|
Page 1 of 2 |
|
Posted: Mon, 12th Oct 2020 22:06 Post subject: Strange gaming habit |
|
 |
I got a strange habit that's starting to make me question myself. I want to know if you guys have strange gaming habits too.
My strange habit:
The thing is when I play a game that I really like I tend to "save" it for later. I tell myself "this game is way too good to finish it now".
And it piles up in my backlog and when I finally try to play it again after "saving it for later" I have forgotten everything that happened before in the game. I'm probably crazy.
I'm positively sure this will happen with CP2077, I will play it for maybe 3 - 4 hours and then "save it" and play some shitty ass game instead.
Do you guys have some other strange gaming habits ?
Last edited by Tumitishdu on Mon, 12th Oct 2020 22:32; edited 3 times in total
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Oct 2020 22:12 Post subject: |
|
 |
Perhaps you're a masochist who enjoys shit games.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
sanchin
Posts: 758
Location: Poland
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Oct 2020 22:29 Post subject: |
|
 |
|
|
Back to top |
|
 |
Ke1N
Posts: 2403
Location: Bulgaria
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 12th Oct 2020 23:08 Post subject: Re: Strange gaming habit |
|
 |
Tumitishdu wrote: | I got a strange habit that's starting to make me question myself. I want to know if you guys have strange gaming habits too.
My strange habit:
The thing is when I play a game that I really like I tend to "save" it for later. I tell myself "this game is way too good to finish it now".
And it piles up in my backlog and when I finally try to play it again after "saving it for later" I have forgotten everything that happened before in the game. I'm probably crazy.
I'm positively sure this will happen with CP2077, I will play it for maybe 3 - 4 hours and then "save it" and play some shitty ass game instead.
Do you guys have some other strange gaming habits ? |
Yeap! Exactly the same. For example I've bought PS4 while ago just to play Bloodborne. I played it a lot. Started from zero many time but always stopped to not finish and save for later. Many other games as well.
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
|
Posted: Tue, 13th Oct 2020 01:55 Post subject: |
|
 |
Mine is playing a game to 'perfection' and killing any replay it has for future me.
This is for games that are my favorite types like: Factorio, Rimworld, Prison Architect, Minecraft with mods like FTB, etc.
I mean as in I figure out what is the best way to layout how I want things to a science by repeatedly getting 2-3 hours in, realizing that room needs to be one block wider, or wall 1 more thick, that building one block closer to the others, or something for what I need then doing esc->main menu->restart and do it all over again until I run into my next "Now that I did some more of it, I see a way to improve on it"..and repeat. Until I cant find anyway to make it better.
I will restart the same map 30 times over 3-4 days to get it exactly right with no room for any better changes.
Then when I try to reply it no matter the map randomness I just by compulsion do what I figured out was the most streamlined I could get it the first time around. (Why would I build it as anything else? its already known the best I can build it as).
So games like that that are suppose to be about replay ability due to randomly generated maps are not replayable for me. As I will find a way to fit in my meticulously refined layout I figured out in my first game.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
jackbomb
Posts: 2496
Location: Tortilla de patatas
|
Posted: Tue, 13th Oct 2020 05:47 Post subject: |
|
 |
|
|
Back to top |
|
 |
vurt
Posts: 13464
Location: Sweden
|
Posted: Tue, 13th Oct 2020 06:47 Post subject: Re: Strange gaming habit |
|
 |
Tumitishdu wrote: |
My strange habit:
The thing is when I play a game that I really like I tend to "save" it for later. I tell myself "this game is way too good to finish it now". |
Yes, though for me it just means waiting for patching to stop. Playing a game during patching is not a good idea, imo. Yes they usually tell you it won't break saves, but big patches, no, i don't think its a particularly good idea.
Sometimes it goes into the extreme where it's a mix of above and "I'll wait until x,y,z" (e.g purchase of a new monitor, new graphics card, i need to play it in 3D Vision and wait for a fan patch or mod to be finalized etc).
I do have a gigantic backlog and while i still purchase games it's very rare, perhaps 1 game every 2 months.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
|
Back to top |
|
 |
Frant
King's Bounty
Posts: 24442
Location: Your Mom
|
Posted: Tue, 13th Oct 2020 11:32 Post subject: |
|
 |
I have a low tolerance of frustration. If I get stuck in a game for more than an hour I quit. A decade or so ago I used to look up tips/guides/walkthroughs or when it came to shooters use a cheat/godmode just to get past that pesky barrier and then disable the cheat/godmode since I wanted to experience the "experience". I don't shy away from challenges as long as the frustration bell doesn't ring too loud for me but frustration can ruin a game for me and have done so plenty of times over the years.
As a kid during the 8-bit home computer era in the late 80'ies (Speccy/C64) most games for those systems were deviously difficult, esp. platformers that often required pixel perfection of where to jump from/where to land after a jump and so on. Back then I had more patience unless the game was too cryptic (it was common that many games didn't come with an introduction or explaining what you were supposed to do, you were supposed to figure it all out on your own which could prove very annoying at times). Still, even back then I had a low-mid threshold towards frustration.
The best games for me are those with a story, atmosphere and an interesting game world. Those qualities are more important to me than the numbers, scores and so on. I guess that's why games like System Shock 2 (and it's spiritual sequels), Prey (original and modern), Mafia, Stalker-series, Metro-series, Dishonored-series, Fallout 3/New Vegas etc. are my preferred genre since they may not be overly difficult (depending on ability to select difficulty which often just make enemies stronger and you weaker).
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"Thank you to God for making me an Atheist" - Ricky Gervais
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 13th Oct 2020 11:49 Post subject: |
|
 |
Had something similar with Dark Souls. Didn’t want to beat the final boss of the last DS3 dlc because then the series would be over. Delayed it for weeks or something
|
|
Back to top |
|
 |
|
Posted: Tue, 13th Oct 2020 11:52 Post subject: |
|
 |
Also some things can turn me off when gaming:
-Forced character change without any indication (Like in Tomb Raider for example or in LA noire)
-Learning that the game is short when you expect a grand adventure
-Learning that places that are just placeholders (like x amount of planets in Outer Worlds)
-Later parts of the game feel rushed, nowhere detailed as the first parts (Prey, Hexen2, Soldier Of fortune, Far cry 5 etc...)
|
|
Back to top |
|
 |
vurt
Posts: 13464
Location: Sweden
|
Posted: Tue, 13th Oct 2020 12:00 Post subject: |
|
 |
Ampee wrote: |
-Later parts of the game feel rushed, nowhere detailed as the first parts (Prey, Hexen2, Soldier Of fortune, Far cry 5 etc...) |
I hate this. Found that out about Bloodlines, and yeah, it rather quickly went from good or even very good to bad, and it's not even later parts, more like 50% into it.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
briangw
Posts: 1750
Location: Warren, MN
|
Posted: Tue, 13th Oct 2020 19:24 Post subject: |
|
 |
Frant wrote: |
As a kid during the 8-bit home computer era in the late 80'ies (Speccy/C64) most games for those systems were deviously difficult, esp. platformers that often required pixel perfection of where to jump from/where to land after a jump and so on. Back then I had more patience unless the game was too cryptic (it was common that many games didn't come with an introduction or explaining what you were supposed to do, you were supposed to figure it all out on your own which could prove very annoying at times). Still, even back then I had a low-mid threshold towards frustration.
|
Three games I never beat that still haunt me to this day on the C-64 due to difficulty are the Alien game (based on the movie), Bruce Lee, and Impossible Mission. Alien pissed me off because no matter how many people I saved and got to the escape pod (even Jones the cat) and after setting the Nostromo to self-destruct, Mother would not let me launch. Bruce Lee was a non-forgiving, side scrolling beat-em up. As for IM, I did watch a YouTube on someone beating it a couple of years ago and back then, I knew I had to put the puzzle pieces together; I just couldn't figure out how to do it in the time limit you had (I think there was a generous time limit too). But no matter how many times I rotated, flipped, and moved the pieces around, I just didn't have any idea what the final product looked like.
|
|
Back to top |
|
 |
harry_theone
Posts: 11154
Location: The Land of Thread Reports
|
|
Back to top |
|
 |
DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
|
Posted: Tue, 13th Oct 2020 20:06 Post subject: |
|
 |
zmed wrote: | My worst habit is trying to min-max everything to the detriment of actually enjoying other aspects of gameplay.
Whenever I start up Cities Skylines, I always go in with the goal of making well laid out, pretty looking cities, and always end up worrying about the bottom line, and just end up with a boring grid without any real thought going into it.
|
I have the opposite problem. I will focus on one area tweaking roads, lanes, walkways, paths, bustops for hours to some little subdivision and never actually get a 'big' city because I have spent 20 hours trying to streamline one 'organic' looking layout area I have so its as efficient as I can get it.
And the industrial update is my enjoyable yet time sink bane. I have gotten lost in time in one city for 40+ hours in my industry area tweaking roads with the move-it tool 2-3 feet here and there, pushing rail lines AS close as I can to roads and the bulkhead with the same tool trying to eek out an extra side lane road or fitting in that one building..
Planet Coaster? Yea..will NEVER finish a park in it. LOVE playing it..but micromanage and tweak ride and the area/services around them so much I usually never make it past the over extravagant entrance area and the 6-7 rides around it.
harry_theone wrote: | Not strange but actually a pretty common habit, "resource farming" games, you save up everything but once you require a certain material you rather farm it all over again instead of taking it out of a chest/storage you already have stacks of them in. True hoarder gene
When you think it through it's insanely stupid  |
Jesus christ thats me in minecraft with FTB.
I will build a huge complex base of Ender IO and Applied Energetics network so I can stand and watch the resource monitor screens rack up numbers from 2-3 quarries going at full speed. Collecting more material than a server of 100 people could ever need.
And get to the point that "push a button something awesome happens". Wants 8 times compacted cobble...for some reason? No problem push this screen and watch it auto craft from 2.6 million blocks of cobble.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
|
|
Back to top |
|
 |
SuTuRa
Posts: 2445
Location: NFOHump
|
Posted: Tue, 13th Oct 2020 20:23 Post subject: |
|
 |
Never save the best for later, it may be too late...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 1 of 2 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|