I think the source code is lost so they cannot fix it with their low effort method. And reverse engineering it is not with it.
The low effort part definitely being the key. Saying that IWD 2 was allegedly quite hacky in how it implemented 3e rules, the engine still apparently ran on AD&D 2e rules behind the scenes in many cases.
Writing and storytelling is a major point of contention in discussions surrounding Baldur's Gate 3. While there has been speculation about the plot, the player responses when interacting with other NPCs have been specifically noticed. Many agree that the first person, past tense style of the writing is jarring and breaks immersion. Is this the style you wish to continue forward with or is this still being worked on?
There’s several reasons we’re doing it this way. Of course there are story reasons but it also allows you to get closer to your character; their thoughts, their feelings and moments of introspection allowing you to truly understand their motivations. We’ve experimented with several styles when starting development but this was the one that at the end of the day stood out and we’re actually quite excited by what we can do with it. It turned out to be an excellent way of allowing players to tell their own story and role-play their character on a deeper level. I think it’s a wonderful tool for role-playing and story telling and when you’re playing it’s like you’re narrating your own adventure.
Almost everyone is hating this direction that they've taken with the writing. It's having the exact opposite effect. A majority of the time I'm going to be taken out of the experience thinking of things/responses that wouldn't work in the BG world. Unless they change this writing style, I'm out.
I think they are doing it this way because it's the way you are talking when you are playing D&D and they are trying to stay true to this experience.
I'm not really sure if I like it as well, but I still think that the game overall looks great, can't wait.
When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.
I don’t like this approach as well, because without seeing the exact phrase it’s impossible to judge the tonality of the lines, which may cause you to have gay sex with a bull-man inadvertently.
Wasn't Original Sin 1 and 2 the same? It was fine there.
You're partly right. D:OS 1 had normal responses but D:OS 2 changed to this style. The first two BG games used proper dialogue so this is the one change by Larian that I cannot get behind at all.
@Ke1N4o
Yeah, but there's no GM to regulate our thoughts. As a test I tried thinking the responses to their intention-based dialogue choices but just a few minutes in some lore-unfriendly choices popped up in my mind. For a tutorial mission this would have been fine but for the entire game? No thanks.
@dsergei
This is exactly it and their D:OS 2 approach to the dialogue is ridiculous.
I don’t like this approach as well, because without seeing the exact phrase it’s impossible to judge the tonality of the lines, which may cause you to have gay sex with a bull-man inadvertently.
I think Ixi will have to chime in here to confirm, since he is the most intimately familiar with it, but my understanding is in that specific example you get a chance to back out once the, uh, magnitude of what you are asking for is made clear. Perhaps they learned their lesson from DA2.
While I expect BG3's romances to be pretty clunky/cringy, I think the current response mechanic is a lot more informative than Bioware paraphrase system, so the chances of "surprise butsecks" is probably low. But time will tell.
It's more akin to CYOA games where it works quite well so I for one do look forward to this and hope they won't change their way due to possible backlash.
Wasn't Original Sin 1 and 2 the same? It was fine there.
You're partly right. D:OS 1 had normal responses but D:OS 2 changed to this style. The first two BG games used proper dialogue so this is the one change by Larian that I cannot get behind at all.
@Ke1N4o
Yeah, but there's no GM to regulate our thoughts. As a test I tried thinking the responses to their intention-based dialogue choices but just a few minutes in some lore-unfriendly choices popped up in my mind. For a tutorial mission this would have been fine but for the entire game? No thanks.
@dsergei
This is exactly it and their D:OS 2 approach to the dialogue is ridiculous.
Personally I don't mind it too much. But I can see why some are upset.
Just from watching it, I don't think I like this method of doing dialogue options. Not always you will pick the perfect "role-playing / in-character" options, sometimes you choose another because the lines you're about to say is really funny, or amusing, or ridiculous. It's part of the fun. But the exact words you're about to say is very important in these situations.
The biggest complain I have for DoS 1&2 is the story in general, mainly the setting, but the RPG part of dialogues are also quite weak. Your "tags" is what dictates what you'll get, but these tags don't really represent any personality or ambitions, but knowledge. Which falls flat just like using alignment alone to dictate choices (ie. Pathfinder Kingmaker).
For more relatively recent CRPGs, I think Tyranny has the best approach in terms of dialogue choices.
Just from watching it, I don't think I like this method of doing dialogue options. Not always you will pick the perfect "role-playing / in-character" options, sometimes you choose another because the lines you're about to say is really funny, or amusing, or ridiculous. It's part of the fun. But the exact words you're about to say is very important in these situations.
Yeah, this is it. Sven forgets that we don't have a DM to dictate the tone and wording of our choices. His choice to emphasize intention falls flat from all the videos I've seen.
proekaan wrote:
It's more akin to CYOA games where it works quite well so I for one do look forward to this and hope they won't change their way due to possible backlash.
It works for CYOA games because the narrative is entirely that style and follows a single tense. The different tenses and writing styles here are particularly jarring.
The impact of workplace social distancing is also being felt at Larian Studios, which is currently working on Baldur's Gate 3. Larian boss Swen Vincke told the New York Times that the game remains on track for an Early Access release this year, but he also acknowledged that work has been slowed considerably.
Quote:
A potentially even bigger problem for some games, including Baldur's Gate 3, is that aspects of development like motion capture are impossible to do while working remotely, and even voice acting is effectively off the table because of inconsistencies in recording quality from place to place. Vincke said he hopes to get back into a mocap studio soon—with all necessary precautions taken, naturally—but at the moment, "We don't have a solution for it."
For now, Larian is still running at 70-80 percent of its usual productivity, and while a release date still hasn't been announced, Vincke said that Baldur's Gate 3 remains on for 2020. "Development is proceeding," he said. "We're just slowed down."
We know you've all been waiting, so let's get ready to tell some stories together. Baldur's Gate 3 news will be dropping throughout the month of June, starting June 6 on the #GuerrillaCollective Showcase. What does it all mean? Let's find out.
Youtube link:
hmm
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Fucking colours everywhere. I like Discworld universe but BG was a bit more grimdark (esp. 2). I really hope the story isnt a repeesentation of all this and the dialogues will be good in final version.
When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.
That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.
That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.
Thats how we play too - however, some groups seem to want to change their voices when their play their characters. They are probably the ones who ends up doing Larp in the end
Speaking of rpg - after 20 years break, ive finally picked up being GM again. great fun!
shitloads of new stuff in my pc. Cant keep track of it all.
When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.
That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.
Thats how we play too - however, some groups seem to want to change their voices when their play their characters. They are probably the ones who ends up doing Larp in the end
Speaking of rpg - after 20 years break, ive finally picked up being GM again. great fun!
Nice. I wanted to get back into a while back but couldn't find any groups to get into.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
Yes, l think this looks a bit cheap considering where the company should be now. Haven't their last games sold quite well, i mean they're even on console now.. You'd think this success would be reflected in the graphics, but his looks exactly like the D:OS2.
It seems pretty clear to me that this is something they wanted to finish as soon as possible instead of really taking their time with it, to make it stand out from Divinity a bit. So instead we will get Original Sin 2.5 in a BG (ish) setting.
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