Tom Calancy's The Division 2
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Sin317
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PostPosted: Thu, 27th Feb 2020 00:08    Post subject:
BettyShikle wrote:
i can´t start some thingamabop mission without year 1 pass but if there is not much else to gain from it, it seems rather pointless. i´ve read that the year 1 bonus will be removed at march so buying now wouldn´t even make sense because they want to release that NewYork addon,right?

30$ for 10 more levels and the map from division 1,is that right?


nope, that's not it.
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 27th Feb 2020 23:11    Post subject:
what is it,then? would you buy it at all? if yes,why/why not?


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Sin317
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PostPosted: Thu, 27th Feb 2020 23:33    Post subject:
It's not "the map from Division 1", it's en entirely new map on its own.



But the Warlords map also has a lot more "verticality". DC has a lot of open green spaces and NYC was a lot of corridors (streets) with very little inside areas.
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Un_Forastero




Posts: 227

PostPosted: Fri, 28th Feb 2020 00:04    Post subject:
I've heard some talk about new character's faces presets (like the one from WoNY gameplay trailer), is there any confirmation that we will be able to change it on current agents on the mirror, or is it something exclusive to new characters created post WoNY release?


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0wen




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PostPosted: Fri, 28th Feb 2020 04:26    Post subject:
Un_Forastero wrote:
I've heard some talk about new character's faces presets (like the one from WoNY gameplay trailer), is there any confirmation that we will be able to change it on current agents on the mirror, or is it something exclusive to new characters created post WoNY release?


There was a bug in the game at release that would change your character's face randomly and at the time the devs said they would add the ability to fix it via changing your characters look in a mirror and I still don't think they have added it so I would not hold my breath. But considering this is Ubisoft I would not put it past them that you need to own the new paid DLC to fix the bug instead of adding it to the base game like they said they would if the feature does ever show up.
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Tschoob




Posts: 533

PostPosted: Fri, 28th Feb 2020 07:00    Post subject:
0wen wrote:
Un_Forastero wrote:
I've heard some talk about new character's faces presets (like the one from WoNY gameplay trailer), is there any confirmation that we will be able to change it on current agents on the mirror, or is it something exclusive to new characters created post WoNY release?


There was a bug in the game at release that would change your character's face randomly and at the time the devs said they would add the ability to fix it via changing your characters look in a mirror and I still don't think they have added it so I would not hold my breath. But considering this is Ubisoft I would not put it past them that you need to own the new paid DLC to fix the bug instead of adding it to the base game like they said they would if the feature does ever show up.



Uhmm, the appearance change mirror is available for ages in the base game... not sure what you're babbling about. IIRC it's on the base floor of white house in a small annex, never used it though.
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0wen




Posts: 3566

PostPosted: Fri, 28th Feb 2020 08:29    Post subject:
Tschoob wrote:
0wen wrote:
Un_Forastero wrote:
I've heard some talk about new character's faces presets (like the one from WoNY gameplay trailer), is there any confirmation that we will be able to change it on current agents on the mirror, or is it something exclusive to new characters created post WoNY release?


There was a bug in the game at release that would change your character's face randomly and at the time the devs said they would add the ability to fix it via changing your characters look in a mirror and I still don't think they have added it so I would not hold my breath. But considering this is Ubisoft I would not put it past them that you need to own the new paid DLC to fix the bug instead of adding it to the base game like they said they would if the feature does ever show up.



Uhmm, the appearance change mirror is available for ages in the base game... not sure what you're babbling about. IIRC it's on the base floor of white house in a small annex, never used it though.


You can change the hair and stuff in the mirror but not the actual face choices and doing a Google search that still seems to be the case. Even a recent Reddit post seems to confirm it is still not an option.

https://www.reddit.com/r/thedivision/comments/f65pm7/will_you_be_able_to_change_your_faceappearance_in/
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Un_Forastero




Posts: 227

PostPosted: Fri, 28th Feb 2020 12:50    Post subject:
I've got affected by the face bug from day 1, my character's eyes are all black and it switched to another face that is different from what I've chose Laughing

Bummer, I can't think of a reason for the devs not implementing a way to change your face on TD2, since it was on the first game (atleast do a one time only thing on the mirror).

Btw, if I create a new character and boost to lvl 30, will I still need to gain specialization points all over again, or is it tied to my account? Can't stand doing field researches all over again Sad


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lolozaur




Posts: 26308

PostPosted: Fri, 28th Feb 2020 13:10    Post subject:
Reached lev 30 after 31h but got bored, did not continue. For the lolz, asked for a refund on epicshitstore and got it Laughing Laughing
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Sin317
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PostPosted: Fri, 28th Feb 2020 13:31    Post subject:
lolozaur wrote:
Reached lev 30 after 31h but got bored, did not continue. For the lolz, asked for a refund on epicshitstore and got it Laughing Laughing


Did you ask for a refund of like 3$?
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lolozaur




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PostPosted: Fri, 28th Feb 2020 13:38    Post subject:
ofc, fuck epicshitstore
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Sin317
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PostPosted: Fri, 28th Feb 2020 16:12    Post subject:
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 28th Feb 2020 16:17    Post subject:
What ? He ain't never gonna get those 31h back, is he. They're lost forever. Laughing


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Sin317
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PostPosted: Fri, 28th Feb 2020 16:22    Post subject:
He sure showed them! Smile
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harry_theone




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PostPosted: Fri, 28th Feb 2020 18:11    Post subject:
Vikerness wrote:
What ? He ain't never gonna get those 31h back, is he. They're lost forever. Laughing

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Tschoob




Posts: 533

PostPosted: Fri, 28th Feb 2020 21:17    Post subject:
lolozaur wrote:
Reached lev 30 after 31h but got bored, did not continue. For the lolz, asked for a refund on epicshitstore and got it Laughing Laughing


Wow, that's really sad tbh, so stingy...
it's not about epicshitstore, it's about you being ungrateful cheap-ass mf.

I finished with the game while it was free uplay+ month, but I bought it on sale for 3 bucks (uplay) despite the fact that I'm broke, just to say thank you to the developers who put a lot of hard work into their game.

I hope that you won't be so 'clever' and abuse the new 'too good for the likes of you' refund policy on gog
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lolozaur




Posts: 26308

PostPosted: Fri, 28th Feb 2020 21:29    Post subject:
no idea about gog, i dont use that
your loving devs are just collateral damage, fuck epicshitstore; no point in dragging this
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 28th Feb 2020 22:27    Post subject:
Sin317 wrote:
It's not "the map from Division 1", it's en entirely new map on its own.

...
But the Warlords map also has a lot more "verticality". DC has a lot of open green spaces and NYC was a lot of corridors (streets) with very little inside areas.

pffft,this map looks like a bad joke. a few high grounds won´t save that it looks cheap/very small compared to even Division 1. Makes the thing look like a cashgrab even more


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Sin317
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Posts: 24319
Location: Geneva
PostPosted: Fri, 28th Feb 2020 22:35    Post subject:
The Division 1's map is nothing special, at all. It's just corridors of streets. Washington at least has a lot of open spaces.

Anyway, Warlords map also might have a lot more inside areas, i.e. missions, strongholds etc. which add yet another layer over TD1.
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briangw




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PostPosted: Fri, 28th Feb 2020 22:58    Post subject:
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Ke1N




Posts: 2401
Location: Bulgaria
PostPosted: Mon, 2nd Mar 2020 07:45    Post subject:
There are some changes in the SteamDB directory for The Divison 2.

https://steamdb.info/app/881280/history/?changeid=7851494

It's the first major change in a year or so.

Could this be coming to Steam with the new update this (or next?) week?
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Sin317
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PostPosted: Mon, 2nd Mar 2020 17:51    Post subject:
Just bought it and launched and it's already acive it seems (expansion) and TUD8.

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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Mon, 2nd Mar 2020 18:50    Post subject:
did you buy from argentinia or russian Üplay?


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Sin317
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Posts: 24319
Location: Geneva
PostPosted: Mon, 2nd Mar 2020 19:06    Post subject:
Russia. But careful. If you buy bundle (td2+exp) only VO's are english and not menus anymore ^^

Guess that's why it is the cheaper version, almost fell for it...

Guess after this it's over with RU store for none RU speakers Smile
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Un_Forastero




Posts: 227

PostPosted: Mon, 2nd Mar 2020 22:12    Post subject:
Decided to bite the bullet and pre-hurdur'ed WoNY this weekend, and I've gotta hand it to them, NY still looks very nice, great atmosphere too. Very Happy I'm hoping for more "reasons" to revisit NY, instead of being mainly/only focused on DC after the campaign.

And boy, what a cluster-fucked DLC release... Can't even progress because the NPC we're supposed to talk to doesn't do anything Laughing

Also, getting rid of the whole GS system feels like a blessing tbh, Gear 2.0 seems promising so far and the recalibration bench turned out to be quite nice (though a little bit confusing to navigate at first)...
I hope this turns the game into the right direction, and keep it on the same "track". I still think there should be different game modes to play with, maybe they're saving it for an E3 announcement? Since the game's Season 1 will end a few weeks before E3 2020 (I think).

Played a little bit more, my only gripe is that I was hoping for more buildings and places to explore aside from streets Sad (I'm still at Civic Center, haven't explored anywhere else yet)


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JBeckman
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PostPosted: Tue, 3rd Mar 2020 11:20    Post subject:
In addition to everything else Title Update 8 did the developers forgot to add a note on how they have now also removed the ability to halve skill cooldown by manually cancelling it early which now is mostly just for positioning purposes and such and has no direct gameplay benefit otherwise.

https://www.reddit.com/r/thedivision/comments/fchgzt/manually_destroying_a_skill_object_no_longer/

Server downtime should be underway too and done in two hours or so, should fix the issues with progression in New York.


Managed to clear some of the new content it's not bad but it clearly needs some more patches and the 2.0 loot was quite a overhaul and a whole new grind which I guess is intended but the end result appears incredibly simplified although it does reduce the RNG a bit too as a extra I suppose.

Overhaul for exotics and such was a bit of a nerf too my usage of the Liberty pistol went from a tech and weakpoint destroyer to a hard hitting but slow firing ... shield restorer.

Hit people in the anywhere for a stack of up to 30 then hope to the elder gods of the arcane technical dimensions or whatever that you land a server registered headshot to restore 3 to 30% of your armor...well it still shoots I guess so that's something.
(Should have gone with the snowball SMG I guess, taste yellow death or something especially the cleaners always had trouble with them in the first game.)



EDIT: Still mostly just working on the backlog though but had a quick session of a few hours to see the new area but yeah it has potential it just needs some patches.
(One week until the first event hits though I doubt TU8.1 or whatever will be that quick probably just random server downtimes and periodic maintenance unless something exceptional comes up that needs client side fixing.)


EDIT: ... Suppose come to think of it "Just needs patches." has been a bit of a thing overall for Ubisoft for a while but eh it's the GAAS effect I suppose though content and not bug fixes should be what's added over time but eh big huge games massive resources and everything so things happen.

Ultima Online hit in the late 1990's and so far publishers are still underestimating server demands and the shift to open world and all has certainly raised the difficulty for bug testing and fixing.

PC port quality has somewhat improved at least there's even a few fairly competent Japanese developers now though Capcoms love of custom DRM is a pain in the ass in turn. Razz
(But I guess less of what happened in the mid 2000's and the number of fun protection schemes tested before this all online stuff was in place.)
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Un_Forastero




Posts: 227

PostPosted: Tue, 3rd Mar 2020 11:58    Post subject:
JBeckman wrote:

Managed to clear some of the new content it's not bad but it clearly needs some more patches and the 2.0 loot was quite a overhaul and a whole new grind which I guess is intended but the end result appears incredibly simplified although it does reduce the RNG a bit too as a extra I suppose.

Overhaul for exotics and such was a bit of a nerf too my usage of the Liberty pistol went from a tech and weakpoint destroyer to a hard hitting but slow firing ... shield restorer.


Yeah, it definitely feels way more simplified, I just didn't like the way they removed talents and kept only on backpacks and chest pieces, felt like a dumb move to be honest, though on the bright side this might help to counter the RNG.

Haven't touched any of my exotics yet, but I don't get it why devs tend to nerf exotics instead of reworking/repurposing them, or leaving it the way it is...


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Sin317
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PostPosted: Tue, 3rd Mar 2020 12:48    Post subject:
My exotic data gloves sure got hit with the nerf hammer...

Now It gives a bug to others when I explode my Hive (hence no more CD reduction?), but only every 120 seconds ^^

Reminder, those gloves gave me like double damage to my skills before ^^

Tho have to see, how the 515 exotics look like. Maybe it was just the -500 exotics which are nerfed like that, so to not make them too viable for later.
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JBeckman
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PostPosted: Tue, 3rd Mar 2020 12:59    Post subject:
First result of opening the inventory and the mods I used had turned into all sorts of random additions and the overall range is much smaller really reduced the efficiency I had on the poor turret that was basically doing most everything while I dealt with armor and the occasional elite that might pose a bit of a threat otherwise. Very Happy

Scales a bit with the way skill power is now a 1 to 6 skill level but in the end damage is still down from 35k to barely 10k and the cooldown even with bonuses is still almost the double.

Changes to where backpacks and chest pieces are the only ones with traits is also a bit of a stealth nerf including removing some traits outright even if the remaining stuff is tuned up a bit though it was inevitable after videos of builds that basically broke the game and the endless balance act of the PvP area which rolls into PvE even if there are also separate rules for the Dark Zone areas.


Overall the player is weaker until you can build up a somewhat effective combination but even Gear Score 900 / Level 40 pieces aren't as effective as before and the number of combinations is lowered though the crafting system might get some more use of it.

Once players finish the grind to get the rolls and all that up to near max at least.
(It takes a ton of time unsurprisingly.)


Weapon wise I haven't looked into it as much but it's similar and due to the encounter design and range the assault rifle and machine gun have a bit of a advantage.
(Getting nigh infinite ammo with the machine gun weapons isn't possible anymore so the long reload times are back.)

Still a ways until I hit level 40 and can see how the end game pieces scale but since I've near maxed out a few things in the crafting system by breaking down items it's already clear the caps are much lower and even going all in with stuff like armor still gets you shredded very quickly. (That's around 900k armor which gives you a few more seconds before it needs to be repaired again. Razz )


It is easier to get a overview on and compare but also in a way that really simplifies it far as I can see already even without going for the level 40 gear and challenges so build diversity suffers a bit as Massive just removes a lot of variety instead of tuning some of the extreme cases like BTSU and fire = everything dies or some of the combinations and stacking resulting in infinite armor and ammo.
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JBeckman
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PostPosted: Tue, 3rd Mar 2020 13:02    Post subject:
Sin317 wrote:
My exotic data gloves sure got hit with the nerf hammer...

Now It gives a bug to others when I explode my Hive (hence no more CD reduction?), but only every 120 seconds ^^

Reminder, those gloves gave me like double damage to my skills before ^^

Tho have to see, how the 515 exotics look like. Maybe it was just the -500 exotics which are nerfed like that, so to not make them too viable for later.


Yeah set up right you could proc that skill buff very easily which made stuff like the drone or turret able to tear through even the heavy enemy types with little difficulty plus with the right gear the bomber drone and some of the mines or what they were could deal ridiculously high damage even if the required rolls on skill mods were very hard to get.
(Tuning it I could see but Massive instead heavily limited or outright removed these builds from what I'm getting of the changes so far.)

Now it has this other thing instead and it's also somewhat prone to just not triggering at all from what I'm reading.


EDIT: As to 515's they're effectively the best stat variants you can get of the World Tier 5 items even if there is some overlap same as before.

Outclassed by level 31 items already though when going into the expansion content but exotics and purple and the yellow high-end gear still has advantages until the level 34 - 35 pieces see these quality level returning in the loot pool.
(Kinda weird starting with greens and the occasional blue again gaining a few levels for purple to start appearing infrequently and finally yellows a bit after that from bosses and higher tier enemies at first.)
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