dunno why , i actually hate the Gears franchise but this seems strangely appealing somehow -- kind of reminds me of the ancient game Incubation (even though it's probably nothing like it)
dunno why , i actually hate the Gears franchise but this seems strangely appealing somehow -- kind of reminds me of the ancient game Incubation (even though it's probably nothing like it)
I remember Incubation... was a really good one for its time.
lol, fucking microsoft cunts, reminds me of when i could trick gta into thinking i had xp sp3 when in fact i only had sp2 and it wouldnt launch because of that and i had to change my windows version in the registry with a decimal ...
maybe that works too for this stuff, changing in registry something that i have win10
Getting close to the end, I think, and while the gameplay loop is fun, no doubt, the whole thing is also very repetitive.
Especially the maps. You keep doing the same maps and same objectives over and over again...
The "Side missions' don't appear here. At some point a side optional mission was listed, but it disappeared from the list after 1 second and only the main mission was available.
Had such mission but it disappeared from the list of missions after 1 second of display.
Bug or yarr related?
I think the 1 second delay is just a "feature". The side mission you complete and all of the side missions above the next campaign mission unlock requirement disappear like that (one of the tutorial prompts explained that you cannot complete more side missions than required to unlock next campaign mission).
Yeah, that's it. ou have a selection of side missions and need to do like either 1 of 2 or 2 out of 4 and once done, the others go away and the next main mission appears.
edit:
Fuck me, now I finished Act 2, had the baddy and all and now there is an act 3?!!!!???!!
Seriously, just keep shooting the guy...
nah nah, here comes some more.
More of the same.
It's the kind of game, that is fun at first and then it kills all your fun by repetition without reward.
Sure you get some mods for your weapons every now and then, but let's face it, they're just marginally improving your gears, you still have the same HP and action points and even damage, just some small modifiers here and there to accuracy and crits, etc and sure it changes things, but the gameplay doesn't...
Act 2 already felt more like a chore... now its chore territory for sure... unpaid work...
Had such mission but it disappeared from the list of missions after 1 second of display.
Bug or yarr related?
I think the 1 second delay is just a "feature". The side mission you complete and all of the side missions above the next campaign mission unlock requirement disappear like that (one of the tutorial prompts explained that you cannot complete more side missions than required to unlock next campaign mission).
Delay? What delay? I said DISPLAY.
The mission appeared ONLY for 1 second and after this second it just vanishes from the list of missions. Can't see it / read it properly.
Didn't do any side mission at this point.
Anyway, nvm. Prob. won't play anymore anyway. Game is repetitive and there's a serious lack of motivation to go on. Unless one is a heavy Gears fan.
started out great: i liked the streamlined and what felt like fast-paced gameplay for a turn-based game. Also the missions are short enough to entertain without overstaying their welcome and exposing too much of the shallowness that is at its core... also a bunch of nice ideas like chaining the executions to combo-fy the gameplay made this enjoyable..... initially.......
but oh my god, now at the end of chapter 2 and as others pointed out , there is just nothing new to make me wnat to keep playing. missions are always the same , there are rarely any new enemies , loot is really kinda boring, even the maps/assets are recycled over and over again.
this game needs more variety and a meaningful strategy game / world map / base building or whatever wrapped around the individual missions.
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