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Posted: Fri, 20th May 2016 04:43 Post subject: |
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Immunity wrote: | ixigia wrote: | ...which is also quite melancholic when you think that the progress in this specific gaming field has been minimal in the last decade, like an Artificial Inhibition. The player has to feel AAAwesome  |
Minimal? At best I would label said progress nonexistent, and at worst (which is more often the case then not), I'd say AI tech has regressed from the level that was displayed in F.E.A.R. 11 years ago.
There's simply been no push at all to make AI behave more realistically. Developers have simply taken the lazy way out and either allowed it to cheat outright (like in RTS' and turn-based strategy titles where it starts with more resources and/or is given a resource multiplier), or simply is given inhuman reflexes, accuracy, and an insane damage boost (take any SP campaign shooter in the last half decade or so).
However, try as I might, I simply can't accept that all of the fault lies with the console tard consumers. I think more or less equal blame can be attributed to both sides - the programmers are lazy/incompetent and the players simply don't care. Everyone's more or less given up.  |
Not everyone. It's just those "console tard consumers" being the majority is what matters. Therefore, you're back to them being the culprit. Ofc devs/pubs cater to them.
Many the TV zombies from back in the day kinda upgraded to gaming... but they're just as mindlessly consuming games as they did before with shitty TV. The perfect consumer.
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Posted: Fri, 20th May 2016 05:10 Post subject: |
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m3th0d2008 wrote: |
Not everyone. It's just those "console tard consumers" being the majority is what matters. Therefore, you're back to them being the culprit. Ofc devs/pubs cater to them.
Many the TV zombies from back in the day kinda upgraded to gaming... but they're just as mindlessly consuming games as they did before with shitty TV. The perfect consumer. |
It still shouldn't stop the programmers / person in charge of said A.I. from at least trying. Nobody takes pride in their work anymore.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 20th May 2016 05:40 Post subject: |
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Fortunately thats only really AAA, from my perspective the best games last decade have all been indy or small dev teams. It makes sense given the money involved to create a AAA game today. In terms of big studio's i see only valve and blizzard with enough money to bank roll an innovative AAA game today.
I find it unusual that blizzards games have been so lacklustre.. I mean infinite money, infinite dev time = diablo 3? Maybe thats just lack of talent/vision?
Witcher3, good job. They would have had tight budgets and deadline. I would pin a lot of success on the writing team. Writing was also more mature compared to usual AAA that cater to G rating / mass market appeal.
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Posted: Fri, 20th May 2016 12:03 Post subject: |
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Immunity wrote: |
However, try as I might, I simply can't accept that all of the fault lies with the console tard consumers. |
it's simply gamepad centric development. Try any of those campaign shooters with a gamepad and you will see it's a whole different challenge.
You can't develop the same AI for gamepad and kb+m.
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Posted: Fri, 20th May 2016 13:14 Post subject: |
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KillerCrocker wrote: | Gamepad centric
Fear also came out om 360 and it had the same great ai.
Just a great game no matter what platform |
yeah, gamepad gamedesign. Thats a thing, its nothing to laugh about. Thats pretty much the biggest limiting factor in the way you make games, far more limiting than platform hardware power. FEAR was a PC desgined game, specifically for mouse and keyboard. It came years later for consoles, it had slower character moving speed and the enemies do far less damage than on PC, specifically so you are able to handle them with a gamepad. Make no mistake, FEAR 1 is a PC game through and through. Why do you think FEAR 2 and 3 are such shit in comparison? What changed? Oh, yeah, multiplatform games.
When designing a game, any game for M/KB and no future console porting plans, you can make it with pretty much no concessions of any kind. The way the enemies move, how you move, how the weapons work, how much damage they inflict, how much damage the enemies do, how the encounters are designed and staged in a level, the enemy numbers and positioning, the health and ammo placement in levels, everything is different if designed for M/KB.
Diablo 3 for example, on consoles has lower camera view than on PC, by half. Therefore you dont see the field and enemies as well. On PC you have a pathfinding algoritm that the game uses when you click on the ground to escape a larger mob. On consoles you don't have that because of direct control so they made roll. The number of enemies is lower because you can't handle it like you can on PC with M/KB. Their health is lower.Leap has auto aim on consoles and lowered cooldown by 5 seconds.
Overwatch has a bit lower moving speed on consoles, turrets are weaker, Tracer has more HP, D.Va has lower health and who knows what else.
So yeah, gamepad gamedesign - thats the true enemy, not the ideea of consoles themselves as a piece of plastic. The gamepad and the many limitations it places on developers as they create games
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Posted: Fri, 20th May 2016 15:33 Post subject: |
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The original FEAR and Condemned:Criminal Origins are some of the last FPS games I really enjoyed. Along with the two PC ports of the Halo 1+2 games and Far Cry 2.
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Seaman
Posts: 160
Location: Hungary
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Posted: Fri, 20th May 2016 17:54 Post subject: |
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We want F.E.A.R Remastered @ UE4 !!!!!!
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Posted: Tue, 18th Jun 2019 03:58 Post subject: |
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Thu, 1st Oct 2020 21:10 Post subject: |
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Thu, 1st Oct 2020 21:35 Post subject: |
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Very cool! F.E.A.R. was such an awesome game at the time. I wonder how well it stands up still. I'm guessing the Enemy AI is still quite a bit better than most current titles.
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Thu, 1st Oct 2020 21:56 Post subject: |
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Played Fear a few days ago and i couldn't finish it. Absolute boredom incarnate. All the levels are the same shit. Some grey bunker building and shootouts in some office building. I think your memories colour this game in a far better light than it deserves. A new game like this would be butchered.
Last edited by Stormwolf on Thu, 1st Oct 2020 22:00; edited 1 time in total
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Posted: Thu, 1st Oct 2020 22:01 Post subject: |
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Ohh many old games still hold up. Just some don't.
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Posted: Thu, 1st Oct 2020 22:14 Post subject: |
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Now i think you're clouded just like the rest. Good looking levels in not a MINOR part of a fps game. It's a pretty damn big one, unless you want to be bored to tears that is.
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tonizito
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Posted: Thu, 1st Oct 2020 22:17 Post subject: |
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TiHKAL wrote: |
Very cool! F.E.A.R. was such an awesome game at the time. I wonder how well it stands up still. I'm guessing the Enemy AI is still quite a bit better than most current titles. | Very cool indeed. First game and first expansion still kick ass when compared to 90% of single player FPS out there. Then the franchise got the the 'tism and the rest is sad, sad history 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
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Posted: Thu, 1st Oct 2020 22:32 Post subject: |
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There is a long list of classics that qualify as genuinely timeless and good ol' FEAR indeed belongs in there. Hell, 15 years have gone by and we've yet to see a better combination of gunplay mechanics and reactive AI dynamics.
I echo what qqq said, with titles punctually being developed with the gamepad in mind sadly it's difficult to even try to picture a scenario where such qualities get replicated in a modern framework that involves a substantial budget 
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Posted: Thu, 1st Oct 2020 22:46 Post subject: |
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Stormwolf wrote: | Now i think you're clouded just like the rest. Good looking levels in not a MINOR part of a fps game. It's a pretty damn big one, unless you want to be bored to tears that is. |
This is more of an aspect thats affecting you in a pretty major way. The level design itself is excelent. Its what allows the AI to function the way it does. The fact that its not "pretty" enough is a fault, like i said. But an extremely minor one. Good looking walls are not what makes a game boring or not.
You're focusing on the most nonsense aspect in the game that has 3 main pillars to it: combat, AI and weapons. Those 3 aspects are so good, so refined that it cements the game as an alltime masterpiece. Despite what other issues it may have.
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Posted: Thu, 1st Oct 2020 22:55 Post subject: |
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Main game was great but Perseus Mandate was boring. Especially the level design.
In my memories it is just a fever dream of grey corridors, empty halls, the laser beam vaporizing enemies...
Same gameplay but different studios - Monolith (AAA) and TimeGate (B). Shows what difference a good team makes.
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Posted: Thu, 1st Oct 2020 23:23 Post subject: |
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Nah the Main game was scripted much better and they always came up with some slightly different designs when it got boring visually. Much better pacing overall.
In Perseus Mandate it just goes on and on...
Also Extraction even though it was not quite as bad as Perseus.
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Posted: Thu, 1st Oct 2020 23:23 Post subject: |
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Aha. I will agree that there are some changes though and i'm not sure if i ever played that expansion.
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Posted: Fri, 2nd Oct 2020 00:15 Post subject: |
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sip74 wrote: | https://www.youtube.com/watch?v=qgvzW0dXfOM |
In one sentance, console, controllers and derp bro gamers killed any motivation to innovate in the FPS genre.
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Posted: Fri, 2nd Oct 2020 00:52 Post subject: |
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I enjoyed the game so much at the time I bought a new and more powerful GPU.
A PROPER remake ( mainly the AI ) should be fun and great.
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Posted: Fri, 2nd Oct 2020 11:00 Post subject: |
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AmpegV4 wrote: | sip74 wrote: | https://www.youtube.com/watch?v=qgvzW0dXfOM |
In one sentance, console, controllers and derp bro gamers killed any motivation to innovate in the FPS genre. |
In one word, money ruined that.
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tonizito
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Location: Portugal, the shithole of Europe.
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