Screenshot thread
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harry_theone




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PostPosted: Mon, 22nd Feb 2021 01:46    Post subject:
Lovely ones Ixi
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3E74




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Location: feels wrong
PostPosted: Thu, 11th Mar 2021 08:49    Post subject:
ok, it has been a loooong Time since i posted some Screens here...
so what better to start with then with my new Skin i made for Wreckfest..

i present, The Pink Panthers -SuperVenom- Team Car....

 Spoiler:
 


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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3E74




Posts: 2559
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PostPosted: Thu, 11th Mar 2021 08:50    Post subject:
aaand heres the Pink Panthers Team Car from the last Event we did.. The Sunrise Super...

 Spoiler:
 


if your wondering, yes it uses Ray traced global illumination Wink (besides some other things i did to it)
Enjoy Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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DarkRohirrim




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Location: The Void
PostPosted: Thu, 11th Mar 2021 15:35    Post subject:
Cool! One day I'll get around to playing Wreckfest... finding time for racing games between everything else nowadays is just... I loved playing FlatOut 2 back in the GameSpy days hehe.


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jackasshole




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PostPosted: Fri, 12th Mar 2021 02:48    Post subject:
If you loved FO2, you'll love Wreckfest. If you loved the first FO, then you'll REALLY love Wreckfest.
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Yondaime
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PostPosted: Fri, 12th Mar 2021 11:56    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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ixigia
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Posts: 65099
Location: Italy
PostPosted: Mon, 15th Mar 2021 03:24    Post subject:
Finally finished Sherlock Holmes Crimes and Punishments after having lost my saves twice over the past few years (truly a job for Sherlock), a consolized-yet-solid adventure that holds up well in terms of visuals. It's also Frogware's last good game, here's hoping the next hipster Holmes won't be too much of an embarrassment:

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Going back to driving games, despite the ridiculous launch and after hundreds of patches Assetto Corsa Competizione has finally turned into a genuinely competent sim. It's not perfect and its UE4 implementation is a strange beast to digest, but it's essentially the mystical GTR3 that we never had:

 Spoiler:
 
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ixigia
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PostPosted: Fri, 2nd Apr 2021 00:55    Post subject:
After more than ten years since the first time I decided to do another Dragon Age Origins playthrough and...to no one's surprise, it's still rock-solid. The story may not be particularly innovative or elaborate in terms of pure plot development and the level design occasionally isn't at its best (yes Deep Roads and bland mob-infested corridors, I'm looking at you) but from the rich atmosphere to the characters' personal stories, their interactions with the protagonist and their reactions to the events that unfold, almost every detail is handled in a satisfying and organic way. It's such a shame that the Durr era fell upon it like acid biorain and we never got any sequels *cough cough* Okay, the franchise truly would've had the potential to be memorable.

As for the technicalities, the game has aged well thanks to the quality art style and PC-focused gameplay, though there are a few useful mods that improve the experience in my opinion:

- Qwinn's Ultimate DAO Fixpack (it's essentially a big community patch)
- Extra Dog Slot + Expanded inventory
- Natural bodies + Better Sex cutscenes in order to see Morrigan's lady parts in action when the time comes, right before regretting it but not really Cool Face

Didn't really use any major texture mods except for Theta HD and White Teeth since I don't like how artificially sharpened the old packs look (there's a new ~5GB Neural AI one as well which looks nice but sadly it caused too many crashes for me). Dragon Age Redesigned classifies as optional in my opinion since it changes quite a few visual things, though the enhancements outnumber the awkward bits.


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Condemned

Linear but of the good kind, with just the right amount of hand-holding and a noninvasive HUD (always a plus), a simple yet satisfying physics-based combat and some top-notch atmosphere.
The models are obsolete but everything else holds up nicely, just make sure to follow PCGamingWiki's tips: Widescreen fix + Missing files for the Steam version + AA flags + input fix (same as FEAR's). I installed the Neural Textures on top of it too, they're not perfect but still an improvement over the default washed up ones.

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 25th May 2022 03:10; edited 1 time in total
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Thu, 22nd Apr 2021 05:41    Post subject:
"a pink HoneyPot observed in his natural habitat.. Be aware, might throw Egg´s out the back.." Laughing Razz

 Spoiler:
 


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 25th Apr 2021 22:17    Post subject:
 Spoiler:
 


flora overhaul for FO2 Mr. Green
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ixigia
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PostPosted: Tue, 11th May 2021 22:19    Post subject:
The sexy and atmospheric Red Dead Redemption 2, pretty damn impressive from a technical standpoint:

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And nuAgent 47's final season. Relatively short and with the same limitations as the previous ones, but it still has its moments:

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Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Dec 2022 01:52; edited 2 times in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 8th Jun 2021 01:44    Post subject:
I guess this might be the closest "share your stuff" thread here when it comes to games.

So here's a little video I threw together from Dyson Sphere Program.

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zmed




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PostPosted: Wed, 9th Jun 2021 22:35    Post subject:
zmed wrote:
I guess this might be the closest "share your stuff" thread here when it comes to games.

So here's a little video I threw together from Dyson Sphere Program.

This one is a bit more dynamic, not just a static view of the sphere being built. A quick little glimpse at my home system.

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blackeyedboy




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Location: Transylvania
PostPosted: Wed, 9th Jun 2021 22:48    Post subject:
zmed wrote:
This one is a bit more dynamic, not just a static view of the sphere being built. A quick little glimpse at my home system.





You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
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PostPosted: Thu, 10th Jun 2021 14:17    Post subject:
Nice one Zmed!

______________________________


Some Days Gone, rather derivative in the gameplay department but it definitely has its moments. The visuals and overall post-apocalyptic atmosphere are noteworthy:

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Below Zero, a wasted opportunity in many ways and not quite the expansion that the mighty Subnautica deserved, but still better than most stuff released these days.

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After Assetto Corsa, PCars 2, rFactor 2 and Competizione, the new boy in Driving Simtown is Automobilista 2. It was released way too prematurely last year but with the additional contents and the dozens of updates it's finally getting there, shaking off the feeling of being just a big PCars 2 mod. The physics were improved with the addition of more complex tyre models, the AI and overall polish are decent as well now. Hopefully it will receive more enhancements in the future, it would be a shame if the sim didn't reach its full potential.

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 10th Jun 2021 14:30; edited 2 times in total
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konkol84




Posts: 3681
Location: Po(o)land
PostPosted: Thu, 10th Jun 2021 14:20    Post subject:
@ixi you pasted Days Gone ss is Below Zero spoiler


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ixigia
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PostPosted: Thu, 10th Jun 2021 14:30    Post subject:
konkol84 wrote:
@ixi you pasted Days Gone ss is Below Zero spoiler

Thanks, fixed it Very Happy
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zmed




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Location: Orbanistan
PostPosted: Tue, 22nd Jun 2021 01:28    Post subject:
Third video with DSP, this time using the Synthetic God track from the Stellaris OST. Considering that the game is about an AI strip-mining whole star systems to build megastructures, I though it was fitting. Smile

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PumpAction
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PostPosted: Tue, 22nd Jun 2021 02:03    Post subject:
I really enjoy your DSP videos man, so epic yet relaxing Very Happy


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zmed




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PostPosted: Tue, 22nd Jun 2021 13:26    Post subject:


I just wish I knew enough about video capture to get rid of those compression artefacts. I use shadowplay with the highest possible bitrate, and it gives very crisp clips to work with, but I try to match it as close as possible in vegas for the renderer, and the blocky halo around stuff is always painfully apparent.

Right this moment I'm rendering this video again with the bitrate cranked to the max value, let's see what happens. Razz

I have a feeling YT's compression doesn't help matters either.

Even if it turns out to be as pixel-perfect as the source clips I won't upload it, but I'll take in into account for the next video. Smile

EDIT: nope, still as blocky as ever. I guess this is what I get for doing videos about space stuff. Even ObsidianAnt's videos aren't free from these so I guess I have no reason to complain. Razz
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The_Zeel




Posts: 14922

PostPosted: Tue, 22nd Jun 2021 16:38    Post subject:
very nice Very Happy

zmed's relaxing Dyson Sphere videos and images create a nice balance to JB's equally interesting serial killer collages of mutilated limbs and bloody ragdoll corpses forming letters.
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TheZor
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PostPosted: Tue, 22nd Jun 2021 18:14    Post subject:
The_Zeel wrote:
very nice Very Happy

zmed's relaxing Dyson Sphere videos and images create a nice balance to JB's equally interesting serial killer collages of mutilated limbs and bloody ragdoll corpses forming letters.


That is most definitely on point Laughing
( Gotta agree, great videos zmed ! Wish I had half the mind for such systems Very Happy )


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zmed




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Location: Orbanistan
PostPosted: Tue, 22nd Jun 2021 20:48    Post subject:


Believe me, it doesn't take too much brain to make this. It's all about practice. I've started with Factorio and I had to watch a video about the main-bus concept to not suck balls at it. Then I saw how KatherineOfSky organised her own manufacturing arrays and it took me another video to realise that I can compartmentalise the whole process, no need to make everything on-site. DSP is the perfect game for that with those logistics towers. Just make a ton of specialised arrays that feed each other through the towers. I have several towers that only need the product of it's neighbour and it would be way more efficient to connect them with belts, but I'm too lazy to make that work, so I just leave it to the drones, and let them waste a ton of energy doing what belts would do for free. But at least it's pretty watching them fly all over the place like bees. Razz
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zmed




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Location: Orbanistan
PostPosted: Fri, 25th Jun 2021 12:36    Post subject:


Just re-doing the central mess-o-rings, wasn't really happy how obvious the different layers were. The new one is way more spread out and neighbouring layers don't share the same axis. This is another timelapse video, starts out normal speed, ramps up to...I don't remember, maybe 12x or thereabouts, then slows down again at the end. Same as the first timelapse.

Also, rail guns go BRRRRRRT!
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 29th Jun 2021 23:41    Post subject:
Guess what time it is.



Found a combination of settings that gives a half-decent video file...that immediately gets fucked to hell and back by yutub's compression. I guess my channel is too small to waste storage on so they compress it way too much. Oh well, I'll work with what I'm given.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 5th Jul 2021 13:38    Post subject:
Just finished another Dys...nah. I think I got what I could out of that one.

This time it's just a couple screens from Metro Exodus.

 Spoiler:
 
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Tue, 31st Aug 2021 17:43    Post subject:
 Spoiler:
 


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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ixigia
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Posts: 65099
Location: Italy
PostPosted: Sun, 5th Sep 2021 17:40    Post subject:
Resident Evil 8, pretty gr8 on all counts:

 Spoiler:
 



Grime, not a technical feast but the inspired art direction and solid gameplay made up for it:

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And some Enderal SE, truly a display of talent and love. Old but not obsolete(tm)
I used some Reshade on top of it since the ENB was too heavy on the framerate and nosy with the vaseline. Here it is in case anyone wants to give it a try: https://www.mediafire.com/file/1jiol8c4er4cdxw/Enderal_-_Reshade.rar/file (the gamma values might need some tuning since my monitor is special in a woeful way)

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 31st Mar 2022 03:06; edited 2 times in total
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ixigia
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Location: Italy
PostPosted: Sun, 6th Feb 2022 02:59    Post subject:
Some Dad of War:

 Spoiler:
 



RE4 with the HD mod, proper mouse controls and Reshade for good measure. Despite the goofy bits and some questionable gameplay elements, it's still a very enjoyable action romp:

 Spoiler:
 
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ixigia
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Posts: 65099
Location: Italy
PostPosted: Thu, 31st Mar 2022 03:19    Post subject:
Since Elden Ring was voraciously monopolizing all my gaming time, I put it on hold and went back to the classics: Vol IX

Unreal Gold, a genuine golden oldie. With its unique atmosphere, fairly complex maps, PC-centric fast-paced gunplay and Brandon's glorious music, it definitely stands the test of time. It does get a bit repetitive near the end, but they really don't make 'em like this anymore. I tried to replay Unreal 2 too afterwards but it almost felt like going from Blood to Blood 2..what a shame.

I used this guide to implement DX11 and the HD textures: https://steamcommunity.com/sharedfiles/filedetails/?id=2276457084
+ Unreal Evolution mod https://www.moddb.com/mods/unreal-evolution

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Vietcong, still good and very playable thanks to the VCstarter tool. The friendly AI is blinder than I remembered and the related pathfinding is bizarre to say the least, but the authenticity of the action is top-notch. There's a decent variety in terms of missions and shooting feels meaty, also helped by the dynamic ADS/cover system which was quite ingenious for the time. The tone of the dialogues is unfiltered which would be unthinkable in today's climate. Fucking gooks!

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Tomb Raider 3 (with some faux RTGI), my favourite iteration of Lara despite the trial and error-based sections and some obtuse design here and there. The tank controls feel almost masochistic and the 30fps cap sucks, but the linear yet complex layouts, the varied locations with their atmosphere and the complete lack of handholding make the classic series unique and rewarding..much more than the modern popamole auto-adventures. There's also a mod that introduces mouse controls, it's not perfect but helps.


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The good ol' GTR 2 with the Anniversary Community patch ( https://www.racedepartment.com/downloads/gtr2-hq-anniversary-patch-part-1.21415/), impressive how a sim from nearly two decades ago still holds up so nicely in terms of physics. Although nowadays it's been surpassed by AC/Competizione and Automobilista 2, the fact that it was fully moddable is something that the new sims sadly are sorely missing. Much like RBR which is still thriving, another absolute classic.

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Mon, 4th Apr 2022 02:03; edited 1 time in total
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