Cyberpunk 2077 (CD Projekt RED)
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Sin317
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PostPosted: Thu, 17th Jun 2021 14:39    Post subject:
Ups.
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FireMaster




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PostPosted: Thu, 17th Jun 2021 14:46    Post subject:
It is a hotfix until the game is actually what was promised. Looks like minor issues that no one noticed anyway. Police system when?
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VonMises




Posts: 293
Location: Österreich
PostPosted: Thu, 17th Jun 2021 17:06    Post subject:
Sin317 wrote:
It is however, again, clearly a list of fixes, that normally would have been corrected during the alpha phase of development.


But the executives couldn't wait any longer, the masses were hungry for the game.
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Areius




Posts: 14858

PostPosted: Thu, 17th Jun 2021 17:13    Post subject:
VonMises wrote:
Sin317 wrote:
It is however, again, clearly a list of fixes, that normally would have been corrected during the alpha phase of development.


But the executives couldn't wait any longer, the masses were hungry for the game.

That's a bullshit excuse. Everything was rushed, they knew it was a turd. It'll probably be a turd forever.


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blackeyedboy




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Location: Transylvania
PostPosted: Fri, 18th Jun 2021 00:06    Post subject:
The insane 'speed' at which they're fixing the game is even more disappointing than the v1.0 of the game...


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bringiton




Posts: 3715

PostPosted: Fri, 18th Jun 2021 12:16    Post subject:
Don't know what people are complaining about. Should this game be fixed more? Yes, definitely. Is that possible in 2 months since the last patch? No.

If they are indeed still working on this, the most likely approach is similar to NMS or FF14, where they keep doing smaller hotfixes to remedy issues while working on larger updates in the background. That will also given them an opportunity for another marketing campaign. No (commercial) use in trickling out the improvements with every patch, when a "mega-update" in 1 year could be used as a relaunch.

Anybody who expects any major fixes with one of the normal patches is just delusional.
(Disclaimer: I am not saying any of the above will happen, but it is simply the most likely explaination).


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AmpegV4




Posts: 6248

PostPosted: Fri, 18th Jun 2021 12:24    Post subject:
Isn't that a standard release now? broken shit and patch it for 5 years until playable?
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qqq




Posts: 1518

PostPosted: Fri, 18th Jun 2021 12:30    Post subject:
AmpegV4 wrote:
Isn't that a standard release now? broken shit and patch it for 5 years until playable?



no. what games have you been playing ? Cyberpunk was released at least 1 year too early, judging by how things are progressing since launch. This is not normal at all
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AmpegV4




Posts: 6248

PostPosted: Fri, 18th Jun 2021 12:41    Post subject:
Fallout 76, NMS, Wasteland 3, ME:A, D3, SimCity actually anything published by EA, Alient: Colonial Derp, Underworl Ascendent (yergh), Ark, Crysis remaster etc.

 Spoiler:
 


truth be told i probably only play one game year these days, and of that game a lot of the time its 20 years old. I did buy this game though and I didn't mind it, its a linear game set in an open-world that doesn't work, if your looking for GTA you will be severely disappointed in this title.

Doesn't mean the linear campaign and showcase of graphics isn't impressive and enjoyable. This game was it for AAA's for me though, the only other awesome modern game i've completed in a while was Bloodstained (which apparently had a bad launch).
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Ampee




Posts: 1986

PostPosted: Fri, 18th Jun 2021 13:22    Post subject:
AmpegV4 wrote:
Fallout 76, NMS, Wasteland 3, ME:A, D3, SimCity actually anything published by EA, Alient: Colonial Derp, Underworl Ascendent (yergh), Ark, Crysis remaster etc.

 Spoiler:
 


truth be told i probably only play one game year these days, and of that game a lot of the time its 20 years old. I did buy this game though and I didn't mind it, its a linear game set in an open-world that doesn't work, if your looking for GTA you will be severely disappointed in this title.

Doesn't mean the linear campaign and showcase of graphics isn't impressive and enjoyable. This game was it for AAA's for me though, the only other awesome modern game i've completed in a while was Bloodstained (which apparently had a bad launch).



yes, you are right. Most of the games even if not marked as "early access" they tend to put new features in, and of course patch out even really serious bugs.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Wed, 23rd Jun 2021 11:05    Post subject:
This some cyberflex. Laughing

https://i.imgur.com/NGr7yyo.mp4
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Ampee




Posts: 1986

PostPosted: Wed, 23rd Jun 2021 13:02    Post subject:
PredOborG wrote:
This some cyberflex. Laughing

https://i.imgur.com/NGr7yyo.mp4


so they built in a bugfixing AI. Whenever our new smart AI detects a bug in the game, it quickly corrects it, so while you still experience bugs it will only be there for a few seconds...

if (bug) {fixscript}
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Asgarion




Posts: 338
Location: Norway
PostPosted: Wed, 23rd Jun 2021 17:35    Post subject:
Weird how different peoples experiences can be.
I finished it at launch, first 50-60% were almost bug free( some minor graphic and physics glitches, but nothing that affected play).
Had a bit more at the end, some voiceovers that didn't play for a couple of lines, some graphic glitches in cutscenes.

Had 1 instance i had to reload because a character disappeared mid quest( drove away before he could enter another car, it autosaved at the right point so took me 2 minutes to fix) and 1 sidequest that didn't start. And thats it. Think i had around 60 hours playtime.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Wed, 23rd Jun 2021 23:20    Post subject:
Me too. Had weird glitched every minute but game breaking bugs were only 2 for 80-90 hours. And that's when I go everywhere and try to reach every place, even climbing to the highest points of buildings and trying to finish missions in different ways (the first mission with Jackie couldn't progress when I didn't wait for him and instead solo stealth killed everyone). And I liked the game. Had fun shooting, stealthing, quckhacking and exploring. Sure, it doesn't really do anything new and special in those but the vertical approach is still something unique to games.

Tho perhaps I would've hated it like I did with Witcher 3, if I was too hyped. Instead I expected to be disappointed.
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prudislav
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PostPosted: Thu, 24th Jun 2021 01:38    Post subject:
PredOborG wrote:
Me too. Had weird glitched every minute but game breaking bugs were only 2 for 80-90 hours.

same here ultimately gamebreaking wise i had much bigger problems with AC Valhalla than with CP . Yes there is occasionally silly bad animation , but most of the time i had like 2 CTDs and 1 questbug that only required restart to fix here in CP77. With Valhalla it was hitting qurst bugs quite often , also doesnt help that Ubi likes to broke the game every other patch


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TheZor
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PostPosted: Thu, 24th Jun 2021 08:16    Post subject:
I guess you've all been very lucky, what can we say Razz That, or you were able to overlook them.
Had an awful string of bugs (nothing like crash, but a shit ton of completely immersion-breaking visual/audio bugs) after 20 minutes within the game, didn't get nearly as lucky.


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Amadeus




Posts: 2350
Location: Yes
PostPosted: Thu, 24th Jun 2021 13:40    Post subject:
Some definitely got lucky

Some people played at a pace where patches came before they reached some critical points

I played all day every day at launch and the worst bugs I encountered were not being able to progress the Panam story because entering the car (her car?) with her didn't trigger something (had to load an older savegame)

and of course pedestrian cars being on a rail that crashed them straight into some walls

That's about it.
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scaramonga




Posts: 9800

PostPosted: Fri, 25th Jun 2021 01:08    Post subject:
Great game men Smile
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DaLexy




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PostPosted: Sun, 4th Jul 2021 02:45    Post subject:
Intresting




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tet666




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PostPosted: Sun, 4th Jul 2021 06:12    Post subject:
But we allrdy have a playable beta?
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 4th Jul 2021 08:20    Post subject:
"omg playable beta build of cyberpunk discovered check this out!"

*starts the game without the day 1 patch*


wow. ok

am I missing something here?


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Steelone




Posts: 1524

PostPosted: Sun, 4th Jul 2021 08:23    Post subject:
Surray wrote:
"omg playable beta build of cyberpunk discovered check this out!"

*starts the game without the day 1 patch*


wow. ok

am I missing something here?


Probably missed all the original drama surrounding the broken embargo and streamers playing the pre-day 1 patch version, as such probably thinks he's discovered something new.
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ace2kx




Posts: 1992

PostPosted: Tue, 6th Jul 2021 03:42    Post subject:
Hey mens, I am using the DINOByTES release. Where are the save files located?

Thanks!
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Tue, 6th Jul 2021 04:45    Post subject:
tet666 wrote:
But we allrdy have a playable beta?


Not really.

It's more of an alpha.


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Frant
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Location: Your Mom
PostPosted: Tue, 6th Jul 2021 05:45    Post subject:
It's very doubtful that further funding will go into fixing the issues with the game after the disastrous failure:

Quote:
Cyberpunk 2077's developer CD Projekt took a 64% loss in net profit during Q1, citing the game's major launch issues as the main cause. And even that news came just a few weeks after it was learned that CD Projekt lost over $2 million due to refunds alone.

...

Piotr Nielubowicz, CD Projekt's chief financial officer, said in a statement that, "Lower than usual net profitability is mainly due to continuing depreciation of Cyberpunk 2077 development expenditures, work on updating the game," but also cited ongoing research for future projects as another factor. Back in March, CD Projekt released the 44GB, patch 1.2 for Cyberpunk 2077, which fixed over 500 issues and apparently raised costs by 79.6% ($16,921,040 USD), according to Reuters.


A 44GB patch that cost ~17 million dollars? Meanwhile the game is sold as a budget title at ~€20 or so. That won't change since the damage is already done. They should just make it more easy to script/mod the game in hopes of fans/visionaries turning it into a classic.

Every patch and update that they've released and will release are developed at a loss. I don't think they CAN fix the game as a whole since we're not just talking about bugs that can be fixed "relatively easy"; we're talking about certain game design choices that doesn't work as well as feature creep that made the team lose focus on the core experience etc. etc.


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Nodrim




Posts: 9597
Location: Romania
PostPosted: Tue, 6th Jul 2021 08:31    Post subject:
Frant wrote:

A 44GB patch that cost ~17 million dollars?


Tax scam?
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Tue, 6th Jul 2021 08:47    Post subject:
Don't worry they will release Witcher GO for mobiles and the company is saved. The stock price is on the rise.


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tonizito
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Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 6th Jul 2021 09:26    Post subject:
ace2kx wrote:
Hey mens, I am using the DINOByTES release. Where are the save files located?

Thanks!
Check here men:
https://www.pcgamingwiki.com/wiki/Cyberpunk_2077#Save_game_data_location


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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prudislav
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PostPosted: Tue, 6th Jul 2021 10:41    Post subject:
they shouldnt have tried to be gta and try to add the sandboxy gtaish nonsense to it


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vurt




Posts: 13829
Location: Sweden
PostPosted: Tue, 6th Jul 2021 10:41    Post subject:
Frant wrote:
Meanwhile the game is sold as a budget title at ~€20 or so.



Um, where? I've never seen it for that little. GoG 63 euro... Steam right now is the lowest i've seen at 40 euro, 33% sale.
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