SnowRunner will be available in 2020 on PlayStation 4, Xbox One, and PC through the Epic Games store.
OCUS HOME INTERACTIVE AND SABER INTERACTIVE’S MUDRUNNER SEQUEL SNOWRUNNER FULLY REVEALED AT GAMESCOM
Brave chilling maps, vehicles, terrain and challenges in the ultimate off-road sim’s official debut gameplay trailer!
SnowRunner, the highly anticipated follow-up to the surprise trucking sim hit MudRunner, developed by Saber Interactive and published by Focus Home Interactive, was fully revealed today at gamescom. Teased previously as MudRunner 2, SnowRunner is the ultimate off-road experience, made bigger and better with stunning visuals, advanced simulation physics, massive maps and vehicles, and the introduction of snowy terrain.
SnowRunner puts you behind the wheel of a huge roster of customizable heavy-duty vehicles from manufacturers like Pacific, Navistar and more in some of the world’s most untamed, unforgiving environments. There are more than 15 new sandbox maps to explore, some up to four times larger than those in the original MudRunner. Master extreme hazards like snowdrifts, ice, rivers and mud — each with their own unique challenges — to get your cargo safely to its destination as quickly as possible. Take on the elements alone or with friends online in fully-synchronous four-player co-op multiplayer!
What is Spintires, MadRunner and this? Apparently MadRunner is the same engine and game as Spintires, but few more years development, after the original dev was ousted and he somehow retained control of code and name.
This would not be a problem if Epic Store actually was good... but as we all know, its NOT! When I check out a game for my yarr/piracy needs I cant even find out if the game has FCS or not
Doesnt matter if its a good store or not. Their hostile way of doing business is simply one i won't support. They'd be popping their champagne if Steam went under tomorrow and all your games were lost.
Looks like they've improved quite a few things (lighting, collisions, maps are bigger) and finally added a fully rendered 3D cockpit, though the lack of mods will gimp it as per usual. Oh well, at least we'll have the Sweeneydemo
About an hour in. Real shame about the epixclusivity. For the first time in the series, this one actually feels like a game instead of just a techdemo.
Another hour, and as usual with this series, the novelty starts to wear off.
It's incredibly satisfying to watch your vehicle get through a particularly hard patch of road, but getting through these obstacles can take too long and the sense of "pride and accomplishment" (TM EA) starts to wear thin after a couple hours.
This one might hold my interest longer than the previous games, but I doubt it will be by much.
The fact that the Nvidia Ansel implementation is half assed doesn't help either (no free camera, no pause, etc, very bare bones).
EDIT: they are very tight-lipped when it comes to Steam. Thank what you will.
I would love this engine to be used for a game with AI and a few concessions in order to make the actual driving feasible (higher grip values, realistic top speeds/accelerations instead of the artificially gimped ones, and so forth). It would put the glorious physics to good use, satisfying that specific need for a simulative off-road racing game that still exists, since Wreckfest with its Destruction Derby-like arcade-ish nature is a different beast. It will likely never happen though.
If games like Battlefield could have these physics...
What for? Do you want to get stuck driving up a hill instead of actually... battling? Ale you people want weird shit from shooter games, the other one in a different thread wanted an RTS inside Battlefield, now offroad simulator. Wtf
getting stuck in shit like mud/ice is good for tactical approaches and almost never factors into 'simulators' or games (even though it happens all the damn time irl). i actually wanted it in battlefield/arma too
i'm sick of the ground being concrete either way.
I think games overall need more unpredictability, better physics will certainly add that to any game. Game designers hates unpredictability though, they want very streamlined experiences that are easy to balance and with as little as possible in terms of exploitation and bugfixes.
To me the ultimate game would be when i can play it and then write down what i experienced and it would pretty much be like reading a good book or a real-life experience, and if someone else wrote down his experience from the same game, it would be a different story than mine.
To me the ultimate game would be when i can play it and then write down what i experienced and it would pretty much be like reading a good book or a real-life experience, and if someone else wrote down his experience from the same game, it would be a different story than mine.
yes, or rimworld.. but i want it for other games, not just very graphically simplistic games.
its somewhat possible to do in games with tons of mods that has been created over time, i ran a version of Morrowind which was so heavily modded that almost anything could happen and you could do just about anything. It was possible because there are just so many mods for that game, almost unlimited possibilities. absolute hell to install and troubleshoot though.
I think games overall need more unpredictability, better physics will certainly add that to any game. Game designers hates unpredictability though, they want very streamlined experiences that are easy to balance and with as little as possible in terms of exploitation and bugfixes.
To me the ultimate game would be when i can play it and then write down what i experienced and it would pretty much be like reading a good book or a real-life experience, and if someone else wrote down his experience from the same game, it would be a different story than mine.
That's basically any sandbox simulation/grand strategy, and depends highly on the player's imagination.
My character's first 5 years trying to unite the Empire in Mount & Blade Bannerlord, or how my dinasty fared through the decades/centuries in CK2. There's some epic book material in there for sure.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
About this game: is there some final point to reach?
Like delivering stuff over the maps, and you see towns/areas prosper and grow, or something? Or is it limited to bridges (all I've seen so far)?
About this game: is there some final point to reach?
Like delivering stuff over the maps, and you see towns/areas prosper and grow, or something? Or is it limited to bridges (all I've seen so far)?
i'd be very surprised if the dev could wrangle some actual gameplay into this concept he built more than 12 years ago. continual disappointment is the only emotion i get playing spint and mudrunner because the gameplay never went anywhere, even though it had such a great base engine.
don't think i'll be buying this one unless it really hits a home run, and it already sounds like spintyres all over again
And I think we can say bye bye to mod support, Mud Runner has its Steam workshop full of awesomeness ...
Quote:
SnowRunner has just landed on PS4, Xbox One, and PC and our friends at mod.io are extremely excited to be helping to power day 1 mods on the Epic Games Store with consoles to come in the future. The extreme driving simulation brings even more depth and challenge to the Spintires: MudRunner franchise and has been getting some favourable reviews
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum