Jedi: Fallen Order (by Respawn)
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Tue, 3rd Dec 2019 00:23    Post subject:
PickupArtist wrote:
just because it doesnt smell as bad as other recent sw games, doesnt turn it magicly into an 8/10 game fellas ... Laughing i know u needed ur sw fix, but stay objective plz haha


Yeah. If the score is only compared to other SW-games of the last decade then yes, it's an 8/10, perhaps even a 9/10. As a game on it's own merits I give it a 6.5-7/10 (it's been a rather disappointing year).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Tue, 3rd Dec 2019 00:26    Post subject:
The only way to have responsive free-flowing multi-directional global lightsaber combat that plays like the beloved Jedi Outcast and Jedi Academy would be to design games around mouse and keyboard instead of gamepads. Sadly, I don't see that happening ever again Okay
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Tue, 3rd Dec 2019 00:36    Post subject:
Sadly I think you're right. We've been cursed by shitty ports since the first 8-bit computers entered the market where the lowest common denominator is being used as the main development platform and then ported to other systems with the limitations of the origin platform. I don't even have a gamepad although I have a bunch of classic joysticks for my retro computers (and emulators with the help of a USB-interface for classic 9-pin joysticks) and I ordered the 5.50€ Steam Controller on a whim which I tried to cancel a couple of hours later since the shipping + taxes was almost 3x the cost of the controller but that was a no go, I have to go for the refund option but I'll probably keep it if only for the odd game where a gamepad is actually useful, like using the analogue stick for steering in racing games etc. (I don't play much racing these days so it just isn't worth it to buy a wheel and last time I had one I sold it a couple of months later since I didn't use it after the initial "wow" from the force feedback).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 3rd Dec 2019 12:03    Post subject:
All a decent lightsaber game needs is a solid parry riposte system, directional swings by way of moving the stick in such direction, sensible stamina limits, no spam rolls, no special moves, maybe a personal shield that will allow a couple of hits (with option to turn this off of course), centre of gravity modifiers ( swing and a miss will open you up riefly depending on what type of attack you used, where your opponent ends up etc)

The rest would come naturally.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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garus
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Posts: 34197

PostPosted: Tue, 3rd Dec 2019 14:42    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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Stormwolf




Posts: 23745
Location: Norway
PostPosted: Tue, 3rd Dec 2019 20:47    Post subject:
Fuck was this? Game basically ended mid story
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blackeyedboy




Posts: 10157
Location: Transylvania
PostPosted: Tue, 3rd Dec 2019 20:49    Post subject:
Kaltern wrote:
All a decent lightsaber game needs is a solid parry riposte system, directional swings by way of moving the stick in such direction, sensible stamina limits, no spam rolls, no special moves, maybe a personal shield that will allow a couple of hits (with option to turn this off of course), centre of gravity modifiers ( swing and a miss will open you up riefly depending on what type of attack you used, where your opponent ends up etc)


Too complicated for the average citizen of this planet.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23745
Location: Norway
PostPosted: Tue, 3rd Dec 2019 22:00    Post subject:
blackeyedboy wrote:
Kaltern wrote:
All a decent lightsaber game needs is a solid parry riposte system, directional swings by way of moving the stick in such direction, sensible stamina limits, no spam rolls, no special moves, maybe a personal shield that will allow a couple of hits (with option to turn this off of course), centre of gravity modifiers ( swing and a miss will open you up riefly depending on what type of attack you used, where your opponent ends up etc)


Too complicated for the average citizen of this planet.


It's not always about being complicated, but it can be tedious and draining too.
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blackeyedboy




Posts: 10157
Location: Transylvania
PostPosted: Tue, 3rd Dec 2019 22:22    Post subject:
Stormwolf wrote:
blackeyedboy wrote:
Kaltern wrote:
All a decent lightsaber game needs is a solid parry riposte system, directional swings by way of moving the stick in such direction, sensible stamina limits, no spam rolls, no special moves, maybe a personal shield that will allow a couple of hits (with option to turn this off of course), centre of gravity modifiers ( swing and a miss will open you up riefly depending on what type of attack you used, where your opponent ends up etc)


Too complicated for the average citizen of this planet.


It's not always about being complicated, but it can be tedious and draining too.


Yes, for the average citizen.

Jedi Knight II Jedi Outcast says hello.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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garus
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Posts: 34197

PostPosted: Tue, 3rd Dec 2019 22:26    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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Yuri




Posts: 11000

PostPosted: Tue, 3rd Dec 2019 22:28    Post subject:
garus wrote:
Stormwolf wrote:
Fuck was this? Game basically ended mid story

It ended because if it went the direction it was headed then it would contradict the precious cinematic universe. We can't have that, now can't we...

Exactly. This is why I hate prequels. They are always beholden to the canon that follows. Sad



1 and 2 are still amazing.
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blackeyedboy




Posts: 10157
Location: Transylvania
PostPosted: Tue, 3rd Dec 2019 22:29    Post subject:
"Here, make a SW game, but don't change, add, influence anything in the main cannon lore!"


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23745
Location: Norway
PostPosted: Wed, 4th Dec 2019 01:37    Post subject:
garus wrote:
Stormwolf wrote:
Fuck was this? Game basically ended mid story

It ended because if it went the direction it was headed then it would contradict the precious cinematic universe. We can't have that, now can't we...


Well, they could have made something not connected..
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Adebisi




Posts: 1810

PostPosted: Wed, 4th Dec 2019 19:10    Post subject:
3 hours in and i really enjoying it. Runs smoothly on my RX590 on 1080p, all epic except shadows on medium. I have some lighting flickering on first planet, saw some comments that say it could be due to shadows on medium so i'll try set it to higher later.
Has someone found a way to disable enemy hp bars? I tried the ini file but no go, a shame as the game looks good and the hud is minimal and getting those bars off will make it even more beautiful.
I suck at souls games so i hope it wont be to hard, i'm on first planet and playing on master and so far it's very good, i like the way you open up the map and find shortcuts and such, real nice. Smile
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madmax17




Posts: 19655
Location: Croatia
PostPosted: Fri, 6th Dec 2019 18:18    Post subject:


Nothing says Jedi like a Poncho Laughing
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DCB




Posts: 5410

PostPosted: Fri, 6th Dec 2019 19:23    Post subject:
The pool noodle bit is probably the best thing he has ever done.
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headshot
VIP Member



Posts: 36160
Location: UK
PostPosted: Sat, 7th Dec 2019 11:37    Post subject:
Laughing



Dafuq



May the NFOrce be with you always.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 7th Dec 2019 11:42    Post subject:
headshot wrote:
Laughing




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blackeyedboy




Posts: 10157
Location: Transylvania
PostPosted: Sat, 7th Dec 2019 13:37    Post subject:
I also kept forgetting about that 'wimpy' pilot... Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sat, 7th Dec 2019 22:30    Post subject:
Frant wrote:
I tried to cancel a couple of hours later since the shipping + taxes was almost 3x the cost of the controller but that was a no go, I have to go for the refund option

How much for the controller,i´m serious


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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garus
VIP Member



Posts: 34197

PostPosted: Sun, 8th Dec 2019 11:46    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Sun, 8th Dec 2019 12:32    Post subject:
Play on the last difficulty, tell me if the fight mechanics seem flawless to you then. Mr. Green
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 8th Dec 2019 12:34    Post subject:
Whenever I watch anything related to this game, I just can't get over the retarded animations. Like the character has a broomstick up their ass. Laughing I mean after RDR2, this is hard to swallow.
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garus
VIP Member



Posts: 34197

PostPosted: Sun, 8th Dec 2019 13:31    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Sun, 8th Dec 2019 14:24    Post subject:
garus wrote:
Nodrim wrote:
Play on the last difficulty, tell me if the fight mechanics seem flawless to you then. Mr. Green

You are confusing difficulty with proper implementation. In GoW big enemies have proper weight, momentum etc. In this piece of shit a huge 5 ton frog aim-locks onto you and is able to change the direction it's punching after it started Laughing Defeats the whole purpose of dodging.


I'm not confusing anything, it's just easier to spot issues on the higher difficulty levels.

JFO is sloppy as hell, I'll give you that. But GoW fighting mechanics are not flawless.
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garus
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Posts: 34197

PostPosted: Sun, 8th Dec 2019 14:54    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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headshot
VIP Member



Posts: 36160
Location: UK
PostPosted: Mon, 9th Dec 2019 23:50    Post subject:
Laughing





May the NFOrce be with you always.
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garus
VIP Member



Posts: 34197

PostPosted: Sat, 14th Dec 2019 17:09    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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Atyesz




Posts: 123

PostPosted: Sat, 14th Dec 2019 17:17    Post subject:
garus wrote:
Wow even when done perfectly, the fights are so bland and devoid of fun...


I thought the boss fights were fun. These are respawning regular mooks.
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garus
VIP Member



Posts: 34197

PostPosted: Sat, 14th Dec 2019 18:42    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:24; edited 1 time in total
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