Jedi: Fallen Order (by Respawn)
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Tue, 19th Nov 2019 07:07    Post subject:
I am pretty sure it is more to do with the RSC launcher than Arxan it self as people here pointed out.


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Tue, 19th Nov 2019 13:40; edited 1 time in total
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 10:09    Post subject:
Well... those 'wEAre' 15 Euro well spent...



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Tue, 19th Nov 2019 13:26    Post subject:
Thankyouverymuch CODEX. Very Happy


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Adol




Posts: 57

PostPosted: Tue, 19th Nov 2019 13:30    Post subject:
I have no sound on dialogues with Codex version, any thoughts?
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xExtreme




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PostPosted: Tue, 19th Nov 2019 13:51    Post subject:
The game is...kinda interesting, kept me hooked for like two hours, might play one or another then decide if throwing wallet at screen or not Laughing
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Adebisi




Posts: 1810

PostPosted: Tue, 19th Nov 2019 15:58    Post subject:
Adol wrote:
I have no sound on dialogues with Codex version, any thoughts?


From comments i saw you probably missing english voice files, did you get the codex version?

From rin:
 Spoiler:
 


You have english voice file uploaded on rin, Jedi: Fallen Order thread page 16.

Edit: sorry just saw you have codex version, see if you missing the file anyhow.


Last edited by Adebisi on Tue, 19th Nov 2019 16:00; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Tue, 19th Nov 2019 15:58    Post subject:
Adol wrote:
I have no sound on dialogues with Codex version, any thoughts?


Non-English? Seems to be a common problem from what I can see. There's also a report of the dialogue working for the first planet, then disappearing after that. Seems like it probably needs a crackfix. Plus there's the official patch, so I'd suggest waiting for Codex to put out an update.
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 16:18    Post subject:
Piece of shieeet console combat...

Fucking sad how these consolized mechanics have now became standard and seem to not bother the vast majority anymore.

Horrible camera controls, no side or back stepping / pedalling; unless having locked on to target, Cal moves like a retarded wimp in battle, exposing his body to enemies, no matter what movement you wish for his to do.

So, unless you play the shit lock-on target mechanic, you are screwed...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 19th Nov 2019 16:39    Post subject:
blackeyedboy wrote:
Piece of shieeet console combat...

Fucking sad how these consolized mechanics have now became standard and seem to not bother the vast majority anymore.

Horrible camera controls, no side or back stepping / pedalling; unless having locked on to target, Cal moves like a retarded wimp in battle, exposing his body to enemies, no matter what movement you wish for his to do.

So, unless you play the shit lock-on target mechanic, you are screwed...
Really? If so that is some lazy shit design


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tigereyes




Posts: 180
Location: Germany
PostPosted: Tue, 19th Nov 2019 16:44    Post subject:
Downloading now, but for some strange reason I am not hyped at all.

I can see myself quitting this after 1-2 hrs, but I'll give it a go. I haven't played RDR2 at 40% completion for close to a week now, maybe finishing that might be an option.

However, I heard the difficulty on the new Star Wars CAN be set to a challenge (wish they had done that in RDR2 + a REAL cash drain), should I start on Supermasterjedihypernightmare? Can you alter the diff-level by one later on ingame or do you have to start all over again?

PS: Seems I bought the 'right' game and waited on the right one to be isodemoed as well... Wink
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 16:45    Post subject:
tonizito wrote:
blackeyedboy wrote:
Piece of shieeet console combat...

Fucking sad how these consolized mechanics have now became standard and seem to not bother the vast majority anymore.

Horrible camera controls, no side or back stepping / pedalling; unless having locked on to target, Cal moves like a retarded wimp in battle, exposing his body to enemies, no matter what movement you wish for his to do.

So, unless you play the shit lock-on target mechanic, you are screwed...
Really? If so that is some lazy shit design


It's the same as in Dark Souls. What did you expect, the game has analog controls. Mr. Green
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 19th Nov 2019 16:58    Post subject:
I understood from that that you can't even backstep if you're locked on? That you can do in DS. Guess my question is if combat is possible without having to be locked on like it is in DS, the surge, etc?

Cause reading that made it seem to me that it wasn't.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 19th Nov 2019 17:03    Post subject:
Guys, it's 21st Century ! Why da heck you wanna play a pim pim game ? Razz


Made in China is like a box of chocolates. You never know what you're gonna get.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 19th Nov 2019 17:13    Post subject:
You can dash and roll without lockon. I’ve never used lockon.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 17:54    Post subject:
tonizito wrote:
I understood from that that you can't even backstep if you're locked on? That you can do in DS. Guess my question is if combat is possible without having to be locked on like it is in DS, the surge, etc?

Cause reading that made it seem to me that it wasn't.


It's possible without locking on.
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 18:32    Post subject:
@tonizito

You CAN side-step or back-pedal ONLY while you have lock-on an enemy. BUT (!)... this comes at the price of having the camera fixed in one direction. So when facing multiple enemies you are lacking awareness of other enemies' position and sometimes even the environment. Same control scheme shit as Console Souls games...

Why these... AAA gameplay designers have not followed at least The Witcher 3 combat model... I don't even... Rolling Eyes

In Witcher 3, when Geralt enters combat, his movement scheme changes automatically. And even if you don't use lock-on, in combat, Geralt will always side-step, back-pedal, thus always facing towards the direction of the camera (where the player is actually looking / facing).

Good thing I didn't buy this.

Now, quickly, I need to find some game to play on Premier, to justify the 15 Euro thrown into the garbage...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 18:39    Post subject:
blackeyedboy wrote:

Why these... AAA gameplay designers have not followed at least The Witcher 3 combat model... I don't even... Rolling Eyes


You must be joking right? Laughing TW3 uses analog movement as well only with a much much worse combat system than the Souls formula.

blackeyedboy wrote:

In Witcher 3, when Geralt enters combat, his movement scheme changes automatically. And even if you don't use lock-on, in combat, Geralt will always side-step, back-pedal, thus always facing towards the direction of the camera (where the player is actually looking / facing).


In TW3 Geralt automatically chooses a target, not you, and the target can change without your control. This is why Geralt constantly opens up his back to enemies.
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Danyutz




Posts: 4417
Location: Redplanet
PostPosted: Tue, 19th Nov 2019 18:47    Post subject:
Awww yiisss pirates!
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 19:27    Post subject:
Nodrim wrote:
blackeyedboy wrote:

In Witcher 3, when Geralt enters combat, his movement scheme changes automatically. And even if you don't use lock-on, in combat, Geralt will always side-step, back-pedal, thus always facing towards the direction of the camera (where the player is actually looking / facing).


In TW3 Geralt automatically chooses a target, not you, and the target can change without your control. This is why Geralt constantly opens up his back to enemies.


I don't think you understand what back-pedal or / and side-step means. Otherwise that sentence wouldn't have been written in your reply. Smile

Geralt NEVER opens his back to enemies due to aforementioned movement scheme. When in combat, he NEVER faces you / the player / the camera. Yes, there is the matter of the soft-locking, but it can be easily avoided or disabled via mods.

Cmon, it's not that hard. Wink


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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 19:43    Post subject:
You can act smug all you want, but talking about TW3's combat as if it should be a standard is quite freakin' ridiculous. When Geralt automatically changes target he can easily open up his back to enemies, back-pedal and side-stepping mean squat when the combat is flawed.

There's your awesome combat:


For some reason the timestamp doesn't work, skip to 00:56 in the video, that says it all. There's another sequence later on when he tries to attack the target in front and hilariously ends up attacking to the left.


Say what you want about Jedi Fallen Order's combat system. It's riddled with technical issues that make it less than it should be. But it was inspired by a superior combat system for analog movement. If we should have analog movement to begin with, that's another discussion. Very Happy
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 20:00    Post subject:
I never praised the combat in Witcher 3 or claimed it should be used as standard. Please read again my post.

I only gave an example of how the character / Geralt in 3rd person uses side-stepping and back-pedaling. You didn't understand my example, I see.

Let me simplify:

Dead Space / Max Payne 1/2, Alan Wake and Jedi Knight games <- this is how a 3rd fucking person PC game should handle things.


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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 20:07    Post subject:
If I'm not mistaken, those games use standard 3rd person controls where the camera is always controlled with mouse input. You gave TW3 as an example which has analog movement that is specifically designed for controllers, the same as Jedi Fallen Order (the latter just has a smaller FOV).
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Tue, 19th Nov 2019 20:24    Post subject:
Yes, simply because it has SIMILAR control with Fallen Order, but at the same time borrows a bit from 'old school' mechanics.

It was the... lesser evil.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Un_Forastero




Posts: 226

PostPosted: Tue, 19th Nov 2019 20:37    Post subject:
Played for a few hours and finished the second planet (the one after the intro). Game is good so far, not great, but just good. Can't say much about the story but it feels ok so far. I feel that they could've added more depth into the gameplay/combat but there are indeed some consolized shit going on as to be expected, story is ok'ish so far aside from playing with that redheaded kid from Gotham lol, wish we've had a Kyle Katarn style main character, or someone more "mature-like". There could be some weapon combat too, instead of lightsaber only which is a shame.

Combat is a bit clunky on KB+M, mouse sensitivity is not great too. Difficulty is somewhat odd, playing on the hardest makes the character feel like a fucking joke to enemies. Funny thing that most UE4 games can look kinda dated in some instances (this one and The Outer Worlds), there's clearly a lack of SSAO and some other effects, plus some surfaces look flat as fuck, but cinematics and some other effects look very nice. Imho I think they should've used Frostbite on this one.

If this game gets a sequel (probably will, if this one gets good sales+feedback EA will definitely milk the damned thing 'til blood comes out of it's tits lol), I hope they add more depth to the gameplay and story with some choices to add some replay value, and improving things over this one instead of dumbing-and-downgrading it down as it's the most obvious pattern these days.

It's about time that we've had atleast a good SW game, could be better imho, but it's better than having nothing or even a mediocre game I guess. I only wish that we could get a new Jedi Knight (with dismemberment ofc) or something like it Sad but this one seems to be the closest to it in years, can't complain much anyway Laughing . Would'nt buy this one at full price tho, but I would definitely consider on a 50%-60% discount or deeper sale.

7/10 for me


Last edited by Un_Forastero on Tue, 19th Nov 2019 21:05; edited 3 times in total
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Tue, 19th Nov 2019 20:38    Post subject:
blackeyedboy wrote:
Yes, simply because it has SIMILAR control with Fallen Order, but at the same time borrows a bit from 'old school' mechanics.

It was the... lesser evil.


From the combat's perspective, I don't think TW3 is the lesser evil. Jedi Fallen Order follows a better model, Souls-like. The combat is more functional. The game just has plenty of technical issues and lacks basic PC features like an FOV slider which take their toll on the gameplay.
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Mister_s




Posts: 19863

PostPosted: Tue, 19th Nov 2019 21:23    Post subject:
I finished the wookie planet and it was great. Very well designed and fun.
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Tue, 19th Nov 2019 21:39    Post subject:
Great game, not a pussy game you would usually expect from EA.

Graphics, music, gameplay all really good.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 19th Nov 2019 22:52    Post subject:
The black lady looks fugly and retarded. Why couldn't they design a gorgeous sexy redhead instead? Laughing

So.. I have to play as a fucking Jedi(no dark side) and I have to damage enemies to regen force power..=> can't play as a force magic user.. and we only have 3 powers...fuck off, ea. Very Happy


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Adol




Posts: 57

PostPosted: Tue, 19th Nov 2019 22:55    Post subject:
Adebisi wrote:
Adol wrote:
I have no sound on dialogues with Codex version, any thoughts?


From comments i saw you probably missing english voice files, did you get the codex version?

From rin:
 Spoiler:
 


You have english voice file uploaded on rin, Jedi: Fallen Order thread page 16.

Edit: sorry just saw you have codex version, see if you missing the file anyhow.


DCB wrote:
Adol wrote:
I have no sound on dialogues with Codex version, any thoughts?


Non-English? Seems to be a common problem from what I can see. There's also a report of the dialogue working for the first planet, then disappearing after that. Seems like it probably needs a crackfix. Plus there's the official patch, so I'd suggest waiting for Codex to put out an update.



Thank you guys! I dont have that file, going to download it...
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 19th Nov 2019 23:02    Post subject:
The fuck they did to UE?

Performance is shit.

The reviwers complained about it too.


It doesn't even look that impressive.

I wonder if crapnuvo is to blame Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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