Cyberpunk 2077 (CD Projekt RED)
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Fri, 18th Dec 2020 22:06    Post subject:
 Spoiler:
 
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inz




Posts: 11914

PostPosted: Fri, 18th Dec 2020 22:09    Post subject:
You can do it all, don't worry.

In other news:
https://www.reddit.com/r/cyberpunkgame/comments/kdvret/my_save_file_corrupted_after_70_hours_in_the_game/

If your save file reaches 8MB, it goes kaput.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 18th Dec 2020 22:11    Post subject:
Report: Major Cyberpunk 2077 Patch Expected Dec. 21

https://www.pcmag.com/news/report-major-cyberpunk-2077-patch-expected-dec-21


Lutzifer wrote:
and yes, mine is only average
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madness




Posts: 13316

PostPosted: Fri, 18th Dec 2020 22:16    Post subject:
Divvy wrote:
Danyutz wrote:
Are the fist fights bugged? I get one shot by the army guy Shocked


I got oneshot through blocking in one of them on hard and I've got over 400 health. Dunno how they managed to "balance" it like that.

Even normal gunfights are kinda ridiculous where I can lose 50% hp from one hit and I have to unload a full SMG clip split between their head and chest to kill someone. Just another RPG where the player plays by completely different rules than everybody else. Witcher was like that, too.

I just wish they could pick a ruleset, like d&d, and stick with it, so you know everybody makes the same rolls, are based on the same stats etc.


The game tells you the threat level of missions, if it's very high then you are probably underleveled for that mission.
But haven't done that particular fight myself so don't know how hard/bugged it is
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Fri, 18th Dec 2020 22:44    Post subject:
inz wrote:
You can do it all, don't worry.

In other news:
https://www.reddit.com/r/cyberpunkgame/comments/kdvret/my_save_file_corrupted_after_70_hours_in_the_game/

If your save file reaches 8MB, it goes kaput.


yeah seems crafting is causing the save file to get corrupted
it gets better and better Laughing
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Radicalus




Posts: 6422

PostPosted: Fri, 18th Dec 2020 23:34    Post subject:
There was a lot of bitching (aside from AI) about animations and interactivity, and graphics and people keep bringing up Deus Ex MD as a counterpoint. Now, I liked that game very much (except for atrocious ending), but I loaded it up now again ... and guys ... it pales in comparison to Cyberpunk.

I know it's all the rage now to pile on CDPR, but Cyberpunk is quite amazing in many regards.

For example the first person conversations (and animations) I enjoyed a fuckton. Smooth as hell.
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Interinactive
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Posts: 29446

PostPosted: Fri, 18th Dec 2020 23:52    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 08:32; edited 3 times in total
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sunseeker




Posts: 429

PostPosted: Sat, 19th Dec 2020 00:02    Post subject:
Radicalus wrote:
There was a lot of bitching (aside from AI) about animations and interactivity, and graphics and people keep bringing up Deus Ex MD as a counterpoint. Now, I liked that game very much (except for atrocious ending), but I loaded it up now again ... and guys ... it pales in comparison to Cyberpunk.

I know it's all the rage now to pile on CDPR, but Cyberpunk is quite amazing in many regards.

For example the first person conversations (and animations) I enjoyed a fuckton. Smooth as hell.

Yeah, I'm playing it right now and even though it's quite refined, Prague serves just as backdrop to show oppression towards the populace and an excuse to traverse the world. The core gampeplay loop of sneaking, hacking, exploration and whatnot is still solid as fuck, but yeah.


7800x3D, 32GB DDR5 6000MHz, RTX 5070
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Sat, 19th Dec 2020 00:04    Post subject:
Regardless if you enjoyed the game or not, it's the most broken piece of shit CDPR released as a developer, and I was there to play TW1 on Day 1. After the aggressive hype job they did for it, they deserve all the criticism they can get. And I enjoyed the game, but the current state is unacceptable for an AAA title. Laughing
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ace2kx




Posts: 1992

PostPosted: Sat, 19th Dec 2020 01:24    Post subject:
I think these men did a decent job and I found the game enjoyable. Mr. Green
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Sat, 19th Dec 2020 01:45    Post subject:
Patch 1.05 is currently launching on the consoles, so hopefully it hits PC soon as well.

https://www.cyberpunk.net/en/news/37166/hotfix-1-05

Changelog

 Spoiler:
 
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Interinactive
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Posts: 29446

PostPosted: Sat, 19th Dec 2020 01:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:32; edited 3 times in total
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vurt




Posts: 13818
Location: Sweden
PostPosted: Sat, 19th Dec 2020 02:48    Post subject:
"Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it"

What i've said all along, it had no effect, still lots of people said they saw improvements when changing it, even here on the forum Rolling Eyes you have to use a FPS counter with these things, otherwise you get placebo effects (if you truly believe the change you made mattered).
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jermore




Posts: 1088

PostPosted: Sat, 19th Dec 2020 03:25    Post subject:
vurt wrote:
"Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it"

What i've said all along, it had no effect, still lots of people said they saw improvements when changing it, even here on the forum Rolling Eyes you have to use a FPS counter with these things, otherwise you get placebo effects (if you truly believe the change you made mattered).

i know right Laughing
i just outright deleted the file to begin with.. unfortunately the social noise about these things is just insanity.
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C.MAC




Posts: 218

PostPosted: Sat, 19th Dec 2020 03:42    Post subject:
Quote:
Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.

Nice! I hope it fixes it retroactively and not just makes it impossible for the bug to happen in the first place.
Would like to continue my 48 hours playtime run. (Stuck since Tuesday. Did everything else.) Sad


Last edited by C.MAC on Sat, 19th Dec 2020 04:00; edited 2 times in total
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0wen




Posts: 3566

PostPosted: Sat, 19th Dec 2020 03:50    Post subject:
I wonder if the reason they released the 1.05 patch on consoles first is to try and make it look like they are at least attempting to fix how broken it is. I just hope it does not mean we will not see the PC patch till December 21 now like was mentioned above.
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jermore




Posts: 1088

PostPosted: Sat, 19th Dec 2020 04:01    Post subject:
0wen wrote:
I wonder if the reason they released the 1.05 patch on consoles first is to try and make it look like they are at least attempting to fix how broken it is. I just hope it does not mean we will not see the PC patch till December 21 now like was mentioned above.

i wouldn't read so much into it, they might have had key fixes for consoles to put out so they did so.. but they could also have some nasty pc specific ones that require more time.
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Yondaime
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Posts: 11741

PostPosted: Sat, 19th Dec 2020 07:42    Post subject:
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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vurt




Posts: 13818
Location: Sweden
PostPosted: Sat, 19th Dec 2020 07:52    Post subject:
Yondaime wrote:


But after using this file: https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki
I got better FPS and my CPU core temp got raised.

The reason I said I saw improvement is because my FPS counter had higher FPS. I'm sorry it didn't do anything for you though.


For AMD users that file should give a boost since that fix seems to be in the next update. It also has received updates since i used it so maybe it does add something, might try again and see.

And i did not mean you, there was someone else on here who said it worked, something with setting everything to 0 and then it worked he claimed.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sat, 19th Dec 2020 07:59    Post subject:
Yondaime wrote:
vurt wrote:
"Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it"

What i've said all along, it had no effect, still lots of people said they saw improvements when changing it, even here on the forum Rolling Eyes you have to use a FPS counter with these things, otherwise you get placebo effects (if you truly believe the change you made mattered).


Not at all, I even admitted that upon further testing, that file didn't seem to do anything.
Obviously I used an FPS counter, I'm not an idiot.

But after using this file: https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki
I got better FPS and my CPU core temp got raised.

The reason I said I saw improvement is because my FPS counter had higher FPS. I'm sorry it didn't do anything for you though.


It stabilized my game. Before I got constant CTD after this it stopped happening so it did something.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Yondaime
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Posts: 11741

PostPosted: Sat, 19th Dec 2020 07:59    Post subject:
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Sat, 19th Dec 2020 08:40    Post subject:




Yeah, well, that's just, like, your opinion, man. Reaction
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Ampee




Posts: 1986

PostPosted: Sat, 19th Dec 2020 08:48    Post subject:
1.05:
Well.....not much, but kinda expected
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Interinactive
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Posts: 29446

PostPosted: Sat, 19th Dec 2020 10:09    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:32; edited 3 times in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 19th Dec 2020 10:46    Post subject:
Car sounds as the real one man, I understand the game did some things in a weird way, but the sound is real. They had support from Porsche for this, you think the brand would allow them to fuckup the sound for a consacrated product?


I like cars


Last edited by Danyutz on Sat, 19th Dec 2020 10:47; edited 1 time in total
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sat, 19th Dec 2020 10:46    Post subject:
I think I'm getting to the bug breaking point or bad development. I dunno...

In the mission for finding Evelyn. I killed a guy than he stood up and get back to watching tv Of course I could loot him and hide his body.

But what breaks me is I got some dialogue about things that I didn't know that happened but my character somehow new about them.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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DCB




Posts: 5410

PostPosted: Sat, 19th Dec 2020 10:46    Post subject:
Interinactive wrote:
 Spoiler:
 

I missed out because I killed the guy. Didn't find out where I was supposed to get it until after I had finished.
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Ampee




Posts: 1986

PostPosted: Sat, 19th Dec 2020 10:56    Post subject:
Guy telling someone how awesome the NPCs are:

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Interinactive
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Posts: 29446

PostPosted: Sat, 19th Dec 2020 11:01    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 08:32; edited 3 times in total
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The_Zeel




Posts: 14922

PostPosted: Sat, 19th Dec 2020 11:04    Post subject:
Quote:
PC-specific
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.


yea thats a fucking lie, I tested this several times on my Ryzen 3900x with original exe and the edited hexadecimal number one, my framerate went from constant 84 to constant 91 fps every single time in the exact same spot that I quicksaved for the test.
It may not be a super duper 100 fps boost, but there is a clear difference nontheless.

Also when will they fucking add as separate sensitivity option for ADS aiming?
I do switch between mouse and gamepad, depending on whether I play at my monitor or from the couch on my LG CX. The gamepad aiming is fucking horrible, you can set sensitivity for camera look, but cant set it separately for ADS, instead you get shitty dumb options like speed boost and ramp up speed for camera movement


Last edited by The_Zeel on Sat, 19th Dec 2020 11:12; edited 1 time in total
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