I don't get the issue.. game developers know what they're letting themselves in for when they sign up for the job.
You don't expect emergency service personnel to just up and complain when a train derails and there's a sudden need to lots of people to help out - nah mate, I didn't sign up for that...
People who argue for the plight of these poor, unrepresented workers probably never experienced the actual environment they work in.
Game developers who complain should probably find a new vocation, as this clearly isn't for them.
What, are we still in the 19th century or something?
Crunch is the result of bad (middle) management and terrible and unrealistic project planning. No one should be forced to do something they didn't sign up for and isn't in their contract. And especially not for something like a fucking video game, these people aren't saving lives or something.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I don't get the issue.. game developers know what they're letting themselves in for when they sign up for the job.
You don't expect emergency service personnel to just up and complain when a train derails and there's a sudden need to lots of people to help out - nah mate, I didn't sign up for that...
People who argue for the plight of these poor, unrepresented workers probably never experienced the actual environment they work in.
Game developers who complain should probably find a new vocation, as this clearly isn't for them.
What, are we still in the 19th century or something?
Crunch is the result of bad (middle) management and terrible and unrealistic project planning. No one should be forced to do something they didn't sign up for and isn't in their contract. And especially not for something like a fucking video game, these people aren't saving lives or something.
Games development has always been worse than corporate and regular software development in terms of working conditions, job security and most of the time, pay. We sell kids on games development as the "excitement" being worth the downsides, truth is that's a pretty lousy sell.
Also I agree that most crunch comes from bad management. Bad management seems to be endemic in the games industry. It probably doesn't help that a lot of companies have a culture of nepotism and/or over-promoting people that were probably quite good at their job to positions they can't handle.
Probably unsurprising that a lot of the "fixer" type consultants in the games industry that come on to bring projects back on track have non gaming industry backgrounds.
Fuck me, gotta say I'm starting to get really unhealthily hyped about Cyberpunk 2077.
Don't think I've been this hyped for a game since before DOOM 3 came out.
Understandable. The 'pain' started in 2013. Have a great day!
I WOULD LIKE for the game to have over 10 years of development, but there's no info about a such long time-frame.
Cyberpunk as a project has gone through multiple versions that were scrapped and started again. The game we are getting in a matter of weeks is not what they originally started working on. I think this is the third or fourth iteration. This version started from scratch after TW3 was completed. The version prior got scrapped after everyone working on it was shifted across to TW3 late in development to get it out the door.
That can still count as experience, trial and error, conceptual design, laying a foundation for the project.
Unless... they 'worked' on that 'prior' version over coffee, at the pub, debating ideas in passionate brainstorming meetings.
200 people working on a game, I'd say that's more than enough. Like anything more than 4 people (although there have been games made with only 2 programmers).
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum