You got something new in D3. Here have all the skills, build around 1 stat, no build diversity, buy all your items, and make the lore a joke. Blizzards new team and innovation are a bad mix, they should just try copy and paste Diablo 2 mechanics into this engine, they wont though because its not casual enough, expect a gauntlet clone come release.
You got something new in D3. Here have all the skills, build around 1 stat, no build diversity, buy all your items, and make the lore a joke. Blizzards new team and everything else are a bad mix now, they should just try copy and paste Diablo 2 mechanics into this engine, they wont though because its not casual enough, expect a gauntlet clone come release.
Blizzard's plan for Diablo 2 Resurrected is for it to lead series newcomers directly into mobile game Diablo Immortal, which is set right after the events of the second game.
Also gamejourno gonna gamejourno, DMobile it "seems great" now
Quote:
You've mentioned Diablo 2 Resurrected as a game people will play and then naturally lead into Immortal. You're of course aware of the initial reception to Immortal. We've since played it and reckon it seems great, which maybe came as a surprise. Do you feel like you have a job on educating core Diablo fans going from Diablo 2 Resurrected to continuing the story with Immortal after the way it was unveiled?
A surprise indeed dood
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I came back to give this a second look, 12 minutes and they arn't even talking about things that appeal to ARPG gamer, no itemization, no discussion on the skill system, less to show here than a MOBA game, also wtf have they done to their engine? it already looks worse visually than POE on it's 10+ years old engine.
Spoiler:
I know it's alpha so I'm sure an entirely new game that's good will come out on launch excuse or whatever . My guess here is they are fully targeting mobile with this franchise, maybe the Activision execs are onto something just put simple tap screen 1 button input Diablo on mobile.
Last edited by AmpegV4 on Sun, 21st Feb 2021 12:22; edited 1 time in total
Dunno what you guys are exactly expecting from D4? When you say it "looks like mobile", is it the graphics?
I'm mostly curious if D4 will "feel" right when played. The flow. D3 and D2 had great flow and there was excellent feedback; the controls were responsive and the game simply felt great to play. All I'd like is a new game with the same quality. I've tried PoE and other (lower-budget) Diablo clones, but they always seem to be worse in these aspects.
the feel will be u will feel the need to log in EVERY DAY to do your dailies n world quests n weeklies or feel ur missing out cause shareholders just ask the wow addicts
You know what I'd actually pay monthly for Blizzard? For an integrated bot. Let it have a nice scripting language and then let me fiddle with it all day, tweaking my build just right so it can be played optimally by the bot. Then let me watch it all day doing its runs.
You want to pay a subscription for a bot to play the game for you?
Assuming online play, a bot playing 24/7 incurs non-typical costs, so I could see the argument for paying for that.
Is there a game (or something similar) where you can program a bot? Developing a strategy could be loads of fun, if that use case was actually intended and does not involve a lot of technical difficulties.
You know what I'd actually pay monthly for Blizzard? For an integrated bot. Let it have a nice scripting language and then let me fiddle with it all day, tweaking my build just right so it can be played optimally by the bot. Then let me watch it all day doing its runs.
That's what I miss most from the D2 days.
should be easy to script this time around, just tap phone screen to move and attack, switch to new unlocked skill if number is bigger, pickup item if one important stat number is bigger than equiped item stat number.
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