Hopefully the new engine won't tragically choke whenever there are more than a few AI entities enabled, that's always been ARMA's Achilles heel and the main reason large-scale combat has been so difficult to reproduce. Mods such as the ALiVE one help, but only to a minor degree. Fingers crossed, it does look promising indeed
This part though:
Quote:
The Enfusion engine is cross-platform, and thus enables the concurrent development of games for PC, Xbox and PlayStation
4RM4 gamepad edition incoming?
A3 didn't work so bad on controllers, for infantry movement anyway. Operation Flashpoint 2 went the console accessible route, and now it no longer exists, so they'd be pretty dumb to cater to that crowd too much
The Target Group specifics feels so weird to read. likely to have young children, lives in well established areas etc also age up to 45 feels off, i bet they have MANY 50+ players.
Overall this is going to piss off absolutely everyone, everything from also focusing on consoles to targeting "male audience" etc. its like they've made sure to include everyone who can possibly get a little triggered (i'm a little age group triggered, fucking kids!! )
Last edited by vurt on Sat, 14th May 2022 16:41; edited 1 time in total
im not sure all the modders who performed all these arma miracles are still alive or still up to the challange, golden days of modding are loooong gone.
That pdf is so awful from start to finish its almost like a parody. Everything we like to say here in our endless and neverending complaints about everything, its like they read this forum, looked at ixi's parodoy photoshops and actually made everything a reality.
I just cant fathom building a very specific audience for a one of a kind game for 21 years, since 2001. Being extremely succesfull, selling in the tens of millions in total, being in the top of steam CC players after nearly 10 years since launch. Then just pissing everything in pursuit of an imaginary audience that doesnt exist.
These guys are doing the "wow killer" movement of the 00s, that killed almost every mmo that believed there was a huge mmo audience and not realizing there was WOW audience, and they didnt cared about their game. These are guys are making documented mistakes that are almost 20 years old.
@qqq:
we can't have nice things, dammit. The strong multiplayer focus is also concerning for me since I'm only interested in single-player-related content, we'll see how they'll handle that part. I really hope they won't completely fuck it up, but that pdf is very sad indeed.
I sent them this one on Twitter but I fear it will only make things worse
the map should be even further out, its one thing that has made me go WTF with so many games, so fucking irritating that they can't push it to the corner.
What's the size and solvability of their target audience?
Because they might not care about their legacy "Arma 4? Nah, we're now making a Candy Crush-like. We'll make millions, fast, while virtually putting no real work in.
We are a company, we go wherever profit leads us, thank you very much".
I'd like to see data on that, because my hypothesis is that this "old breed" is dying out with replacements few and far between, while this younger, new audience has clear, easily satisfiable needs in entertainments, and are gigantic cash-cows.
So why bother taking financial risks when you could go mainstream and make a killing nonetheless. They'll water it down as much as needed.
Less risk, lesser work, easy profits. What's not to like?
@HubU
Ask the makers of Project Cars 3 how realizing you have a shrinking fanbase of sim, and try to make the next one an arcade works out by alienating the loyal base you have to try to attract new players 3-4 'series' in.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
@HubU
Ask the makers of Project Cars 3 how realizing you have a shrinking fanbase of sim, and try to make the next one an arcade works out by alienating the loyal base you have to try to attract new players 3-4 'series' in.
Oh, you're preaching into the choir. Even though I'm only 35, I've been playing old-school (war)games for decades now, and I've already lived through countless IPs ruined by greed and completely misguided visions for "what's next".
As qqq said, those failings are well-documented, yet, they will never fucking learn, will they?
They think that because it's "them" (whomever pompous C-class asses "them" might be) at the helm, that THIS TIME, it'll work, not even beginning to entertain the idea that it never will, because the recipe itself is fucked.
Bunch of clowns in suits.
It has always been a business and it has always made money. Like that cool dude 'Coflash' said at the top of the page, this was tried already with Operation Flashpoint and those games alienated everyone before flopping hard. The devs who made it are still a business, but they don't make money on that IP anymore.
They would be really fucking stupid to do anything like that. Beyond fucking stupid.
It's not as if difficulty options couldn't already be customised to the nth-degree, it was as much of a sim as you wanted it to be. You could make the AI's accuracy stormtrooper level if you wanted to, right out of the box.
'Reforger' is probably going to test the waters to see how much they can get away with. There's no way their playerbase is going to settle for the shit in those slides.
One thing I always loved about ARMA's weapons is the sensible sized iron sights. Eg: the 1911 is *perfect*, no other game gets them right. There's a million little things like that. If I see one fucking weapon taking up 2/3 of the screen like some console trash, I'm going to shit.
They have had decent competition take a lot of marketshare from them as well over the years couple of years, Squad, Battlegrounds and there were few other games. Battlegrounds was a big market as well, I think they are forced to to cater to these players.
I'm guessing some always online multiplayer where you can customize your player with green hair, tattoos and other dumb shit, I hope not but this seems to be where the money is. If we are lucky we get a typical ARMA release with SP as well.
You guys are just haters. Stop being gatekeepers for this series, everyone deserves to be able to play it and win every scenario with zero losses and full accessibility options enabled, including story mode and one button press to win
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
"So far i can rebind all my keys but cant rebind any as a hold function. I also cant rebind my controls to a mouse at all which is jarring considering the previous game (arma 3) was all about using the mouse buttons.
It's a good, detailed video but I would take many things he says with a grain of salt, his entire presence online mostly depends on milsims, ARMA in particular. Loads of excuses for why things are the way they are, rather than pointing out they could have just waited.
$40 / 57% 'mixed' reviews
No vehicles / air assets apart from wheeled vehicles
Seems it runs nicely but it looks more like a tech demo than an early access game. For $40? No thanks.
Some animations are pretty bad but others are better. Third person seems to be a lot more refined now, as is the transition from 3rd to 1st
Vaulting over things feels a bit better. You have a jump key now, no more 'press to vault'. You can either do a little jump anywhere or if you're near something you'll vault over it more smoothly than before
The RADIO. COMMANDS. Are STILL. SPOKEN. Like THIS.
The inventory and controls are a lot more streamlined. Not entirely bad, but if you want to perform complex actions like before, I'm unsure of how you can do that.
Performance from medium > ultra didn't change much. Around 80 - 120FPS on medium, 80 - 100 on ultra (9700K/3080). It doesn't look as good as any of the trailers. Visuals feel marginally better than ARMA 3 at times. Walking around towns = same old Blockville assets. Time of day plays a massive part in all of this. A sunny day doesn't look as good as dawn / dusk / night (with lights).
Looooads of stuttering and pop-in
Overall performance is smoother than ARMA 3... however... since maybe 1/10 of ARMA's mechanics are actually here now, there's probably a good reason for that.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum