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dethy
Posts: 3075
Location: Conclave of Shadows
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Posted: Fri, 11th Dec 2020 21:44 Post subject: |
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Holy shit. All costs associated with development and marketing have been recouped:
https://www.cdprojekt.com/en/wp-content/uploads-en/2020/12/current-report-no-652020.pdf
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Fri, 11th Dec 2020 21:52 Post subject: |
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well 8 million copies sold isnt exacty happening that often
it be suicidal to not already be in profit at this stage
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vurt
Posts: 13811
Location: Sweden
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Posted: Fri, 11th Dec 2020 21:58 Post subject: |
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lolozaur wrote: | im guessing this symbol means a quest/activity/whatever ? ive seen it in more places; cant to talk to her and scanning does nothing |
magnifying glass should indicate something to investigate... can you sneak and steal from her?
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Fri, 11th Dec 2020 22:10 Post subject: |
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Or you can try to scan her and maybe some additional info will pop-up?
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Posted: Fri, 11th Dec 2020 22:17 Post subject: |
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1.4 GB miracle patch just arrived on steam
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Nodrim
Posts: 9578
Location: Romania
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Posted: Fri, 11th Dec 2020 22:22 Post subject: |
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Fri, 11th Dec 2020 22:23 Post subject: |
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Here is the changelog:
Spoiler: | Quote: | Quests
Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes
Gameplay
Fixed the preview in weapon crafting.
Visual
Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
Improved stability, including various crash fixes.
Miscellaneous
Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
PC-specific
Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
Fixed an issue with missing PT-BR VO for Xbox players in Americas. |
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https://www.cyberpunk.net/en/news/37043/hotfix-1-04
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Danyutz
Posts: 4417
Location: Redplanet
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Fri, 11th Dec 2020 22:25 Post subject: |
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lolozaur wrote: | im guessing this symbol means a quest/activity/whatever ? ive seen it in more places; cant to talk to her and scanning does nothing | That symbol is for mission-related stuff you can scan. h0rnyfavn wrote: | Extended Network Interface - How does it work?
I'm about to deal with Royce and so far I've seen only one access point,the one you need to hack for the quest.
How does this perk work? | You'll see red blips on the radar and HUD. That's where you can plug your dongle into things, and either syphon money or do some situational stuff.
Last edited by zmed on Fri, 11th Dec 2020 22:29; edited 1 time in total
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Posted: Fri, 11th Dec 2020 22:26 Post subject: |
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Ke1N wrote: | Here is the changelog:
Spoiler: | Quote: | Quests
Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes
Gameplay
Fixed the preview in weapon crafting.
Visual
Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
Improved stability, including various crash fixes.
Miscellaneous
Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
PC-specific
Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
Fixed an issue with missing PT-BR VO for Xbox players in Americas. |
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https://www.cyberpunk.net/en/news/37043/hotfix-1-04 |
So pretty much none of performance or other stuff, just quick fixes to crashes as i suppose and issues with quests that can block you.
That site someone posted was fake
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Posted: Fri, 11th Dec 2020 22:39 Post subject: |
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vurt
Posts: 13811
Location: Sweden
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Posted: Fri, 11th Dec 2020 22:46 Post subject: |
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Yuri wrote: | https://www.reddit.com/r/cyberpunkgame/comments/kb2jgj/i_just_realized_that_there_is_no_ai_for_driving/ |
Pretty weak, especially for a game that's been in development for so long.
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Posted: Fri, 11th Dec 2020 22:47 Post subject: |
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The AI in combat is one of the worst I've ever seen. They just stand and stare at me, and I'm playing at the highest difficulty. Really kills the game for me.
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couleur
[Moderator] Janitor
Posts: 14327
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Posted: Fri, 11th Dec 2020 23:05 Post subject: |
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Decided to stop playing this. Performance is okish and the game definately has potential but I'm going to enjoy it more in a few months when more bugs are ironed out.
Maybe I'll even buy it sometime.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Fri, 11th Dec 2020 23:16 Post subject: |
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Same. Tried a bit, but i'll have to make too many compromises for the gfx settings. Gonna wait until i get my hand on a new gfx card
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Posted: Fri, 11th Dec 2020 23:17 Post subject: |
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yeah first impressions here weren't promising, the scene where ur riding in the car with dex, most of the dialogue wasn't lipsynced and it was just him with his mouth closed while the audio played. Pretty fucking weird for a first mission.
Barely have time to play anyway lots of work maybe in a few weeks I'll DL the patches and give it a try.
Performance on an rx 580 8GB is okay with most options on high and a few on medium.
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Posted: Fri, 11th Dec 2020 23:30 Post subject: |
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this gives me mixed vibes,it has part of BLOODLINES but way more of BOILING POINT right now,and not the good parts of BP [AI is braindead,no faction system of any kind,cars are like dead cows in space, gunplay is abysmal shitty] etc ppc
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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vurt
Posts: 13811
Location: Sweden
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Posted: Fri, 11th Dec 2020 23:37 Post subject: |
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vurt wrote: | Yuri wrote: | https://www.reddit.com/r/cyberpunkgame/comments/kb2jgj/i_just_realized_that_there_is_no_ai_for_driving/ |
Pretty weak, especially for a game that's been in development for so long. |
I knew something was fishy with traffic. That's just weak.
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vurt
Posts: 13811
Location: Sweden
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Posted: Fri, 11th Dec 2020 23:45 Post subject: |
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wonder if AI is turned off for traffic and turned down a lot for enemies for performance reasons, since they're really struggling with that.. its not like they could do it just for consoles either, that would piss console people off that PC players gets better AI. just speculating, because i think it seems odd that the AI is so abysmal.
its not like it would be the first time we see something like that done in the last minute to fix performance.. i would not be surprised if we will get much improved AI one they've tweaked the performance.
Last edited by vurt on Fri, 11th Dec 2020 23:51; edited 1 time in total
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vurt
Posts: 13811
Location: Sweden
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Posted: Sat, 12th Dec 2020 00:01 Post subject: |
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you keep forgetting in the first 3-4 years the team was very small probably, witcher 3 got all the focus around 2014 2015
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