Also why is Rockstar always limiting their Fov sliders so hard?
Because the narrower the FOV, the less there is to render on screen, and the better the performance. That's why all console titles have narrow FOVs. When you are running on a toaster, you have to take every performance gain you can get, and FOV is an easy win.
First person actually performs worse, as they change the LOD distances, so you see higher detail further away, which gives a performance hit.
When I was talking with the lead dev of Surviging Mars
he told me that many functionalities were artificially cut/not made as they wanted
because the game was supposed to work on EVERY XBOX, not just the latest
imagine the constrains imposed by that
heh I wish I was rich. Paying off bounties all of the time. Like the XBox version, this game is too touchy on getting flagged as a suspect on a road even if you didn't kill the guy
I don't get why Rockstar can't provide patchnotes with the release of an update. Was the same with GTA V, it took them sometimes days to release the patchnotes.
Same reason they did not have any Epic store info up till a day or 2 before the actual release, they want people to buy it via the Rockstar Launcher till the Steam release mid December.
Red Dead Redemption 2 Vulkan: Stalling on some systems with 4-core and 6-core CPUs
Shadow of the Tomb Raider: Game may crash when launched in DX12 mode.
The vulkan related issue is for windows 10 users people that play the game on windows 7 dont have this error so if you are on windows 7 avoid the nvidia hotfix for now
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