Evil Genius 2 (Rebellion)
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prudislav
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PostPosted: Tue, 4th Jul 2017 15:31    Post subject: Evil Genius 2 (Rebellion)

Quote:
The game is a follow-up to Elixir's real-time, lair-management strategy sim, which came out back in 2004 courtesy of publisher Sierra. Rebellion, the UK video game company behind the Sniper Elite series, picked up the rights to Evil Genius in 2006.

"We'd like to make this super-duper clear," Rebellion said in a note to press. "This isn't a remaster. Evil Genius 2 will be a fully-fledged sequel and it won't be free-to-play. Our focus currently is on a PC release, but as ever we'll look at other platforms and see what fits and what doesn't."

Development only began this spring so the project is still at an early stage. Rebellion's working on the tech as Evil Genius 2 is the first real-time strategy game built on its in-house engine Asura.

Rebellion talked a bit about a planned crowdfunding campaign for Evil Genius 2 it decided not to go ahead with a while back.

"Firstly, we were in the middle of a big transition into becoming our own publisher and we needed to put resources into the projects that became Zombie Army Trilogy, Battlezone on PSVR and Sniper Elite 3 and 4," the company explained.

"Secondly, we decided crowd-funding wasn't the way we wanted to go. After the growing success of the Sniper Elite series and other Rebellion games IP, we started to feel it wasn't fair to ask fans to fund a new game if we didn't need them to! With some big projects now out the door and being enjoyed by gamers worldwide, we feel like now is the time to return to the world of Evil Genius."

http://www.eurogamer.net/articles/2017-07-04-evil-genius-2-in-development-at-rebellion


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JackQ
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PostPosted: Tue, 4th Jul 2017 15:44    Post subject:


"Fuck Denuvo"

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murekz




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PostPosted: Tue, 4th Jul 2017 16:02    Post subject:
OMG!!!!!!!!
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dethy




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PostPosted: Tue, 4th Jul 2017 16:56    Post subject:
w00t!!!!!!


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Morphineus
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PostPosted: Tue, 4th Jul 2017 17:10    Post subject:
So I should cheer? Asking since sequels/reboots whatever usually turn into shit I don't want. Devil Troll


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Immunity




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PostPosted: Tue, 4th Jul 2017 17:37    Post subject:
Exciting news!

That said, I'm almost positive they'll fuck it up somehow. Crying or Very sad


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Bob Barnsen




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PostPosted: Tue, 4th Jul 2017 17:43    Post subject:
Immunity wrote:
Exciting news!

That said, I'm almost positive they'll fuck it up somehow. Crying or Very sad


Yep.
As much as i would cum on my desk after this news, i'm rather cautious nowadays with how sequels to classics turn out. Sad

Let's see how it fares in a first gameplay video.


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Reg67




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PostPosted: Tue, 4th Jul 2017 17:44    Post subject:
You could have put that guys face in a spoiler with a warning, I am going to eat my dinner soon. His mug has put me right off it. Sad
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zmed




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PostPosted: Tue, 4th Jul 2017 17:45    Post subject:
Finally they are doing something with the IP. Quite liked what little I played of the revived Sniper Elite games, so I'm kinda hopeful. Hell, if they keep everything as it was and just add an endless, more random game mode, I'd be happy.

I adored the original, but once you play through it, you are kinda done. The different doomsday devices are pretty much just just there to decide which outro you want to watch at the end.
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Guyver




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PostPosted: Tue, 4th Jul 2017 19:41    Post subject:
at least they said "no shitty f2p, full fledged game".
i have to remind all of you, that they tried to do a facebook game with ingame purchases and whatever else: guess how it ended up.

i'm giving them a little of hope: also the game was "quite" moddable, but the community was very low and like 2-3 talented people were modding it with bonus henchman or even quality of life improvements.
i reeeeeeally hope they gonna go steam workshop integration, because the game could blast every other management sim right now. Mr. Green


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Immunity




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PostPosted: Tue, 4th Jul 2017 20:09    Post subject:
Guyver wrote:

i'm giving them a little of hope: also the game was "quite" moddable, but the community was very low and like 2-3 talented people were modding it with bonus henchman or even quality of life improvements.
i reeeeeeally hope they gonna go steam workshop integration, because the game could blast every other management sim right now. Mr. Green


A big part of what made the original so great was the delightful way in which the visual style, music, and characters came together. It was, pretty much "Dr. Evil - The Game".

Elixir knew not to take it too seriously, and that's what gave it all its charm. Sadly, unless they've got the artist and composer from Elixir working for them at Rebellion, I doubt they'll be able to recapture that magic.

Even if they manage to improve the dreadful combat system (although I understand why it was done the way it was - you're merely a guiding hand rather than the fist - that's what your people were for), if they can't make it "feel" like Evil Genius it's going to end up mediocre at best. No amount of modding will save it.


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Lathieza




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PostPosted: Tue, 4th Jul 2017 21:30    Post subject:
THIS is what i need in my life right now. Pls don't fuck it up.


Empty again Sad
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ixigia
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PostPosted: Tue, 4th Jul 2017 23:40    Post subject:
So Much Win (the first reaction)
But then, as much as I'd like to shout an ecstatic weeee for the unexpected pleasant news (Evil Genius really was a brilliant game), I just can't help but be diffident and glare at the thing with suspicion. They've sucked the joy out of our inner selves, no wonder we're grumpy cats Sad Laughing

The necessary skeptical life of a PC gamer, circa 201X.
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raven_g20




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PostPosted: Wed, 5th Jul 2017 09:28    Post subject:
Finally!!!!!!


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prudislav
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PostPosted: Fri, 31st May 2019 15:55    Post subject:
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dethy




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PostPosted: Fri, 31st May 2019 16:15    Post subject:
Philosopheraptor


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deelix
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PostPosted: Fri, 31st May 2019 18:14    Post subject:
New AvP, Dead to rights or maybe NeverDead 2?

Edit: Well, new title means something brad new im guessing.
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r3dshift




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PostPosted: Fri, 31st May 2019 20:18    Post subject:
Jason Kingsley is such an intelligent person. I absolutely love his youtube series about medieval knights. I never knew he was the CEO of Rebellion! I need to check out some of their games.


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prudislav
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PostPosted: Mon, 10th Jun 2019 19:06    Post subject:
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dethy




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PostPosted: Mon, 10th Jun 2019 20:00    Post subject:
HYPE!!!!!!


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Immunity




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PostPosted: Tue, 11th Jun 2019 19:37    Post subject:
Here's to hoping they defy all the odds and pull this off!


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The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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raven_g20




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PostPosted: Sat, 13th Jun 2020 21:01    Post subject:
One of my favorite games...till now I play here and there. But this: looks way too cartoonish even for this series. Hopefully it won't suck at gameplay. Finger crossed Smile


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dethy




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PostPosted: Sun, 14th Jun 2020 00:37    Post subject:
Looks good!


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VGAdeadcafe




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PostPosted: Sun, 14th Jun 2020 02:12    Post subject:
Looks ... fun
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Silent_Lurker




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PostPosted: Sun, 14th Jun 2020 10:59    Post subject:
Silent_Lurker wrote:


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Areius




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PostPosted: Sun, 14th Jun 2020 12:53    Post subject:
raven_g20 wrote:
One of my favorite games...till now I play here and there. But this: looks way too cartoonish even for this series. Hopefully it won't suck at gameplay. Finger crossed Smile

Original game was pretty cartoonish as well, maybe this is a bit more but it looks good enough Smile


PC: Yes. Console: No.
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zmed




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PostPosted: Sun, 14th Jun 2020 13:40    Post subject:
Looks the same amount of cartooniness, except in the original they were blocky-cartoony, and now they are detailed-cartoony. Fits perfectly well.

Can't wait. Even if it's literally just a graphics facelift, it would be enough.

Really hoping for much more maps to build on. The original had 2 total maps.
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ixigia
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PostPosted: Sun, 14th Jun 2020 14:24    Post subject:
So far everything went better than expected, here's hoping they can find the right balance of QoL improvements without watering down the core gameplay/structure.
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