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prudislav
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Posted: Tue, 14th Jul 2020 14:14 Post subject: |
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https://gamecrate.com/interview-techland-explains-dying-light-hellraid/26097
Quote: | Ola Sondej: Dying Light - Hellraid is a game mode that’s based on the currently-on-hold project. While it contains locations and assets from the original Hellraid project, it is more of a fun introduction into dark fantasy in the Dying Light universe.
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The two games are very different from each other. We decided to use some of Dying Light’s gameplay mechanics, implement those of Hellraid’s that wouldn’t interfere with the overall experience, and which fit well. Our end goal is to build a different world within Dying Light - the dark fantasy setting, the enemies, the weapons.
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OS: The original Hellraid team is currently working on different projects within Techland - Dying Light 2, our unannounced fantasy RPG, and Dying Light which is still receiving regular updates - including Dying Light - Hellraid.
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OS: Never say never, but the game currently remains on hold. Right now we don’t have any plans in terms of working on Hellraid as a standalone title, as we’re fully focused on developing Dying Light 2.
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OS: We don’t think of Dying Light - Hellraid as the final DLC and we plan to continue our support for Dying Light. |
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Nodrim
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Location: Romania
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Posted: Sun, 22nd Nov 2020 17:58 Post subject: |
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Posted: Sun, 22nd Nov 2020 21:00 Post subject: |
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Posted: Tue, 15th Dec 2020 19:25 Post subject: |
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After E3 2019 I said that it made a better impression on me than Cyberpunk and now that we know how underwhelming the latter was... how do we feel about this mens ?
I think DL2 actually might have a chance to pull it off. They're basically scaling up their previous game and adding a branching storyline. On the surface it seems like they were going for something similar that Cyberpunk, but through different, more focused means without the burden of police spawning, street vendors, barbers and shit like that.
I played the shit out of the OG Dying Light and loved it even if it was a bit generic on the story side, slicing up zombies was hella fun.
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Posted: Tue, 15th Dec 2020 19:46 Post subject: |
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sunseeker wrote: | After E3 2019 I said that it made a better impression on me than Cyberpunk and now that we know how underwhelming the latter was... how do we feel about this mens ?
I think DL2 actually might have a chance to pull it off. They're basically scaling up their previous game and adding a branching storyline. On the surface it seems like they were going for something similar that Cyberpunk, but through different, more focused means without the burden of police spawning, street vendors, barbers and shit like that.
I played the shit out of the OG Dying Light and loved it even if it was a bit generic on the story side, slicing up zombies was hella fun. |
There were a lot of rumours flying around that Avellone was butting heads with the management as they thought all the branching stuff was creating too much complexity. This was obviously before Avellone was fired.
Either way, I don't think it bodes too well. I suspect we'll just get a slightly flashier version of the first game rather than the branching experience that Avellone wanted.
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Posted: Thu, 7th Jan 2021 21:21 Post subject: |
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JBeckman
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Posted: Thu, 7th Jan 2021 22:38 Post subject: |
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So first the partnership with Chris Avellone is ended likely meaning a change in direction and now the lead writer leaves.
Granted the storyboard and writing tends to be set even if in rough or basic stage very early but I assume with all the other delays, uncertainties and problematic developments there's something going on here.
Perhaps Techland over estimated the time and resources initially trying to be this massive open world reactive game with the factions and focusing instead of on the zombies the human sides and ideologies and a lot of very ambitious plans which would be very complicated or have to be simplified later on.
Could even be a long term delay and re-planning what the game is meant to be or possibly putting it on hold focusing on other things maybe smaller projects depending on how well they're doing which I hope is OK from Dying Light and it's content and updates but they've sunk a lot into this too.
EDIT: Well if anything it'll be some positively spun marketing statement or community announcement so who knows what actually is going on, troubled development at least that seems fairly clear.
EDIT: Hmm via Reset Era, so yeah scope and direction and ambitions and all that stuff.
Quote: |
Depending on what rumors you chose to believe, it was a project that got way too big in its scope and had several competing visions at the top that couldn't reconcile. Who knows how true that is in the end, though.
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And another one.
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The map was 4 timed bigger than the one of DL, it was a full blown RPG with choice and consequences and based on your choice, parts of the map can disappear or change completely and open to new quests/gear and enemies etc..
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Implementing that from paper to an actual game wouldn't be easy.
Will be curious to see how this ends up if it does manage to get released and how that version of the game will be compared to the earlier designs and what was shown of these builds.
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harry_theone
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ixigia
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Posted: Fri, 8th Jan 2021 03:23 Post subject: |
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Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well 
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Posted: Fri, 8th Jan 2021 08:19 Post subject: |
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ixigia wrote: | Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well  |
Yeah that pissed me off, though in this case it sounds like they'd have welcomed any excuse to drop Avellone with the friction he allegedly had with the management. The false accusations against him (almost completely disproved by a Codexer with weaponised 'tisms) were probably a godsend for Techland.
Personally, I don't get why you'd hire Avellone and then get pissed when he started pushing branching and reactivity. It's like hiring David Lynch and then bitching that the work he did for you was "weird".
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Posted: Fri, 8th Jan 2021 15:54 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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tonizito
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Posted: Fri, 8th Jan 2021 16:25 Post subject: |
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Yondaime wrote: | All I really wanted was just Dying Light 1 + its expansion but a completely new map and story.
I would've considered anything else just a bonus. | Pretty much this
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 9th Jan 2021 00:05 Post subject: |
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tonizito wrote: | Yondaime wrote: | All I really wanted was just Dying Light 1 + its expansion but a completely new map and story.
I would've considered anything else just a bonus. | Pretty much this |
the game was really amazing in a lot of ways, i have the feeling they won't be able to recreate it now, dying light was lightning in a bottle. they don't sound nearly organized enough to up the scope.. and as mentioned, they never needed to.
they could have easily sold dying light sequels on a bi-yearly basis and i doubt anyone would complain.
either way i hope they manage to produce something good like the original.
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Posted: Sat, 9th Jan 2021 00:16 Post subject: |
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Dying Light is very much a fantastic game and props to them for giving it so much post-release support. That being said, I never finished it because frankly, zombies are plain boring. Personally I think this studio's talent is wasted on this setting and they should have stayed away from a sequel for now. I'd have preferred if they did something else again. I think these guys could easily make something really good in the style of the original Prey 2 pitch. The first Call of Juarez is probably still my favourite game from them.
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ixigia
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Posts: 65081
Location: Italy
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Posted: Sat, 9th Jan 2021 03:35 Post subject: |
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Steelone wrote: | ixigia wrote: | Haha yeah, it's a shame that this is shaping up to be yet another mess of mismanagement and unachievable goals, although the original project/vision with its branching stories and completely dynamic C&C reactiveness did sound almost too good to be true. I didn't like the way they hopped on the anti-Avellone train either by blindly trusting allegations from Twitter attention whores, just like Vampire Bloodlines 2's xexeximrs did - another massive dumpster fire in the making. Oh well  |
Yeah that pissed me off, though in this case it sounds like they'd have welcomed any excuse to drop Avellone with the friction he allegedly had with the management. The false accusations against him (almost completely disproved by a Codexer with weaponised 'tisms) were probably a godsend for Techland.
Personally, I don't get why you'd hire Avellone and then get pissed when he started pushing branching and reactivity. It's like hiring David Lynch and then bitching that the work he did for you was "weird". |
Indeed, I don't really know the details of the melodrama but it does sound like the people in charge were clueless enough to underestimate the extent of their own idea till it was probably too late.
The first game with its expansion was a big step forward from Dead Island/Riptide in my opinion and I enjoyed everything about it - minus the rather generic writing and the missions' structure which ended up being a bit too rinse 'n repeat-y in the long run, so (finally) having someone capable of injecting proper pathos into the narrative and meaningful almost Stalker-like dynamics where you are given the power to actually make a difference was practically the perfect cocktail to me on paper. I'm still interested to see what boils in the zombie cauldron, but expectations have now been adjusted to much safer values.
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Posted: Sat, 9th Jan 2021 08:59 Post subject: |
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You'd think the art and writing stuff for DL2 would have been already done by now, just fine-tuning and testing left. But I guess not.
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Posted: Sat, 9th Jan 2021 10:42 Post subject: |
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madness wrote: | You'd think the art and writing stuff for DL2 would have been already done by now, just fine-tuning and testing left. But I guess not. |
It sounds like a pretty standard troubled production. They probably went way out of their comfort zone with Avellone and went way out of scope.
I imagine they'll be scrabbling around to cut the project down to a manageable size right now.
Bit disappointing we probably won't get to see the "proper RPG" vision that Avellone had, but least with a scope reduction they'll be able to release something.
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Posted: Sat, 9th Jan 2021 10:51 Post subject: |
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Quote: | “He left a large piece of himself with Dying Light 2, as he worked on the project from the very beginning. His duties, i.e. the narrative department, were taken over by Piotr Szymanek in October 2020.”
While Selinger had previously been art director at Techland, he had not served in that role on Dying Light 2. “We would like to reassure all fans of the upcoming Dying Light 2 that the position of art director is not threatened and has been held by Eric Cochonneau since November 2019,” the company says. “Eric has been taking care of every aspect of the upcoming production ever since and the team under his leadership is doing their best to offer players the best game possible.” |
https://www.pcgamesn.com/dying-light-2/writer
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headshot
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tonizito
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Posted: Sun, 24th Jan 2021 21:01 Post subject: |
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4treyu wrote: | The next "polish"ed game after CP2077  | I really REALLY hope not. I want the future to be bright for the the game studios on our side of the pond.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 24th Feb 2021 14:50 Post subject: |
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harry_theone
Posts: 11222
Location: The Land of Thread Reports
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Posted: Wed, 24th Feb 2021 15:11 Post subject: |
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Welcome to development hell
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 24th Feb 2021 16:24 Post subject: |
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Quote: | While my sources confirm this incident did see an intervention from HR, it’s not clear if the culprit was reprimanded in any meaningful way. On top of that, it’s hard to feel like complaints about sexism are being taken seriously when the main feature of the CEO’s office is a photo of a naked woman next to a cheetah. | *le gasp*
Sorry fam, trigger warning, but here is the horrible picture:
https://davidyarrow.photography/collections/trust/
Such faggotry, will these offendatrons ever grow up 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 24th Feb 2021 16:35 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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VonMises
Posts: 293
Location: Österreich
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Posted: Wed, 24th Feb 2021 17:01 Post subject: |
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The guy likes women, clearly he should be fired immediately.
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Posted: Wed, 24th Feb 2021 17:18 Post subject: |
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 24th Feb 2021 17:49 Post subject: |
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Yondaime wrote: | ^ I mean, it's a nice image artistically and I'm certainly no prude in any way...
But a CEO of a game development company (or most types of companies for that matter) should not have that kind of image in their office.
Nothing to get offended by though, just tasteless for the workspace really. | Why not? If ancient statues/busts are sometimes all over the street/public/private spaces, suddenly a picture including a bust of a woman is suddenly tasteless? Especially a picture like that, that it's not just featuring titties for titties sake.
From that article it reads like some puritan 'merican centric bullshit to me.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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