Cyberpunk 2077 (CD Projekt RED)
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Lukxxx




Posts: 726

PostPosted: Tue, 8th Dec 2020 11:19    Post subject:
We need Digital Foundry optimized settings, I also expect performance to improve a bit with patches and drivers
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Interinactive
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PostPosted: Tue, 8th Dec 2020 11:31    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:35; edited 3 times in total
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 8th Dec 2020 11:42    Post subject:
Guys, this isn't productive. We should rather spend our energy praying to the patch gods, so that the day 1 patch will make all problems go away


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Interinactive
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PostPosted: Tue, 8th Dec 2020 11:43    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:35; edited 3 times in total
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Areius




Posts: 14852

PostPosted: Tue, 8th Dec 2020 11:43    Post subject:
Hey, at least the guy in the middle is sitting on a bush Laughing


PC: Yes. Console: No.
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PumpAction
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Posts: 26759

PostPosted: Tue, 8th Dec 2020 11:49    Post subject:
*praying intensifies*


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screener




Posts: 46

PostPosted: Tue, 8th Dec 2020 11:49    Post subject:
Quote:
Several reviews have mentioned high-quality writing, but the general consensus here seems to be the game is a shallow, juvenile take on cyberpunk themes without any worthwhile commentary. Maybe the dialogue itself is well-written but the overall plot and story arc isn't?

Not that great writing would be nearly enough to wash away all the hideous bullshit from CDPR... though I'm morbidly curious to play this for myself so I can follow along with the discussions in the coming weeks. This really feels like a flashpoint game in the industry with its intersectionality between the massive AAA hype machine + flirting with the absolute dregs of Gamer culture in a year where we all need escapism more than ever but also bore witness to the biggest civil rights movement in human history. I'm just... fascinated by the depressing spectacle of it all. But I also don't want to support this product, though the cynic in me is very cognizant that my decision on whether or not to purchase Cyberpunk will have a 0.0% impact on CDPR's success and platform.

What a crazy little hunk of junk this release is.


What the actual fuck? I mean, what the actual fuck?
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shadak




Posts: 1097
Location: Prague
PostPosted: Tue, 8th Dec 2020 11:49    Post subject:
So this is what all the delays were for? Very Happy

Personally I dont give a shit anymore, as soon as it became about pink transexuals I stopped caring. But this is pretty hilarious (the bugs).


Last edited by shadak on Tue, 8th Dec 2020 11:50; edited 1 time in total
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Interinactive
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PostPosted: Tue, 8th Dec 2020 11:50    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:35; edited 3 times in total
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 8th Dec 2020 11:56    Post subject:
His gun is attached to his belly augmentation so what, big whoop!

(but honestly, as long as the game progression isn't broken, my tolerance for bugs is quite high... I played gothic 3 DAMMIT!)


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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 8th Dec 2020 11:56    Post subject:
TW3 was properly patched up with patch 1.07. If that's any indication in two to three months CP2077 will be good to go for a bugless playthrough.
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Interinactive
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Posts: 29446

PostPosted: Tue, 8th Dec 2020 11:58    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:35; edited 3 times in total
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madmax17




Posts: 19319
Location: Croatia
PostPosted: Tue, 8th Dec 2020 11:59    Post subject:
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madmax17




Posts: 19319
Location: Croatia
PostPosted: Tue, 8th Dec 2020 12:02    Post subject:
Saw one image, 102.740 GB install.
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blackeyedboy




Posts: 10085
Location: Transylvania
PostPosted: Tue, 8th Dec 2020 12:13    Post subject:
December 10 release date is a bloody compromise.

Anyone not understanding this will be severely disappointed.

To be clear: whoever preordered this will receive a beta version of the game that will take - per CD Projekt RED tradition - months, if not more, to reach the true 1.0 stable, final, optimized status.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Blakx




Posts: 386

PostPosted: Tue, 8th Dec 2020 12:15    Post subject:
Why not delay this thing a few months more... I'm sure the community would understand Cool Face
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lolozaur




Posts: 26310

PostPosted: Tue, 8th Dec 2020 12:16    Post subject:
blackeyedboy wrote:


To be clear: whoever preordered this will receive a beta version of the game


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zellar




Posts: 1553

PostPosted: Tue, 8th Dec 2020 12:31    Post subject:
wow! Its like everyone just got there first video game??? We've been doing this since 1998 patch patch patch patch....I mean Fallout New Vegas is finally fixed? Isn't it? LOL LOL LOL


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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Tue, 8th Dec 2020 12:32    Post subject:
So all these bug videos I've seen are from Console's, anyone seen any PC videos with bugs in them?


I like bum.
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madmax17




Posts: 19319
Location: Croatia
PostPosted: Tue, 8th Dec 2020 12:33    Post subject:
Open world game are always bugged on consoles, who cares.
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Interinactive
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Posts: 29446

PostPosted: Tue, 8th Dec 2020 12:35    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:35; edited 3 times in total
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Tue, 8th Dec 2020 12:37    Post subject:
Ahh okay thanks


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Amadeus




Posts: 2347
Location: Yes
PostPosted: Tue, 8th Dec 2020 12:40    Post subject:
So a regular bethesda like experience
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 8th Dec 2020 12:45    Post subject:
Interinactive wrote:

I didn't post the entire thing earlier as I figured some members of the CDPR defense force might self harm Cool Face




I have faith in the humpers who prehurrdurr it to not be biased at all in their posts here after they get access to the game. Laughing
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inz




Posts: 11914

PostPosted: Tue, 8th Dec 2020 12:48    Post subject:
Amadeus wrote:
So a regular bethesda like experience


...but without the Bethesda-style command console that lets you work around almost every issue. That shit should be standard with every game, not the exception it is.
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blackeyedboy




Posts: 10085
Location: Transylvania
PostPosted: Tue, 8th Dec 2020 12:55    Post subject:
Interinactive wrote:
Quote:
There's no denying it: Cyberpunk 2077 is buggy as hell. In my time with the game I've experienced an abundance of gitchy strangeness, including cars melting into the freeway, characters stuck in T-poses, and so, so many floating cigarettes. Pretty much any time someone lights up, they leave one floating in space behind them. Litterbugs.

It's never been enough to stop me playing the game. I'm still having a great time in Night City, and will continue to. But it is distracting, and it does ruin some dramatic moments. I've had characters' mouths freeze in cutscenes and their animations just completely fail, making them slide around like shop mannequins on wheels. I've seen cars exploding for no reason or hovering slightly above the tarmac. One time V just phased through the ground and died, and I had to redo a pretty long action sequence.

People clip through stuff all the time. Notifications are constantly getting stuck on the UI, forcing me to save and reload to get rid of them. Once I got stuck in a braindance and couldn't exit, meaning I had to do it all over again. There's more, but they've all congealed into one incomprehensible mass in my head now. I like Cyberpunk 2077 a lot, but there's no getting away from the fact that it's currently a bugfest.


Quote:
Here's a condensed list of the issues I saw that I'd call "game-breaking":

Various NPC scripting errors, waiting for a character to initiate dialogue, move to a new location, etc. in order for the mission to progress
UI elements don't disappear without quitting to main menu, eg weapon crosshairs, item pickup notifications, bespoke UI elements from braindance sequences
Unable sprint or jump without loading last save
Stuck on geometry mid-mission, can't climb out and forced to reload last save
Elevator UI not loading
Elevator door not opening
Enemies spawning within solid objects and behind impassable surfaces, forcing a reload
FOV stuck at zoom level after some cutscenes, forcing a reload
Unable to change weapons in inventory without reloading previous save
Children spawning in front of a shooting gallery cowering and screaming and also making it impossible to partake in the shooting gallery—V automatically lifts their gun around kids

And the non-critical issues I saw:

Something went awry in every single side and story mission.
—James Davenport, features producer
Cars spawning in the path of/space occupied by player and NPC driven vehicles
Scanner filter stuck on during cutscene
Characters walking through solid elevator doors
Characters losing pose – sitting in a chair then snapping to a standing position, often intersecting with chairs and nearby surfaces
Objects not loading in – invisible guitars, floating streetlights, invisible characters (guy with his arm wrapped around nothing)
Cars screeching throughout the entire length of a drive as passenger w/NPCs
Relic error sound effect looping until reloading last save
Dialogue timing errors – characters talking over each other or repeating lines while prior line still finishing
Weird physics bugs – being punted 100 yards after brushing up against an NPC.
Physics objects behaving erratically – a cart three times the size of a child hooked on their leg as they walk around dragging it behind them, floating NPCs, cars
Odd object duplication – A cigarette floating in front of my face while Johnny Silverhand smokes another during a cutscene
NPC vehicle pathing errors – Cars following a route perpetually leading them through a solid surface
Distant surfaces flickering, most often large ads and skyscrapers
Vehicles getting stuck on flat surfaces, like their wheels are clipping inches below the ground
Long pauses and hitching while loading next scene in quests
Buggy cloth physics on NPC in cutscene, a robe intersecting with body and billowing upward
After failing an action sequence and reloading, I spawned in the drivers seat where Panam was sitting and stared at the back of her eyeballs and tongue through the trip
Sometimes while driving V enters a T-pose and clips through the vehicle's roof, flickering between fully dressed and nude (no arms)



Looks like there's plenty of stuff in that 59,99€ price tag.

Cool Face


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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monk3ybusin3ss




Posts: 11155

PostPosted: Tue, 8th Dec 2020 13:02    Post subject:
It's just a prank bro. You have all been
CyberPUNK'D

Cool Face
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Tue, 8th Dec 2020 13:05    Post subject:
Interinactive wrote:
kalato wrote:
So all these bug videos I've seen are from Console's, anyone seen any PC videos with bugs in them?


The screens at the top of this page are all from PC. From this article:

https://wannaplay.news/pc/how-buggy-is-cyberpunk-2077-really-npcs-of-cyberpunk-2077

Quote:
There's no denying it: Cyberpunk 2077 is buggy as hell. In my time with the game I've experienced an abundance of gitchy strangeness, including cars melting into the freeway, characters stuck in T-poses, and so, so many floating cigarettes. Pretty much any time someone lights up, they leave one floating in space behind them. Litterbugs.

It's never been enough to stop me playing the game. I'm still having a great time in Night City, and will continue to. But it is distracting, and it does ruin some dramatic moments. I've had characters' mouths freeze in cutscenes and their animations just completely fail, making them slide around like shop mannequins on wheels. I've seen cars exploding for no reason or hovering slightly above the tarmac. One time V just phased through the ground and died, and I had to redo a pretty long action sequence.

People clip through stuff all the time. Notifications are constantly getting stuck on the UI, forcing me to save and reload to get rid of them. Once I got stuck in a braindance and couldn't exit, meaning I had to do it all over again. There's more, but they've all congealed into one incomprehensible mass in my head now. I like Cyberpunk 2077 a lot, but there's no getting away from the fact that it's currently a bugfest.


Quote:
Here's a condensed list of the issues I saw that I'd call "game-breaking":

Various NPC scripting errors, waiting for a character to initiate dialogue, move to a new location, etc. in order for the mission to progress
UI elements don't disappear without quitting to main menu, eg weapon crosshairs, item pickup notifications, bespoke UI elements from braindance sequences
Unable sprint or jump without loading last save
Stuck on geometry mid-mission, can't climb out and forced to reload last save
Elevator UI not loading
Elevator door not opening
Enemies spawning within solid objects and behind impassable surfaces, forcing a reload
FOV stuck at zoom level after some cutscenes, forcing a reload
Unable to change weapons in inventory without reloading previous save
Children spawning in front of a shooting gallery cowering and screaming and also making it impossible to partake in the shooting gallery—V automatically lifts their gun around kids

And the non-critical issues I saw:

Something went awry in every single side and story mission.
—James Davenport, features producer
Cars spawning in the path of/space occupied by player and NPC driven vehicles
Scanner filter stuck on during cutscene
Characters walking through solid elevator doors
Characters losing pose – sitting in a chair then snapping to a standing position, often intersecting with chairs and nearby surfaces
Objects not loading in – invisible guitars, floating streetlights, invisible characters (guy with his arm wrapped around nothing)
Cars screeching throughout the entire length of a drive as passenger w/NPCs
Relic error sound effect looping until reloading last save
Dialogue timing errors – characters talking over each other or repeating lines while prior line still finishing
Weird physics bugs – being punted 100 yards after brushing up against an NPC.
Physics objects behaving erratically – a cart three times the size of a child hooked on their leg as they walk around dragging it behind them, floating NPCs, cars
Odd object duplication – A cigarette floating in front of my face while Johnny Silverhand smokes another during a cutscene
NPC vehicle pathing errors – Cars following a route perpetually leading them through a solid surface
Distant surfaces flickering, most often large ads and skyscrapers
Vehicles getting stuck on flat surfaces, like their wheels are clipping inches below the ground
Long pauses and hitching while loading next scene in quests
Buggy cloth physics on NPC in cutscene, a robe intersecting with body and billowing upward
After failing an action sequence and reloading, I spawned in the drivers seat where Panam was sitting and stared at the back of her eyeballs and tongue through the trip
Sometimes while driving V enters a T-pose and clips through the vehicle's roof, flickering between fully dressed and nude (no arms)


I didn't post the entire thing earlier as I figured some members of the CDPR defense force might self harm Cool Face


Holy shit, what a mess, I really doubt this will be fixed in that patch, I'm happy though I got this for £20 Laughing Laughing


I like bum.
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gandamaluco




Posts: 128

PostPosted: Tue, 8th Dec 2020 13:07    Post subject:
As usual I'll wait for the remastered 8K ultra GOTY version...
Games nowadays... Cash grab all over.
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sunseeker




Posts: 429

PostPosted: Tue, 8th Dec 2020 13:10    Post subject:


Dat dislike ratio, dose comments Laughing Laughing Laughing Laughing


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