Baldur's Gate III (Larian Studios)
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Mon, 2nd Mar 2020 21:06    Post subject:
I think the source code is lost so they cannot fix it with their low effort method. And reverse engineering it is not with it.
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Mon, 2nd Mar 2020 21:16    Post subject:
dsergei wrote:
their low effort method.


Hehe, good one. Smile


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Steelone




Posts: 1524

PostPosted: Tue, 3rd Mar 2020 11:30    Post subject:
dsergei wrote:
I think the source code is lost so they cannot fix it with their low effort method. And reverse engineering it is not with it.


The low effort part definitely being the key. Saying that IWD 2 was allegedly quite hacky in how it implemented 3e rules, the engine still apparently ran on AD&D 2e rules behind the scenes in many cases.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Thu, 5th Mar 2020 18:33    Post subject:
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prudislav
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PostPosted: Sat, 14th Mar 2020 12:02    Post subject:


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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Sat, 14th Mar 2020 19:45    Post subject:
Larian also did an AMA on Reddit regarding Baldur's Gate III

https://www.reddit.com/r/IAmA/comments/fhk1u3/im_swen_vincke_creative_director_at_larian/
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Yuri




Posts: 11000

PostPosted: Sat, 14th Mar 2020 21:30    Post subject:
Quote:
Writing and storytelling is a major point of contention in discussions surrounding Baldur's Gate 3. While there has been speculation about the plot, the player responses when interacting with other NPCs have been specifically noticed. Many agree that the first person, past tense style of the writing is jarring and breaks immersion. Is this the style you wish to continue forward with or is this still being worked on?


There’s several reasons we’re doing it this way. Of course there are story reasons but it also allows you to get closer to your character; their thoughts, their feelings and moments of introspection allowing you to truly understand their motivations. We’ve experimented with several styles when starting development but this was the one that at the end of the day stood out and we’re actually quite excited by what we can do with it. It turned out to be an excellent way of allowing players to tell their own story and role-play their character on a deeper level. I think it’s a wonderful tool for role-playing and story telling and when you’re playing it’s like you’re narrating your own adventure.


Are You Serious Reaction Mind Is Full Of Fuck

Almost everyone is hating this direction that they've taken with the writing. It's having the exact opposite effect. A majority of the time I'm going to be taken out of the experience thinking of things/responses that wouldn't work in the BG world. Unless they change this writing style, I'm out.



1 and 2 are still amazing.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Sat, 14th Mar 2020 23:44    Post subject:
I think they are doing it this way because it's the way you are talking when you are playing D&D and they are trying to stay true to this experience.

I'm not really sure if I like it as well, but I still think that the game overall looks great, can't wait.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sun, 15th Mar 2020 01:11    Post subject:
Wasn't Original Sin 1 and 2 the same? It was fine there.
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Sun, 15th Mar 2020 07:09    Post subject:
Ke1N4o wrote:
I think they are doing it this way because it's the way you are talking when you are playing D&D and they are trying to stay true to this experience.

I'm not really sure if I like it as well, but I still think that the game overall looks great, can't wait.


When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.

I don’t like this approach as well, because without seeing the exact phrase it’s impossible to judge the tonality of the lines, which may cause you to have gay sex with a bull-man inadvertently.
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Yuri




Posts: 11000

PostPosted: Sun, 15th Mar 2020 09:19    Post subject:
H4wkeye wrote:
Wasn't Original Sin 1 and 2 the same? It was fine there.

You're partly right. D:OS 1 had normal responses but D:OS 2 changed to this style. The first two BG games used proper dialogue so this is the one change by Larian that I cannot get behind at all.


@Ke1N4o
Yeah, but there's no GM to regulate our thoughts. As a test I tried thinking the responses to their intention-based dialogue choices but just a few minutes in some lore-unfriendly choices popped up in my mind. For a tutorial mission this would have been fine but for the entire game? No thanks.

@dsergei
This is exactly it and their D:OS 2 approach to the dialogue is ridiculous.



1 and 2 are still amazing.
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DCB




Posts: 5410

PostPosted: Sun, 15th Mar 2020 10:34    Post subject:
dsergei wrote:
I don’t like this approach as well, because without seeing the exact phrase it’s impossible to judge the tonality of the lines, which may cause you to have gay sex with a bull-man inadvertently.

I think Ixi will have to chime in here to confirm, since he is the most intimately familiar with it, but my understanding is in that specific example you get a chance to back out once the, uh, magnitude of what you are asking for is made clear. Perhaps they learned their lesson from DA2.

While I expect BG3's romances to be pretty clunky/cringy, I think the current response mechanic is a lot more informative than Bioware paraphrase system, so the chances of "surprise butsecks" is probably low. But time will tell.
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proekaan
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Posts: 3650
Location: Finland
PostPosted: Sun, 15th Mar 2020 11:55    Post subject:
It's more akin to CYOA games where it works quite well so I for one do look forward to this and hope they won't change their way due to possible backlash.


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Mister_s




Posts: 19863

PostPosted: Sun, 15th Mar 2020 12:42    Post subject:
proekaan wrote:
I for one do look forward to this and hope they won't change their way due to possible backlash.

+1
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Sun, 15th Mar 2020 14:15    Post subject:
Only thing they should change is the stupid dialogue choices. For what possible reason do they do that? I can't get my head around that at all.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sun, 15th Mar 2020 15:49    Post subject:
Yuri wrote:
H4wkeye wrote:
Wasn't Original Sin 1 and 2 the same? It was fine there.

You're partly right. D:OS 1 had normal responses but D:OS 2 changed to this style. The first two BG games used proper dialogue so this is the one change by Larian that I cannot get behind at all.


@Ke1N4o
Yeah, but there's no GM to regulate our thoughts. As a test I tried thinking the responses to their intention-based dialogue choices but just a few minutes in some lore-unfriendly choices popped up in my mind. For a tutorial mission this would have been fine but for the entire game? No thanks.

@dsergei
This is exactly it and their D:OS 2 approach to the dialogue is ridiculous.


Personally I don't mind it too much. But I can see why some are upset.
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dannofdawn




Posts: 2227

PostPosted: Sun, 15th Mar 2020 20:40    Post subject:
Just from watching it, I don't think I like this method of doing dialogue options. Not always you will pick the perfect "role-playing / in-character" options, sometimes you choose another because the lines you're about to say is really funny, or amusing, or ridiculous. It's part of the fun. But the exact words you're about to say is very important in these situations.

The biggest complain I have for DoS 1&2 is the story in general, mainly the setting, but the RPG part of dialogues are also quite weak. Your "tags" is what dictates what you'll get, but these tags don't really represent any personality or ambitions, but knowledge. Which falls flat just like using alignment alone to dictate choices (ie. Pathfinder Kingmaker).

For more relatively recent CRPGs, I think Tyranny has the best approach in terms of dialogue choices.
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Yuri




Posts: 11000

PostPosted: Mon, 16th Mar 2020 12:25    Post subject:
dannofdawn wrote:
Just from watching it, I don't think I like this method of doing dialogue options. Not always you will pick the perfect "role-playing / in-character" options, sometimes you choose another because the lines you're about to say is really funny, or amusing, or ridiculous. It's part of the fun. But the exact words you're about to say is very important in these situations.

Yeah, this is it. Sven forgets that we don't have a DM to dictate the tone and wording of our choices. His choice to emphasize intention falls flat from all the videos I've seen.

proekaan wrote:
It's more akin to CYOA games where it works quite well so I for one do look forward to this and hope they won't change their way due to possible backlash.

It works for CYOA games because the narrative is entirely that style and follows a single tense. The different tenses and writing styles here are particularly jarring.



1 and 2 are still amazing.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 22nd Apr 2020 00:02    Post subject:
https://www.pcgamer.com/baldurs-gate-3-is-slowed-down-by-the-coronavirus-but-still-on-track-for-2020/

Quote:
The impact of workplace social distancing is also being felt at Larian Studios, which is currently working on Baldur's Gate 3. Larian boss Swen Vincke told the New York Times that the game remains on track for an Early Access release this year, but he also acknowledged that work has been slowed considerably.


Quote:
A potentially even bigger problem for some games, including Baldur's Gate 3, is that aspects of development like motion capture are impossible to do while working remotely, and even voice acting is effectively off the table because of inconsistencies in recording quality from place to place. Vincke said he hopes to get back into a mocap studio soon—with all necessary precautions taken, naturally—but at the moment, "We don't have a solution for it."
For now, Larian is still running at 70-80 percent of its usual productivity, and while a release date still hasn't been announced, Vincke said that Baldur's Gate 3 remains on for 2020. "Development is proceeding," he said. "We're just slowed down."
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sat, 30th May 2020 08:08    Post subject:
https://twitter.com/baldursgate3/status/1266427875739291648

Quote:
We know you've all been waiting, so let's get ready to tell some stories together. Baldur's Gate 3 news will be dropping throughout the month of June, starting June 6 on the #GuerrillaCollective Showcase. What does it all mean? Let's find out.


Youtube link:



hmm


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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 30th May 2020 09:01    Post subject:
Fucking colours everywhere. I like Discworld universe but BG was a bit more grimdark (esp. 2). I really hope the story isnt a repeesentation of all this and the dialogues will be good in final version.
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Mister_s




Posts: 19863

PostPosted: Sat, 30th May 2020 11:46    Post subject:
Does a dark setting/story need a brown (a.k.a. shit) filter?
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Sat, 30th May 2020 12:08    Post subject:
Hopefully a release date for Early Access will be announced soon, can't wait to play this Very Happy
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Sat, 30th May 2020 12:38    Post subject:
The stiffness is strong with those characters...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 30th May 2020 14:18    Post subject:
dsergei wrote:

When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.


That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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pho08




Posts: 2683

PostPosted: Sat, 30th May 2020 15:55    Post subject:
looks great! so glad the franchise landed with Larian
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Ankh




Posts: 23350
Location: Trelleborg
PostPosted: Sat, 30th May 2020 17:55    Post subject:
Big_Gun wrote:
dsergei wrote:

When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.


That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.


Thats how we play too - however, some groups seem to want to change their voices when their play their characters. They are probably the ones who ends up doing Larp in the end Razz

Speaking of rpg - after 20 years break, ive finally picked up being GM again. Smile great fun!


shitloads of new stuff in my pc. Cant keep track of it all.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sun, 31st May 2020 21:34    Post subject:
Ankh wrote:
Big_Gun wrote:
dsergei wrote:

When playing D&D you speak for your character acting out the conversations, you don’t usually tell the GM: “I reminded them of the debt they owed me”. It’s only done for “off-screen” stuff that doesn’t require manual control.


That's not how I played D&D back in the day and I played in tournaments and everything back in the early 80's. at gaming conventions.
Common things and the way they were said:
"I tell the Kobold, in his own tongue , that he best be on his way"
"I cast my magic missile spell"
"I look under the rock" etc.
It was all from a first person perspective and I think that's why they are doing it this way.
Does it work in a video game? Maybe not. But its not going to keep me from buying it. Looking forward to it.


Thats how we play too - however, some groups seem to want to change their voices when their play their characters. They are probably the ones who ends up doing Larp in the end Razz

Speaking of rpg - after 20 years break, ive finally picked up being GM again. Smile great fun!


Nice. I wanted to get back into a while back but couldn't find any groups to get into.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 31st May 2020 22:41    Post subject:
blackeyedboy wrote:
The stiffness is strong with those characters...


Yes, l think this looks a bit cheap considering where the company should be now. Haven't their last games sold quite well, i mean they're even on console now.. You'd think this success would be reflected in the graphics, but his looks exactly like the D:OS2.

It seems pretty clear to me that this is something they wanted to finish as soon as possible instead of really taking their time with it, to make it stand out from Divinity a bit. So instead we will get Original Sin 2.5 in a BG (ish) setting.
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Mon, 1st Jun 2020 00:32    Post subject:
vurt wrote:
So instead we will get Original Sin 2.5 in a BG (ish) setting.


I kinda feel the same.

I dare to hope for a more non-D:OS style, but somehow I don't see the game at launch looking THAT MUCH different than we were shown so far.

And that statue in the trailer... Laughing Crying or Very sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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