Hot Zone
1. Totentanz: This bar at the edge of the Hot Zone is well-known as a place to find boostergangs. They all seem to congregate here, but they don't come to dance. It's considered a bad night if the body count is under twenty.
Rebuilding Urban Center
▶ The Glen ◀
2. 1st Night City Bank: The main artery of business in Night City. The first floor of the building is a publicly accessible old-school, marble-floored banking institution, complete with friendly bank tellers, and red velvet queue lines. The real money is stored in the vault on the second floor, and between these floors there is restricted access.
3. City Hall: The seat of local government in Night City. Despite everything, the number of lobbyists, special interest groups, and government employees buzzing in this location has not decreased.
4. City Police Precinct #1: Straddling the line between the Glen and the Combat Zones, Precinct #1 is the first line of defense against the boosters and cyberpsychos of the Combat Zones and they watch that border with an eagle eye and a quick trigger.
5. Club Atlantis: A glamorous, multi-level club popular with Execs for its flashy, avant-garde, and disorienting style, highlighted by moving staircases, mirrored walls, and cool cerulean lighting.
6. Hall of Justice: The courthouse and jail, an imposing brutalist structure, designed to intimidate with its oversized towers and black steel doors complete with portcullis, was opened to the public on the same day as the neighboring City Hall.
7. Merrill, Asukaga & Finch Offices: The Merrill, Asukaga & Finch offices are located in the top floors of a centrally located skyscraper. Access to these floors is restricted to those with an appointment. Generally, they aren't taking new clients, except by referral.
8. Raven Microcybernetics: Raven Microcyb's new offices are located in a relatively unadorned corporate skyscraper. While they own the building, their offices only make up the top 10 floors. The rest is dedicated to housing their close business partners.
▶ University District ◀
9. Biotechnica Campus: Biotechnica's offices are found on the edge of the University District. Geodesic dome greenhouses dot the property and its rooftop terraces give it a unique look. One dome is open to the public, as a living museum of natural and company history. Strange sounds can be heard from the campus at night.
10. Night City University: A college campus built up into more of a fortified monastery after many assaults by Boosters, NCU is the center of higher learning in the City and the only opportunity for non-Corpo kids to get a higher education.
▶ Little Europe ◀
11. Camden Court: A highly reinforced, ritzy apartment complex on the north side, the Court is favored by Solos for its truly staggering physical and NET security—only a madperson would try to break into Camden Court without a full Corporate assault team.
12. Continental Brands Offices: The Continental Brands offices are located in one of Night City's newest skyscrapers. The first few floors house the Oasis Megamart, where you can shop for the most obscure flavors of Kibble, tour the Oasis Test Kitchen, or attend a Cooking with Kibble class. The upper floors are exclusively drab offices and the occasional chemical lab.
13. Danger Girl Offices: The Danger Girl offices are found in a stately thirteen story art deco building capped by a decorative clock tower. Inside, you'll find thirteen floors of hot pink shag flooring, stuffed mascot characters, smiling cat girls, model robots, shrines to J-pop groups, and brightly colored guns.
14. Holy Angels Church: A three story, Roman Catholic church run by Father Kevin, which provides sanctuary and spiritual guidance to anyone who is willing to lay down their weapons and talk peacefully.
15. Night City Firestation #2: A large, fortified fire station which deploys cybered-up firefighting teams to deal with accidental fires in the Rebuilding Urban Zone and arson cases at the edge of the Combat Zones.
16. Short Circuit: A favorite haunt of Techs and Netrunners, it's not uncommon to find patrons of this bar hauling wrecked tech in from the Hot Zone to tinker with in the booths—Zhirafa drones at the door keep people from hauling in anything too dangerous.
▶ Upper Marina ◀
17. City Medical Center: The City Medical Center is a large research hospital with multiple Corporate ties. Aside from offering medical care to the citizens of Night City, the hospital is also known for offering therapy and biosculpting, assuming you've got the eb of course.
18. McCartney Field Stadium: A Corporate-sponsored, 75,000-seat stadium home to Night City's many local teams: The Night City Slammers (Baseball), The Night City Rangers (Football), The Night City Heat (Basketball), and The Night City Death Dealers (Combat Soccer).
19. REO Meatwagon Offices: REO Meatwagon, a small time rival of Trauma Team, has its offices near the Combat Zones. They still practice the questionable business model of "meat jumping", attempting to show up to a Trauma Team call before them to steal the client, charging them out the nose for medical treatment should they survive.
20. The Afterlife: The premiere Solo bar in Night City, built in the remains of an old morgue on the outskirts of the Hot Zone, and run by the legendary Solo, Rogue. Every Solo in the city dreams of getting a drink at the Afterlife named after them—even if it only happens post-mortem.
21. Ziggurat Offices: The Ziggurat offices are located in a impressive, curved skyscraper designed to soar above the bay and command attention. Public access is limited to the occasional press conference.
▶ Watson Development ◀
22. City Police Precinct #3: A large, well-armed (and often paranoid) precinct, staffed by veteran officers and armed with Militech weaponry to help them keep the peace in the northside of Night City.
23. Petrochem Offices: Petrochem's offices are located across the street from their bitter corporate rival, SovOil. Aside from a small museum where you can learn about the storied history of petroleum and a gift shop, the compound is heavily defended and inaccessible to the public.
24. SovOil Offices: SovOil's offices are located across the street from their bitter Corporate rival, Petrochem. While entirely inaccessible to the public, just beyond the gates of the compound, a variety of gaudy gilded statues and monoliths can be seen.
25. Trauma Team Tower: The Trauma Team Tower contains their own hospital exclusively for Trauma Team Executive clients, an AV-4 repair bay, and an air traffic control tower to manage the logistical chaos of it all.
▶ NorCal Military Base ◀
26. Militech Offices: Militech's offices in Night City are located on the Norcal Military Base. Access to non-government personnel is restricted. Any meeting held with outsiders is in a secure building that sits between the two security checkpoints.
▶ Morro Rock ◀
27. Orbital Air Massdriver: A tremendous construction site on the Morro Rock, put in place to build the first orbital massdriver in Night City.
▶ Pacifica Playground ◀
28. Playland by the Sea: A Corporate-sponsored amusement park/vacation destination, which features thrilling braindance adventures, amazing theme park rides, Continental Brands food courts, and lots of Corporate security. Much of the park is in constant renovation.
Combat Zones
▶ Old Japantown ◀
29. Crisis Medical Center: A no-questions asked medical center supplied with the most advanced technology and frequented by Edgerunner, Solos, and boosters alike, Crisis Medical is neutral ground for all factions.
30. Highcourt Plaza Hotel: A decidedly classy and well-defended hotel nestled between Old Japantown and Little China featuring glass elevators, excellent service, and 1920s decor.
▶ Little China ◀
31. The Forlorn Hope: A small, exclusive Solo bar that caters primarily to veterans from the SouthAm and 4th Corporate Wars, serving as a home away from home to many of the City's most dangerous retired Solos.
▶ Old Combat Zone ◀
32. Jesse James' Kosher Deli: A popular hangout for Nomads and Boosters alike, the deli's really more of a saloon with a nightly body count to rival the Totentanz—but for a small fortune you can get a pretty good corned beef on rye.
▶ South Night City ◀
33. Medical Technologies: A small body bank on the waterfront that has avoided being pushed into the bay by specializing in growing replacement limbs to order as well as supplying cyberware to various boostergangs.
34. Savage Docs: A decently sized ripperdoc joint run by the 5 apprentices of the late Savage Doc and protected by the Yakuza and the Tyger Claws.
35. The Slammer: A popular ganger bar on the southside docks, known for its cinder block arena where boosters from all across the Combat Zones come to settle disputes with heavy fire power and bloody rippers.
Overpacked Suburbs
▶ Heywood (Santo Domingo) ◀
36. Aldecaldo Camp: A large, multi-cultural encampment at the edge of the city where the Aldecaldo Nomads run an expansive trade and transport network, hiring themselves out to guide people across the badlands and transport goods just about anywhere.
37. City Police Precinct #2: A large and overworked police precinct which has to devote more than half its forces to dealing with gangs of scavvers and has come to rely on Zhirafa drones to patrol the vast expanse of the Overpacked Suburbs.
38. MetalStorm: A nearly indestructible bar, built under the bridge to central Night City, MetalStorm caters to chromers of all shapes and sizes, including a bunch of full body conversions who come to the bar to thrash and get plastered. Almost everything in this bar is solid metal, even the customers.
▶ Heywood Industrial Zone ◀
39. Zhirafa Office Park: The Zhirafa offices were built on an existing factory park, building new floors right on top of the existing architecture and breathing new life into old interiors to make room for cozy cafeterias, innovation nooks, and at least one laser tag arena. Drones and animal mecha are often seen patrolling the office park.
▶ New Westbrook ◀
40. Network 54 Offices: Even from across the bay, Network 54's public offices are an easily identifiable part of the skyline thanks to the neon 54 on the side of the building. The home of many popular shows taped before live studio audiences, the building is also home to its own clinic, restaurants, rec-center and housing exclusively for its stars, which aren't a part of the tour.
41. Night City Firestation #1: A well-supplied fire station at the edge of the bay which deploys AVs and firetrucks to fires across the Northern and Southern side of the City.
42. Rocklin Augmentics Campus: The Rocklin Augmentics offices are on a campus comprised of offices, meeting spaces, a cafeteria, and a hospital, connected via several skybridges to a second much larger concrete building home solely to research and development.
43. WorldSat Offices: The WorldSat Communications offices are located in New Westbrook atop a ridge which boosts the range of their main communications tower, located on-site. Being located relatively close to the outskirts of Night City, the compound is heavily defended.
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