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VonMisk
Posts: 9557
Location: Hatredland
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Il_Padrino
Posts: 8273
Location: Greece by the North Sea
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Frant
King's Bounty
Posts: 24975
Location: Your Mom
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Posted: Sat, 2nd Nov 2019 20:49 Post subject: |
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Finished it in ~25-27 hours. Ending was better than the majority of the game. I could write about what I wish they had done better but I can't be bothered. They had a great framework built, it just lacked focus, attention to detail (there were some nice touches), a more engrossing story and the balance of the game was off (too easy/too much focus on loot, loot and loot).
The last couple of hours raised my appreciation to 7/10.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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Posted: Sun, 3rd Nov 2019 18:42 Post subject: |
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I finished the game myself as well. I enjoyed the last part of the game. My views:
- Byzantium felt rushed. Big ass map, very little to do. A few fetch quests and that's it. I didn't spend much time there at all which is silly considering how it has so much potential.
- The game could have used more small locations like the relay station. Derelict ships, small moons, asteroid mining stations, etc. would have fleshed out the game a bit more
- Playing on hard (I switched over when I reached Monarch) it was quite well balanced for a thief character but I can imagine that if you went for a more combat-oriented build, the game would be too easy then still. As a thief, I pumped all my points in tech, stealth and speech and only went up to 50 for guns and didn't put anything in armor or defense nor leadership. It made the final fight VERY easy - hack, disable, end of game - which I liked in a Deus Ex kind of way but I never felt that other combat situations were especially hard. I died a few times but a quick reload always got me through it a second time. So basically: I'd advice you to be a hacker/rogue kind of character
- the variety in enemies is a bit weak. You got different kinds of human opponents which basically determines which weapons they use and then you got a handful of monsters. They did try to make each monster behave in a different way, each having a different way to ideally defeat them which is good but a bit more variety would have gone a long way. It's not a game breaker but more a "what if they could release a major upgrade and improve the game" kind of thing.
- You really really don't need 95% of all food/medical items you pick up. The health boost, regen boost and inhaler were the three things I had on me and I only ever felt I needed the inhaler.
In the end, it was an enjoyable ride but you could tell corners were cut. I felt like KOTOR 2 (not counting the end which was a mess) where you felt like you were walking through a movie set - it all feels a bit artificial, not quite right, because they didn't have enough funds to get it all polished up. There was also a bit too much asset re-use.
I liked the twist about Earth in the end which made the pieces fall together. At least the story writers got to put in enough effort to tie it all together. I just wish they had revealed what happened to Earth. It's cool in a way that it's unknown (sequel anyone?) but if there's not a sequel it does feel like a big question mark left unanswered.
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Frant
King's Bounty
Posts: 24975
Location: Your Mom
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Posted: Sun, 3rd Nov 2019 20:49 Post subject: |
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Yes. Monarch is kind of a drag as well as having a lot of focus (side quests, companion quests, faction quests etc.) compared to the other places. Once you've finished Monarch (you'll get ~2-3 quick quests to Monarch later but they're short) it gets better and less of a chore and the story finally (to some extent) takes off.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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tonizito
VIP Member
Posts: 52325
Location: Portugal, the shithole of Europe.
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Posted: Sun, 3rd Nov 2019 21:25 Post subject: |
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My advice is uncover everything on monarch to unlock fast travel, then start the quests. My post yesterday was after doing the first, today did the latter and it was much better.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 3rd Nov 2019 22:10 Post subject: |
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| tonizito wrote: | | My advice is uncover everything on monarch to unlock fast travel, then start the quests. My post yesterday was after doing the first, today did the latter and it was much better. |
I did something like this. First thing I did after finishing Edgewater was to land on the *Very Dangerous* land pad. I just ran across the whole map to the Stellar Bay skipping the whole quest about talking with that underground grandma in Groundbreaker. But then I decided to go to Groundbreaker because I was too low level for Monarch. It made the planet much more bearable when I had quests in Monarch.
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VonMisk
Posts: 9557
Location: Hatredland
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dethy
Posts: 3580
Location: Conclave of Shadows
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Posted: Sun, 3rd Nov 2019 23:01 Post subject: |
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Heh, Monarch is funny though. I ended up killing everyone in one area because someone was being a dick to me so I shot his face and everyone started attacking me.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
OS: CachyOS because fuck Windows!
Derpsole: Nintendo Switch, Derpstation 5 Pro
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ixigia
[Moderator] Consigliere
Posts: 65425
Location: Italy
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Posted: Sun, 3rd Nov 2019 23:21 Post subject: |
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| PredOborG wrote: | | tonizito wrote: | | My advice is uncover everything on monarch to unlock fast travel, then start the quests. My post yesterday was after doing the first, today did the latter and it was much better. |
I did something like this. First thing I did after finishing Edgewater was to land on the *Very Dangerous* land pad. I just ran across the whole map to the Stellar Bay skipping the whole quest about talking with that underground grandma in Groundbreaker. But then I decided to go to Groundbreaker because I was too low level for Monarch. It made the planet much more bearable when I had quests in Monarch. |
Indeed, fast-traveling is the way to go since the world (in general) is not interesting enough to explore twice. There are no surprises nor dynamic events that spice things up, so at some point it basically becomes a matter of brainlessly jumping from spot to spot just to complete specific quests without caring about anything else. Monarch didn't pester me more than the other areas, it's the overall (static) design that feels lackluster in terms of immersion.
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StEFaN7
Posts: 6367
Location: them swamps
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Posted: Mon, 4th Nov 2019 19:43 Post subject: |
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this game started so strong then halfway through the second planet already kinda lost interest
very overrated game, all these high reviews and praise maybe in todays scene it stands out but its just an average game once you see all its limitations.
I can see your soul at the edges of your eyes..
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Posted: Mon, 4th Nov 2019 20:52 Post subject: |
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Yea it's pretty generic all in all
and pretty forgettable too, I finished it and can't remember any names other than SAM and Vicar.. Max?
That after doing all their companion quests as well.
The planets are rather boring as well, they seem like colorful randomized garbage straight out of No Man's Sky.
It started out quite alright with the first planet (which in itself was pretty boring just like the other planets but the story was decent enough and the town was okay, plus decent pacing) though it resolved kind of abruptly.
Everything is kinda samey, the weapon diversity feels non existent. The game is too easy even on Hard.
If you spec right you're pretty much unstoppable and maxed out'ish half-way through the game (double stats from companions, say what?)
It doesn't really feel like you're becoming unique when speccing your character, most characters are likely gonna end up the same except for the choice of weaponry.
Sneaking feels weak and tedious, no crazy multipliers either. Plus a lot of the game is open areas full of big enemy packs which seem to spot you pretty much always, you get one guy down and that's it for the stealth approach.
Graphics are nothing special. Except for the at-times nice screen space reflection I honestly think Fallout 4 looked better. Plus it's sooooo blurry without mods and the mods are sadly not perfect.. yet.
Monarch was straight up awful. Back to the lack of diversity. Feels like there was 4-5 types of animals/monsters and that's it (with varying sizes and colors of course). Again, very No Man's Sky'ish.
Exploration does not feel very rewarding with how samey everything is and how you're not gonna run into something unique, fun and rewarding. Plus the overabundant samey loot, half-way through the game you don't even explore for the loot anymore because you know what you're gonna get and you don't need it anymore.
The factions sound interesting but you can't really pick one and go against the others or go against them all.
The Choices seem... limited to say the least. I mean guess there is two main branches for your choices as far as the ending goes but that's it.
Byzantium was supposed to be the BIG CITY. The hub for the colonial civilization.
But it was.. like 3 streets. Remember the Imperial city in Oblivion? A game from 2006? How much going on there? Between a prison, a crazy imperial library, sewers, different city districts and a magicians college it had more depth than almost all of Outer Worlds combined.
I really feel like this was supposed to be the Bethesda slayer or at the very least their equal.
I do not think it managed to fill those shoes. It was more like what Saint's Row is to GTA.
Even Fallout 4 was more interesting to me (except for the whole settlement garbage)
Plus no radio? I mean Atom Bomb Baby!!?!
Was definitely happy when it was over, thank god you were able to skip so much of the uninteresting combat with the dialog skills.
Though the prismatic hammer had a pretty cool AOE charge attack which with 100 points in Science and those +50% perks did nice crits. So that was kinda fun.
All in all not a game with a lot of depth and character.
Most overrated game in a long time?
Maybe I shouldn't have played Disco Elysium first.. it was so good full of depth and character in comparison.
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Posted: Mon, 4th Nov 2019 22:09 Post subject: |
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Well, I agree with those points but I still liked the game. Could give it 6 or 7/10 because as I said it still had some charm in it and wasn't completely soulless even tho almost everything was absolutely static.
The companions were interesting and everyone had a different story but IMO the problem with them was that they looked too similar in appearance, only that redhead was distinguishable from the others (and SAM of course). They all look like the same man, who only changed his hair. The weird facial expressions in the game don't help either. When you put the same type of armor on them, they all look like 1 person. The quests should've also had something unique in them, like a feature or location. In the Felix quests you go to a base in Syllas but still looked like everything else. Perverti was annoying me too much with her stupid lesbian teen love story.
Until the end of the game I still didn't understand if there is any difference for wearing light or heavy armor other than some stats. And you wield a spear but use it like a hammer which was very weird.
There were some nice hidden places in the game but they didn't matter because all unique weapons you find sucked. Can't modify them and they are all super low level. Maybe I had to get 100 Science for that -90% tinkering cost and try to upgrade them to 30 and see if they are cool.
There were some interesting stories in the game. Like that guy, hidden under a bridge in Monarch who was living with 2 defender bots, a cow and a cooking robot. He will attack you, if he sees you because he has never seen another human other than his crippled dad and vegetable mom who died when he was a kid as the terminal with his dad's diary logs say.
You can kill couple of baddie from stealth with a sniper if you use the slow-mo.
Honestly it was better that Byzantium is small. After Monarch I just wanted smaller maps and get over it despite liking the game. More than 25-30 hours are too much for it I started killing every Board guy in Byzantium and after to speed it up as I wasted too much time in Edgewater and Monach. And yes, the game is too easy even on Hard. Even alone I could take out 7-8 enemies with just a little sweat.
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Posted: Fri, 8th Nov 2019 01:25 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 08:24; edited 4 times in total
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Posted: Fri, 8th Nov 2019 01:41 Post subject: |
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Can't compare this with bethsesda, exploration means bigger maps, that means much more money. This game had a limited budget. Not sure how the UNreal engine would handle a huge map memory wise, all the creatures and objects.
Betshesda was first to master the yuuge map with hand placed objects (rocks) like Morrowind.
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Posted: Fri, 8th Nov 2019 08:23 Post subject: |
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| Interinactive wrote: | Such a disappointment
The dialogue was really great at the start, everyone elaborated on everything and seemed interesting, but it got old quick. Everyone's a comedian and the writing paints them as eccentrics who aren't really all that funny.
The shooting mechanics are subpar and easily the worst thing about the game. There's no challenge after the first few hours either (hardest difficulty). Without even buying anything you will end up with thousands of rounds of ammo, dozens of medkits/lockpicks/bits and more food and water than you'll ever need to use. Being able to steal things so easily doesn't help, and if you are caught, there are too many get out of jail free cards on offer.
I think anyone comparing it to a Bethesda game is getting a bit ahead of themselves. They told players not to do this, but since they're doing it anyway, it's only fair to counter what's being said. The RPG aspects are far better than any Bethesda Fallout game for sure, but that's where it ends. Without even going into how what mods offer, the vanilla FO4 has better weapon & armour customisation, exploration, weather types, items, modes of travel, enemy types, gore, dismemberment, visuals, atmosphere, wildlife, character variety, weapon types (and so on) - these are things that feel much cheaper in this game. And the AI is atrocious.
I gave up after 30hrs. I wish it was easily moddable, you could fix a lot of what makes it so average.
Bethesda's worlds are much more interesting, particularly for exploration. This is why FO:NV was so good, it offered the best of both worlds. |
It only took me 30 hours to finish all quests, story can probably be rushed in 10 hours. It starts very strong but loses alot of steam like you said, I still find it better than FO4 (modding doesn't count for me), but only slightly. It's definitely not NV, and being spoiled by the writing of Disco Elysium I didn't even feel like reading all the dialogue in the last few hours of the game, except for the important parts.
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Posted: Fri, 8th Nov 2019 13:50 Post subject: |
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Posted: Fri, 8th Nov 2019 15:54 Post subject: |
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I have no idea why this got great reviews, but I am happy it was succesfull. I hope with Microsoft money they can make a proper game.
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Posted: Fri, 8th Nov 2019 16:29 Post subject: |
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| Mister_s wrote: | | I have no idea why this got great reviews, but I am happy it was succesfull. I hope with Microsoft money they can make a proper game. |
Its release coincided with the Bethesda hate shifting to a higher gear again, got them some free publicity for sure.
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ixigia
[Moderator] Consigliere
Posts: 65425
Location: Italy
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Posted: Fri, 8th Nov 2019 16:33 Post subject: |
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| inz wrote: | | Mister_s wrote: | | I have no idea why this got great reviews, but I am happy it was succesfull. I hope with Microsoft money they can make a proper game. |
Its release coincided with the Bethesda hate shifting to a higher gear again, got them some free publicity for sure. |
Yeah, the only explanation that I have for the glowing journoviews is that the game was rated so highly as some form of protest against Bethesda's online disasterpiece, then the relatively bug-free state of the release and the fact that the experience is so accessible à la My first RPG helped as well. Calling it "New Vegas in space" however is just plain misleading and dishonest, there is simply no comparison between the two titles in terms of quality and scope. Then again, journos gonna journo.
I hope they do continue the franchise though, there is a lot of potential ready to be unleashed here. The many compromises for the mainstream audience and shortcomings in terms of design ruined the Obsiparty in one way or another, but it's evident that they had good intentions and tried to make the most of their limited resources, with a fairly positive result in my opinion.
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Posted: Fri, 8th Nov 2019 17:24 Post subject: |
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NV is almost a decade old now. How many of those "journos" have only heard of it but never actually played it?
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Posted: Fri, 8th Nov 2019 19:12 Post subject: |
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I prefer the space flight from Borderlands 3, it's much cooler.
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| Page 24 of 29 |
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