The VR thread
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Fri, 20th Dec 2019 19:10    Post subject:
Speaking of VR - I just bought Tetris Effect on Epic Store. Really good looking (and fun) tetris. Highly Recommended.


shitloads of new stuff in my pc. Cant keep track of it all.
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Fri, 20th Dec 2019 19:13    Post subject:
Yea Tetris Effect is dope.

It's already great all on it's own.

But when you play it in VR you can really lose yourself in there for hours.
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Fri, 20th Dec 2019 20:52    Post subject:
garus wrote:
consolitis wrote:
Of course it's not.


I googled and there were some demos on hardware and Quest was listed. I guess via Link.


Yup, Alyx on Quest+Link. The official 5m fiber optic cable was just released.
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garus
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Posts: 34197

PostPosted: Fri, 20th Dec 2019 21:04    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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consolitis
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Posts: 27317

PostPosted: Fri, 20th Dec 2019 21:07    Post subject:
Ashok0 wrote:
garus wrote:
consolitis wrote:
Of course it's not.


I googled and there were some demos on hardware and Quest was listed. I guess via Link.


Yup, Alyx on Quest+Link. The official 5m fiber optic cable was just released.


Yes, but everything is playable via Link so it doesn't make it any more impressive than playing Tetris via the Link cable, or whatever. Smile

If it was really running on the Quest, now, that would have been impressive, to get such a game running on a Snapdragon.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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AKofC




Posts: 4359

PostPosted: Thu, 26th Dec 2019 00:24    Post subject:
Pistol Whip is fun just wish there were more songs and you could customize the songs as I'm not too keen on the tracks, I like maybe 2/3 of them.

But damn were my legs and core hurting the next day haha. That's what I get for not cycling at all in 2019 and living a sedentary lifestyle.

Tried Wrath of Asgard as well, but wasn't really sold on it. But probably that's the motion sickness talking. I'm not getting as sick as when I tried Tomb Raider and can stand walking around in Wrath of Asgard for 20/30 minutes, so we'll see once I get better at not getting sick. I was literally stuck at the mead hall for a couple of days before I managed to be able to handle the motion sickness.

Dance Central is also pretty fun, but that's probably because I know some of the songs. Need more songs in the vein of September.


My only real problem now is the sweat on the face leaving the foam thing on the headset damp haha.


Gustave the Steel
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consolitis
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Posts: 27317

PostPosted: Sun, 29th Dec 2019 00:15    Post subject:
The brilliantly talented and promising Tsiakalis-Brown (19 yo, ex-Valve intern) has announced he will release a remastered version of Vertigo (the VR game he released when he was 17?), updated with all sorts of things he figured out while making the upcoming Vertigo 2 (which looks really good).

https://twitter.com/MrZulubo/status/1209880008035950592

Quote:
Announcing Vertigo Remastered. A complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses.




Quote:
More info coming soon.
Vertigo has plenty of flaws to fix, and that's exactly what this project is for. I'm building on all the systems work I've done for the sequel, Vertigo 2, over the past two years.


The art doesn't look updated, sadly, but the mechanics are those of modern VR.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27317

PostPosted: Mon, 30th Dec 2019 19:57    Post subject:
https://twitter.com/DevRelCallum/status/1211284629031915520

Quote:
SUPERHOT VR has grossed over 2 million dollars on all platforms in the past 7 days alone. Thank you players!!


Mainstream the VR scene has started to become Whirling cane


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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garus
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Posts: 34197

PostPosted: Tue, 31st Dec 2019 09:43    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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consolitis
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Posts: 27317

PostPosted: Tue, 31st Dec 2019 10:47    Post subject:
No new content as far as I know, it's just Christmas, the game is on sale, it's a popular VR game, and a bunch of people just got their first VR headset thanks to HL:A and Boneworks hype.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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AKofC




Posts: 4359

PostPosted: Fri, 3rd Jan 2020 18:35    Post subject:
What's the best VR Racing Sim? Or maybe a game that's just a chill drive around town (so I don't get motion sick)?

Might pick up one of those Logitech steering wheels.


Gustave the Steel
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Fri, 3rd Jan 2020 18:53    Post subject:
AKofC wrote:
What's the best VR Racing Sim? Or maybe a game that's just a chill drive around town (so I don't get motion sick)?

Might pick up one of those Logitech steering wheels.

As far as I know, both Project Cars 2 and Assetto Corsa have pretty solid VR implementations, they're simulative titles based on track racing (no open cities), but they can be accessible to newcomers as well (especially the former). For some relaxing driving around though I believe Euro Truck Simulator 2 is easily the best choice available. Then on the other side of the spectrum you have the hyper-stressful Dirt Rally Very Happy
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AKofC




Posts: 4359

PostPosted: Fri, 3rd Jan 2020 19:07    Post subject:
Thanks! Never thought I'd ever get ETS, but here we are haha.

But it seems perfect for what I want, don't want to get anything too fast paced because I might end up vomiting. I mean just looking at Dirt Rally youtube vids with a first person view makes me feel a bit queasy haha.


Gustave the Steel
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consolitis
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PostPosted: Tue, 7th Jan 2020 00:54    Post subject:
https://www.nvidia.com/en-us/geforce/news/nvidia-geforce-ces-2020-game-ready-driver/

Nvidia's latest drivers introduce the option to use Variable Rate Supersampling (VRSS). Basically, with it enabled you can have SSAA enabled only to the center of the screen, the most important part of the screen in VR, and leave the rest untouched, sparing dozens of frames that would be lost otherwise due to how expensive SSAA is.

The feature will work on any DX11 game with a forward renderer and MSAA support.

Really great stuff for VR, and a welcome advancement until proper foveated rendering begins a reality.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 7th Jan 2020 01:35    Post subject:
SSAA Laughing DX11 Laughing forward renderer Laughing MSAA Laughing
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jermore




Posts: 1088

PostPosted: Tue, 7th Jan 2020 02:30    Post subject:
LeoNatan wrote:
SSAA Laughing DX11 Laughing forward renderer Laughing MSAA Laughing

forward rendering is quite often preferred for VR so their efforts are not misplaced, although i admit i don't know how supersampling the center of the screen is going to look Laughing
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consolitis
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Posts: 27317

PostPosted: Tue, 7th Jan 2020 11:06    Post subject:
Forward rendering, due to its MSAA support, is preferred by many for sure.

Some of the biggest VR games use a forward renderer, including HL:A.

The bad thing is the DX11 limitation, because HL:A and others are Vulkan and so on.

Still, the implementation already covers 2 of the biggest VR games, Boneworks and Pavlov. That's a win.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Tue, 7th Jan 2020 11:38    Post subject:
It's quite noticable. Espacially in Robo Recall for me

But to see the GPU Usage jump from 30-40% to 80% isn't really worth it imo.

GPU gets louder, it gets hotter, more power consumption - all for a little less shimmer.

I would have preferred a variable MSAA that doesn't cover the corners of the FOV to actually save some performance, not cost it. Instead of the usual all-FOV MSAA.

Devs gotta start copying Echo Arena. That game uses some TAA+sharpening magic I believe, or MSAA+TAA sharpening magic.

Either way it's butter smooth and sharp, even on distance. No shimmer in sight.

While I didn't love that approach for RDR2 on a proper screen, it works nicely in VR.

All without doubling GPU usage.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 26th Jan 2020 17:33    Post subject:
Anyone else tried Walking Dead Saints & Sinners?
Seems like a great game so far! (3 hours in or so)

Not perfect but a lot of it works well. Stabbing zombies in the head is very satisfying and just going around scavenging stuff for crafting and survival is great.

I just wish you could open cars and stuff and enter all the buildings instead of only select ones.
it's probably being held back somewhat by the Oculus Quest and PSVR versions. Probably also why there was no physical crouching on release (can enable that in beta form now) which was soo weird. Like I would duck in real life and the camera in game would rise to balance it out. That was really bad, but it's fixed now.
Definitely designed for a seated experience there.


still, some of the most fun I've had in vr yet
One time I accidentally dropped my gun at some point and only noticed when I tried to grab it from my belt as 3 zombies were right on me and it wasn't there. Fuckers almost got me but I shook em off and grabbed some nearby bottles, shattered the against a table and stabbed some heads.

legitimately panicked there for a second though!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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garus
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Posts: 34197

PostPosted: Sun, 26th Jan 2020 18:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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AKofC




Posts: 4359

PostPosted: Sun, 26th Jan 2020 18:44    Post subject:
Just got Arizona Sunshine. Time to train for the corona apocalypse.


Gustave the Steel
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 29th Jan 2020 19:41    Post subject:
Surray wrote:
Anyone else tried Walking Dead Saints & Sinners?
Seems like a great game so far! (3 hours in or so)

Not perfect but a lot of it works well. Stabbing zombies in the head is very satisfying and just going around scavenging stuff for crafting and survival is great.

It is a fun game, true, sadly i get sick from playing VR for more than 2hours. Sad


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Wed, 29th Jan 2020 20:13    Post subject:
consolitis wrote:
Forward rendering, due to its MSAA support, is preferred by many for sure.

MSAA is a relic of the past. And compared to modern temporal solutions, it's not impressive at all, especially given high-frequency detail in modern geometry and textures.
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polyluxx




Posts: 356
Location: l.e.
PostPosted: Sat, 1st Feb 2020 13:11    Post subject:
hey guys, im now a proud owner of a rift s. couple of questions:

1. i installed oculus tray tool (ott) and forced supersampling. i cant see a difference between 1.5 and 2.0. is there something like a sweetspot?

2. i cant get ets2 to run in vr. i opted in the oculus beta and the startparameter is set to -oculus. i start steam vr and it say not vr compatible.

3. any vr tips or tools what i should have?

thanks!
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garus
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Posts: 34197

PostPosted: Sat, 1st Feb 2020 13:28    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:22; edited 1 time in total
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sun, 2nd Feb 2020 10:43    Post subject:
@polyluxx

If you put -oculus parameter to ETS2 you should not launch via SteamVR but with your regular game shortcut.


Long time I didn't play this in VR, will give a try to see if it still work.

Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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polyluxx




Posts: 356
Location: l.e.
PostPosted: Sun, 2nd Feb 2020 14:27    Post subject:
thanks guys, starting it not through steam vr and pressing F11 to switch between Monitor and Headset did the trick.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 2nd Feb 2020 21:59    Post subject:
ETS2 in VR is great - but don't try and run ProMods in VR, it is too much for the game engine to handle... Other mods seem to be fine.

Just make sure you crank the resolution up to at least 200%, 300% if your system can handle it otherwise it's just way too blurry.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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consolitis
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Posts: 27317

PostPosted: Wed, 12th Feb 2020 22:13    Post subject:
https://www.humblebundle.com/games/vr-bundle


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 13th Feb 2020 22:13    Post subject:
consolitis wrote:
https://www.humblebundle.com/games/vr-bundle

not really that good of a bundle,is it? the game with the mouse seems ok but the rest? meh


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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