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garus
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Posted: Mon, 2nd Nov 2020 17:22 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:21; edited 2 times in total
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Mon, 2nd Nov 2020 17:25 Post subject: |
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Neon wrote: | I liked W_D and enjoyed W_D2 even more (particurarly because the hacking was improved and really fun, like calling cops/gangs on people).
This just feels unfinished. Not only that, but there are features missing which makes no sense.
Like:
• listening to audiologs on foot, not in a menu.
• listening to the radio on foot, not only in the cars (like seriously, W_D2 had that, and in WD:L every person has a wireless earphone so it didn't even need an animation like in W_D2)
• removal of the phone interface - why? In W_D2 you could have done everything with your phone and it was a lot more immersive than switching through tons of full-screen menus, you are constantly being pulled out of the game into a menu for seeing everything
• the removal of store interiors (you could rob them in W_D and W_D2)
• people no longer report you for crimes, and instead Albion just knows what you're doing through magic I guess (like if you shoot a silenced pistol, 1 hit kill an armored guard, suddenly the whole town knows where you are). They also know which roads you took to get away even though you broke line of sight.
• no cool mass hacks like in W_D and W_D2 (like blackout or massive car hacks). Imagine how could it would have been if you shut down London completely for a couple seconds)
• removal of traffic lights hacks
• removal of hiding in cars during pursuits
• freerunning is severely downgraded when compared to W_D2 - I guess it would have made no sense for all the characters to have that ability, but if you can recruit the whole town at least make it a character trait
• removal of viewing people's text messages (a lot of them were really funny in W_D2)
• actual "funny", but not gameplay essential quirks that people have (W_D:L has only two from what I've seen - spontanous death and flatulence [what's with Ubisoft and farting this year by the wya? AC Valhalla also has a farting mission ]
• NPCs actually using the clothes you buy for them - THEY ALL SWITCH TO THEIR DEFAULT CLOTHES IN CUTSCENES. Customization is pointless if they switch to their default clothes anyway.
• enemies magically knowing that the drone is hacked - even when you're not doing anything! There are news drones flying all over the place, and enemies somehow detect you even if you're just scouting the area?
• the removal of nice QoL features like using a drone from inside a car
and tons more.
The restrictions on picking up weapons is retarded as well. Why can't my Hitman use a silenced pistol, but can use a fucking Desert Eagle and an assault rifle? Anyone can wield a DEDSEC shotgun, SMG and a grenade launcher, but they can't use real ones without starting with one of those weapons.
If it didn't have the "play as anyone" mechanic, it wouldn't have much. It's basically the only thing they added while removing tons. And even the recruitment mechanic is seriously underdeveloped. I really wish they'd let us improve our operatives, maybe train them to increase abilities or change it. I wish the skills had bigger gameplay differences. The current system gets old very fast. What I don't like about it mainly is how it breaks immersion. Within a few minutes you've turned an accountant from Hackney into Mr. Robot and headshotting people like Agent 47. Why not mix it up? Make lethal force available only for certain characters - spies, hitmen, gang members. When you recruit an accountant or an internet streamer they should be limited to non-lethal options as they don't want to kill anyone.
Everything feels unfinished or slapped together. Nothing feels particularly good or great. Shooting mechanics are clunky and inaccurate, driving is delayed and over sensitive at the same time, the story seems basic as can be with awful voice acting (partially due to the amount of characters you can be), the graphics are odd as well.
It's such a marked step down from WD2 that it's honestly shocking.
Really glad I didn't buy it and instead opted for uPlay+ for a month. |
Quoting for the new page.
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Mon, 2nd Nov 2020 17:35 Post subject: |
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You're actually making me want to check W2, Neona
Too bad that my 4690k can't run it like I wanted it to 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Mon, 2nd Nov 2020 17:39 Post subject: |
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garus
VIP Member
Posts: 34200
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Posted: Mon, 2nd Nov 2020 17:48 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Mon, 2nd Nov 2020 20:11 Post subject: |
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Neon wrote: | I liked W_D and enjoyed W_D2 even more (particurarly because the hacking was improved and really fun, like calling cops/gangs on people).
This just feels unfinished. Not only that, but there are features missing which makes no sense.
Like:
[list]
• listening to audiologs on foot, not in a menu.
• listening to the radio on foot, not only in the cars (like seriously, W_D2 had that, and in WD:L every person has a wireless earphone so it didn't even need an animation like in W_D2)
• removal of the phone interface - why? In W_D2 you could have done everything with your phone and it was a lot more immersive than switching through tons of full-screen menus, you are constantly being pulled out of the game into a menu for seeing everything
• the removal of store interiors (you could rob them in W_D and W_D2)
• people no longer report you for crimes, and instead Albion just knows what you're doing through magic I guess (like if you shoot a silenced pistol, 1 hit kill an armored guard, suddenly the whole town knows where you are). They also know which roads you took to get away even though you broke line of sight.
• no cool mass hacks like in W_D and W_D2 (like blackout or massive car hacks). Imagine how could it would have been if you shut down London completely for a couple seconds)
• removal of traffic lights hacks
• removal of hiding in cars during pursuits
• freerunning is severly downgraded when compared to W_D2 - I guess it would have made no sense for all the characters to have that ability, but if you can recruit the whole town at least make it a character trait
• removal of viewing people's text messages (a lot of them were really funny in W_D2)
• actual "funny", but not gameplay essential quirks that people have (W_D:L has only two from what I've seen - spontanous death and flatulence [what's with Ubisoft and farting this year by the wya? AC Valhalla also has a farting mission ]
• NPCs actually using the clothes you buy for them - THEY ALL SWITCH TO THEIR DEFAULT CLOTHES IN CUTSCENES. Customization is pointless if they switch to their default clothes anyway.
• enemies magically knowing that the drone is hacked - even when you're not doing anything! There are news drones flying all over the place, and enemies somehow detect you even if you're just scouting the area?
• the removal of nice QoL features like using a drone from inside a car [/list:u]
and tons more.
The restrictions on picking up weapons is retarded as well. Why can't my Hitman use a silenced pistol, but can use a fucking Desert Eagle and an assault rifle? Anyone can wield a DEDSEC shotgun, SMG and a grenade launcher, but they can't use real ones without starting with one of those weapons.
If it didn't have the "play as anyone" mechanic, it wouldn't have much. It's basically the only thing they added while removing tons. And even the recruitment mechanic is seriously underdeveloped. I really wish they'd let us improve our operatives, maybe train them to increase abilities or change it. I wish the skills had bigger gameplay differences. The current system gets old very fast. What I don't like about it mainly is how it breaks immersion. Within a few minutes you've turned an accountant from Hackney into Mr. Robot and headshotting people like Agent 47. Why not mix it up? Make lethal force available only for certain characters - spies, hitmen, gang members. When you recruit an accountant or an internet streamer they should be limited to non-lethal options as they don't want to kill anyone.
Everything feels unfinished or slapped together. Nothing feels particularly good or great. Shooting mechanics are clunky and inaccurate, driving is delayed and over sensitive at the same time, the story seems basic as can be with awful voice acting (partially due to the amount of characters you can be), the graphics are odd as well.
It's such a marked step down from WD2 that it's honestly shocking.
Really glad I didn't buy it and instead opted for uPlay+ for a month. |
Some of those I didn't experience during my playthrough so far (12 hours in and 2 boroughs completed)
• people no longer report you for crimes, and instead Albion just knows what you're doing through magic I guess (like if you shoot a silenced pistol, 1 hit kill an armored guard, suddenly the whole town knows where you are). They also know which roads you took to get away even though you broke line of sight.
Actually shot and killed a Albion guard at a mission site sitting on a drone with a spy who had a silenced pistol without everyone being noticed. And they could have because after killing him, I reloaded the gun, flew closer (horizontally) and one of the other people saw me.
However, I did kill someone on foot and they magically showed up but I did get in a car, drive away and no one knew where I was or what street I was on. So yeah, was annoyed with the initial spotting despite just the public there. If you do kill someone harassing a person, I haven't seen any of theirs show up yet as a result.
• removal of hiding in cars during pursuits
I tried this once after being noticed after deploying a spiderbot. Running away, turned a corner and there was a van. Jumped in and waited. saw them coming by and they didn't see me. Not sure if the timer to give up was already low but they didn't come after me once they rounded the corner, saw the van and then a couple of seconds later the red alert cleared. My guy did still keep his mask on until he heard the all clear which happened sometime later.
• enemies magically knowing that the drone is hacked - even when you're not doing anything! There are news drones flying all over the place, and enemies somehow detect you even if you're just scouting the area?
If you're high enough, they don't notice it but once you get lower and/or open fire, they know it's been hacked. I agree with your point about the drone being hacked overall. I would think they wouldn't mind. Kinda like walking by a camera you hacked as you are going back and forth and not in a steady pattern like cameras normally work.
Overall, I agree with all of those others. Can't believe they were admitted. Made the gameplay that much more immersive. Would have been even better to have them in this game.
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Posted: Mon, 2nd Nov 2020 20:48 Post subject: |
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briangw wrote: | Neon wrote: | I liked W_D and enjoyed W_D2 even more (particurarly because the hacking was improved and really fun, like calling cops/gangs on people).
This just feels unfinished. Not only that, but there are features missing which makes no sense.
Like:
[list]
• listening to audiologs on foot, not in a menu.
• listening to the radio on foot, not only in the cars (like seriously, W_D2 had that, and in WD:L every person has a wireless earphone so it didn't even need an animation like in W_D2)
• removal of the phone interface - why? In W_D2 you could have done everything with your phone and it was a lot more immersive than switching through tons of full-screen menus, you are constantly being pulled out of the game into a menu for seeing everything
• the removal of store interiors (you could rob them in W_D and W_D2)
• people no longer report you for crimes, and instead Albion just knows what you're doing through magic I guess (like if you shoot a silenced pistol, 1 hit kill an armored guard, suddenly the whole town knows where you are). They also know which roads you took to get away even though you broke line of sight.
• no cool mass hacks like in W_D and W_D2 (like blackout or massive car hacks). Imagine how could it would have been if you shut down London completely for a couple seconds)
• removal of traffic lights hacks
• removal of hiding in cars during pursuits
• freerunning is severly downgraded when compared to W_D2 - I guess it would have made no sense for all the characters to have that ability, but if you can recruit the whole town at least make it a character trait
• removal of viewing people's text messages (a lot of them were really funny in W_D2)
• actual "funny", but not gameplay essential quirks that people have (W_D:L has only two from what I've seen - spontanous death and flatulence [what's with Ubisoft and farting this year by the wya? AC Valhalla also has a farting mission ]
• NPCs actually using the clothes you buy for them - THEY ALL SWITCH TO THEIR DEFAULT CLOTHES IN CUTSCENES. Customization is pointless if they switch to their default clothes anyway.
• enemies magically knowing that the drone is hacked - even when you're not doing anything! There are news drones flying all over the place, and enemies somehow detect you even if you're just scouting the area?
• the removal of nice QoL features like using a drone from inside a car [/list:u]
and tons more.
The restrictions on picking up weapons is retarded as well. Why can't my Hitman use a silenced pistol, but can use a fucking Desert Eagle and an assault rifle? Anyone can wield a DEDSEC shotgun, SMG and a grenade launcher, but they can't use real ones without starting with one of those weapons.
If it didn't have the "play as anyone" mechanic, it wouldn't have much. It's basically the only thing they added while removing tons. And even the recruitment mechanic is seriously underdeveloped. I really wish they'd let us improve our operatives, maybe train them to increase abilities or change it. I wish the skills had bigger gameplay differences. The current system gets old very fast. What I don't like about it mainly is how it breaks immersion. Within a few minutes you've turned an accountant from Hackney into Mr. Robot and headshotting people like Agent 47. Why not mix it up? Make lethal force available only for certain characters - spies, hitmen, gang members. When you recruit an accountant or an internet streamer they should be limited to non-lethal options as they don't want to kill anyone.
Everything feels unfinished or slapped together. Nothing feels particularly good or great. Shooting mechanics are clunky and inaccurate, driving is delayed and over sensitive at the same time, the story seems basic as can be with awful voice acting (partially due to the amount of characters you can be), the graphics are odd as well.
It's such a marked step down from WD2 that it's honestly shocking.
Really glad I didn't buy it and instead opted for uPlay+ for a month. |
Some of those I didn't experience during my playthrough so far (12 hours in and 2 boroughs completed)
• people no longer report you for crimes, and instead Albion just knows what you're doing through magic I guess (like if you shoot a silenced pistol, 1 hit kill an armored guard, suddenly the whole town knows where you are). They also know which roads you took to get away even though you broke line of sight.
Actually shot and killed a Albion guard at a mission site sitting on a drone with a spy who had a silenced pistol without everyone being noticed. And they could have because after killing him, I reloaded the gun, flew closer (horizontally) and one of the other people saw me.
However, I did kill someone on foot and they magically showed up but I did get in a car, drive away and no one knew where I was or what street I was on. So yeah, was annoyed with the initial spotting despite just the public there. If you do kill someone harassing a person, I haven't seen any of theirs show up yet as a result.
• removal of hiding in cars during pursuits
I tried this once after being noticed after deploying a spiderbot. Running away, turned a corner and there was a van. Jumped in and waited. saw them coming by and they didn't see me. Not sure if the timer to give up was already low but they didn't come after me once they rounded the corner, saw the van and then a couple of seconds later the red alert cleared. My guy did still keep his mask on until he heard the all clear which happened sometime later.
• enemies magically knowing that the drone is hacked - even when you're not doing anything! There are news drones flying all over the place, and enemies somehow detect you even if you're just scouting the area?
If you're high enough, they don't notice it but once you get lower and/or open fire, they know it's been hacked. I agree with your point about the drone being hacked overall. I would think they wouldn't mind. Kinda like walking by a camera you hacked as you are going back and forth and not in a steady pattern like cameras normally work.
Overall, I agree with all of those others. Can't believe they were admitted. Made the gameplay that much more immersive. Would have been even better to have them in this game. |
It's not unfinished, it's by design. The game was clearly made with a smaller budget, ubisoft had no intention to make this the best game possible. They copy pasted levels, car design is cheap (there riding blocks), animations are not well done at current gen like the facial animations and clothing physics. There is so much stuff that shows that the devs didn't have a high level of ambition making this game. Ubisoft thought GTA clone, sell it with RTX and some quirky game mechanics and then profit. From a buisness point of view, good chance this will work for them.
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Posted: Mon, 2nd Nov 2020 22:46 Post subject: |
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Cheaper development budget but the usual AAA price nevertheless.
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tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Tue, 3rd Nov 2020 10:45 Post subject: |
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https://www.eurogamer.net/articles/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula
Some REEEsetera level faggotry in there:
Quote: | Before we get going, I need to acknowledge something: the numerous misconduct allegations levelled at high profile Ubisoft employees. We know things have been tough and the company is certainly making all the right noises, but I feel strongly that reviews should, where possible, reflect on the culture in which games are created. Though I worry that art can't be divorced from the artist, at the same time, I appreciate that many hundreds of people contribute to Ubisoft's vast portfolio, and that their work shouldn't be overshadowed by the disgraceful conduct of a handful of people. It's a balance I'm still struggling with, to be honest, but it's hard to immerse yourself in a game that has seemingly come at such a cost to some. Here's hoping this is the last time a Ubisoft game comes with this caveat, eh? |
Maybe leave the virtue signalling to the op-eds?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 3rd Nov 2020 10:48 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 08:42; edited 3 times in total
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Posted: Tue, 3rd Nov 2020 15:11 Post subject: |
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Looks like torrent with 560Gb of source code is online
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tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Tue, 3rd Nov 2020 15:25 Post subject: |
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Civ01 wrote: | Looks like torrent with 560Gb of source code is online | HUGE news if true 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 3rd Nov 2020 15:29 Post subject: |
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tonizito wrote: | https://www.eurogamer.net/articles/2020-11-03-watch-dogs-legion-review-a-bleak-and-buggy-retread-of-ubisofts-formula
Some REEEsetera level faggotry in there:
Quote: | Before we get going, I need to acknowledge something: the numerous misconduct allegations levelled at high profile Ubisoft employees. We know things have been tough and the company is certainly making all the right noises, but I feel strongly that reviews should, where possible, reflect on the culture in which games are created. Though I worry that art can't be divorced from the artist, at the same time, I appreciate that many hundreds of people contribute to Ubisoft's vast portfolio, and that their work shouldn't be overshadowed by the disgraceful conduct of a handful of people. It's a balance I'm still struggling with, to be honest, but it's hard to immerse yourself in a game that has seemingly come at such a cost to some. Here's hoping this is the last time a Ubisoft game comes with this caveat, eh? |
Maybe leave the virtue signalling to the op-eds? |
Why are these fuckers alive with corona giving humanity a chance to correct itself?
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Posted: Tue, 3rd Nov 2020 15:34 Post subject: |
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Civ01 wrote: | Looks like torrent with 560Gb of source code is online | That's.. a LOT of code.
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Przepraszam
VIP Member
Posts: 14503
Location: Poland. New York.
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Posted: Tue, 3rd Nov 2020 15:56 Post subject: |
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Is that gonna help them crack this quicker?
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Horrordee
Soderator
Posts: 8868
Location: England
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Posted: Tue, 3rd Nov 2020 15:58 Post subject: |
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Wow sounds like a pile of unfinished shit to me.
Pretty though...
Space for rent. Contact me for rates!
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Posted: Tue, 3rd Nov 2020 16:13 Post subject: |
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so all a group needs is to compile the code? No need for crackl?
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tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Tue, 3rd Nov 2020 16:29 Post subject: |
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Maybe it will even be possible to remove those
if (gpu==nderpia)
fps*(8/10)
or
if (gpu==amderp)
fps*(8/10)
checks 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Ke1N
Posts: 2403
Location: Bulgaria
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dethy
Posts: 3102
Location: Conclave of Shadows
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Posted: Tue, 3rd Nov 2020 17:51 Post subject: |
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So code leaked out 10 days ago?
No wonder this game was delayed for so long... it took 6 months to compile...
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Tue, 3rd Nov 2020 17:54 Post subject: |
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dethy wrote: | So code leaked out 10 days ago?
No wonder this game was delayed for so long... it took 6 months to compile... |
Even more, I remember reading this article more than two weeks ago
Quote: | Details about hackers obtained the files remain unclear. Ransomware gang also threatened to leak the source code of Watch Dogs: Legion, an upcoming Ubisoft game. |
https://www.zdnet.com/article/ubisoft-crytek-data-posted-on-ransomware-gangs-site/
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Posted: Tue, 3rd Nov 2020 18:16 Post subject: |
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There is a lot of bad about this game but there is one thing I love:
London is stunning with max draw distance and seeing the big bang and other landmarks peaking through in the distance is great. A shame that most buildings look like cardboard boxes for some reason.
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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garus
VIP Member
Posts: 34200
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Posted: Tue, 3rd Nov 2020 19:40 Post subject: |
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Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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JackQ
Non-expret in Derps lagunge
Posts: 14182
Location: Kibbutznik, Israel
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xExtreme
Posts: 5811
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garus
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Posts: 34200
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Posted: Wed, 4th Nov 2020 17:40 Post subject: |
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Last edited by garus on Tue, 27th Aug 2024 21:21; edited 1 time in total
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