorial area I think.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 27th Oct 2019 14:23    Post subject:
One problem I do have with this game is the lack of worthwhile exploration. I think because of the inordinate amount of ordanance (See what I did there Cool Face ) it's not quite as 'dangerous' to go exploring, and when you do look for stuff... you don't really find anything.

On the same note, I think the weapon and armour upgrade path is also crap because you can spend a few bits and parts upgrading and repairing a nice gun or suit.. and then 5 mins late come across one better than what you just made - but for or really good reason.

I like the game, I will finish it.. but there is something I can't quite put my finger on that just sets it only as a 'pretty good' rather than the masterpiece we were expecting.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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AKofC




Posts: 4359

PostPosted: Sun, 27th Oct 2019 15:14    Post subject:
Yeah, weapon and armor appear to be pretty bland. I'm on Monarch now after doing Groundbreaker.

Unsure if there's anything new, but it seems like upgrade paths are just the same model with a MK2 added on. If there's any visual difference, it's probably minor enough that I haven't noticed.

Companions are pretty uninteresting so far. The most interesting one was the priest guy, but that's a bad thing because he's only slightly interesting, and it seems there's not much to companion quests. His companion quest was pretty lame and it just made me feel like he was written poorly.

Dunno if that letter thing with the mechanic companion was her companion quest, but if it was, eugh.

Companions could have benefited from some CA loving.

The dialog, while amusing enough isn't really grabbing me. After Disco Elysium, TOW's poking it to corporations and capitalism just seems shallow.

Though I've yet to really see the long term consequences of the choices I made, so here's hoping, since so far, most of the C&C is basically done when turning in a quest. Like who do you give the thing you found in the dungeon to, and not something like an event in the dungeon that makes the quest branch out depending on your choices.


Gustave the Steel
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sun, 27th Oct 2019 15:53    Post subject:
Enjoying this @supernova especially with the mod where your can save anytime in snova; you can also fast travel anywhere but I disabled it. Sure graphics wise reeks of consoles but its a fun game. Given that we expect 3 more AAA games till mid Nov its a good game to pass the time Smile


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 27th Oct 2019 17:03    Post subject:
I completely agree - it's a good way to pass the time until the next AA game. (That will of course fully justify the £$€50 price tag, will be more or less bug free, will be 60-80 hours of quality game play and won't be bug ridden console port trash in anyway... Laughing )

I DO hope RDR2 isn't terrible.

In the meantime, I'm still playing my dirty secret game... EDF Iron Rain... Razz


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 27th Oct 2019 17:14    Post subject:
It showed I played too much WoW and racing games the past months. My aim was retarded and took a while, good that I wasn't playing some shooter. Laughing


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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Sun, 27th Oct 2019 17:26    Post subject:
I'm enjoying this in 1-hour bursts. The story and style isn't particularly deep and it's got a light tone to it that makes it difficult to really dig into. It is however pretty much as the creators described it from start: it's not meant to be on the same level as the fallout series.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Ampee




Posts: 1986

PostPosted: Sun, 27th Oct 2019 17:44    Post subject:
Kaltern wrote:
I completely agree - it's a good way to pass the time until the next AA game. (That will of course fully justify the £$€50 price tag, will be more or less bug free, will be 60-80 hours of quality game play and won't be bug ridden console port trash in anyway... Laughing )

I DO hope RDR2 isn't terrible.

In the meantime, I'm still playing my dirty secret game... EDF Iron Rain... Razz


RDR2:
Its just what is your expectation:
Fast travel, skills, character leveling, loot? RDR2 has none of that.

Horse riding, crafting one item at a time, story, long cutscenes, character interaction, collectible hunting: RDR2 is your game.

Make sure to have at least 6 hours straight, otherwise the "got me hooked" won't happen. Neither 4 out of 4 collegues played RDR2 while playing only 2 hours straight: all of them told me its a shitty game, they dont get it.
I've played it like 10 hours per session and couldn't be happier that I did. It was one of the best xmas I had in recent years.
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komputerwelt




Posts: 129

PostPosted: Sun, 27th Oct 2019 18:39    Post subject:
This game isn't the messiah that some of the reactions seem to make it. Yes, it's a good game overall, but it's really not what people make it to be IMO. I feel that people have waited for a "Fallout New Vegas" style game for so long that it is really easy to go overboard in praising the game.

Personally, I think the world is a bit bland, and the story/lore does not really attract me into spending more time with the game (but I will finish it, of course). The combat is seriously shitty and feels like a chore and is nothing similar to Fallout's IMO. There's tons of loot and you amass things like weapons and mods and supplements/foods etc that the game doesn't really encourage you to use, unless playing in the ultra realistic mode, I guess.

So far from what I've seen, the planets are nice but not that interesting, a copy paste of buildings with some enterable ones and loads of loot that nobody needs. Dialog is good but sometimes feels forced, like how dialog-centric they made the game, so much dialog that they forgot there should be some fun in other aspects - especially combat.
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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Sun, 27th Oct 2019 19:33    Post subject:
Unfortunately, as always happens with modern games aimed at the mainstream audience, it is required of veterans (like most of us are) to "accept" several compromises and decisions designed to please the lowest common denominator. In my case, as soon as the gameplay footage for this game started to pop up it became evident that I had to lower my expectations from the initial ecstatic "holy shit Obsidian are making New Vegas in space" to a milder "welp, it looks like a casual RPG, but it might still have redeeming qualities".

I'm liking the game despite its accessibility and limitations, but there's always that melancholic aftertaste screaming for vengeance. I can't even blame them rose-tinted glasses since I did a full modded New Vegas playthrough just a few months ago and it was just as incredible as the first time. Alas, I don't think we'll ever see anything like that again. I hope I'm wrong though.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 27th Oct 2019 19:36; edited 1 time in total
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PickupArtist




Posts: 9939

PostPosted: Sun, 27th Oct 2019 19:34    Post subject:
[quote="Ampee"]
Kaltern wrote:

Make sure to have at least 6 hours straight, otherwise the "got me hooked" won't happen. Neither 4 out of 4 collegues played RDR2 while playing only 2 hours straight: all of them told me its a shitty game, they dont get it.
I've played it like 10 hours per session and couldn't be happier that I did. It was one of the best xmas I had in recent years.


do u realize what u are saying ... 10 hour sessions ... wtf is this 2004 warcrack ? no normal person has the time in the day, max 2 hours and u tell em they need 10 to have some fun Surprised

ur mental dude, if a game doesnt catch me in the first 15-30 mins, they fucked up and i move on, im becoming 40y old next year, im at the halfway point if im lucky ( i feel already like im at the 75% waypoint) . no time for bullshit grinds and ui limited one at a time crafting bullshit , every second is ticking down my lifemeter and some lazy dev who cant be bothered to add quality of life ui stuff, can suck my dick

zelda 1 and snes captured me within the first min of playing and it kept going and going and going, it was magical, new skills , new stuff gradually introduced , not puked all over my face cause devs dont play their own games anymore , play 10 hours .... wtf man... unreal

this whole 100+hours of gameplay, its a disease, most of it can be condensed to 10 hours and would be way more memorable , then all this outdrawn rince repeat shjit
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Ampee




Posts: 1986

PostPosted: Sun, 27th Oct 2019 19:54    Post subject:
[quote="PickupArtist"]
Ampee wrote:
Kaltern wrote:

Make sure to have at least 6 hours straight, otherwise the "got me hooked" won't happen. Neither 4 out of 4 collegues played RDR2 while playing only 2 hours straight: all of them told me its a shitty game, they dont get it.
I've played it like 10 hours per session and couldn't be happier that I did. It was one of the best xmas I had in recent years.


do u realize what u are saying ... 10 hour sessions ... wtf is this 2004 warcrack ? no normal person has the time in the day, max 2 hours and u tell em they need 10 to have some fun Surprised

ur mental dude, if a game doesnt catch me in the first 15-30 mins, they fucked up and i move on, im becoming 40y old next year, im at the halfway point if im lucky ( i feel already like im at the 75% waypoint) . no time for bullshit grinds and ui limited one at a time crafting bullshit , every second is ticking down my lifemeter and some lazy dev who cant be bothered to add quality of life ui stuff, can suck my dick

zelda 1 and snes captured me within the first min of playing and it kept going and going and going, it was magical, new skills , new stuff gradually introduced , not puked all over my face cause devs dont play their own games anymore , play 10 hours .... wtf man... unreal

this whole 100+hours of gameplay, its a disease, most of it can be condensed to 10 hours and would be way more memorable , then all this outdrawn rince repeat shjit


yeah, easy choice for you then, RDR2 is not the game you are looking for.

There are still people who play 10 hours straight.
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PickupArtist




Posts: 9939

PostPosted: Sun, 27th Oct 2019 19:58    Post subject:
any rockstar game nor mediocrity is what im looking for Very Happy , i honestly doubt i will still see another open world rpg gaming masterpiece and/or good mod support in my lifetime Sad
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Sun, 27th Oct 2019 20:11    Post subject:
This isn't true open world though, it's more like Kotor 2 with areas of various size that you enter.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Nodrim




Posts: 9624
Location: Romania
PostPosted: Sun, 27th Oct 2019 20:14    Post subject:
PickupArtist wrote:
any rockstar game nor mediocrity is what im looking for Very Happy , i honestly doubt i will still see another open world rpg gaming masterpiece and/or good mod support in my lifetime Sad


I'm gonna do this again because is funny. You don't look for mediocrity and yet you manage to play a lot of mediocre games. Laughing

Frant wrote:
This isn't true open world though, it's more like Kotor 2 with areas of various size that you enter.


Honestly, I can't remember how it was in Kotor 1&2, but the sense of exploration in Outer Worlds isn't all that great. The game is missing something in this regard. There are a ton of unique items, but they are not very exciting and the locations for side quests don't hold that much atmosphere.
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Ampee




Posts: 1986

PostPosted: Sun, 27th Oct 2019 20:19    Post subject:
Frant wrote:
This isn't true open world though, it's more like Kotor 2 with areas of various size that you enter.


yeah, you basically go from planet to planet where you have different chunks to explore.
Somewhat it makes sense as probably not all of the planet is colonized.
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tonizito
VIP Member



Posts: 51453
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 28th Oct 2019 00:00    Post subject:
Well, I'm still in the first area but I'm liking the game way more than expected. Low expectations FTW?
So many posts here complaining about the combat, what are you mens comparing it against to call it shitty? It's far better than FO3/FO:NV (what isn't Laughing) and on par with FO4, can't really understand the criticism aside from being really really easy. Or maybe you guys wanted turn based combat?

Also, unless it gets seriously bad on other planets, I've finally "fixed" most of the stuttering with fullscreen & vsync & unlimited fps(ingame) + RTSS locked at 59 + power managagement max(duh)& low latency mode on(did they seriously just renamed the old "frames to render ahead"? dafuq) on nDerpia's CP AND added it to the list of CFG exceptions. Phew Embarassed


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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VonMisk




Posts: 9475
Location: Hatredland
PostPosted: Mon, 28th Oct 2019 00:12    Post subject:
So just left Groundbreaker and the way you get your fourth crew member is just insult to injury. That's not even lazy writing - it's shit.

Overall a pleasant time waster but when it was so hyped with slogans like "original makers of Fallout" it just feels mediocre. The AI is rudementary, both the enemies and especially your crew which have two modes - rushes gun blazing and dying (I can't imagine playing on the ironman with their permadeath) or switching between range and melee weapons - I'm talking to you Vic or doing nothing.
So far the dialogue is nothing to write home about. The worst part there are some nice parts like the Edgewater ending.

And when you have played the Disco Elysium with it's great writing, madness and all the feels this is just almost soulless.

Still enjoyable but at the same time a dissapointment.


sar·​casm | \ ˈsär-ˌka-zəm \
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madmax17




Posts: 19612
Location: Croatia
PostPosted: Mon, 28th Oct 2019 00:44    Post subject:
Finished, great ride.

Like I said, story, atmosphere, dialog, all great, this game does some thing better then ME and Fallout.

Interaction between crew-mates is also great.

Not sure what happened with GFX, why the weapon effects are so ugly. Mods can make this game a 100 times better.

But a great use of the Unreal engine. What they could have done with a bigger budget is the question.

8.5/10
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