Final Fantasy IX
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tonizito




Posts: 51074
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 7th Mar 2020 18:19    Post subject:
Civ01 wrote:
What else does Moguri offer besides upscales?
Battle mode upscales and some music/sound fixes.
Moguri Mod is still in development, so hopefully they work it along. Better than nothing, I guess.

Anyway, it's more effort than those square-enix assholes ever put in this (or any other PC port for that matter).


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Frant
King's Bounty



Posts: 24442
Location: Your Mom
PostPosted: Thu, 26th Mar 2020 16:13    Post subject:
I have a friend who's got a problem with the Music looping/restarting after every battle and tetra master match. Apparently it was patched for EVERY system except PC. Anybody know anything about this?

This is all the info I've dug up so far:
https://www.nintendoenthusiast.com/final-fantasy-ix-patch-music-bug/


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
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tonizito




Posts: 51074
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 26th Mar 2020 16:27    Post subject:
https://www.reddit.com/r/FinalFantasyIX/comments/bgamwe/final_fantasy_ix_pc_complete_sounds_fix/

I think the Moguri Mod also includes audio fixes, not sure if it's the same as above.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Frant
King's Bounty



Posts: 24442
Location: Your Mom
PostPosted: Thu, 26th Mar 2020 16:43    Post subject:
He's using the moguri mod as well as the HD-background mod and at least one soundfix mod that only improves the audio quality, it doesn't fix the actual bug. That reddit link goes to nexus mods which in turn says:

Quote:
"Hidden mod

This mod has been set to hidden

Hidden at 13 Sep 2019, 11:03AM by Pickysaurus for the following reason:
The author has been banned. This mod has been hidden as requested."

Laughing

The author (or whoever) moved on and leads to: https://www.reddit.com/r/TheZodiacTrilogy/ which is... well, I don't know what it is. Some kind of game mod with new characters etc.
I'll ask him to try that download out but I think he want to play vanilla.

Thanks for the info.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
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JBeckman
VIP Member



Posts: 34541
Location: Sweden
PostPosted: Wed, 27th May 2020 14:11    Post subject:
https://www.resetera.com/threads/final-fantasy-ix-moguri-mod-v8-0-released-redrawn-upscaled-backgrounds-objects-worldmap-battle-backgrounds-npcs-ui-30fps-fmvs-and-more.213141/

Moguri 8.0

https://sites.google.com/view/moguri-mod

Quote:


A massive update to Moguri Mod for Final Fantasy IX has just been released.

Over the past year, Snouz over at Qhimm forums has been working tirelessly on redrawing and upscaling the game's textures and pre-rendered backgrounds using an AI upscaling technique that improves on the already incredible work done by Ze_PilOt . The results have been stunningly impressive, and today it was released as the next official update (v8.0) of Moguri Mod.

Additionally, several bugs present in the original PSX version have been rectified, and most FMVs have been updated to 30fps.



Quote:

CHANGELOG:

Backgrounds

Fixed : almost all visual glitches
Redrawing of all layer edges (all 11000+)
Cleaner / sharper graphics (all 6000+)
Better & cleaner lighting (all 1400+)
Countless manual image doctoring
Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
Background animations better integrated
Several bugs from the Steam & PSX versions fixed: screenshots
Recreated all places names with original fonts (for English and French, rest to follow)
Seamless scrolling skies & backgrounds, removed 'staircase' edges
Recreated baked in textures NPCs: screenshot


Video

Contextual videos: color correction and smoother transitions
Part of the FMVs in 30fps (TBC) (credit: Lykon)


Background objects

HD background 3D objects
HD NPC (with exceptions)


Worldmap

HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
Subtly moving seas
HD worlmap items (ships...) textures


Battles

HD monsters (with exceptions)
HD battlefields with redrawn edges (exceptions for animated textures)
Seamless skies (not 100% on point)
Fixed missing monster death sounds (credit: Tirlititi)


UI

Recreated faithful HD maps
Recreated Start menu and game over screens
Character portraits edges
More options in installer
(optional) faithful font: Alexandria by Teaito screenshot


Memoria fixes

Random encounter crashes fix
Problematic fields excluded from widescreen
Widescreen battle animations offset fix
Area names are now in the correct language
Curse & Chakra mechanics
Music and sounds adjustments
Tetra Master fix
Occasional missing Steam overlay/achievements fix
Uninstalling doesn't cause double names



Quote:

Ice Cavern

https://imgsli.com/MTU0Mjc
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Treno

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Clayra

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Lindblum

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Lindblum Castle

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Memoria

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Invicible

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Quote:












.





Only downside I can see is that some of the techniques makes the backgrounds look a bit painted but it is significantly sharper and far fewer errors especially with edges and such.


EDIT: Ah and some of the roughest areas in the original version do get a bit noisier with this method but it is still a improvement in visual clarity and there's not much that can be done short of the lost original assets being found or the game getting a remake treatment.
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John_Rembeu




Posts: 183

PostPosted: Wed, 27th May 2020 15:50    Post subject:
So does this work on the Yarr version with the latest Codex patch or is it Steam only?
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DCB




Posts: 5410

PostPosted: Wed, 27th May 2020 16:24    Post subject:
Not bad, although you can see by looking at some of the Imgsli links that they have cherry picked some better examples for the GIFs. There's still some loss of fidelity in a number of places, although I would expect most people would happily accept it as a trade-off in exchange for the blur removal/anti-aliasing/up-res. Kudos for them getting the results they did though. I didn't have much luck in my own experiments with ESRGAN.
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JBeckman
VIP Member



Posts: 34541
Location: Sweden
PostPosted: Wed, 27th May 2020 17:13    Post subject:
Yeah the first few versions used AI upscaling and then it moved to newer algorithms of said AI upscaling together with touching up in photo editing software by hand which I would expect is almost required for consistent good results but even then filling missing data via approximation and noise means some of the data can't be reliably upscaled but overall considering the source assets worked with and their compression and base resolution it's probably as good as it can get for now.

https://imgsli.com/MTU1MTI

Bridge part here to the side being mostly filled in with noise effects though details like the vegetation, tiles and other stonework in the scene still show a clarity improvement.

Pretty sure it works with any version long as the game is up to date and it's able to access the files and such that need to be updated or swapped meaning anything but the Game Pass Win10 store edition too. Smile
(It shouldn't directly affect anything with the game exe far as I know though some of the engine .dll files get updated if Memoria is used to enable some of these features as I remember from earlier builds.)
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DCB




Posts: 5410

PostPosted: Wed, 27th May 2020 20:12    Post subject:
Yeah all things considered it is kind of amazing it is as good as it is, given the source textures are, what? 640x480? 320x240?
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tonizito




Posts: 51074
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 24th Aug 2020 22:45    Post subject:
https://sites.google.com/view/moguri-mod/install

Quote:
8.2.1.2 - hotfix
Fixed win32 error on launch in some installs

Replaced Garnet font with more faithful Alexandria font

Fixed offset of effects in combat

_______________________________________________________________________________

8.2.0 - 2020-08-18
Fixed

Compatible with 2020-08-06 steam update

>145 visual fixes

Orchestral music correctly looped

Endgame music debugged

Crash at the end (airship video) fixed in most cases

Videos sound re-synced

Videos cutting too soon fixed

Videos fixes

A number of visual inconsistencies, glitches & unfinished upscales fixed

Some installation problems for assets files (checksum error) fixed

A set of bugfixes by Tirlititi (reflect sound...)

Widescreen

Almost all backgrounds are displayed in full (about 170 added)

No more micro-scrolling on 54 screens that are 8px larger than a 16/9 screen

Launcher

New launcher with all relevant options

Other

File structure change: everything is contained in folders inside the game directory

Much better sound quality by default (44kHz)


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DaLexy




Posts: 3027
Location: Germany
PostPosted: Fri, 5th Mar 2021 14:25    Post subject:


My SysProfile

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Stormwolf




Posts: 23026
Location: Norway
PostPosted: Fri, 5th Mar 2021 15:18    Post subject:
Looking mighty fine. Gonna replay it soon
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VonMisk




Posts: 9416
Location: Hatredland
PostPosted: Fri, 5th Mar 2021 18:02    Post subject:
Is the game fixed? I was gonna buy it but many people said the release is bug ridden and the dev doesn't do anything about it. As I looked now there is still a lot of bug reports.


sar·​casm | \ ˈsär-ˌka-zəm \
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Civ01




Posts: 1294

PostPosted: Fri, 5th Mar 2021 23:50    Post subject:
DaLexy wrote:
https://www.youtube.com/watch?v=a68y4NbVDGc&ab_channel=2kliksphilip


isnt it 2019 mod?
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Interinactive
VIP Member



Posts: 29176

PostPosted: Sat, 6th Mar 2021 07:05    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:29; edited 3 times in total
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dataschmuck




Posts: 384
Location: The States
PostPosted: Sat, 6th Mar 2021 15:15    Post subject:
I finally played all the way through FF9 with the Moguri Mod last year. Had no issues and it was awesome. I was never able to finish the original, always abandoning it partway through because some other new game came out. I'm glad my first time finishing was with the mod, as I feel like that's the way it was meant to be experienced.
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