Enderal: The Shards of Order
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lolozaur




Posts: 26310

PostPosted: Tue, 2nd Feb 2021 19:06    Post subject:
https://www.nexusmods.com/enderal/mods/239?tab=description
Enderal SE is a community-made, unofficial conversion of Enderal to the Skyrim Special Edition (SSE) engine
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Feb 2021 19:37    Post subject:
Interdasting but the oldrim version doesn't run that poorly anyway...
 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 3rd Feb 2021 19:13    Post subject:
I installed and converted to SE, the performance difference is quite significant.
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ixigia
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Posts: 65105
Location: Italy
PostPosted: Sun, 14th Feb 2021 03:44    Post subject:
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 14th Feb 2021 10:17    Post subject:
Very nice! Surprised
Probably won't be able to import my saved game, though. But the more people play this, the better, because the devs really deserve the visibility.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Sun, 14th Feb 2021 11:29    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:30; edited 3 times in total
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Steelone




Posts: 1524

PostPosted: Sun, 14th Feb 2021 20:03    Post subject:
Looking forward to an official SE version of this. These guys make awesome games (mod is insulting considering the scope), but they have a habit of pushing Bethesda's engines to the absolute limit and beyond.
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Interinactive
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PostPosted: Wed, 24th Feb 2021 23:41    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:29; edited 3 times in total
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lolozaur




Posts: 26310

PostPosted: Fri, 2nd Apr 2021 19:01    Post subject:
Quote:
Enderal: Forgotten Stories (Special Edition) is now available on Steam!
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tonizito
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Posts: 51463
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 10th Apr 2021 00:34    Post subject:
Well, MO2 was already updated for ESE but not Bethini Sad
Still, the guy might begin to start looking into it:
https://stepmodifications.org/forum/topic/13322-bethini-by-doubleyou/page/87/#comments


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Steelone




Posts: 1524

PostPosted: Sat, 10th Apr 2021 15:56    Post subject:
tonizito wrote:
Well, MO2 was already updated for ESE but not Bethini Sad
Still, the guy might begin to start looking into it:
https://stepmodifications.org/forum/topic/13322-bethini-by-doubleyou/page/87/#comments


I'd be cautious messing with too many of the SE ini settings, it's already pretty heavily tweaked out the box.

Also overall the stability and performance is vastly improved over 32 bit Enderal. I'm running at 120 fps (144 apparently might have some script issues even with the included fps fix). FPS is smooth and I've not had a single crash in 10 hours or so of play.

Makes me sad that so many mod authors are so reluctant to port things over to the 64 bit version.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sat, 10th Apr 2021 17:38    Post subject:
Well, Bethini definitely helped with the 32bit version. Regarding mods, the only ones I was using were quick loot and joy of perspective (proper first person view in game), and both of those have a Skyrim SE version.
Although I'm not sure they're working properly since the only testing was with an imported "original" Enderal save file


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Steelone




Posts: 1524

PostPosted: Sat, 10th Apr 2021 19:22    Post subject:
tonizito wrote:
Well, Bethini definitely helped with the 32bit version. Regarding mods, the only ones I was using were quick loot and joy of perspective (proper first person view in game), and both of those have a Skyrim SE version.
Although I'm not sure they're working properly since the only testing was with an imported "original" Enderal save file


I honestly don't think you'll need any tweaks with the 64 bit version. It's really very smooth out the box. The only thing that might need tweaking is the display tweaks ini (that fixes various issues and allows 60+ fps) is capped to 90 by default, so you may want to change that if you're using a 120/144hz monitor.
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ixigia
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Posts: 65105
Location: Italy
PostPosted: Sat, 10th Apr 2021 22:39    Post subject:
I can confirm that even on my obsolete rig the performance boost of the SE version really is quite massive. In Riverville for instance the Oldrim one would punctually have framerate dips to the mid 40s (mostly because of the vegetation/grass) whereas now it's silky 60fps smooth on High/1080p, could probably push the settings a little further as well with a bit of experimenting. I've been wanting to start another playthrough for a while, will aim for an Elementalist-uber-Battlemage-like build this time around Very Happy

On a side note, for those like me who don't own the Special Toddition, the Rin men have the full combo (+ updates) ready for action, just unpack et voilà.
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tonizito
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Posts: 51463
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 10th Apr 2021 22:45    Post subject:
Steelone wrote:
tonizito wrote:
Well, Bethini definitely helped with the 32bit version. Regarding mods, the only ones I was using were quick loot and joy of perspective (proper first person view in game), and both of those have a Skyrim SE version.
Although I'm not sure they're working properly since the only testing was with an imported "original" Enderal save file


I honestly don't think you'll need any tweaks with the 64 bit version. It's really very smooth out the box. The only thing that might need tweaking is the display tweaks ini (that fixes various issues and allows 60+ fps) is capped to 90 by default, so you may want to change that if you're using a 120/144hz monitor.
No no, the tweaks I want are ugridstoload set to 7 and all that good stuff Very Happy
Not expecting the SE to have issues when even LE finally runs good (5900X here).

ixigia wrote:
will aim for an Elementalist-uber-Battlemage-like build this time around Very Happy
Went with that on this second run, heavy armor + elementalist (so you can indeed use the battlemage affinity/class). It's a blast, especially when you find all the 3 uber elementalist spells, they're a fucking blast to use Smile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
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Posts: 65105
Location: Italy
PostPosted: Sat, 10th Apr 2021 22:59    Post subject:
tonizito wrote:
ixigia wrote:
will aim for an Elementalist-uber-Battlemage-like build this time around Very Happy
Went with that on this second run, heavy armor + elementalist (so you can indeed use the battlemage affinity/class). It's a blast, especially when you find all the 3 uber elementalist spells, they're a fucking blast to use Smile

Haha yep! That's the plan Dude Cool
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ixigia
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Posts: 65105
Location: Italy
PostPosted: Fri, 3rd Sep 2021 01:51    Post subject:
After months I finally used the necromancy spell on my save and completed it as a master Elementalist and zero-fucks-given two-handed heavy brute, what a genuinely great ride Me Gusta
Every issue that I had with the vanilla Enderal (frequent random crashes, terrible framerate no matter the settings used) disappeared in the Special Edition version, and apart from some occasional awkward scripting near the end, various signature moonwalking animations and random hilarious moments of Bryomadness, the experience was surprisingly polished as well.

Ultimately, it quite simply is the most impressive mod ever created. Calling it a mod would actually be insulting given its scope as it stands on its own feet as one of the best RPGs in recent years - similarly to ol' Nehrim, although that one sadly is being held back a bit by its roughness. From the different well-crafted landscapes to explore and the many quests to the interesting lore and genuinely good writing that makes Skyrim pale in comparison, it is an all-round remarkable achievement. I played it in English this time and the voice acting was actually very much decent all things considered, there were some obvious low points (Lishari a.k.a. SuperMax's sister, the kids, generic dialogues for vendors, fresh tasty breeead!!) but most of the main characters such as Tealor, Jaspar, Tharael, Calia and so on sounded great.

I would recommend playing it on Expert and investing learning points in at least one of the disciplines of Magic, you'll go from struggling to even kill a rat to progressively becoming an absolute god of chaos. Skyrim's melee combat isn't exactly exciting, so it's best to develop multiple skills (including some sneaky archery) in order to make the encounters feel more challenging and varied. Some minor mods can help as well (Wildcat, iHUD, Quickloot, Diverse Weather, etc.)

Hats off to these guys, really. I'm curious to see what they have in store for the future, it looks like it's gonna be a commercial project due to be unveiled soon(tm)
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Stormwolf




Posts: 23749
Location: Norway
PostPosted: Thu, 27th Mar 2025 09:56    Post subject:
Just finished this after what felt like a lifetime. It was pretty damn enjoyable all things considered. Though i can't help but feel the disconnect between its themes across the game. The main story felt like a totally different game than the open world and side quests. All this talk about the red madness and all kinds of crazy stuff, but then you do side quests and everyone is normal and the quests are nice. Apart from at least one i can remember, but i feel it failed to portray a world delving into madness.

Combat was Skyrim really. I melee'd myself to victory and that's fine with me. I didn't touch spells much so i can't talk too much about that, but i do find it a bit too annoying with the arcane fever. Given late game revelations i fail to understand why you get arcane fever to begin with. Or anything, which leads to my next point.

Story: It's written in a lot more clever fashion than most games and tries to take it's own spin on the genre, but it kinda stumbles with it's narrative and i do know, or at least think i know what the writer wanted to do, but i don't think it's very good as a 100+ hours game. During the main story your friends and colleagues go batshit crazy at some point and you're given no reason as to why. Most notable ones is the Elder who you did the trials with and the Starling when you travelled to the star city. Both become homicidal maniacs one minute to the next and i just don't buy it.

So yes, the red maddness was severely undercooked. It should have been present through the whole game. Random enemies in the world (basically none), quests going weird by people turning during them (doens't happen), friends or notable npc's gradually and visibly going mad instead of suddenly doing something crazy without context.

There is also the unexplained. A unexplained element is really no problem in a good story, but 3 or 4? nope.jpg

1: The aged man. That quest was awesome. Then it vanished into nothing, no answers no nothing.
2: The starlings. What about them? Who fucking knows. It's like they copied the dwarves in elder scrolls games and that's it really. Even in this game they just vanished one day.
3: the veiled woman. Again, a big nothing. You don't get to know anything really.
4: Calia's dark side (the gem thing) no resolution, no good answers no nothing again.


Also the endings sucked. Undercooked shite. Easily the worst part

Music was awesome. Some songs were 10/10 for sure

ok enough rambling Laughing
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