DOOM Eternal
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Wed, 25th Mar 2020 14:52    Post subject:
Posted my review if anyone wants to disagree with it Very Happy I'm not really advertising the site yet, but feel free to take a look.


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headshot
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Posts: 36081
Location: UK
PostPosted: Thu, 26th Mar 2020 01:03    Post subject:


May the NFOrce be with you always.
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ace2kx




Posts: 1992

PostPosted: Thu, 26th Mar 2020 02:40    Post subject:
Holy Men!
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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Thu, 26th Mar 2020 11:28    Post subject:
headshot wrote:
https://youtu.be/nBJwlQ14HbI


He has already knocked another 10 minutes off the time Very Happy



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blackeyedboy




Posts: 10142
Location: Transylvania
PostPosted: Thu, 26th Mar 2020 11:45    Post subject:
"Tactical" shooter.


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DaLexy




Posts: 3043
Location: Germany
PostPosted: Thu, 26th Mar 2020 14:23    Post subject:
Easymode, meh


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Un_Forastero




Posts: 226

PostPosted: Thu, 26th Mar 2020 18:39    Post subject:
Is there any info so far regarding the future DLCs? Like if it'll be battlemode crap or SP content?


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me7




Posts: 3942

PostPosted: Thu, 26th Mar 2020 22:59    Post subject:
Un_Forastero wrote:
Is there any info so far regarding the future DLCs? Like if it'll be battlemode crap or SP content?

https://store.steampowered.com/app/1098291/DOOM_Eternal__Year_One_Pass/
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WrongID




Posts: 215
Location: Spain
PostPosted: Thu, 26th Mar 2020 23:40    Post subject:
Should be Singleplayer, as many aspects of the Main Story remain open
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headshot
VIP Member



Posts: 36081
Location: UK
PostPosted: Fri, 27th Mar 2020 00:56    Post subject:
I was really looking forward to user made maps but apparently Snap Map was ditched for campaign DLC.

https://techraptor.net/gaming/news/doom-eternal-will-have-single-player-dlc-instead-of-snapmap

There's a petition going lol

https://www.change.org/p/bethesda-doom-eternal-needs-to-have-snapmap

Doom Eternal made in Doom 2016 with Snap Map Very Happy



May the NFOrce be with you always.
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Un_Forastero




Posts: 226

PostPosted: Fri, 27th Mar 2020 16:12    Post subject:
Jesus F* Christ, I've reached the 7th level, been playing on Nightmare and it's an absolute mess Laughing, on 2016 the same difficulty was manageble but on this game it's quite frustrating


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ixigia
[Moderator] Consigliere



Posts: 65096
Location: Italy
PostPosted: Fri, 27th Mar 2020 16:54    Post subject:
Yeah, after finishing the Eternal marathon I decided to reinstall 2016 again, there is truly a night and day difference in terms of approach and philosophy between the two games. 2016 suddenly feels noticeably emptier, slower, more straightforward (including the arenas) and definitely easier, but in this particular case these are not necessarily negatives.

Encounters are more meaningful, the many "calm-before-the-storm" moments contribute to making the atmosphere more gripping, and when it's time to rip and tear, you have the freedom to kill enemies with no restrictions. Want to murder everyone with the rocket launcher? No problemo. Want to shotgun all demons to hell and back? Aw yiss. And so on. Razz If you know what you're doing you need to resort to pinatas only once/twice per encounter which is reasonable-ish, and the gameplay has a naturally pleasant flow to it (despite the many console concessions) which Eternal partially lost.
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Steelone




Posts: 1524

PostPosted: Sat, 28th Mar 2020 15:24    Post subject:
I must admit, Marauders cause me much frustration. Not only are they annoying to fight, they seem quite buggy as well.

Sometimes if you shoot them towards the end of an attack animation the shots seem to miss completely even though they aren't blocking or taking any sort of evasive action.
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me7




Posts: 3942

PostPosted: Sat, 28th Mar 2020 16:53    Post subject:
I think I'm about halfway through, I just
 Spoiler:
 

So far I love it. I understand why journalists who have to review every Call of Duty, Division and Battlefield every year are delighted and why some players like it less than Doom 2016. You need to play the game by its unique rules, it leaves little room for self-expression. For me, it's been a thrilling ride so far.

I also dig the HUD. It does prevent you from immersing in the world like you would in many modern games, but I'm satisfied with what it does to the gameplay. It feels like you're piloting a jet in a dogfight game and are informed on low ammo, incoming missiles and damage taken. Instead of being tastefully hidden until you look for it, that information is displayed in an "annoying" way to catch your attention from the corner of your eye.

The complaints about hard difficulties being hard... What did you expect Laughing
Just play on Normal if you don't want the extra challenge.

The only step-back for me so far is the atmosphere. The sense of dread as you explore an abandoned facility is gone, nowadays Doomguy travels with his Stargate wherever he sees fit. No sense of danger.
Also the humor is overdone. When I saw a magazine on the floor with the term "mortally challanged", I smirked. A few levels later, when a hologram shouted "don't call then demons, call them mortally challenged", I just rolled my eyes. This isn't an edge case, the whole game is littered with on-the-nose jokes instead of the dry humour that Doom 2016 had.

Maybe my opinion will change in the second half, but so far I'm having a lot of fun. Just wanted to offer a different take to the negativity in this thread.
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headshot
VIP Member



Posts: 36081
Location: UK
PostPosted: Sat, 28th Mar 2020 18:32    Post subject:
OST released Very Happy

Mick Gordon – Doom Eternal OST [Game-Rip] (2020)

Quote:
Tracklist:
01 – At Eternity’s Gate (Main Menu Theme)
02 – Rip and Tear…Until it is Done (Title Drop)
03 – Hell on Earth (Intro)
04 – Hell on Earth
05 – Hell on Earth (2)
06 – Call of Hell
07 – Exultia
08 – Slayer Gates
09 – Slayer Gates (2)
10 – Betrayer
11 – Cultist Base
12 – The Slayer’s Time Is Now
13 – The Slayer’s Time Is Now (2)
14 – Ride to the Base
15 – Doom Hunter Base
16 – Doom Hunter
17 – It’s All Part of the Plan
18 – Super Gore Nest
19 – Super Gore Nest (2)
20 – Reaching the Nest
21 – Looking for the Resistance
22 – ARC Complex
23 – The Only Thing They Fear is You
24 – The Only Thing They Fear is You (2)
25 – Arrival on Phobos
26 – Slayer Has Entered the Facility
27 – BFG-10000
28 – Heading to the Mars Core
29 – UAC
30 – Mars Core
31 – Mars Core (2)
32 – Demons on Mars
33 – Sentinel Prime
34 – Kar En Tuk
35 – Gladiator
36 – Taras Nabad
37 – Chants of Taras Nabad
38 – Ruins of Nekravol
39 – Creatures of Nekravol
40 – Refined Energy
41 – Voices of Urdak
42 – Urdak
43 – Khan Maykr
44 – Final Sin
45 – Your Fight…is Eternal


May the NFOrce be with you always.
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tonizito
VIP Member



Posts: 51441
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 28th Mar 2020 20:02    Post subject:
https://twitter.com/JAPversus/status/1243411645549793283

Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sat, 28th Mar 2020 20:41    Post subject:
I find it hard that this game came almost 4 years after doom 2016.. should have come 1 year ago nobody would have cared, it doesnt look any better really.. sure gameplay is fast and fluid.. but i mean they overdid many parts... why platform elements ? gtfo.... even intro kinda is meh... in doom 2016 it started so much better imo... hardly worth the price now....
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Stormwolf




Posts: 23722
Location: Norway
PostPosted: Sat, 28th Mar 2020 20:45    Post subject:
ixigia wrote:
Yeah, after finishing the Eternal marathon I decided to reinstall 2016 again, there is truly a night and day difference in terms of approach and philosophy between the two games. 2016 suddenly feels noticeably emptier, slower, more straightforward (including the arenas) and definitely easier, but in this particular case these are not necessarily negatives.

Encounters are more meaningful, the many "calm-before-the-storm" moments contribute to making the atmosphere more gripping, and when it's time to rip and tear, you have the freedom to kill enemies with no restrictions. Want to murder everyone with the rocket launcher? No problemo. Want to shotgun all demons to hell and back? Aw yiss. And so on. Razz If you know what you're doing you need to resort to pinatas only once/twice per encounter which is reasonable-ish, and the gameplay has a naturally pleasant flow to it (despite the many console concessions) which Eternal partially lost.


But my big gripe with 2016 was that encounters didn't feel meaningful at all, and was just wave crap in your face each time you entered a new room Laughing
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ixigia
[Moderator] Consigliere



Posts: 65096
Location: Italy
PostPosted: Sat, 28th Mar 2020 21:15    Post subject:
Stormwolf wrote:
ixigia wrote:
Yeah, after finishing the Eternal marathon I decided to reinstall 2016 again, there is truly a night and day difference in terms of approach and philosophy between the two games. 2016 suddenly feels noticeably emptier, slower, more straightforward (including the arenas) and definitely easier, but in this particular case these are not necessarily negatives.

Encounters are more meaningful, the many "calm-before-the-storm" moments contribute to making the atmosphere more gripping, and when it's time to rip and tear, you have the freedom to kill enemies with no restrictions. Want to murder everyone with the rocket launcher? No problemo. Want to shotgun all demons to hell and back? Aw yiss. And so on. Razz If you know what you're doing you need to resort to pinatas only once/twice per encounter which is reasonable-ish, and the gameplay has a naturally pleasant flow to it (despite the many console concessions) which Eternal partially lost.


But my big gripe with 2016 was that encounters didn't feel meaningful at all, and was just wave crap in your face each time you entered a new room Laughing

Exactly, now imagine that cranked up to eleven with the enemy density increased by 200% inside arenas designed for bunny-hopping, and you have Eternal



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Last edited by ixigia on Sat, 28th Mar 2020 21:20; edited 1 time in total
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Stormwolf




Posts: 23722
Location: Norway
PostPosted: Sat, 28th Mar 2020 21:19    Post subject:
Sounds like a right skip Laughing
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StEFaN7




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Location: them swamps
PostPosted: Sat, 28th Mar 2020 22:25    Post subject:
if youre a pussy


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AmpegV4




Posts: 6248

PostPosted: Sat, 28th Mar 2020 22:40    Post subject:
lol wut join us..
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Stormwolf




Posts: 23722
Location: Norway
PostPosted: Sat, 28th Mar 2020 22:42    Post subject:
StEFaN7 wrote:
if youre a pussy


lol wut
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consolitis
VIP Member



Posts: 27317

PostPosted: Sun, 29th Mar 2020 00:51    Post subject:
swebarb wrote:
I find it hard that this game came almost 4 years after doom 2016.. should have come 1 year ago nobody would have cared, it doesnt look any better really.. sure gameplay is fast and fluid.. but i mean they overdid many parts... why platform elements ? gtfo.... even intro kinda is meh... in doom 2016 it started so much better imo... hardly worth the price now....


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difm




Posts: 6618

PostPosted: Sun, 29th Mar 2020 22:00    Post subject:
Finally gave it a yarr.

This game feels like a platform puzzle game with extra shooting elements.
Also, for some reason the colors look more washed compared to previous game. Is it just me?


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StEFaN7




Posts: 5916
Location: them swamps
PostPosted: Mon, 30th Mar 2020 09:59    Post subject:
AmpegV4 wrote:
lol wut join us..

Stormwolf wrote:


lol wut


imagine being this much of a pussy, dont let them get you through the monitor


I can see your soul at the edges of your eyes..
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konkol84




Posts: 3680
Location: Po(o)land
PostPosted: Mon, 30th Mar 2020 12:47    Post subject:
Finished on Ultra-Violence. I'm too old for that shit, my neck hurts from all the tension during battles Smile the game is fun but forces you to play the glorified rock/paper/scissors #NotMyDoom Wink


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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Mon, 30th Mar 2020 15:00    Post subject:
difm wrote:
Finally gave it a yarr.

This game feels like a platform puzzle game with extra shooting elements.
Also, for some reason the colors look more washed compared to previous game. Is it just me?


yeah maps in doom 2016 felt better imo, better color palette and all... Mad

this is what happens when carmack isnt making games anymore...
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LeoNatan
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PostPosted: Mon, 30th Mar 2020 15:14    Post subject:
Carmack never JS anything to do with color palettes.
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Nodrim




Posts: 9605
Location: Romania
PostPosted: Mon, 30th Mar 2020 20:16    Post subject:
The Game Slashers wrote:

DOOM Eternal commits the cardinal sin of trying to reinvent something that didn’t need reinvention. This being said, if you can get past a few questionable design choices, you’ll find more of everything that you love in the series.

Pros:
+ A better story
+ Great atmosphere
+ Solid gunplay
+ Intricate level design
+ Great variety of enemies
+ Detailed gore
+ Lengthy

Cons:
– Uninspired changes to the gameplay loop
– Low quality environmental textures
– Overextension of platforming
– Invisible walls and other motion stoppers
– Smaller combat arenas


Source:
www.thegameslashers.com/doom-eternal-singleplayer-review.html
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