The safe bet is 30fps. Using games like AC Odyssey and RDR2 as rough comparisons, I can't see a 1060 holding a consistent 60fps at 1080 unless it is running medium settings (and maybe still not even then).
i meant to say: i do hope that the game is at least as good as VTM:bloodlines was back in the day (stupid as i am,i made the error to add a 2 behind vtmb).
the game itself may be kinda unfinished,raw,buggy and crash a lot but it has to ooze cyberpunk in music,visuals and gameplay/quests
should lay low with the magic powder for a while...
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
i meant to say: i do hope that the game is at least as good as VTM:bloodlines was back in the day (stupid as i am,i made the error to add a 2 behind vtmb).
the game itself may be kinda unfinished,raw,buggy and crash a lot but it has to ooze cyberpunk in music,visuals and gameplay/quests
should lay low with the magic powder for a while...
Bloodlines wasn't a success when it was released. It sold poorly, it had a ton of bugs and ran like fucking crap.
There's nothing to suggest the game will be in a state like bloodlines was at launch.
CD Projekt Red is reportedly enforcing mandatory six-day workweeks leading up to the launch of its next game, Cyberpunk 2077.
Crunch culture continues to play a major role in video game development, and many devs understandably want to avoid this stressful kind of situation. Now, Cyberpunk 2077 devs are reportedly being forced to work crunch time, making CD Projekt Red the latest in a list of companies accused of video game dev crunch culture in recent months.
Crunchtime can suck a dick, why should any worker pay for your multi-million dollar project with their own time and money, hire more staff or get better metrics to make make your release estimations.. (i say this to all people that stay back to 6-9pm working).
I remember times when I dreamed of working in gaming companies and working on games. Nowadays, I wouldn't touch them.
One of my friends worked in Slightly Mad Studios on Project Cars games and the stories he told me confirmed pretty much all of the bad things you hear talking on internets.
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i meant to say: i do hope that the game is at least as good as VTM:bloodlines was back in the day
So a buggy, mediocre mess? No thanks. Even with the giant fan patch (which has been improving the game for what, 12-15 years?) it's still not a very good game apart from perhaps the initial 5-6h where it's pretty decent.
and yeah, working for a game company would suck. I have considered it and you could say i've tried it, though with smaller indie projects, and even there it can be stressful..
i might be wrong but i doubt something like this would be permitted in trully developed nations like switzerland, all scandinavia, austria, new zealand maybe australia too?!
thoughts?
Euhm wtf is that excluding most of Europe about?
@Inter
Having worked in various fields I can't say I ever worked 6 days a week or overtime for weeks on end. Sure there may have been emergencies in the weekend (or being on standby) or some over time here and there... but I never experienced it that it was common. And before someone goes: "yeah, Sweden" no that was my work experience from Belgium. Edit: And that is 8 hour work days.
Don't think I experienced crunch for more than a week either and that usually happened within normal work hours.
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