Dying Light 2 (Techland)
Page 6 of 28 Goto page Previous  1, 2, 3 ... 5, 6, 7 ... 26, 27, 28  Next
inz




Posts: 11914

PostPosted: Tue, 7th Jul 2020 02:58    Post subject:
madness wrote:
https://promotion.asus.com/en/global/dying-light-2

clue about release date?


Not necessarily, could just be a key delivered when (if Razz) the game does get released.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 14th Jul 2020 14:14    Post subject:
https://gamecrate.com/interview-techland-explains-dying-light-hellraid/26097
Quote:
Ola Sondej: Dying Light - Hellraid is a game mode that’s based on the currently-on-hold project. While it contains locations and assets from the original Hellraid project, it is more of a fun introduction into dark fantasy in the Dying Light universe.
..
The two games are very different from each other. We decided to use some of Dying Light’s gameplay mechanics, implement those of Hellraid’s that wouldn’t interfere with the overall experience, and which fit well. Our end goal is to build a different world within Dying Light - the dark fantasy setting, the enemies, the weapons.
..
OS: The original Hellraid team is currently working on different projects within Techland - Dying Light 2, our unannounced fantasy RPG, and Dying Light which is still receiving regular updates - including Dying Light - Hellraid.
..¨
OS: Never say never, but the game currently remains on hold. Right now we don’t have any plans in terms of working on Hellraid as a standalone title, as we’re fully focused on developing Dying Light 2.
...
OS: We don’t think of Dying Light - Hellraid as the final DLC and we plan to continue our support for Dying Light.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Nodrim




Posts: 9597
Location: Romania
PostPosted: Sun, 22nd Nov 2020 17:58    Post subject:
Back to top
raven_g20




Posts: 1282
Location: Greece
PostPosted: Sun, 22nd Nov 2020 18:03    Post subject:
I mean... WTF! This was my most anticipated game for 2020 by far...and now it seems they are way behind... I'm doubting even a 2021 release at this point Sad


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
Back to top
PredOborG




Posts: 1937
Location: BG
PostPosted: Sun, 22nd Nov 2020 21:00    Post subject:
Nodrim wrote:
https://twitter.com/TechlandGames/status/1330542354491715586


I guess we could say... their light died ! Cool

Hope all is okay tho. Thought this game was nearly finished... like 5-6 months ago? They were showing gameplay videos left and right and then... just stopped. Sad

EDIT: Now that I looked at their twitter page - things look bad. So many "Now hiring [___]" videos. Did that staff leave or what? Shocked
Back to top
sunseeker




Posts: 429

PostPosted: Tue, 15th Dec 2020 19:25    Post subject:
After E3 2019 I said that it made a better impression on me than Cyberpunk and now that we know how underwhelming the latter was... how do we feel about this mens ?

I think DL2 actually might have a chance to pull it off. They're basically scaling up their previous game and adding a branching storyline. On the surface it seems like they were going for something similar that Cyberpunk, but through different, more focused means without the burden of police spawning, street vendors, barbers and shit like that.

I played the shit out of the OG Dying Light and loved it even if it was a bit generic on the story side, slicing up zombies was hella fun.


7800x3D, 32GB DDR5 6000MHz, RTX 5070
Back to top
Steelone




Posts: 1524

PostPosted: Tue, 15th Dec 2020 19:46    Post subject:
sunseeker wrote:
After E3 2019 I said that it made a better impression on me than Cyberpunk and now that we know how underwhelming the latter was... how do we feel about this mens ?

I think DL2 actually might have a chance to pull it off. They're basically scaling up their previous game and adding a branching storyline. On the surface it seems like they were going for something similar that Cyberpunk, but through different, more focused means without the burden of police spawning, street vendors, barbers and shit like that.

I played the shit out of the OG Dying Light and loved it even if it was a bit generic on the story side, slicing up zombies was hella fun.


There were a lot of rumours flying around that Avellone was butting heads with the management as they thought all the branching stuff was creating too much complexity. This was obviously before Avellone was fired.

Either way, I don't think it bodes too well. I suspect we'll just get a slightly flashier version of the first game rather than the branching experience that Avellone wanted.
Back to top
lolozaur




Posts: 26310

PostPosted: Thu, 7th Jan 2021 21:21    Post subject:
Back to top
JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Thu, 7th Jan 2021 22:38    Post subject:
So first the partnership with Chris Avellone is ended likely meaning a change in direction and now the lead writer leaves.

Granted the storyboard and writing tends to be set even if in rough or basic stage very early but I assume with all the other delays, uncertainties and problematic developments there's something going on here.
Perhaps Techland over estimated the time and resources initially trying to be this massive open world reactive game with the factions and focusing instead of on the zombies the human sides and ideologies and a lot of very ambitious plans which would be very complicated or have to be simplified later on.


Could even be a long term delay and re-planning what the game is meant to be or possibly putting it on hold focusing on other things maybe smaller projects depending on how well they're doing which I hope is OK from Dying Light and it's content and updates but they've sunk a lot into this too.


EDIT: Well if anything it'll be some positively spun marketing statement or community announcement so who knows what actually is going on, troubled development at least that seems fairly clear.


EDIT: Hmm via Reset Era, so yeah scope and direction and ambitions and all that stuff.

Quote:

Depending on what rumors you chose to believe, it was a project that got way too big in its scope and had several competing visions at the top that couldn't reconcile. Who knows how true that is in the end, though.



And another one.

Quote:

The map was 4 timed bigger than the one of DL, it was a full blown RPG with choice and consequences and based on your choice, parts of the map can disappear or change completely and open to new quests/gear and enemies etc..



Implementing that from paper to an actual game wouldn't be easy.

Will be curious to see how this ends up if it does manage to get released and how that version of the game will be compared to the earlier designs and what was shown of these builds.
Back to top
harry_theone




Posts: 11222
Location: The Land of Thread Reports
PostPosted: Fri, 8th Jan 2021 01:56    Post subject:
"it was a full blown RPG with choice and consequences and based on your choice"

Sure I have read this somewhere else before Laughing
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Fri, 8th Jan 2021 03:23    Post subject:
Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well Sad Laughing
Back to top
Steelone




Posts: 1524

PostPosted: Fri, 8th Jan 2021 08:19    Post subject:
ixigia wrote:
Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well Sad Laughing


Yeah that pissed me off, though in this case it sounds like they'd have welcomed any excuse to drop Avellone with the friction he allegedly had with the management. The false accusations against him (almost completely disproved by a Codexer with weaponised 'tisms) were probably a godsend for Techland.

Personally, I don't get why you'd hire Avellone and then get pissed when he started pushing branching and reactivity. It's like hiring David Lynch and then bitching that the work he did for you was "weird".
Back to top
Yondaime
VIP Member



Posts: 11741

PostPosted: Fri, 8th Jan 2021 15:54    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
Back to top
tonizito
VIP Member



Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 8th Jan 2021 16:25    Post subject:
Yondaime wrote:
All I really wanted was just Dying Light 1 + its expansion but a completely new map and story.
I would've considered anything else just a bonus.
Pretty much this


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
jermore




Posts: 1088

PostPosted: Sat, 9th Jan 2021 00:05    Post subject:
tonizito wrote:
Yondaime wrote:
All I really wanted was just Dying Light 1 + its expansion but a completely new map and story.
I would've considered anything else just a bonus.
Pretty much this

the game was really amazing in a lot of ways, i have the feeling they won't be able to recreate it now, dying light was lightning in a bottle. they don't sound nearly organized enough to up the scope.. and as mentioned, they never needed to.
they could have easily sold dying light sequels on a bi-yearly basis and i doubt anyone would complain.
either way i hope they manage to produce something good like the original.
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 9th Jan 2021 00:16    Post subject:
Dying Light is very much a fantastic game and props to them for giving it so much post-release support. That being said, I never finished it because frankly, zombies are plain boring. Personally I think this studio's talent is wasted on this setting and they should have stayed away from a sequel for now. I'd have preferred if they did something else again. I think these guys could easily make something really good in the style of the original Prey 2 pitch. The first Call of Juarez is probably still my favourite game from them.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 9th Jan 2021 03:35    Post subject:
Steelone wrote:
ixigia wrote:
Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well Sad Laughing


Yeah that pissed me off, though in this case it sounds like they'd have welcomed any excuse to drop Avellone with the friction he allegedly had with the management. The false accusations against him (almost completely disproved by a Codexer with weaponised 'tisms) were probably a godsend for Techland.

Personally, I don't get why you'd hire Avellone and then get pissed when he started pushing branching and reactivity. It's like hiring David Lynch and then bitching that the work he did for you was "weird".

Indeed, I don't really know the details of the melodrama but it does sound like the people in charge were clueless enough to underestimate the extent of their own idea till it was probably too late.

The first game with its expansion was a big step forward from Dead Island/Riptide in my opinion and I enjoyed everything about it - minus the rather generic writing and the missions' structure which ended up being a bit too rinse 'n repeat-y in the long run, so (finally) having someone capable of injecting proper pathos into the narrative and meaningful almost Stalker-like dynamics where you are given the power to actually make a difference was practically the perfect cocktail to me on paper. I'm still interested to see what boils in the zombie cauldron, but expectations have now been adjusted to much safer values.
Back to top
madness




Posts: 13319

PostPosted: Sat, 9th Jan 2021 08:59    Post subject:
You'd think the art and writing stuff for DL2 would have been already done by now, just fine-tuning and testing left. But I guess not.
Back to top
Steelone




Posts: 1524

PostPosted: Sat, 9th Jan 2021 10:42    Post subject:
madness wrote:
You'd think the art and writing stuff for DL2 would have been already done by now, just fine-tuning and testing left. But I guess not.


It sounds like a pretty standard troubled production. They probably went way out of their comfort zone with Avellone and went way out of scope.

I imagine they'll be scrabbling around to cut the project down to a manageable size right now.

Bit disappointing we probably won't get to see the "proper RPG" vision that Avellone had, but least with a scope reduction they'll be able to release something.
Back to top
sunseeker




Posts: 429

PostPosted: Sat, 9th Jan 2021 10:51    Post subject:
Quote:
“He left a large piece of himself with Dying Light 2, as he worked on the project from the very beginning. His duties, i.e. the narrative department, were taken over by Piotr Szymanek in October 2020.”

While Selinger had previously been art director at Techland, he had not served in that role on Dying Light 2. “We would like to reassure all fans of the upcoming Dying Light 2 that the position of art director is not threatened and has been held by Eric Cochonneau since November 2019,” the company says. “Eric has been taking care of every aspect of the upcoming production ever since and the team under his leadership is doing their best to offer players the best game possible.”


https://www.pcgamesn.com/dying-light-2/writer
Back to top
headshot
VIP Member



Posts: 35901
Location: UK
PostPosted: Sun, 24th Jan 2021 17:20    Post subject:
God I want this game.

https://www.eurogamer.net/articles/2021-01-24-dying-light-2-collectors-edition-leaks-online

Quote:
Details of an upcoming Collector's Edition for Dying Light 2 have reportedly been leaked, intimating the game - which currently only sports a nebulous "2021" release window - might be coming sooner rather than later.


May the NFOrce be with you always.
Back to top
4treyu




Posts: 23131

PostPosted: Sun, 24th Jan 2021 20:15    Post subject:
The next "polish"ed game after CP2077 Cool Face
Back to top
tonizito
VIP Member



Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 24th Jan 2021 21:01    Post subject:
4treyu wrote:
The next "polish"ed game after CP2077 Cool Face
I really REALLY hope not. I want the future to be bright for the the game studios on our side of the pond.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 24th Feb 2021 14:50    Post subject:
Back to top
harry_theone




Posts: 11222
Location: The Land of Thread Reports
PostPosted: Wed, 24th Feb 2021 15:11    Post subject:
Welcome to development hell
Back to top
tonizito
VIP Member



Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 24th Feb 2021 16:24    Post subject:
Quote:
While my sources confirm this incident did see an intervention from HR, it’s not clear if the culprit was reprimanded in any meaningful way. On top of that, it’s hard to feel like complaints about sexism are being taken seriously when the main feature of the CEO’s office is a photo of a naked woman next to a cheetah.
*le gasp*


Sorry fam, trigger warning, but here is the horrible picture:
https://davidyarrow.photography/collections/trust/

Such faggotry, will these offendatrons ever grow up Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Yondaime
VIP Member



Posts: 11741

PostPosted: Wed, 24th Feb 2021 16:35    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
Back to top
VonMises




Posts: 293
Location: Österreich
PostPosted: Wed, 24th Feb 2021 17:01    Post subject:
The guy likes women, clearly he should be fired immediately.
Back to top
lolozaur




Posts: 26310

PostPosted: Wed, 24th Feb 2021 17:18    Post subject:
Laughing Laughing
Back to top
tonizito
VIP Member



Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 24th Feb 2021 17:49    Post subject:
Yondaime wrote:
^ I mean, it's a nice image artistically and I'm certainly no prude in any way...
But a CEO of a game development company (or most types of companies for that matter) should not have that kind of image in their office.

Nothing to get offended by though, just tasteless for the workspace really.
Why not? If ancient statues/busts are sometimes all over the street/public/private spaces, suddenly a picture including a bust of a woman is suddenly tasteless? Especially a picture like that, that it's not just featuring titties for titties sake.
From that article it reads like some puritan 'merican centric bullshit to me.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Page 6 of 28 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 5, 6, 7 ... 26, 27, 28  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group