Cyberpunk 2077 (CD Projekt RED)
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Sun, 11th Oct 2020 10:42    Post subject:
Yondaime wrote:
Nodrim wrote:
Schreier has become quite the bully on twitter.


Isn't that par for the course of being active on Twitter? Razz


Fixed Mr. Green
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 11th Oct 2020 10:51    Post subject:
harry_theone wrote:
Yondaime wrote:
Nodrim wrote:
Schreier has become quite the bully on twitter.


Isn't that par for the course of being active on Twatter? Razz


Fixed Mr. Green


Fixed.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 11th Oct 2020 10:55    Post subject:
Kaltern wrote:
I don't get the issue.. game developers know what they're letting themselves in for when they sign up for the job.

You don't expect emergency service personnel to just up and complain when a train derails and there's a sudden need to lots of people to help out - nah mate, I didn't sign up for that...

People who argue for the plight of these poor, unrepresented workers probably never experienced the actual environment they work in.

Game developers who complain should probably find a new vocation, as this clearly isn't for them.

What, are we still in the 19th century or something? Rolling Eyes
Crunch is the result of bad (middle) management and terrible and unrealistic project planning. No one should be forced to do something they didn't sign up for and isn't in their contract. And especially not for something like a fucking video game, these people aren't saving lives or something.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Yondaime
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PostPosted: Sun, 11th Oct 2020 11:00    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:30; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 11th Oct 2020 19:04    Post subject:
Il_Padrino wrote:
And especially not for something like a fucking video game


Does the product matter, honestly?
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 11th Oct 2020 19:10    Post subject:
Having a healthy perspective always matters.
I mean, your quote doesn't show but they were comparing emergency workers with devs...


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Steelone




Posts: 1524

PostPosted: Sun, 11th Oct 2020 19:50    Post subject:
Il_Padrino wrote:
Kaltern wrote:
I don't get the issue.. game developers know what they're letting themselves in for when they sign up for the job.

You don't expect emergency service personnel to just up and complain when a train derails and there's a sudden need to lots of people to help out - nah mate, I didn't sign up for that...

People who argue for the plight of these poor, unrepresented workers probably never experienced the actual environment they work in.

Game developers who complain should probably find a new vocation, as this clearly isn't for them.

What, are we still in the 19th century or something? Rolling Eyes
Crunch is the result of bad (middle) management and terrible and unrealistic project planning. No one should be forced to do something they didn't sign up for and isn't in their contract. And especially not for something like a fucking video game, these people aren't saving lives or something.


Games development has always been worse than corporate and regular software development in terms of working conditions, job security and most of the time, pay. We sell kids on games development as the "excitement" being worth the downsides, truth is that's a pretty lousy sell.

Also I agree that most crunch comes from bad management. Bad management seems to be endemic in the games industry. It probably doesn't help that a lot of companies have a culture of nepotism and/or over-promoting people that were probably quite good at their job to positions they can't handle.

Probably unsurprising that a lot of the "fixer" type consultants in the games industry that come on to bring projects back on track have non gaming industry backgrounds.
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 11th Oct 2020 20:44    Post subject:
Morphineus wrote:
Having a healthy perspective always matters.
I mean, your quote doesn't show but they were comparing emergency workers with devs...


Yes you are right, I've read between the lines.
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Mister_s




Posts: 19863

PostPosted: Sun, 11th Oct 2020 21:24    Post subject:
Warms my heart this thread, we care so much Everything Went Better Than Expected
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 11th Oct 2020 23:56    Post subject:
Yondaime wrote:
Fuck me, gotta say I'm starting to get really unhealthily hyped about Cyberpunk 2077.
Don't think I've been this hyped for a game since before DOOM 3 came out.


Understandable. The 'pain' started in 2013. Have a great day!



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madmax17




Posts: 19498
Location: Croatia
PostPosted: Mon, 12th Oct 2020 00:25    Post subject:
So.. 13 years development time
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tonizito
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PostPosted: Mon, 12th Oct 2020 00:26    Post subject:
Guess you guys won't take tomorrow's announcement of the 2021 delay well then Troll Dad
But seriously, I'm prepared for another delay Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 12th Oct 2020 07:37    Post subject:
It just hit gold, so no more delays Smile
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Morphineus
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PostPosted: Mon, 12th Oct 2020 07:47    Post subject:
Just?

They said that 7 days ago already. Razz


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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Mon, 12th Oct 2020 09:49    Post subject:
madmax17 wrote:
So.. 13 years development time




Was that... math?!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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PredOborG




Posts: 1937
Location: BG
PostPosted: Mon, 12th Oct 2020 10:00    Post subject:
Morphineus wrote:
Just?

They said that 7 days ago already. Razz


Look at this young chap over here thinking 7 days are much time. Evil or Very Mad I close my eyes for a moment and wtf - 2 years have passed.
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The_Zeel




Posts: 14922

PostPosted: Mon, 12th Oct 2020 10:00    Post subject:
locke89 wrote:
It just hit gold, so no more delays Smile


Didn't you hear? Next-gen games are done only after hitting platinum, gold is the new beta 0.7
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madmax17




Posts: 19498
Location: Croatia
PostPosted: Mon, 12th Oct 2020 10:14    Post subject:
blackeyedboy wrote:
madmax17 wrote:
So.. 13 years development time




Was that... math?!
They started in 2007 with a smaller team working even before that. So proly similar to 15 years.
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Mister_s




Posts: 19863

PostPosted: Mon, 12th Oct 2020 10:15    Post subject:
Someone probably had the idea in 2001, so more likely 19 years.
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Mon, 12th Oct 2020 10:25    Post subject:
The tabletop Cyberpunk is from 1988

It was pretty much guaranteed that it would eventually result in a videogame

So more likely 32 years.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Mon, 12th Oct 2020 10:26    Post subject:
Where is it stated that the development has started before 2012 / 2013?

I WOULD LIKE for the game to have over 10 years of development, but there's no info about a such long time-frame.


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Last edited by blackeyedboy on Mon, 12th Oct 2020 10:49; edited 1 time in total
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madmax17




Posts: 19498
Location: Croatia
PostPosted: Mon, 12th Oct 2020 10:30    Post subject:
blackeyedboy wrote:
Where is it stated that the development has started before 2012 / 2013?

I WOULD LIKE for the game to game over 10 years of development, but there's no info about a such long time-frame.
They said in interviews.

If you were looking for a job back then on their website you could find adds for jobs for Witcher 3 and this new shit called Cyberpunk.

https://www.reddit.com/r/cyberpunkgame/comments/6ruein/for_how_long_has_this_game_been_in_development/
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Sin317
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Location: Geneva
PostPosted: Mon, 12th Oct 2020 10:54    Post subject:
There is also a difference between a small team doing early concept art work and full on development with hundreds of people.
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Amadeus




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Location: Yes
PostPosted: Mon, 12th Oct 2020 10:59    Post subject:
Sin317 wrote:
There is also a difference between a small team doing early concept art work and full on development with hundreds of people.


Yes there is a difference between those two

Thank you for pointing that out
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DCB




Posts: 5410

PostPosted: Mon, 12th Oct 2020 11:49    Post subject:
blackeyedboy wrote:
I WOULD LIKE for the game to have over 10 years of development, but there's no info about a such long time-frame.

Cyberpunk as a project has gone through multiple versions that were scrapped and started again. The game we are getting in a matter of weeks is not what they originally started working on. I think this is the third or fourth iteration. This version started from scratch after TW3 was completed. The version prior got scrapped after everyone working on it was shifted across to TW3 late in development to get it out the door.
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Mon, 12th Oct 2020 11:56    Post subject:
This game is gonna be the second cumming of jesus and sliced bread Very Happy Very Happy Very Happy


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Mon, 12th Oct 2020 12:24    Post subject:
DCB wrote:
The version prior got scrapped...


That can still count as experience, trial and error, conceptual design, laying a foundation for the project.

Unless... they 'worked' on that 'prior' version over coffee, at the pub, debating ideas in passionate brainstorming meetings.


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0wen




Posts: 3566

PostPosted: Mon, 12th Oct 2020 12:48    Post subject:
Amadeus wrote:
The tabletop Cyberpunk is from 1988

It was pretty much guaranteed that it would eventually result in a videogame

So more likely 32 years.


Mike Pondsmith was born in 1954 so this game has been 66 years in the making.
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madmax17




Posts: 19498
Location: Croatia
PostPosted: Mon, 12th Oct 2020 12:52    Post subject:
blackeyedboy wrote:
DCB wrote:
The version prior got scrapped...


That can still count as experience, trial and error, conceptual design, laying a foundation for the project.

Unless... they 'worked' on that 'prior' version over coffee, at the pub, debating ideas in passionate brainstorming meetings.
200 people working on a game, I'd say that's more than enough. Like anything more than 4 people (although there have been games made with only 2 programmers).
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garus
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Posts: 34200

PostPosted: Mon, 12th Oct 2020 12:56    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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