Crysis Remustard [Orly Access]
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Dazz99




Posts: 7300

PostPosted: Thu, 16th Apr 2020 19:27    Post subject:
why remaster this piece of shit

1) it still looks better than most games these days

2) game was boring as fuck and a remaster wont change that


cockcockcockcockcockcockcockcockcockcockcockcock
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JBeckman
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PostPosted: Thu, 16th Apr 2020 19:38    Post subject:
vurt wrote:
IamAWESOME wrote:
snip


teaser is the new ""trailer""?

Retarded.


It's a thing, at least it's not something like a countdown or little game to the teaser before the actual proper trailer.

Far as retarded goes I'd say that fits better with the fast food "Gamer" consumables although I suppose it's only a small step up from the merchandising and brand including fashion and toys and what not.




...Butter bangles.


But tie ins like that are old as hell from Final Fantasy coca cola to adverts (Mmm paper cup cheap instant noodles.) and in the West well "Gamer Fuel" type food and various bottle codes and what not.

Hah maximum milking I guess.


I do wonder what the actual reveal trailer will be though not this little teaser although said teaser is probably a better indicative of in-game presentation than some highly scripted cinematic showpiece.

At least it's not some E3 presentation so it won't be "Real time" engine footage almost CGI and then the in-game actual visual presentation is a bit different. Very Happy


Engine certainly was capable for it's time though, early variants of ambient occlusion, motion blur and all kinds of effects might have been surpassed but the game held up almost until the PBR introduction in video games. Smile

(Well other than the mid 2000's calculation on single threaded CPU scaling being a big change but that hit a lot of games and game engines.)
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JBeckman
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PostPosted: Thu, 16th Apr 2020 19:42    Post subject:
Suppose there's also the fact that EA or Crytek reigned in support from game to game.

First Crysis had source data and a full SDK and from there it went to a level editor and then nothing at all.

Community made some pretty amazing content as a result and then just maps and various mods and file editing much smaller in scope and nothing at all as Crytek even added signature checks and encryption on the archives.

https://patrickmn.com/aside/incredible-computer-graphics-art-made-using-crysis/
(Many are also downloadable or were, think the official map repository and mod site was taken down though.)


EDIT: Not expecting much for mod support this time around, be nice to have but I don't see it happening.
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consolitis
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PostPosted: Thu, 16th Apr 2020 22:43    Post subject:
Saber Interactive, who have previously remastered Halo and Ghostbusters, and have ported The Witcher 3 to Switch to much acclaim, are handling the updated version.

https://press.crytek.com/crytek-announces-crysis-remastered


Quote:
Crytek announces Crysis Remastered
Crytek to release a remaster of Crysis 1 for PC, Xbox One, PlayStation 4, and Nintendo Switch this summer

Thursday, April 16, 2020 — The classic first person shooter is back with the action-packed gameplay, sandbox world, and thrilling epic battles players loved the first time around – with remastered graphics and optimizations for a new generation of hardware co-developed on CRYENGINE with Saber Interactive. Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch.

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”

In Crysis 1, what begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a North Korean island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Posts: 34974
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PostPosted: Thu, 16th Apr 2020 23:13    Post subject:
Neat!

...The 1990's shafts of light anime style censoring of naughty bits aside.
Guess we're no longer calling those things god-rays but I suppose light-beams, sun beams or anything else was better but that one just stuck somehow. Razz
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Amadeus




Posts: 2347
Location: Yes
PostPosted: Fri, 17th Apr 2020 01:09    Post subject:
"software-based ray tracing"

Doesn't sound like any nvidia implementations

So likely no DLSS

Which it probably needs. Shame.
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consolitis
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Posts: 27318

PostPosted: Fri, 17th Apr 2020 01:11    Post subject:
It's this:

consolitis wrote:
Mas3ter wrote:
Remaster with RTX? Surprised


No, Crytek have developed their own solution.



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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AKofC




Posts: 4359

PostPosted: Fri, 17th Apr 2020 01:16    Post subject:
Dazz99 wrote:
why remaster this piece of shit

1) it still looks better than most games these days

2) game was boring as fuck and a remaster wont change that


Gustave the Steel
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PickupArtist




Posts: 9905

PostPosted: Fri, 17th Apr 2020 01:34    Post subject:
i bet u half the comments in that youtube trailer of people asking a remaster are bought and the other half are doubled or bullred out so u dont see its random shit lol

never have i ever heard anyone even mention the idea or wish of a crysis remaster lol
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Fri, 17th Apr 2020 01:49    Post subject:
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Tumitishdu




Posts: 1021

PostPosted: Fri, 17th Apr 2020 01:51    Post subject:
The MP was pretty fun in this game hope it will be brought to life.
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PickupArtist




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PostPosted: Fri, 17th Apr 2020 02:08    Post subject:
they never took anticheat serious if i remember correctly
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PistolWhip




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Location: AUS
PostPosted: Fri, 17th Apr 2020 07:47    Post subject:
A remake of a boring franchise that nobody was requesting. Typical EA decision making.
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prudislav
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PostPosted: Fri, 17th Apr 2020 09:37    Post subject:
Tumitishdu wrote:
The MP was pretty fun in this game hope it will be brought to life.

no MP it seems
Quote:
Thursday, April 16, 2020 — The classic first person shooter is back with the action-packed gameplay, sandbox world, and thrilling epic battles players loved the first time around – with remastered graphics and optimizations for a new generation of hardware co-developed on CRYENGINE with Saber Interactive. Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch.

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”


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Sometimes i just want to see NFOHUMP burn \o/
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 17th Apr 2020 10:03    Post subject:
Instead of going full raytracing to melt pcs like back when crysis released.. the rt implwmentation will be pathetic most likely used for reflections on limited surfaces just like their crappy neon ‘rt’ demo.

MAXIMUM meh.


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Thorwulf




Posts: 601

PostPosted: Fri, 17th Apr 2020 10:30    Post subject:
PistolWhip wrote:
A remake of a boring franchise that nobody was requesting. Typical EA decision making.



Afaik EA has nothing to do with this. Crytek has full control over the Crysis rights.
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Tumitishdu




Posts: 1021

PostPosted: Fri, 17th Apr 2020 11:00    Post subject:
prudislav wrote:
Tumitishdu wrote:
The MP was pretty fun in this game hope it will be brought to life.

no MP it seems
Quote:
Thursday, April 16, 2020 — The classic first person shooter is back with the action-packed gameplay, sandbox world, and thrilling epic battles players loved the first time around – with remastered graphics and optimizations for a new generation of hardware co-developed on CRYENGINE with Saber Interactive. Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch.

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”


Dangit! Crying or Very sad
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Civ01




Posts: 1294

PostPosted: Fri, 17th Apr 2020 11:01    Post subject:
Quote:
state-of-the-art depth fields, motion blur


Yes, this is exactly what I want - more vaseline smeared all over my screen for 60$
Bring it on!
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consolitis
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Posts: 27318

PostPosted: Fri, 17th Apr 2020 11:10    Post subject:
If you don't like advanced shader effects in Crysis then what's the point. Crysis is renowned for its bleeding edge motion blur effect, especially under DX10, it put all other games to shame for years to come.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Fri, 17th Apr 2020 11:23    Post subject:
Cryengine object motion blur is god tier.
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LeoNatan
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PostPosted: Fri, 17th Apr 2020 11:38    Post subject:
consolitis wrote:
If you don't like advanced shader effects in Crysis then what's the point. Crysis is renowned for its bleeding edge motion blur effect, especially under DX10, it put all other games to shame for years to come.

Lost Planet, released a year before, had a better implementation.
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blackeyedboy




Posts: 10098
Location: Transylvania
PostPosted: Fri, 17th Apr 2020 11:45    Post subject:
russ80 wrote:
Instead of going full raytracing to melt pcs like back when crysis released..


Why would it go that route?!

Funny memes aside, that bullshit called 'optimization' from Crysis should never happen again. It was officially stated from Crytek that it was simply BAD.
_

Need to see that 'software-based ray tracing' in action. I guess this is not anymore a 'The Way It's Meant to be Played' game, which is a good thing. nVidia had it's share of fun and money all these past years. Time for some changes...


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Breezer_




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Location: Finland
PostPosted: Fri, 17th Apr 2020 11:48    Post subject:
Crysis problem was not really optimization, it was the engine which never was multithreaded, crysis runs like on 1 core Very Happy.
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blackeyedboy




Posts: 10098
Location: Transylvania
PostPosted: Fri, 17th Apr 2020 11:53    Post subject:
^ Actually it was.

Spent lots of time on their forums while testing their editor(s) years ago. Asked a lot of questions about the editor's functionality, got a lot of answers and also a lot of input from developers that worked on the first and second game.

Needless to say, Crysis 1's optimization (compared to Crysis 2) was out the window...


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LeoNatan
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PostPosted: Fri, 17th Apr 2020 12:05    Post subject:
Crysis 2 was design optimized more than the engine itself was optimized. Once they added the DX11 features, it was slow pig again. Laughing
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Fri, 17th Apr 2020 12:37    Post subject:
Oh i remember the tesselated water below maps Cool Face Perhaps this time we will have RT on places what you cannot see.
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AmpegV4




Posts: 6248

PostPosted: Fri, 17th Apr 2020 14:30    Post subject:
LeoNatan wrote:
consolitis wrote:
If you don't like advanced shader effects in Crysis then what's the point. Crysis is renowned for its bleeding edge motion blur effect, especially under DX10, it put all other games to shame for years to come.

Lost Planet, released a year before, had a better implementation.


no implementation of camera and blur effects has always been the best experience.
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prudislav
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PostPosted: Fri, 17th Apr 2020 14:45    Post subject:
gonna be interesting remasster
 Spoiler:
 


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consolitis
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PostPosted: Fri, 17th Apr 2020 14:46    Post subject:
LeoNatan wrote:
consolitis wrote:
If you don't like advanced shader effects in Crysis then what's the point. Crysis is renowned for its bleeding edge motion blur effect, especially under DX10, it put all other games to shame for years to come.

Lost Planet, released a year before, had a better implementation.


That was another game with a standout implementation, though I seem to remember it wasn't better, it had more artifacts.

But the point remains even if there was an exception Razz


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27318

PostPosted: Fri, 17th Apr 2020 14:51    Post subject:
LeoNatan wrote:
Crysis 2 was design optimized more than the engine itself was optimized. Once they added the DX11 features, it was slow pig again. Laughing


Once they added cutting edge features it was slow again? Really? Who would have thought.

The engine was way more optimized, even allowed Crysis 1 to make it to consoles.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
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