Dying Light 2 (Techland)
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inz




Posts: 11914

PostPosted: Wed, 2nd Feb 2022 22:56    Post subject:
https://www.thegamer.com/dying-light-2-review/
https://www.reddit.com/r/dyinglight/comments/siysdr/ive_played_50_hours_of_dying_light_2_ama/

Another critical review (and further Q/A on that reddit thread), guess I'll wait for bargain bin/crack, too expensive right now for what it is even on key sites.
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Nodrim




Posts: 9604
Location: Romania
PostPosted: Wed, 2nd Feb 2022 23:03    Post subject:
So, the c&c got completely scrapped. No surprise given they haven't shown anything about it since 2019.
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Interinactive
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Posts: 29477

PostPosted: Wed, 2nd Feb 2022 23:33    Post subject:
inz wrote:
https://www.reddit.com/r/dyinglight/comments/siysdr/ive_played_50_hours_of_dying_light_2_ama


Ugh
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tonizito
VIP Member



Posts: 51441
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 2nd Feb 2022 23:40    Post subject:
Nodrim wrote:
qqq wrote:

Nodrim wrote:
You are just jelly because you can't do ray tracing! Mr. Green




Why did you quote me for this? I know the value of ray tracing. Cool But if you look at the game, you can see the put very little effort in the lighting. In fact, the more content I see, the more I think Metro: Last Light, a 3 years old game, looks better than this.
I knew that this RTX ON/OFF reminded me of something, and you nailed it on the head with the Metro Exodus comparison:

consolitis wrote:
RTX on sometimes looks like a generational leap better than off.

Off vs On:




 Spoiler:
 


Off looks like there are no lightmaps in comparison and everything is FULL BRIGHT. Laughing

 Spoiler:
 


"Remember: No shading" Laughing

I haven't seen a setting which makes this much of a difference in graphics instead of simple tweaking the shadows, or the shaders, a little bit, since Crysis or so.
Ray Tracing OFF? "Yeah guys, don't even bother with an attempt at proper shading lol"
But who knows, maybe it's one of the things fixed on the probably gigantic day one patch Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Wed, 2nd Feb 2022 23:58    Post subject:
inz wrote:

https://www.reddit.com/r/dyinglight/comments/siysdr/ive_played_50_hours_of_dying_light_2_ama/

Another critical review (and further Q/A on that reddit thread), guess I'll wait for bargain bin/crack, too expensive right now for what it is even on key sites.


From that AMA

"If you're a diehard Dying Light 1 player, I think you might find yourself sliding back to the original after finishing this one.
 Spoiler:
 


If you were casual about DL1, you'll probably be casual about DL2 and still have a good time"

I identify with the last line so I think I'll be ok with it
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headshot
VIP Member



Posts: 36078
Location: UK
PostPosted: Thu, 3rd Feb 2022 01:05    Post subject:
Recommended by Shill Up Very Happy



May the NFOrce be with you always.
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jermore




Posts: 1088

PostPosted: Thu, 3rd Feb 2022 02:16    Post subject:
game looks really good to me, don't apply if you don't like exploration/beating shit up, the majority of reviewers complaints being nothingburgers by the sound of it.
looks like non-stop fun like Dying Light 1 was.

sure wish we could get away from having radar icon shit in AAA though, people have gotten so lazy finding things without some shitty wallhack vision Laughing absolute cancer that, but i'll probably forget about it ten minutes in.
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AKofC




Posts: 4359

PostPosted: Thu, 3rd Feb 2022 03:53    Post subject:
Quote:

All choices lead back to the middle. You may see a different scene or go on a different quest, but you always end up in the same place. The story only moves in one direction. Sometimes you play the exact same mission with a different chacter's voice in your ear. You cant shape the story with your choice until the very very end



well that fucking sucks

why even waste the budget on factions and the having different missions for whichever faction you pick if it all ends up the same?

should have just budgeted that into a tighter story that has you work for all the factions through the story, because this shallow kind of 'choice' is just a let down for me


Gustave the Steel
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jermore




Posts: 1088

PostPosted: Thu, 3rd Feb 2022 04:00    Post subject:
AKofC wrote:
Quote:

All choices lead back to the middle. You may see a different scene or go on a different quest, but you always end up in the same place. The story only moves in one direction. Sometimes you play the exact same mission with a different chacter's voice in your ear. You cant shape the story with your choice until the very very end



well that fucking sucks

why even waste the budget on factions and the having different missions for whichever faction you pick if it all ends up the same?

should have just budgeted that into a tighter story that has you work for all the factions through the story, because this shallow kind of 'choice' is just a let down for me

some random on reddit wrote:
Its so weird, because I just watched GmanLive and his review said he was absolutely "stunned" by the amount of choices you had and the impact on the story they had.

I'm hearing from one source the story bad, choices dont matter, and another that say story good, choices definitely matter.

people seem horribly undecided about it honestly. still sounds like they tried, but perhaps the main factions still persist to the end and some are disappointed you cant wipe them all out or whatever.
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AKofC




Posts: 4359

PostPosted: Thu, 3rd Feb 2022 04:06    Post subject:
Well hopefully this gmanlive guy is right because it would be a shame if they wasted the impact of having branching quests / factions.


Gustave the Steel
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inz




Posts: 11914

PostPosted: Thu, 3rd Feb 2022 05:13    Post subject:
AKofC wrote:
Well hopefully this gmanlive guy is right because it would be a shame if they wasted the impact of having branching quests / factions.


He pretty much inferred in that review (22min mark) that he only played the game through once, so how would he know? Yeah there's two options in a lot of places, but if they both converge into the same point as AKofC's quote seems to suggest, then it's the definition of a fake choice and whatever you choose has no real consequence.
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Nodrim




Posts: 9604
Location: Romania
PostPosted: Thu, 3rd Feb 2022 08:49    Post subject:
If the choices worked the same way they showcased them years ago, I'm sure they will have used that in the marketing campaign. But I don't think will unlock new areas or destroy existing ones anymore. By the looks of it, the c&c is your usual TellTale bs.
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qqq




Posts: 1518

PostPosted: Thu, 3rd Feb 2022 09:06    Post subject:
They very likely had a lot of issues with development. The intention was clearly there, looking back at 2018 videos. Avellone was narating how choices are many and affect the world. Then they probably got hit with the reality of game dev. The game took ages to come out, had long stretches of radio silence. I hope some interview about it comes out at one time, should be interesting to read
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Yuri




Posts: 11000

PostPosted: Thu, 3rd Feb 2022 09:25    Post subject:
Not even surprised about "Choice and consequence" not working like they stated in previews at this point. All these devs overpromise and underdeliver. Embarassed



1 and 2 are still amazing.
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Nodrim




Posts: 9604
Location: Romania
PostPosted: Thu, 3rd Feb 2022 09:55    Post subject:
qqq wrote:
They very likely had a lot of issues with development. The intention was clearly there, looking back at 2018 videos. Avellone was narating how choices are many and affect the world. Then they probably got hit with the reality of game dev. The game took ages to come out, had long stretches of radio silence. I hope some interview about it comes out at one time, should be interesting to read


https://twitter.com/MorphNo24/status/1488931731843473413
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Il_Padrino




Posts: 7576
Location: Greece by the North Sea
PostPosted: Thu, 3rd Feb 2022 10:00    Post subject:
Is it me, or are the graphics a bit underwhelming? It's clearly an upgrade from DL1, but it still shows that it's made on an old-gen engine. Maybe it's different when you play it yourself... But I feel that GoW looks better?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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qqq




Posts: 1518

PostPosted: Thu, 3rd Feb 2022 10:04    Post subject:
Nodrim wrote:
qqq wrote:
They very likely had a lot of issues with development. The intention was clearly there, looking back at 2018 videos. Avellone was narating how choices are many and affect the world. Then they probably got hit with the reality of game dev. The game took ages to come out, had long stretches of radio silence. I hope some interview about it comes out at one time, should be interesting to read


https://twitter.com/MorphNo24/status/1488931731843473413



Quote:
Over the course of my investigation, multiple people independently shared a story of an artist who turned in some work that management disliked. The feedback they received was "pedalski", which translates to "too f**got-like".


Laughing Laughing Laughing
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garus
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Posts: 34197

PostPosted: Thu, 3rd Feb 2022 11:41    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:19; edited 1 time in total
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Neon
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Posts: 18935
Location: Poland
PostPosted: Thu, 3rd Feb 2022 12:48    Post subject:
Eh, I don't think "pedalski" has the same weight as "faggot-like". It basically means the same thing, but not really. Very Happy
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sunseeker




Posts: 430

PostPosted: Thu, 3rd Feb 2022 12:57    Post subject:
Neon wrote:
Eh, I don't think "pedalski" has the same weight as "faggot-like". It basically means the same thing, but not really. Very Happy

It was always explained to me that it's more towards the "feminine" as in not suited for a man (therefore on the gay side), rather than "faggoty", right?


7800x3D, 32GB DDR5 6000MHz, RTX 5070
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garus
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Posts: 34197

PostPosted: Thu, 3rd Feb 2022 15:49    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:19; edited 1 time in total
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vurt




Posts: 13869
Location: Sweden
PostPosted: Thu, 3rd Feb 2022 15:49    Post subject:
I'll support them with my money now. very based. Wink
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Ampee




Posts: 1986

PostPosted: Thu, 3rd Feb 2022 16:58    Post subject:
Nodrim wrote:
If the choices worked the same way they showcased them years ago, I'm sure they will have used that in the marketing campaign. But I don't think will unlock new areas or destroy existing ones anymore. By the looks of it, the c&c is your usual TellTale bs.


there was a video like x days ago which showed (all?) choices in the game. The tree structure was fairly decent. (I haven't viewed it, to avoid spoilers).

But yeah if that video was about:
would you give Harry the blue chewing gum, or the yellow one?
Would you blink while being talked to? yes/no

then I have no comment......
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Nodrim




Posts: 9604
Location: Romania
PostPosted: Thu, 3rd Feb 2022 17:09    Post subject:
Apparently that tree is bullshit, everything leads to the same place, there are no big decisions that will change the game as they initially showcased.
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qqq




Posts: 1518

PostPosted: Thu, 3rd Feb 2022 18:35    Post subject:
cd keys sent the keys for this
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Thu, 3rd Feb 2022 19:23    Post subject:
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 3rd Feb 2022 21:05    Post subject:
FireMaster wrote:
Just in case anyone hasn't heard yet it does have the D
https://www.nme.com/news/gaming-news/dying-light-2-fans-demand-refunds-after-last-minute-inclusion-of-denuvo-3152010


yeah, that was already covered on the previous page. Wink
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harry_theone




Posts: 11237
Location: The Land of Thread Reports
PostPosted: Thu, 3rd Feb 2022 21:06    Post subject:
C&C was too good to begin with, doesn't surprise me either, but takes a lot away from the game's promise, will probably still have enough fun with this but it could've been way way more than that.

Huge ambitions are great and all, but should rather sooner than later be replaced with realistic ideas, not amplifying them more to the point you can't handle the delivery and you're left wondering why things feel shallow without them when you could've done a lot of smaller things that still add a lot instead.
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Ishkur123




Posts: 2850

PostPosted: Thu, 3rd Feb 2022 21:39    Post subject:
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qqq




Posts: 1518

PostPosted: Thu, 3rd Feb 2022 22:45    Post subject:
https://www.techradar.com/news/dying-light-2-pc-performance

just caught these benchmarks. This game seems to love Ampere. A 3080 is a mind blowing 55% faster than a 2080TI. And its near double the performance of a 6800XT. I dont think theres another game with this discrepancy between Turing and Ampere
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