Cyberpunk 2077 (CD Projekt RED)
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DCB




Posts: 5410

PostPosted: Fri, 22nd Jan 2021 12:53    Post subject:
madness wrote:
They said "within 10 days" on 13th january..so...Either today or tomorrow.

I'd guess they actually meant 10 working days, i.e. weekdays (assuming they are no longer crunching). That would put it at next Wednesday, which seems far more realistic. You don't release a patch on a Friday, unless you have no other option.
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FireMaster




Posts: 13315
Location: I do not belong
PostPosted: Fri, 22nd Jan 2021 14:19    Post subject:
madness wrote:
They said "within 10 days" on 13th january..so...Either today or tomorrow.


For what? Another yellow apology?
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 22nd Jan 2021 14:39    Post subject:
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MDarkbladeM




Posts: 159

PostPosted: Fri, 22nd Jan 2021 23:14    Post subject:
A new patch is out, no notes yet. On GOG, patch size is 1.1GB.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Fri, 22nd Jan 2021 23:21    Post subject:
For me on Steam it's 5.4 GB

1.1 patch
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MDarkbladeM




Posts: 159

PostPosted: Fri, 22nd Jan 2021 23:22    Post subject:
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Radicalus




Posts: 6417

PostPosted: Fri, 22nd Jan 2021 23:32    Post subject:
MDarkbladeM wrote:
https://forums.cdprojektred.com/index.php?threads/patch-1-1.11075603/ : Here are the patch notes


Wow ... so basically ... they fixed ... nothing?
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PredOborG




Posts: 1903
Location: BG
PostPosted: Fri, 22nd Jan 2021 23:32    Post subject:
So nothing much of value. Couple of quest fixes and achievements. I never had a single crash in 120 hours so don't know about that. Also no problems with the memory as well or at least not much. Probably won't install it on the yarr for now.
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 22nd Jan 2021 23:42    Post subject:
Hmmm still no police teleport fix? Eh, the backlog is there to clear either way, I can wait.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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scaramonga




Posts: 9800

PostPosted: Fri, 22nd Jan 2021 23:51    Post subject:
...and it begins Laughing
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 23rd Jan 2021 00:03    Post subject:
I don't know what people expected. One month since release, most of which was they spent on holiday.
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ace2kx




Posts: 1982

PostPosted: Sat, 23rd Jan 2021 00:06    Post subject:
Any performance increase mens?
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Jan 2021 00:10    Post subject:
ace2kx wrote:
Any performance increase mens?
Only for the peasantstation versions men Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radicalus




Posts: 6417

PostPosted: Sat, 23rd Jan 2021 00:12    Post subject:
I really hate to say this - being as I am a HUGE FUCKING CDPR FAN STILL. But ... this patch is bullshit.

Not only did it not improve performance, I am now getting many of the bugs I have seen in videos, but never experienced myself (because of good PC). Well, in the 5 minutes I have given this patch I have seen 6-7 very annoying NEW bugs.

Sad. Just sad.
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Ampee




Posts: 1986

PostPosted: Sat, 23rd Jan 2021 00:19    Post subject:
Not to mention that this was one of the biggest patches ever. They told there will be 2 major patches. This is one of them.

But hey, what can we expect anymore if their statement is:

"Our studio is having great time playing the game, we don't have any bugs, it must be that your pc machine is tired so it miscalulates. Keep in mind though we are very serious about our product, and we feel you."
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Sat, 23rd Jan 2021 00:25    Post subject:
They specifically said in that "apology/seppuku" video thingy, that a smaller patch will be coming in the next week or so before the bigger one that is scheduled for the beginning of February.

But yeah, I looked through the changes and this is a joke of a patch.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Sat, 23rd Jan 2021 00:26    Post subject:
https://cyberpunk.fandom.com/wiki/Patch_1.1

Yeah, nothing major. Minor tweaks and fixes.
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Ampee




Posts: 1986

PostPosted: Sat, 23rd Jan 2021 00:41    Post subject:
Ke1N wrote:
They specifically said in that "apology/seppuku" video thingy, that a smaller patch will be coming in the next week or so before the bigger one that is scheduled for the beginning of February.

But yeah, I looked through the changes and this is a joke of a patch.


Also lets be honest: performance tweaks are the safest stuff to write, you could use those buzzwords in each of your patch since:
(90% of the people won't try to reverse engineer the binary and compare it against anything)

You can always say that I've tinkered here and there a bit, and theoretically its faster.

so yeah.........also they are only focusing on critical stuff:

-Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
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4treyu




Posts: 22985

PostPosted: Sat, 23rd Jan 2021 00:55    Post subject:
Ever since the game was released all I see in the successive patch notes is stuff of the kind:

"Fixed an issue where Jackie called you a moron insted of wishing you happy birthday in the 'Take it up the Assassin' story mission"

and still haven't recognized a single one that I experienced, but never general fixes like having walking NPCs not float 1 meter above ground level Laughing
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jermore




Posts: 1086

PostPosted: Sat, 23rd Jan 2021 01:18    Post subject:
4treyu wrote:
Ever since the game was released all I see in the successive patch notes is stuff of the kind:

"Fixed an issue where Jackie called you a moron insted of wishing you happy birthday in the 'Take it up the Assassin' story mission"

and still haven't recognized a single one that I experienced, but never general fixes like having walking NPCs not float 1 meter above ground level Laughing

to be fair, they probably have a lot more content programmers than engine-level ones, which are probably still trying to make the ps4 do the impossible Laughing
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tonizito




Posts: 51077
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 23rd Jan 2021 01:19    Post subject:
jermore wrote:
4treyu wrote:
Ever since the game was released all I see in the successive patch notes is stuff of the kind:

"Fixed an issue where Jackie called you a moron insted of wishing you happy birthday in the 'Take it up the Assassin' story mission"

and still haven't recognized a single one that I experienced, but never general fixes like having walking NPCs not float 1 meter above ground level Laughing

to be fair, they probably have a lot more content programmers than engine-level ones, which are probably still trying to make the ps4 do the impossible Laughing
That and maybe to appease sony, because of their decision to pull the game from the PSstore and what that might mean for future CDPR releases.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Theescapist




Posts: 4107
Location: Manchester U.K
PostPosted: Sat, 23rd Jan 2021 06:00    Post subject:
They have admitted it was extremely rushed near release, they need time and in a few patches hopefully they will get near where they wanted it at release.
Law suits the lot, what a mad year it has been.


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hyper x 32 gb ddr 4 memory.
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Lg 4k 42 inch tv.
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DCB




Posts: 5410

PostPosted: Sat, 23rd Jan 2021 06:37    Post subject:
Huh, guess I was wrong, they really did release it on a Friday. Maybe they tested it to be super duper sure there are no critical bugs. Or maybe they just don't give a shit at this point.

Edit: Judging by this quote from the official forum, apparently the latter.

Quote:
Takemura call. He says nothing and stays on. I can't quick travel, use grenades or save the game now, so the game is unplayable.


Someone on the Codex said they got the same issue.So yeah, Friday patches, a great idea indeed.


Last edited by DCB on Sat, 23rd Jan 2021 08:45; edited 1 time in total
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 23rd Jan 2021 08:00    Post subject:
damn. disappointing patch for sure.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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jackbomb




Posts: 2496
Location: Tortilla de patatas
PostPosted: Sat, 23rd Jan 2021 13:08    Post subject:
Updated to 1.1 GOG. Broken indeed, got two quests bugged (no event trigger, had to reload). Had a nice ride till today Crying or Very sad so STAY ON 1.06 if you can.


B650 Tomahawk / 7950x CU -20 5.5GHz / PS120SE / 2x16GB DDR5 6000 CL30 / 3080 OC
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friketje




Posts: 1814

PostPosted: Sat, 23rd Jan 2021 13:28    Post subject:
jackbomb wrote:
Updated to 1.1 GOG. Broken indeed, got two quests bugged (no event trigger, had to reload). Had a nice ride till today Crying or Very sad so STAY ON 1.06 if you can.


You sure those are new bugs? Multiple quests are bugged like that in 1.06.
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jackbomb




Posts: 2496
Location: Tortilla de patatas
PostPosted: Sat, 23rd Jan 2021 14:11    Post subject:
friketje wrote:
jackbomb wrote:
Updated to 1.1 GOG. Broken indeed, got two quests bugged (no event trigger, had to reload). Had a nice ride till today Crying or Very sad so STAY ON 1.06 if you can.


You sure those are new bugs? Multiple quests are bugged like that in 1.06.


I understand that this happened in the past, yes. But I don't think it's a coincidence that this happened two times in a row (plus some floating NPCs like in pre-1.04) after 1.1 when I wasn't having any bug at all after 1.06
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friketje




Posts: 1814

PostPosted: Sat, 23rd Jan 2021 14:13    Post subject:
jackbomb wrote:
friketje wrote:
jackbomb wrote:
Updated to 1.1 GOG. Broken indeed, got two quests bugged (no event trigger, had to reload). Had a nice ride till today Crying or Very sad so STAY ON 1.06 if you can.


You sure those are new bugs? Multiple quests are bugged like that in 1.06.


I understand that this happened in the past, yes. But I don't think it's a coincidence that this happened two times in a row (plus some floating NPCs like in pre-1.04) after 1.1 when I wasn't having any bug at all after 1.06


So you are not sure?
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jackbomb




Posts: 2496
Location: Tortilla de patatas
PostPosted: Sat, 23rd Jan 2021 14:30    Post subject:
friketje wrote:
jackbomb wrote:
friketje wrote:


You sure those are new bugs? Multiple quests are bugged like that in 1.06.


I understand that this happened in the past, yes. But I don't think it's a coincidence that this happened two times in a row (plus some floating NPCs like in pre-1.04) after 1.1 when I wasn't having any bug at all after 1.06


So you are not sure?


I'm not sure in the degree that I'm not a developer or a tester, but in my experience game worked flawlessly on 1.06 and it had a couple serious bugs just after installing 1.1. Could be a coincidence. True that I said STAY ON a little bit alarmed, and I shouldn't have. Decide for yourself.
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Il_Padrino




Posts: 7405
Location: Greece by the North Sea
PostPosted: Sat, 23rd Jan 2021 15:59    Post subject:
Well, they fixed the Delamain quests, which were all bugged in my game.
But I completed the game already, and really don't feel like going through it again. The quests have little replayability, IMO. Maybe in a year or so, with whatever DLCs that came out by then.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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