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zmed
Posts: 9234
Location: Orbanistan
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ixigia
[Moderator] Consigliere
Posts: 65076
Location: Italy
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Posted: Tue, 31st Mar 2020 16:23 Post subject: |
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They look almost Lovecraftian, although they'd be more suitable for a game about sexual predators
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zmed
Posts: 9234
Location: Orbanistan
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vurt
Posts: 13811
Location: Sweden
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tonizito
VIP Member
Posts: 51396
Location: Portugal, the shithole of Europe.
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Posted: Tue, 31st Mar 2020 17:13 Post subject: |
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ixigia wrote: |
They look almost Lovecraftian, although they'd be more suitable for a game about sexual predators | Hmmmm are the devs "woke"? It would explain the women the men don't seem to fare much better 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65076
Location: Italy
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Posted: Tue, 31st Mar 2020 17:34 Post subject: |
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tonizito wrote: | ixigia wrote: |
They look almost Lovecraftian, although they'd be more suitable for a game about sexual predators | Hmmmm are the devs "woke"? It would explain the women the men don't seem to fare much better  |
Haha I have no idea but this is indeed more of a case of general laziness. On the bright side, at least the bodies are done right!
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vurt
Posts: 13811
Location: Sweden
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Posted: Tue, 31st Mar 2020 18:09 Post subject: |
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vurt
Posts: 13811
Location: Sweden
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Posted: Tue, 31st Mar 2020 22:14 Post subject: |
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Aww its censored, did they manage to make non-retarded looking tits? i'm doubtful. they probably have 3 nipples, all pointing in different directions.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Tue, 31st Mar 2020 22:30 Post subject: |
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Check ixi's post for the non censored version 
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 31st Mar 2020 22:55 Post subject: |
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Quote: | Fixed a rare crash when opening the multiplayer team selection screen.
Fixed a crash caused by timeout for the Army of Poachers quest.
Fixed a crash that occurred when failing Army of Poachers quest without fighting.
Fixed a crash caused by the Gang Leader Needs Weapons daily issue creation.
Fixed a crash caused by the Bounty Hunters quest success and fail consequences.
Fixed a rare crash that occurs when talking to common area thugs.
Fixed a crash that occurred when talking with village notables to get a quest.
Fixed a rare conversation freeze when following an NPC to find a quest hero.
Fixed a crash that occurred after clearing the Rival Gang quest.
Corrected the weapons of some ranged units.
Some troops that were using noble tier weapons received more appropriate equipment.
Some weapon parts' crafting material costs were fixed.
Some minor equipment changes for Aserai, Battania, and Khuzait troops.
Fixed a crash that occurred when helping an allied party that is besieging a settlement.
Fixed a crash that occurred when helping an allied party that is getting attacked while besieging enemy settlement.
A rare crash caused by AI clans joining kingdoms as mercenaries has been fixed.
Fixed a problem that locked the player in a conversation after asking a villager to take you to a character.
Fixed a crash with the quest Lord Needs Garrison Troops that occurred for some Vlandian castles.
Fixed a rare crash that occurred when talking to people (townsmen, townswomen, child, infant) in towns and villages.
Fixed a crash that occurred when running out of stamina while crafting charcoal.
Fixed a crash caused by the Rival Gang quest. If this quest was done before, there is a chance your save is already broken. Future errors are fixed.
Unintended consequences for clans that leave their kingdoms have been removed.
Players will now be able to make peace with minor faction lords through barter, saving them from a soft-lock to join kingdoms.
Siege tactic default weapons have changed.
Capped daily workshop income at 200.
Clan tier maximum party size bonus formula has changed.
Fixed some of the crashes after launching and on scene entry.
Fixed the infinite loading issue with some scenes.
Fixed a crash when switching options to low or very low.
Fixed an issue with the crash uploader. | So infinite loading and bugged bug-reporter supposedly fixed. We'll see.
Seem to break saves.
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Posted: Wed, 1st Apr 2020 08:10 Post subject: |
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Wed, 1st Apr 2020 08:48 Post subject: |
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I like the game. The combat is 'ok' they have added 'kind' of a combo system (if you get a clean hit and time the second correctly it will join the animations and make a different looking swing - it also feels like the follow up hit hits much harder).
There are still a lot of missing features for sure... I was going all in on creating my own kingdom... until I learned that it is not implemented yet (the main quest has this option, but it has a requirement that is not fillable - 'have your own settlement' -> I've had a castle, villages and even a town, and this part would not get completed)
I'm currently playing on the easiest combat difficulty, and ... it is easy. I rarely lose a tournament (well, now, a bit later in game, never really), only in the beginning when you have no gear (your own armour is brought on to the tournament) and you face some platemail tier troops -> you just wont deal any damage (1-6 / hit) while you get hit for 40-60 for a single hit)
Also the mass combat is very easy (I have to check whether the difficulty affects this). I usually don't do any combat myself, I just command the troops, and I had no trouble at all beating 150+ enemies with my 71 army.
Mmh... money making is reasonably easy, even without abusing any of the businesses (you could create a business which churns out 10k+ each day - was fixed in latest hotfix). As long as you're in war and you can beat the individual enemy armies (usually 70-150 sized) You get easily something like 10k+ for a single combat (prisoners + random loot). And if you join a kingdom and join with an army, if you get into a large army vs army battle, the plunder from it is massive. I got 65k for a single battle (as cash, not as loot) of 250 vs 450. With the loot I think I racked over 100k for that one battle.
But yea, this can only get better from this, and I already like it a lot.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Wed, 1st Apr 2020 22:18 Post subject: |
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this is just warband 1.5 with bit better gfx
my god,i did expect a rough gem just like the other m&b titles but so far this really feels like a lazy cashgrab. wtf did they do in all those years?
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 1st Apr 2020 22:28 Post subject: |
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BettyShikle wrote: | this is just warband 1.5 with bit better gfx
my god,i did expect a rough gem just like the other m&b titles but so far this really feels like a lazy cashgrab. wtf did they do in all those years? |
Sucking off the teet of Erdogan.
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Posted: Thu, 2nd Apr 2020 06:39 Post subject: |
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The Turkish equivalent of Anthem? Someone get Jason Schreier on the case.
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Surray
Posts: 5409
Location: Europe
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Surray
Posts: 5409
Location: Europe
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Posted: Thu, 2nd Apr 2020 10:09 Post subject: |
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Second patch is out
Patch Notes 1.0.2.e
Spoiler: | Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
Enabled Steam cloud saves.
A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
Fixed a crash that occurred when entering a custom battle.
Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
Some Turkish translation corrections and typo fixes.
Fixed an AI-related issue that crashed the game.
Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
Fixed launcher not being visible for some users.
Fixed errors and crashes after changing language in multiplayer.
Fixed encyclopedia faction "Part of" crash on creating player faction.
Hero crafting stamina is now saved. Loading does not restore stamina.
Localised text manager does not crash on invalid source file.
Fixed a crash that occurs in some towns when we try to take a walk.
Fixed a crash that occurs during a conversation with various characters.
Fixed a crash that occurred after activating the “Fencing Stolen Goods” quest.
Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
Fixed a crash that occurred when “Headman Needs Grain” issue time out.
Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
Fixed a crash that occurred when a quest time out in Quest Manager.
A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
Added notifications to certain parts of the Main Storyline.
Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
Removed ransoming prisoners' trade skill gain.
Decreased ransoming prisoners' roguery skill gain by 40%
An issue with the 3rd banner piece fixed.
Party initialisation in Radagos' Hideout is changed to a more stable version.
Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
Fixed a crash that occurred when LordWantsRivalCapturedIssueQuest Quest Giver becomes a prisoner.
Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
Fixed a crash that occurred when a game that is saved during the ExtortionByDeserters quest is loaded.
Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: MerchantNeedsHelpWithLooters, EscortMerchantCaravan, LocateAndRescueTraveller (tutorial quest), TravelToVillage (tutorial quest), IstianasBannerPiece, ArzagosBannerPiece.
Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
Fixed the bug where war state with factions that have been destroyed was not being cleared.
A crash related to successfully making peace through barter has been fixed.
Changed Strong Smith perk description to Controlled Smith
Fixed a charm skill exploit which happens in marriage barter.
Fixed a bug where companions were unable to be used after sending them to fix an issue.
If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
Fixed a crash that occurred when the player tried to select & sell prisoners.
200 cap removed from workshops.
Exploit at smithy and wood workshop is fixed.
Defection amounts of clans decreased.
Sally out probability decreased.
+1 base daily militia for villages removed.
Starving effect is halved for garrisons at fortifications. |
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Thu, 2nd Apr 2020 14:23 Post subject: |
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Any tips on getting the game somewhere cheaper regional price in my country is killing me
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Posted: Thu, 2nd Apr 2020 18:49 Post subject: |
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.Bole wrote: | Any tips on getting the game somewhere cheaper regional price in my country is killing me |
humblestore has it for around 42€ if you have that -20% bonus from monthly, its not that much but i somewhat regret even that 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 2nd Apr 2020 20:43 Post subject: |
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Well, try the isodemo first.
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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 3rd Apr 2020 19:27 Post subject: |
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e1.0.4 wrote: | Multiplayer Crashes
Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Singleplayer Crashes
Rare exception during siege fixed.
Fixed a crash that occurred while traveling on the campaign map.
Fixed a crash that happened after closing the banner editor.
Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
Fixed a crash while moving troops in the party screen.
Fixed a crash while exiting the campaign map.
Fixed a crash while dragging 0 item count tuples in inventory.
Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
Fixed a crash that occurred when a player vs NPC board game is over.
Fixed a crash which occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
Fixed a crash related to targeting routing mounted agents.
Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
Fixed a rare crash that happens in character creation when choosing an option.
Fixed a rare crash that happens when caravan payments are processed.
Performance
Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
Fixed a memory leak issue.
Save & Load
Further stability tweaks for save and load.
Battles and Sieges
Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Combat AI
Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Clan and Party
Fixed the open hands issue in the banner editor.
After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
Minor fixes have been made regarding pregnancies.
Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
Fixed an issue with defensive battles after a safe passage barter had been made.
Crafting
Fixed an issue that prevented axes from being craftable at the smithy.
Issues & Quests
Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
Other
More than 200 items reintroduced to the game.
Armor values and prices overhauled.
Production of weapons and armors in towns tweaked.
Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed. |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 3rd Apr 2020 19:34 Post subject: |
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Couple more patches like this and I might consider giving it another try.
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Posted: Sat, 4th Apr 2020 11:01 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 15th Apr 2020 13:17 Post subject: |
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OK can someone help me enjoy this game? I bought it since I was looking for a new game to buy that had some depth and longevity to it and this seemed like a good choice but either the start of a game is incredibly boring or it's just not my kind of game.
It feels a bit like a weak "Elite" but instead of spaceships, you use horses and infantry to fight. You can explore, trade, do boring quests, do combat although it's rather chaotic to me because you have so little control due to being locked from the perspective of your character. I don't even engage in combat - I either use my lance to run through the mobs or I use my bow to pick them off. This way I can do just as much damage as with a sword without getting a lot of damage but it's hardly very satisfying.
So can anyone sell the game to me - maybe there's far more to it later on, or trading becomes more than going from town A to town B to sell at a profit? Diplomacy? Castle building?
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