Metal Gear Solid V: The Phantom Pain [R]
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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Sat, 7th Mar 2020 22:13    Post subject:
After several attempts and an embarrassing amount of phantom "this time I'm going to finish it" not-so-solid pains, I finally reached the sneaky elusive end. Also known as Episode 46: The man who enjoyed the game whilst absolutely hating it at the same time

It's evident from the infamous second chapter and its shamefur copypasta that things went nasty at the parasite-infected Pachinko HQs, though the idea of going open world without having a structure able to sustain it and the focus on maps capable of making even Ubisoft's level design look decent in comparison wasn't exactly a brilliant plan in the first place. The compulsive silly fultoning, pointless mother base busywork, horrid UI, generic missions, the wimpy silent Snake and a diluted narrative with twists that could challenge even the ol' Syfy didn't really boost the immersion either. Sad Laughing
I've never seen the MGS series as a particularly great one, but at least the linear-ish structure granted cohesiveness to the classic games and offered good pacing alongside a pleasant atmosphere of nonsense KoJijapness. This beast put together with duct tape on the other hand rarely produces bits where the magic happens, and even when it does, the pieces are way too few and far between.

Thankfully the actual core gameplay is what manages to partially salvage the disaster, since with the great responsiveness, satisfying animations, AI and overall smoothness of the sandbox-y action even the mundane missions become acceptable. Whether it's by panthering around or by Ramboing it always feels entertaining to troll the enemies in the most deranged ways like an anarchic tactical big goose. Still, I find hilariously sad and quite emblematic that the most well-crafted mission by far is Ground Zeroes, which isn't even part of the game. 6,5 fultoned B-ranked whatashames/10
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Lopin18




Posts: 3314
Location: US
PostPosted: Sun, 8th Mar 2020 01:31    Post subject:
I actually enjoyed this metal gear, gameplay wise and story wise, and that sexy quiet was nice Very Happy i enjoyed the secret ending a lot to my surprise, all in all i liked it, i wish i could find average games like this that i can finish and enjoy it as a whole.
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DCB




Posts: 5410

PostPosted: Sun, 8th Mar 2020 05:34    Post subject:
ixigia wrote:
Whether it's by panthering around or by Ramboing it always feels entertaining to troll the enemies in the most deranged ways like an anarchic tactical big goose.

Coming in never having played any of the previous games, MGS5 was a fucking hugely nonsensical pile of horseshit, narrative-wise. Kojima is clearly the Japanese David Cage. But as you say, gameplay-wise there is a lot of fun to be had just wandering around and choking people out, blowing shit up, etc. At least in small doses anyway. It does start to become repetitive pretty quickly. But I like to trot it out again every so often for a few days.
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ParkerPL




Posts: 77
Location: Poland
PostPosted: Sun, 8th Mar 2020 12:03    Post subject:
ixigia wrote:

Thankfully the actual core gameplay is what manages to partially salvage the disaster, since with the great responsiveness, satisfying animations, AI and overall smoothness of the sandbox-y action even the mundane missions become acceptable. Whether it's by panthering around or by Ramboing it always feels entertaining to troll the enemies in the most deranged ways like an anarchic tactical big goose. Still, I find hilariously sad and quite emblematic that the most well-crafted mission by far is Ground Zeroes, which isn't even part of the game. 6,5 fultoned B-ranked whatashames/10


I was big MGS fan once. MGS1, MGS3, Peace Walker, even MGS2 are among my favourite games. My dream would be the passion and story of MGS1/MGS3 combined with Phantom Pain gameplay.

What MGS5 lack is passion. Game is so fucking repetetive, cheaply and lazy done copy/paste(repeating same missions) with mechanics from mobile games(grinding, base building). And the plot is so uninspiring.

I would rate it now 5/10
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cyclonefr




Posts: 6963

PostPosted: Sun, 8th Mar 2020 14:53    Post subject:
+1


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tonizito




Posts: 51067
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 8th Mar 2020 15:11    Post subject:
ParkerPL wrote:
ixigia wrote:

Thankfully the actual core gameplay is what manages to partially salvage the disaster, since with the great responsiveness, satisfying animations, AI and overall smoothness of the sandbox-y action even the mundane missions become acceptable. Whether it's by panthering around or by Ramboing it always feels entertaining to troll the enemies in the most deranged ways like an anarchic tactical big goose. Still, I find hilariously sad and quite emblematic that the most well-crafted mission by far is Ground Zeroes, which isn't even part of the game. 6,5 fultoned B-ranked whatashames/10


I was big MGS fan once. MGS1, MGS3, Peace Walker, even MGS2 are among my favourite games. My dream would be the passion and story of MGS1/MGS3 combined with Phantom Pain gameplay.

What MGS5 lack is passion. Game is so fucking repetetive, cheaply and lazy done copy/paste(repeating same missions) with mechanics from mobile games(grinding, base building). And the plot is so uninspiring.

I would rate it now 5/10
Better or worse than MGS4?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ParkerPL




Posts: 77
Location: Poland
PostPosted: Sun, 8th Mar 2020 15:52    Post subject:
tonizito wrote:
ParkerPL wrote:
ixigia wrote:

Thankfully the actual core gameplay is what manages to partially salvage the disaster, since with the great responsiveness, satisfying animations, AI and overall smoothness of the sandbox-y action even the mundane missions become acceptable. Whether it's by panthering around or by Ramboing it always feels entertaining to troll the enemies in the most deranged ways like an anarchic tactical big goose. Still, I find hilariously sad and quite emblematic that the most well-crafted mission by far is Ground Zeroes, which isn't even part of the game. 6,5 fultoned B-ranked whatashames/10


I was big MGS fan once. MGS1, MGS3, Peace Walker, even MGS2 are among my favourite games. My dream would be the passion and story of MGS1/MGS3 combined with Phantom Pain gameplay.

What MGS5 lack is passion. Game is so fucking repetetive, cheaply and lazy done copy/paste(repeating same missions) with mechanics from mobile games(grinding, base building). And the plot is so uninspiring.

I would rate it now 5/10
Better or worse than MGS4?



A tough call. Both have terrible plot but the one in MGS4 is at least finished. MGS5 have much better gameplay but used in uninspired game, that becomes very boring very fast.
Both are bad games but I would call MGS4 a better MGS than Phantom Pain but worse game generally.
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cyclonefr




Posts: 6963

PostPosted: Sun, 8th Mar 2020 16:32    Post subject:
MGS4 is miles better than MGS5... It has some epic scenes (return in Shadow Moses, the final act/battle), and missions are not repeating itself.


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tonizito




Posts: 51067
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 1st Jan 2021 03:07    Post subject:
Any way to use AA besides DSR'ing it up the ass? I can't find any info regarding a possible nDerpia Inspector profile, and injectSMAA/Reshade/etc doesn't seem to work Sad
Already modded it to turn off the horrible baked in FXAA too.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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zTurbo




Posts: 655
Location: 9th Circle of Hell
PostPosted: Fri, 1st Jan 2021 13:26    Post subject:
cyclonefr wrote:
MGS4 is miles better than MGS5... It has some epic scenes (return in Shadow Moses, the final act/battle), and missions are not repeating itself.

Metal Gear Solid 4 is Now Playable on PC via PS3 Emulation
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ixigia
[Moderator] Consigliere



Posts: 64932
Location: Italy
PostPosted: Fri, 1st Jan 2021 15:56    Post subject:
tonizito wrote:
Any way to use AA besides DSR'ing it up the ass? I can't find any info regarding a possible nDerpia Inspector profile, and injectSMAA/Reshade/etc doesn't seem to work Sad
Already modded it to turn off the horrible baked in FXAA too.

I don't know if the Reshade compatibility is tied to specific versions of the game, but it worked fine for me on the yarr when I played it (I think it was Reshade 4.4).

Used this mod on top of it as well to fix the bland lighting and nights: https://www.nexusmods.com/metalgearsolidvtpp/mods/406?tab=description plus DSR'd the whole thing (1.78x). It looked good while still running smoothly on the poor 970 Razz
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aevis




Posts: 522
Location: Absurdia
PostPosted: Fri, 1st Jan 2021 19:26    Post subject:
zTurbo wrote:
cyclonefr wrote:
MGS4 is miles better than MGS5... It has some epic scenes (return in Shadow Moses, the final act/battle), and missions are not repeating itself.

Metal Gear Solid 4 is Now Playable on PC via PS3 Emulation

Have you actually tried it? My experience with it wasn't as smooth as the video suggests (9700K & 1080, performance varying significantly, visual bugs, sound popping), but this was mid last year. Unsure if some newer custom builds have emerged.
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FireMaster




Posts: 13313
Location: I do not belong
PostPosted: Fri, 1st Jan 2021 19:33    Post subject:
aevis wrote:
zTurbo wrote:
cyclonefr wrote:
MGS4 is miles better than MGS5... It has some epic scenes (return in Shadow Moses, the final act/battle), and missions are not repeating itself.

Metal Gear Solid 4 is Now Playable on PC via PS3 Emulation

Have you actually tried it? My experience with it wasn't as smooth as the video suggests (9700K & 1080, performance varying significantly, visual bugs, sound popping), but this was mid last year. Unsure if some newer custom builds have emerged.


I finished it on an R7 1700 and an RX 580 8GB. There were moments where the FPS tanked badly but for the most part it was playable and I was able to finish the whole thing.
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me7




Posts: 3936

PostPosted: Sat, 2nd Jan 2021 01:42    Post subject:
I happenend to finish it for the first two weeks ago on a 3950X using this fork: https://github.com/illusion0001/rpcs3/releases
The framerate got really bad at times, not what I was expecting after those videos. Maybe it runs significantly better on Intel?
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Interinactive
VIP Member



Posts: 29167

PostPosted: Sat, 2nd Jan 2021 01:44    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:31; edited 3 times in total
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tonizito




Posts: 51067
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 2nd Jan 2021 22:29    Post subject:
ixigia wrote:
tonizito wrote:
Any way to use AA besides DSR'ing it up the ass? I can't find any info regarding a possible nDerpia Inspector profile, and injectSMAA/Reshade/etc doesn't seem to work Sad
Already modded it to turn off the horrible baked in FXAA too.

I don't know if the Reshade compatibility is tied to specific versions of the game, but it worked fine for me on the yarr when I played it (I think it was Reshade 4.4).

Used this mod on top of it as well to fix the bland lighting and nights: https://www.nexusmods.com/metalgearsolidvtpp/mods/406?tab=description plus DSR'd the whole thing (1.78x). It looked good while still running smoothly on the poor 970 Razz
I'm using that snakebite mod manager and if I add reshade to the game it no longer starts up Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 20th Feb 2021 01:44    Post subject:
Finally played through this recently and got really hooked on it, to the point that I ended up 100%-ing it! Afterwards I got even more hooked on making something in Blender and I can finally show it:

https://www.artstation.com/artwork/nYyoo6


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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