Vaporum: Lockdown is a prequel to the award-winning steampunk dungeon crawler Vaporum. It is a grid-based, single-player, single-character game, seen from a first-person perspective in an original steampunk setting, and inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the more recent Legend of Grimrock I and II.
Vaporum: Lockdown follows the story of Lisa Teller, a scientist who is a part of a mysterious research project in the middle of an ocean. Following disastrous events, she struggles to survive and escape the tower of Arx Vaporum.
Key Features
First person real-time combat
Unique Stop Time Mode
Puzzles and level-wide objectives
Gadget-based RPG system
Lots of exploration, loot, and character customization
Mysterious storyline filled with secrets
Fully voiced main characters
Immersive steampunk setting
You will encounter nasty enemies with unique strengths and attack patterns. To beat them, you will have to employ a broad array of weapons, gadgets, upgrades, and smart tactics.
Fortunately, there's plenty of powerful toys to play with. Many different weapon types, each with a specific use, synergistic armor pieces, gadgets that allow you to raise your own army of underlings or to manipulate the battlefield, boosters, and more.
Prepare to solve many kinds of puzzles and hazards, using various interactive elements, which will test both your wits and reflexes. The overall storyline will have you piecing together a solution to the main obstacle, where the individual pieces are spread over several levels. You will learn a lot about the world and its inhabitants through voiced dialogs, phonodiaries, and written notes.
Vaporum: Lockdown is planned to release in 2020.
Q1 2020, The first game was a really good real-time grid-based crawler. It's a familiar story but has better mechanics than the Grimrock series or the classic EOB, Lands of Lore games. Presentation is better than Grimrock, animations, interactivity with the world etc are well done and polished. The difficulty i thought was spot on, you can fuck up your build a bit and still easily clock the game, that said it isn't a trivial cakewalk either.
Yeah agree with prequel being the least interesting setting for another game. I guess it makes it cheaper / less effort creating new story when you already have the characters and ending locked in.
The story of the first one is an unmistakable direct copy of the story of another franchise, pretty sure they prequel'ed their second game as well. Anyway i thought it derserved a thread as there are gamers here that grew up through the Amiga and earlier years.
Yessir! I have nothing but fond memories of playing Hired Guns on my Miggy -- and I'm absolutely looking forward to preVaporum Also, speaking of blobbers, have you played Operencia yet? Fantastic, utterly fantastic.
Yep a exclusive, I played half and liked what i saw. Parked it to pick up on Steam later this year, I always buy these games as decent ones are a bit of a rarity, also it being a niche genre likely means they dont sell all that well. I played the Dungeon Master conversion for LOG1 fairly recently as well, it is really well made if you havnt played that one as well.
Fatbot Games has announced a prequel to the original grid-based dungeon crawling adventure, coming to Windows on September 15th, 2020 - shortly followed by Mac & Linux.
Vaporum: Lockdown tells a compelling story in spite of its predictable setup while reiterating on a successful gameplay formula. If you enjoyed the original game, this is a worthy prequel. But the lingering sense of déjà vu stemming from the multitude of striking similarities could lead to fatigue.
(This article is based on a press copy of the game provided by the developer.)
Pros:
+ Labyrinthine level design
+ Expansive story
+ Good combat system
+ Solid progression
+ Cool puzzles
Cons:
– The customary pixel hunting
– Fails to capture the horror of the intrigue
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