This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Installed foundation update to test out dlss 2.0, but the option is grayed out and I couldn't make it work. It does allow ray tracing options though, quite weird.
It's one of the most crucial technologies right now. Without it there's no ray tracing future.
Thankfully, the upcoming consoles support DirectML (well, it's DirectX tech, so it's the Xbox that supports it, but I'm sure PS5 will have its own equivalent in its APIs as the HW support will be there), so you can expect this type of upscaling to become mainstream, further improved, and be adopted widely by all developers and not be restricted to a few games that have been submitted to nvidia.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Just because you are fine with the blurry vaseline all over the screen does not mean others are fine to can't cant see it. Every upscale always lossy, does not matter what meme tech you use.
This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Just because you are fine with the blurry vaseline all over the screen does not mean others are fine to can't cant see it. Every upscale always lossy, does not matter what meme tech you use.
How about no? Bet you didn’t even try it yourself. There is no ‘blurry vaseline’ but yeah... keep at it, I’m sure it helps you deal with whatever issues you have.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Just because you are fine with the blurry vaseline all over the screen does not mean others are fine to can't cant see it. Every upscale always lossy, does not matter what meme tech you use.
How about no? Bet you didn’t even try it yourself. There is no ‘blurry vaseline’ but yeah... keep at it, I’m sure it helps you deal with whatever issues you have.
Same kind of people who hate TAA because if they can't see the jaggies on polygons it's "not sharp enough".
Incidentally also a group with huge overlap with people who love texture packs that are super high res, don't fit the art style at all and are over-sharpened as hell.
Most shader effects are lower res tho since the game is literally rendered at a lower res first. Hence the more inaccurate ambient occlusion, reflections etc.
TAA looks really bad on 1080p/1200p displays. It gets better on 1440p. (IMO)
Didn't know I was part of a "kind" and a group of your certainly accurate sociological study just for not liking TAA.
Anyway, DLSS has had good and bad results. This specific iteration seems to be very nice and certainly a step forward in freeing up computing power for other things.
bottom line: Stop generalizing FFS.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Incidentally also a group with huge overlap with people who love texture packs that are super high res, don't fit the art style at all and are over-sharpened as hell.
Yeah, I always facepalm when people install such things and claim "WOW, it's so HD, it looks amazing!!!".
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
DLSS 2.0 seems to add some sort of sharpening (which can be sometimes good and sometimes it looks way off, depends really art style), what is most impressive is the improvement artifact wise compared to previous DLSS, this is still impressive stuff and will get only better, this kind of tech is pretty much needed for 4K+ resolutions. Personally i can see every single defect on image quality when any sort of upscaling is used, but this is very promising and i can say for sure that most people will not notice any difference to native image in motion.
This new dlss is some black magic shit. Playing on my B8 at 1080p 120hz and ‘720p’ dlss rendered at 1080p looks better than native 1080p and perf is crazy good with all ultra / rtx.
Geez. If all games will have this or most .. i mean..
Just because you are fine with the blurry vaseline all over the screen does not mean others are fine to can't cant see it. Every upscale always lossy, does not matter what meme tech you use.
How about no? Bet you didn’t even try it yourself. There is no ‘blurry vaseline’ but yeah... keep at it, I’m sure it helps you deal with whatever issues you have.
87 cents were deposited into your Nvidia Community Marketer Wallet
is the dlc worth playing? storywise or its just a shooting playground
It's quite decent, there's a multi-quest based on a big area beyond the Quarry (with lots of interconnected caves and platforming - took me about 3 hours to complete it), in which you're given two new powers and a mystery to unravel. It's basically a more of the same and the writing is the usual nonsense, but it's worth a yarr.
The ending is a bit cliffhanger-ish though, so it's probably better to wait till the full seasonal thing is out before plunging into it.
rayida wrote:
Have they patched in a difficulty slider for my inept ass yet?
No difficulty settings, but there is mouse aim assist (heresy ) in case you need some help. All the acquired abilities, mods and health/energy/launch/levitate etc. upgrades are transferred to the new quest so you can pretty much play as a beastly and nearly unstoppable Jesse.
I do like the game's peculiar and esoteric atmosphere though, as well as the high level of interactivity which makes even the (repetitive) encounters enjoyable. It's not on the same level as Remedy's masterpieces of the past, but it's a step forward from the uber-cinematic approach which wasn't quite my cup of quantum tea.
They said they replaced the previous one, so it should be.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Any more DLC's planned? So I can DL the complete repackshit already?
The Alan Wake DLC is next.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Just because you are fine with the blurry vaseline all over the screen does not mean others are fine to can't cant see it. Every upscale always lossy, does not matter what meme tech you use.
How about no? Bet you didn’t even try it yourself. There is no ‘blurry vaseline’ but yeah... keep at it, I’m sure it helps you deal with whatever issues you have.
87 cents were deposited into your Nvidia Community Marketer Wallet
So you didn’t try it. Just like i thought. People hating on DLSS and RTX find a way to always shit on these features, until AMD gets them. Then the tune changes.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
No difficulty settings, but there is mouse aim assist (heresy ) in case you need some help. All the acquired abilities, mods and health/energy/launch/levitate etc. upgrades are transferred to the new quest so you can pretty much play as a beastly and nearly unstoppable Jesse.
Playing on XB1 unfortunately, guess I'll just have to wait even longer.Surely they can tell from looking at achievement stats where people drop off?
I borrowed an Epic account from someone who got Control from nvidia. I found this game to be extremely underwhelming.
The story kicks off strong, but it's losing heat by the minute. The never-ending monologues can be really annoying and they are doing a disservice to the better elements of the narrative. They turned the dialogues into these creepy sequences in which other characters talk to you at the same time as you do. The writing and even the production value are not good enough to pull this off and often I found the whole ordeal more cringy than anything else.
The action and pacing are as artificial as they can get. You are forced to backtrack for hours on end for main and side story quests that are the equivalent of poorly designed filler quests in any decent RPG. The enemies are pretty much the same from start to finish, generic human beings that constantly spawn to interrupt you while trying to extend the playtime as much as possible.
The game just can't shake off the feeling of MMO. The enemies have levels shown above their heads. There are drops everywhere. You get bombarded with missions that are fitting for a 2004-2010 MMO, not a singleplayer experience in 2019-2020.
The combat is decent, mostly due to the physics and the combination of shooting and abilities. However, the shooting can come off as floaty and the action sequences are crammed with unnecessary particle effects.
The graphics are probably the Control's strongest suit. I can't say they are properly optimized or without flaws, but they are pretty to look at, especially when the physics come into play. I was amused by the idea that many rooms are just an asset flip of the previous room I visited, but I have a feeling the devs had to cut many corners to release this game.
I was expecting a lot more from this setting and I found myself constantly let down by it. There are a few side missions that are in tone with what Control could have been, but it's definitely not enough to carry the weight for the hours of pointless backtracking, the weak narrative and the cheap MMO design.
The revenue stream coming from the videogame Control is expected to continue also in the coming quarters due to the new contents’ releases and the availability of the Steam version in August 2020.
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