Best way to spot bugs is to verify calculations in combat log. The game misses and stacks variables incorrectly all the time. For example, you have a holy weapon which does 2d6 extra against evil targets. You also have gloves that add 1d6 bludgeoning damage to your attacks. The 1d6 is separated into a different damage instance, and tadah, the holy 2d6 is applied to that instance as well. Now your gloves are erroneously giving you extra 2d6 dmg that shouldn't be there. This kind of stuff happens all the time with the stacking rules being broken as fuck and the game turns into playing combat log gotcha with broken items and abilities.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
It's playable for sure. But you're going to run into a lot of situations where you pick a feat, ability or spell on level up, or buy an expensive item, and later find out it doesn't work exactly as described or in the worst case just doesn't do anything. Or alternatively, something that's supposed to give you 1d6 damage per attack is giving you something ridiculous like 9d6 damage per attack because of weird interactions with other items or abilities.
Of course, if you just like to watch things explode in TRWP mode and don't really get into the numbers, you'll probably rarely notice when things go wrong. But they are still going wrong.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
Finally came back now after 10-15 patches and for the most part the game plays well. I still encounter bugs in turnbased spell casting (usually heals bugging out then killing half my squad).
They've balanced this game around min/maxing characters which i think wrecks the fun, you have to save scum encounters because without knowing what is coming you will lose the whole squad. Some encounters you have to cast 10-15 buffs, rush the OP (requiring min 21 natural stats to even hit) monsters, I really wish they hadn't catered to min/max game-play so you could actually play it like an RPG.
Must be pretty decent, my long-time friend has now finished it 5 times sure, i've probably played BG2 just as many times but that over what, 20 years or so hehe...
he's my age (so around 50) and says he never thought any RPG would pull him in like this again.
Yep I'm playing on "daring", the Game is such bullshit.
ok so beat the Chapel boss, great new mythic abilities! and defeated it with no save/load.
Go down the other side of mountain, encounter 2x trash or boss type units = wrecks entire party > they do 150 dmg in one turn to any of my guys with save scumming and pre-loading every buff i can use: enlarge, blur, bull str, imoadae buckler, devine fervor, mirror image, veil of heaven, blessed weapon, light of angels, mage armour cheese it does nothing.
Am i not supposed to complete this map? i just don't understand the balance -> fuck i've even followed the OP Min/Max neoseeker derp cheese builds on a couple of NPC's I plan to swap out later.
One was Stringy Demogord or something, beat that after save scum twice, literally next encouter = Maugla WTF is this guy?! > insta-gib tank, 33 AC! 250HP? even the sleep coup de grais does nothing.
Market Square, recruit the tieflings and either the Inquisitors or the Desna disciples. Clear the location. Go to the Blackwing library and save the crusaders and the Storyteller, clean everything and escort the Storyteller to the Inn.
Talk with Anevia, she will mark two new locations on the map. Visit the one near Woljef's quest location, go to the Woljef's quest location, go back to Inn and talk with Irabeth, go to the second location marked by Anevia, go to the Tower of Esradil, go to Arendae and recruit Daeran, save the Desna's disciple number 2, go to Tirabande residence, loot the location, finish Camellia's first companion quest, go to the Market Square and save the third disciple of Desna, go back to Inn and rest.
All this requires to rely heavily on potions and Ember/Camellia, Daeran and no rest. This will also prevent the attack at the Inn. Due to cleaning Anevia's llocations and the Tower before the attack happens, the cultists won't make an appearance at the tavenrn and you can go straight to the Gray Garrison, but don't do it, yet.
Finish Woljef's quest and get to the final marked location (upper east side of the map, past the Blackwing library), get back to Inn, rest, stock up, go and assault the Gray Garrison.
You can also clear all the loot that you left behind, before the assault on the Gray Garrison. That would net you about 35-40k gold.
The issue (ok, maybe not 'issue', but situation) was that I wasn't enough motivated in the beginning of the game (first 30 minutes) to discover this... quality you are implying.
PoE 1 and 2 had me at 'Hello'.
And I doubt it's superficiality (as you call it). It actually comes from experience and references / subjectivity(?). I grew up doing a large amount of reading / had many, many books. I digested, among MANY others, Proust's chef-d'ouvre in it's native language and spent years and years savoring, discovering and learning (about) world's most appreciated book art pieces.
So, yeah, it's fucking hard to beat Voltaire or Hugo at writing, I know...
I could live with a different level of narrative, of course but, besides this... there's ALSO a very thin, but noticeable flavor of an artificial, mathematical, art-limiting toolset under the whole world design that I can't unsee. It was the same with D:OS2. This put me down big time!
I am a pretentious mother fucker, I guess.
Good thing there are other games that check all these boxes.
Define FLASH and define SUBSTANCE, and prove me it's just not your brain's interpretation of subjectively appreciated personal values (that are tied up in your own, personal, unique culture, that's been developed through your educational, social and cultural experience from birth until now).
Also, I don't need flash or substance. See how we aim and highlight different aspects of it?!
I aim at different values. Like culture, civilization, communication and the art of elegantly expressing, living and playing in a sandbox of a game.
It's not about the purpose of the game (substance, perhaps?), it's the idea of that game itself. You don't dance to reach the end of the song / dance, you dance for the pleasure of doing it.
he's my age (so around 50) and says he never thought any RPG would pull him in like this again.
So what exactly pulled him to the game?
It surely wasn't the script / dialogue.
Not sure, but he's said he's really enjoying the many side character stories, that they're often very extensive in comparison to other RPG's, and because of this you get a good connection with those characters.
Sometimes we don't agree at all so i might not agree with him but i'm curious to try (if only to explain i have no idea how he can like it so much )
I've got this second to BG as best CRPG of all time, that said i just got to the Drezen boss
So i have 1 turn to move my guys within vicinity of the boss.
Boss turn - firestorm insta-gibs my entire party with 100 damage and debuff damage.
dumb.
So, either I'm supposed to know what encounter comes next (impossible without running into spoilers), or I should try and try again until I (hopefully) succeed.
The more you play the more you'd understand why it's balanced that way and why it's not shitty way of balancing such a combat system. The problem is actually that Pathfinder is not an easy game to get into because of its complex ruleset that comes with a plethora of mechanics.
Either you have fair fights fully buffed or you have complete pushovers fully buffed. Balancing the encounters for an unbuffed party would be a bad idea. The problem is the pathfinder ruleset, which just leans on buffs so much, and as the party size in WOTR is so large, it all kinda gets out of hand.
For example, AmpegV4's scenario would be trivialized with a single protection from energy (fire), communal.
Correct, but that's a load-game and 15mins to go buy one from that vendor (if its sold there), you will be doing a lot of that in this game, then there are boss encounters deep in dungeons thats going to take you 45 mins to go buy that scroll you didn't know you needed.
Nodrim wrote:
The game is mostly balanced around pre-buffing.
Yep that's how the game feels.. I head into every encounter with at least 8-13 buffs on my melee chars, and then you play RNG roulette with whatever Overtuned boss monster Owlcat occasionally throws at you.
I would love some QoL for casting all these pre-buffs, it takes ages to manage and a lot only last 1 min.
I would love some QoL for casting all these pre-buffs, it takes ages to manage and a lot only last 1 min.
Yeah, it was very annoying for me in 1st game :/ After some time I just casted few basic blessings and hoped for RNG...
They should last few minutes at least...
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Correct, but that's a load-game and 15mins to go buy one from that vendor (if its sold there), you will be doing a lot of that in this game, then there are boss encounters deep in dungeons thats going to take you 45 mins to go buy that scroll you didn't know you needed.
I'm sorry to say this, but this is your mistake. You should prepare your party for this kind of scenarios. You shouldn't start exploring something without making sure you have some characters with the base spells required to succeed (haste, blur, resistance to elements, etc.).
Sure, these spells aren't available on characters at this point of the game. My option is to buy 200K worth of scrolls I need with 25K of funds. Or to finish the game first so i know what i need for each encounter.
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